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  1. Hello Gamerfirst or Little Orbit. I'm here for some propositions for APB. 1- The simplest proposition is for the height for the characters creation. I would like to see the real height of the characters in imperial and metric measures for have more realism when we create our characters. 2- The second proposition are little bit harder, but I would like to see APB translated in other language (French, Spanish, Italian, etc.), one of reasons is because English is my second language and it's easier for me to have the game in french (not very much french people like to play in English) and an other reason is the game will be have more players (it's an advantage for you because it's make more players for premium, for example) and maybe it will be better for the threats, sometime i become Silver, but the most of the time i'm Bronze and for play into Waterfront i'm obligated to play into Silver server and the community and me don't like this. We see some Gold into Bronze server when we play into Financial, but i can't just say to Gold going into Gold server because the server Gold is empty and there is not enough player can play into Gold. 3- The third proposition is delete the threats from the servers and replace by some modifications into the matchmaking and rise the slot of servers for have only East and West (North America, for example) 4- For the fourth proposition i'm not sure, but i think it will be better to deactivate the team damages, it will be easier for beginners and sometimes we see some bug into the game and sometimes we kill our team with car because we don't see the person travel the road for example. I hope you will take in consideration my propositions (i recommend highly to check if the second is possible, it will be a big advantage for you, for the game and the community). And i would like to say the last updates are really good
  2. Boys and girls of APB; As many of you who still roam the forum, I've been playing this wonderful and amazing game since the old RTW days, on and off. After following LO in social media since they took over, reading their posts, watching the new engine stream, seeing the amazing work they are doing and how open @MattScott is with the community, I'm posting my list of suggestions to improve the game, hoping to get some traction and reaching the people who can take action. Feel free to add your own suggestions, I'll edit the post to include them. CHEATING An actual, working anti-cheat for the game would be nice... Shadow ban hackers so they can only play against other hackers - this is the feature I want to see the most. Ban macros and triggerbots - these external apps are not being monitored at all and there are clans that even distribute them to all members as if a triggerbot was something normal and acceptable to use in any other shooter game... Add potential cheater flagging methods based on stats, so a mod is required to review a player live in a district to determine if they are hacking (ie: a K/D ratio above X ==> flags an account to be reviewed by a game mod). THREAT LEVEL Make intentional dethreating much harder (more games required to dethreat (especially to Bronze), additional factors considered to dethreat, etc) and lock gold players out of bronze districts (if you're a Silver threat player in a Bronze district and get bumped to Gold for abusing lower skilled players, you {and your group} should get automatically moved to a Silver/Gold threat server without the possibility of rejoining the Bronze district until there are no Gold players in the group). The game is already hard to pick up and currently new players get rekt until they uninstall by people that shouldn't be in low level districts owning them non-stop. Add more factors to how threat level is calculated (K/D ratio, assists, medals per game, etc). A new threat level above Gold and sub-levels within each threat level. A seasonal pinnacle reward system for reaching the highest levels (similar to Destiny 2) would be nice, but it won't work unless the hackers are dealt with. In a completely different, alternative scenario, remove threat level based districts, create a "skill level" value for every player and allow anyone to join any district, but make the matchmaking strict within skill level. WEAPONS Rethink weapon balance: instead of nerfing the weapons that perform well, take what makes them good and buff the weaker weapons accordingly. This, of course, is tied to the vision LO has about the overall weapon balance, TTK, etc. Reduce the huge impact RnG has in gunfights. A LTL weapon series for Criminals, or at least an option as annoying as them. Add a "test" feature to Joker Ticket weapons similar to what the ARMAS marketplace has. Weapon loadout creation for easy swaps during missions. ACCOUNT-WIDE CHANGES Increase to symbol, theme, song and clothing limit. Symbols, cash and Joker tickets shared across all characters in the same account. Add a safe way to quickly transfer tradeable weapons between characters from the same account. Make Joker ticket weapons account bound. SERVER CHANGES Server login queue. Increase population cap and remove Green threat servers. Have an Trainee exclusive server not visible from the District list) only available for new accounts until they get a proper threat level assigned. Add the option to turn off other player's customization (turn them into a default Criminal or Enforcer skin) to improve performance for lower end PCs. Rework in-mission spawns ensuring you can't have someone spawn X meters away from you with direct LoS. Ping considered for matchmaking. OTHER / QOL Disable other players' car radio. Please. Pretty please. Character and vehicle customization limit increase. Increase the drop rate of vinyls Twitch integration (streamer mode, Twitch drops, Twitch Prime packs). Clan progression and the always requested Clan base/house/club/whatever. Create a standard tutorial mission for new players against bots, going over the basics. Take faster and harder action against Nazi symbology. Every day I see multiple people with Swastikas and SS uniforms roaming the Social district like there's nothing wrong with that and it's weird AF...
  3. UPDATE 12-25-21 I have restarted development of FESM, and in looking back there was one sample that many of you liked very much, that was not non-attribution and was a licensed sound. Someone on Freesound uploaded a modified version (slightly modified, not by much) of the shotgun sound from Fallout 3... I must take this sound out, but I have already replaced it with something I think is good and can possibly be made better. I have been able to access the raw decrypted files from the game files so now I can hear what sounds are what, whereas before I had to literally guess; making the mod a sort of crap shoot development project. With this information I have begun notating all sounds and replacing ones that need freshening up to todays standards. Not all sounds will need to be replaced, as some of the game sounds are actually great! As for now this content is totally optional, but if there are sounds desired enough to use permanently, that can be addressed with LO. INFORMATION BELOW IS OUTDATED - STAND BY FOR NEW LINK AND I WILL REPLACE THESE INSTRUCTIONS WITH NEW ONES. NOTE: The mod will uninstall itself after any some server restarts, and maintenance. Repeat Steps to re-install. UPDATE 04-13-23 PLANS FOR FUTURE: 1. New NPC voices to match the spirit of the 13 years of player faction lore based on the history of the game 2. New Faction Conquer Sounds for Territory (partially complete) 3. Re-vamped UI sounds. (partially complete) 4. All new sounds for Rifle, Pistol, Melee, Heavy, Throwables, HOPES AND DREAMS: A fully voiced Graham and Elena (I have the scripts) CURRENTLY IN DEVELOPMENT FOR FESM +1 Studio to the Team 1. Much better vehicle sounds 2. #4 listed from above 3. Notation of all sounds from /sounds folder 4. Playtest and reviewing sector ambience 5. Lots of troubleshooting 6. New ability activation/casting sounds FESM 1.7 <-- Download Link (Instructions and ReadMe included)
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