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Found 42 results

  1. Right now you have to go to a car spawner in order to get your custom car, while also having to pay while doing so. The better your car, the more you have to pay (rougly). Having to pay in order to express your character by driving your customized car is weird. I suggest we instead have something like a 10 minute spawn cool down on your vehicles, perhaps you can even have one primary and one secondary vehicle with separate cool downs to promote variety? This could also make a team have to strategies on which person's car you use in order to always have a car spawn available, instead of just everyone driving their own car Thoughts?
  2. Hello, Little Orbit! Very proud of your activity and responsibility, thanks for keeping in touch with the community, this means a lot. Recently you've talked about if nudity should be allowed in APB, and I came up with a solution of this problem. Don't have any ideas about symbols, though, but anyway : Nudity should be optional. Just as it is in Conan : Exiles. If it's impossible to do at this moment, then we might wait until APB will be updated to UE 3.5 or UE 4. Nudity should be turned off by default, but players will be able to change this option anytime. Players with nudity option ON will be available to take off the brassieres. Players with nudity option OFF will still see characters dressed in their bras. Bras painted as t0ts should be bannable, since it's the only way to show nudity to everyone and some players will abuse this feature. Don't know why, though, but there's always people like this. That's it. Still can't come up with any ideas about graffiti. Would love to hear both community's and developers' opinions about this. Thanks! P.S. : Sorry for my mad inglis skeelz.
  3. Way back in the day when GamersFirst acquired APB and made it into APB Reloaded, myself and many others who were/are passionate about this game due to its unique gameplay experience, worked on a lot of feedback (some going above and beyond in terms of effort). Unfortunately almost all of that feedback was ignored and we realized G1 had seemingly no real interest in improving the game, only trying to wring as much $$$ out of it as possible. I'm hoping Little Orbit is different. Sure, LO has to make $$, I get that, but I hope they are committed to breathing life into APB in order to make it last. It will be beneficial to both the players and subsequently themselves in the long run. Here are is a list, mostly off the top of my head, of things that if fixed/changed, should greatly improve the overall quality of the game: <<< Additions >>> Ability to see secondary weapons / grenades on score screen, possibly without revealing mods Ability to put a resupply box (consumable) in the trunk of a vehicle and resupply from the trunk area (similar to the vehicle mod Mobile Supply Unit) Better friends list akin to modern games (friend request, account-wide adding, etc...) Bring the district caps back up to 100 (50 and 50) -- Possibly higher OR implement some sort of cross-district matchmaking (sort of how WoW's phasing system works) High res setting for primitives Loose ping restrictions -- Boot players out of the district if their ping exceeds 350 for x minutes maybe Make "non-meta" vehicles viable --> Give vehicles bonuses to certain mods (Han Veo = radar range, Ceresco = % bonus to the cargo expander, etc...) Mission-length replay (very similar to the replay systems of PUBG and Fortnite) Permissions system: Allow us to set permissions on our creations be they clothing or otherwise so other people can modify what they buy or obtain from other players Return our precious bullet tracer effect (with optional toggle inside the options menu!) Weapon/equipment loadouts with save slots (this might make some weapon switching unfairly quick? idk!) <<< Quality of Life >>> Ability to join a queue for full districts Account-wide storage (Sending legendaries or mods to other characters on the same account is tedious as hell) Account-wide currency ($$ & JT) Add a delay/invulnerability when switching to a stage that involves takeouts Allow players to attach multiple items to an in-game mail Better weapon sorting (Would love things to be alphabetical right now, but I'm sure the whole interface could use a revamp) Change how yellow mods work: Either make them unlimited (no cap) or when you hit the cap, stop receiving extras (mail spam) Consistency, consistency, consistency! One of my biggest gripes with the game since my first day back in 2011. Sometimes I have to aim behind people to 'hit' them, other times I can shoot where their actual player model is. Also this sort of ties in with inaccurate cross-hairs and client-side blood splats / hit-markers Dampen the sounds of people outside of your current mission slightly + have an option to 'mute' out of mission players (voip only) Different color 'tie' score screen (Green is currently shown for a win and a tie) Eliminate client-side hit markets / blood splatters and other things that can mislead players Ensure weapon reticles and such reflect a true accuracy Fix certain fence walls being unable to be shot through Fix certain map geometry to prevent seeing/shooting through Fix LOD on map geometry (certain walls, etc... disappear at strange ranges) Fix objectives (vehicles) in vehicle delivery missions from exploding in certain areas when you enter their vicinity -- Cant remember the mission name(s) but I run into this often in Financial around Fix progress on a point carrying over to another mission (Example: A break-in door objective that had progress on it but was never completed will have the same progress for whomever has their objective at the same door later on) Fix that one vehicle spawn in Waterfront that spawns vehicles facing the wall Fix the game volume / VOIP -- Currently you need to turn your in-game volume to max and then turn APB down in windows in order to have both sound and the ability to hear others decently on VOIP. Fix vehicle spawn areas so that, no matter the size, two vehicles can always spawn side by side Gas Can 4 has had a loose vertex forever which results in it 'exploding' during animation/use Item jump/drop 'trick' -- This was fixed for heavy items years ago but not for medium items. In lieu of this 'feature' give a player carrying a medium / heavy item x% more HP (only while holding said item). Make out-of-mission vehicles have 0 collision aka 'ghost' for people inside the mission but ONLY WITHIN x RADIUS OF AN OBJECTIVE Make sprinting 'always on' by default (auto sprint) -- There is little to no reason to ever not sprint in APB Minimize 'cheap' hold areas and other supreme choke zones by adding more ways to reach certain areas (There was an excellent thread with pictures on the APB forums years and years ago about this) More control over our settings in-game to remove the need for tools like Advanced APB launcher, shader edits, etc... More meaningful gun statistics (in-game) instead of the obscure bars we have now News / updates 'panel' on the login / character select screen to keep non-forum goers in the loop Only allow ammo/weapon switching at proper locations (ammo vendors / contacts / deployed ammo). Right now players are able to change weapons and such at mail boxes and car spawners which feels silly Remove the 'rocket protection' -- When you aim over a car, even if you have clearance, your rockets will shoot off to the side to 'save' you (this also affects grenades) Remove the various district specific compat files from the official game. There is no need and it causes problems. Remove weapon rank 16. It takes about the same amount of time to go from 1 to 15 as it does to go from 15 to 16. Quite an arduous grind! Revamp the tattoo system as it is easy to delete layers unintentionally, the layers are sorted backwards, etc... <<< Revisit >>> Contact vehicle unlocks -- Why would a new player use anything other than their starter car (1 slot with mobile spawner) when it takes a long time to grind up a 1 slot car? Differences between both factions (restricted spawners, vehicle types) Equip times on certain weapons (I'm looking at you Silver Nano) Gun preset mods -- Most preset guns you buy have awful mods for the modern era of APB (HB3 SHAW / HB3 Alig / Any shotguns with reflex sight / etc...) Kevlar Marketplace 20% tax Out-of-bounds system -- This needs some tweaks (several rooftops can still be exploited by crouching) as well as perhaps some slack for people goofing around outside of missions P5 / N5 -- Getting these in a mission usually causes the person doing good to lose the objective and can be very annoying. Ram raiding (does anyone do this for $$ anymore?) Spawn system -- This honestly used to be worse before elective spawning was introduced but it's still far from perfect. The biggest problem being people spawning down range of enemy snipers. Threat system (Though I'm not sure anything can be done to make things better given the # of people per district) TTK -- Some weapons, especially in CQC situations, can kill people before they can react and this seems a bit silly (Yukon is probably the worst offender) Tutorial district (or something similar) Two equipment slots are still locked Vehicle carry limit (Namely for the Vaquero and Mikro as they cant carry a heavy item without a special blue mod. This was done for ram raiding years ago, seem archaic now)
  4. Guest

    Can you make hairstyles with gravity

    It would be nice to have hair that can move also i see gravity in the game especially when you use the volcano while firing the flames move.
  5. Guest

    silenced mounties

    it would be nice if there was mounties/yukons with silencers
  6. Is there a chance that in the future, we can make smybols that override the normal maps of clothing? I know ALOT of people who would love this as a feature. ALot of people (Including myself) Like to make new clothing out of the current clothing. Low Ride Jeans, Extended Shirts, New Shoes, etc etc. For a quick crash course on what a "Normal Map" it. Here is an example of what effects we might be able to achieve with it. These are some very rushed photoshops. But you get the idea of what I mean, right?
  7. Hi, this is gonna be just a short suggestion topic. I'd like to suggest making the in-game currencies such as normal $ cash and Joker Tickets account-wide, meaning the money and tickets you earn with each character will accumulate to one sum which is account-wide and parallel between your characters. This is the system implemented on a lot of other online games (such as Guild Wars 2, for example) and is extremely comfortable to work with. Even in APB, the G1C currency is account-wide. And since the trading-system update, it is possible to transfer cash between characters of the same account using a third-party (tested!). Basically, this means that cash is transferrable between characters of the same account already, but requires unnecessary extra steps. So, I'd like to know, do you like the idea? For players: do you wish for this to be implemented? For devs: will you consider implementing such a thing? Thanks.
  8. Lets get something straight first. this is not to "bash" the APB team. i have supported APB from day dot. but there's is some distaste creeping into the hardcore community,. 1. Will APB investors, ( players still purchasing premium, putting money into the game ) be "entitled" / "compensated" for the down time, ??? [ and please do not just "blanket grant" every global player with a generic premium code,, because those that actually purchase it are just mugged off for purchasing it ] Surely you must be able to see who is/has currently purchased premium prior to and over the down time , either role back the premium clock, or award codes to account emails / armas reward lockers 2. the recent* (or not recent) announcement of Riot Season passes is.. well.. disrespectful . Understandably money is always an issue. but really.. at least use a filtered player/account search for the following., 1. active accounts being played in the past 4 years + old , on a weekly basis. = yes (4 years = dedication. the game is what 8 to 9 years old. some of us have, although real life takes priority, have been on since day dot.) 2. of those accounts have purchased premium of "X" more days in the recent year . = yes ( with in the year shows the players are still investing ) 3. Any prior bans on record (that have not been over turned) = no ( hard core fair players do not use hacks , and if wrongly accused, have been reviewed, those with prior bans should not be rewarded, tricky, although we all know Little Orbit knows who is who. ) = Award with 3 or 6 month Riot Season pass for being a continued investor/player ( this then not only allows those that are continued players and content creators supporting the game, but also helps populate and "hype" the game mode ) more importantly shows a big THANK those that have invested into the game. regardless of the Little Orbit purchase as the players can not be punished for "gamersfirst" past and demise. Reads back like a rant, it is not. just some ideas and an opinion. All the Best everyone D
  9. Hey guys. Could we please get a easier overview for our Weapons menu? I created a prototype. Tell me what you think and what i should change. I hope Little Orbit likes it. https://imgur.com/gallery/FbY7NqD Didnt know how to post Images so i posted a link
  10. Had a neat idea while chatting about the origins of my username in district chat a few days ago. I enjoy playing support in a lot of various video games and something that feels like it is missing from this game is the ability to heal teammates. I realize that we have medsprays that do heal players that are around you when you use them but what if we had an orange character mod that dropped down a medkit which would decrease recovery time in a radius around you that lasted for a few seconds? Maybe they could be used like the ammobox with the player being stuck in an animation while the teammates around them received the buff or perhaps it could drop down like the consumable ammo crate with a bar that drains till it's out of bandages. I just think it would be cool to have more character mods and on top of this it would make for interesting strategies when pushing or defending objectives. Just a small recovery buff for a couple of seconds, standard orange mod cool down but something with a bit of a bigger radius/lifetime over the standard medsprays. I'm sure this has probably been suggested before so what do you guys think would be the best way to implement a supportive heal mod? Let's brainstorm!
  11. Regarding a topic that i saw about having weapons as favorites to have them appear at the top of the list i was thinking why not have classes that you can make and choose during missions or before missions? This would make going through weapons less of a hassle and make it easier overall if you want to combat another play style quick and easy. Having classes wouldn't make it into a arcade type of game like cod or battlefield in my opinion and loose the whole switch your weapon on the go but for someone like me who switches weapons that has a good weapon set up for example joker Tas 20 with joker 'fang' it would save me from scrolling down but i also like to switch it up with a act 44 that's where the old system would still be useful You can make this a contact unlockable item like the car, theme, outfit space/slots you get from leveling tier 5 contacts up. You can start with 1 then have up to 4 or something around that. Anyways What do you guys think? i don't know if this was mention before, must have but been overlooked or is in the sea of suggestions
  12. Heavy Barrel has no effect on shotguns As a test it would be interesting to see Heavy Barrel get the added benefit of reducing shotgun spread, now that Improved Rifling murders TTK -10 / 20 / 30% Accuracy loss -5 / 10 / 15% Shotgun pellet spread ( a far cry from the DOW's 35% ) -5 / 10 / 15% weapon damage It'd prioritize aiming properly since you need to make up the damage loss by hitting more pellets, and their CQC effectiveness will also be reduced, as tighter spread = need better aim = less likely to hit partial shots unless your aim is on point The effectiveness at range would still be kept in line by the damage reduction, seeing as shotguns don't have great drop-off ranges
  13. Me and a friend were just talking about how it feels like the top speed for the fastest vehicles in APB looks/feels as if it were 40mph. He said that he heard that it's because the current engine can't handle cars going any faster. It'd be nice if every vehicle could get a major speed boost once the engine upgrades roll around. But first thing's first, would it even be possible?
  14. Semblance

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  15. Greetings everyone, I'd like to suggest to rename "APB:Reloaded". Not just because we have a new publisher and to get rid of the bad memories with GamersFirst, but also because the actual name isn't "mouth propaganda" friendly. An example from my everyday life: People: Hey, do you play video games? Me: Yes, I do. People: Cool, which games do you play? Me: APB: Reloaded. People: What? ABP..what? Me (louder): APB: RELOADED. People: Never heard of that... An observation I made is that almost all players use to say "Let's play APB" instead of "Let's play APB:Reloaded", which was originally the name of this game. The "Reloaded" is just an unnecessary adjunct and makes the name harder to pronounce. So one suggestion would be to rename the game back to "APB", also to make it more marketable. Another alternative would be to make a survey where everyone can submit suggestions. At the end, we'll vote for the best name. Best regards PLAYLUXE
  16. a simple item you can buy in services to swap your current characters gender theres a few hurdles with this all the gender locked clothing items and what not maybe it just sells them if they cant be sold in auction nad just auto unequips everything idk
  17. As matchmaking is developed and begins to include cross-server matching, what will become of trading and the marketplace? As easy as it would be to declare the storage load too great and simply disallow trading and sales between characters that don't share a server, I would consider it a mandatory feature, to add to the process of pooling the player-base, that access to the marketplace, trading, whispers, friends lists, and mail are cross-server, as well. Unless the intention for cross-server matchmaking is to never display player symbols nor chat messages from your teammates, much less allow you to add cross-server friend or ignore list entries, I see little reason that these features would involve inventing an entirely new system. I'm sure it's more complicated than I'm making it sound, but I'm sure the LO team is acutely aware of the massive draw that this game's unparalleled customization has for its ability to give players a place to build an identity, an ego, and a cultivatable alternate self that keeps them coming back to play the base game despite the many modern alternatives to it. When could we expect to see these implemented in relation to the matchmaking system? Any insight or even musings are appreciated. PS: Thanks for keeping this thing alive, LO.
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