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Found 5 results

  1. MotokoHutt

    SG-21 "Strife"

    Oh the strife, the gun I have a love hate relationship with, I love it in theory, but in practise.......... it just, it just sucks. Now back years ago I played with this gun and even then it was underpowered, but I played with it anyway, I got good with it, even got abit of a reputation from using it. But now it's just terrible, I dunno what you over there in little orbit did to it, or if it's just the server's capablty to register shot's has went to hell but damn, the thing is suppose to ht for what 800-900? within it's effective range but 90% of the time you will barely do 300 damage leaving you shiz out of luck in any close range enguagement even if your barrel was pressed against the back of your oponents skull. I don't know if this gun did infact get nerfed with the other shotguns, if it did..... what the mother F where you thinking? If it didn't..... what the mother F did you do to hit registration for shotguns? Ether way something need's to be done, even quick switching with the Strife just feel's aweful, just damn aweful, blowtorch would be more reliable. Please Little Orbit do something to make this gun actually competative, give it a niche that it can play into other then just "BIG DAMAGE" as that obviously doesnt work. I have a few suggestion's to add to the end, which I think would give it a niche for those who are crafty enough to take advantage. The first would be make it silenced, and not just "oh we are removing tracers" silenced, I mean like the Condor silenced, make it not appear on radar and have a low noise profile making it a assassin shotgun, get in, silently take down your enemy with the big damage and bounce. Next, tighten the pellet spread abit, currently the spread of the Strife is pretty wide, and with it's big potential damage and low cycle time it's obvious that the strife is suppose to be a gun that favour's acuracy over spamming out round's, but with it's current pellet spread, acuracy feel's unrewarded as I have previously mentioned when your not dealing the damage in the first place. I have other suggestions if you want but I dont wanna flood you so lets let that set.
  2. My suggestion is to make a mod for shotguns to benefit from and make Improved Rifling work only on rifles. Similar to the idea that was mentioned by others and LO about a mod for shotguns. It may need alternate effects for weapons like the Strife, nfas, or the shredder though for proper balance purposes. Shotgun Muzzle Break: Effecting JG, CSG T1 Reduces Spread Slightly (10%) Reduces Ray Pellet Scaling Damage slightly (20-30%) T2 Reduces Spread Moderately (15-20%) Reduces Ray Pellet Scaling Damage Moderately (40-60%) T3 Reduces Spread Substantially (20-30%) Reduces Ray Pellet Scaling Substantially(70-90%) These changes allow shotguns to be more deadly, however, it reduces the ray pellet forgiveness of the weapons drastically so that the guns rely more on actual hits, and partial hits become less forgiving. Most shotguns may gain a slight range advantage with this from their current states, however it may be counteracted by the reduction in the ray pellet scaling. ------------------------------------------------------------------------------------ Possible effect for shredder Shredder: Increases range -3m -5m -10m Reduces spread 5% 10% 15% Reduces Ray Pellet Scaling 35% 70% 100% This shotgun relies more on range and cover than cqc kills due to its high ttk. Allowing it to touch further I feel would be balanced, however spread would be slightly bettered so scaling would be removed entirely due to the accuracy. The shredder has very little spread to begin with, so the reduction in scaling would be necessary, and the spread would likely make it a "laser" moreso than now. This would hopefully be balanced out by the 0.84 TTK of the gun, however, if it is too strong as is then, the spread reduction can be removed along with pellet scaling to give it a psuedo "Improved rifling" effect. --------------------------------------------------------------------------------------- Strife: Reduces spread -10% -15% -30% Reduces ray pellet scaling 15-20% 30-35% 45-65% The strife cannot gain any more damage or else it would be a 1 shot kill (aside from the current fragile kill), which would be bad. This suggestion allows it to be more accurate within its 15m range, but still reduces its pellet scaling. It still has a high ttk of 1.25 seconds, so the accuracy would be balanced out by the ttk. --------------------------------------------------------------------------------------- Effecting NFAS Reduces spread -10% -15% -20% - Reduces scaling 15-20% 30-35% 45-65% --------------------------------------------------------------------------------------- Shotgun changes: JG - None Mod would decrease spread to almost the current strife spread, which seems balanced on paper imo. Still more spread than the csg. CSG - Spread increased up to 80-90cm at 10m (currently 75cm) Slight spread increase to prevent too much gained accuracy at ranges -10-15m which would put it to 52.7cm at 30% and 60cm at 20% if at 75cm. If increased to 80cm it would be 64cm at 20% 56cm at 30%. ----Perhaps less spread decrease bonus from the mod-- Strife - no change NFAS - Currently I feel it is too strong, however i have no suggestions to fix it aside from perhaps less ray damage scaling so that 7 pellets is equal to 300 damage. The mod reduces ray scaling so it may not need changed after testing. The TTK and Pellet scaling currently has it extremely forgiving and easy to use. It wouldn't be much of a problem except that it can far too easily teamwipe in comparison to other cqc weapons with higher ttks. ----------------------------------------------------------------------- Ray scaling decrease means that it is reduced by that much. A 100% reduction means 0% increased damage from ray scaling with 50% being half the damage from ray scaling is attained. The primary idea is to reduce the spread of the shotgun making it more accurate, but as such the ray pellet damage must be decreased as well. Edit: Removed damage increase
  3. APB Reloaded is broken even worse after the balance patch. I feel it should be reverted until finalization on OTW test has been done. (after the patch was rushed) IR3 +9m to +7.5m instant change was not notified that it was live. I got confused of the change. Supposedly it was suppose to be only live on test servers + the shotgun range nerf. IR3 preslotted mods have ruined my preslotted weapons.
  4. I love having 145fps but... https://plays.tv/video/5b5fa7de7303bd4243/apb-otw-shotgun-1?from=user https://plays.tv/video/5b5fa825e75dc846fe/apb-otw-shotgun-2?from=user Shotguns are... dead
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