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Found 44 results

  1. Sorry if this has been discussed before I really did try to search but using "premium" as a keyword brings up like 100 topics and nobody got time for that. But to the point - We all know that 1 and 3 Day Premium codes exist - these things are given out mostly with holidays or JMBs. I've talked about it earlier about how much I'd love for Premium to be for "Time Played" or pause option but understand that that is incredible difficult to do and probably not financially viable for LO But here's the issue - unfortunately there exists a class of players who just cannot get online enough to justify buying Premium subscriptions. Take the recent Premium gift for example - we were given 30 days - the minimum we can buy on ARMAs at this time - I've only been able to use 4 days of that 30 so far and if I'm lucky i'll get to use 2 more days, that's 6/30, so 24 days wasted. Now, it was free, so I'm not complaining, but if I had paid for those 30 days - you can see how 24 days wasted doesn't make it worth it. And so I don't buy Premium. So my suggestion - combining the fact that 1 Day Premiums do exist, seem to be relatively ok for the devs to add to the game, and that there is a class of players who simply cannot viably justify 30 Day subscriptions - let us buy 1 Day Premium on ARMAS. (Add in a 3 Day option if possible for those glorious 3 day weekends). Using the 30 Day Premium (799 G1C) as a guide - a single day of Premium is worth 26.66 G1C and that would be nice, but the generally lowest cost items on ARMAS are 45G1C - even at that price I feel like it's worth it for us time-poor players, you could lower it to 30G1C and still make a profit over the 30 Day Premium value. I know I would love for it to be 15G1C per day to match the 6 Month Premium value - but beggars and choosers and I'm trying to make it worth LO's effort but they can price the 1 Day Premiums at whatever they want - I just suggest to make it less than 50G1C to make it worth the while of those buying them. Now I'm not suggesting this as an option for those already on 30 Day + subscriptions - this is strictly for those who just want Premium in 1 Day bursts, they're either stuck to only playing occasionally or designers who just want a quick premium boost to finish off some designs. I mean look at how many times/topics appear on the forums asking for Premium codes? Sure this probably won't stop by adding 1 Day Premium to ARMAS because free > not free, but we can pretend it will and keep in mind this is only for those people who are currently not buying any premium, so it's purely profit from where there was no profit, those that are fine with not getting the best value from Premium are probably already subscribed, I just think those who are stuck in the casual class of player but still want Premium could use the little support.
  2. Hello May I suggest a change with the Mail Items for Armas purchased goods. When I make a new character, I shouldnt have to retrieve 81 Items (personally) Armas items, surely we can get this automated much like receiving consumable rewards from missions. Suggestion: Automatically deposits Armas items into your Characters inventory for existing and new characters. Other method: Add a "Read all" button in the mailing system which in turn collects the items for you and checks all your mail to get rid of those pesky notifications on the bottom left corner of your Hud when playing.
  3. Can you please allow the option to select Account bound for any and all of the ARMAS items? I don't understand why you would only allow it on certain of the items... Bump the price up for Account bound weapons, etc like you do for the select few that do give you that option. Pretty please with a cherry on top?
  4. DenVx

    Armas Weapons

    The main reason players buy weapons in Armas is to save in-game currency. Buying weapons in Armas saves a lot of money in the game. Personally, I buy weapons in Armas precisely for this reason, and also to support the game. But buying an OSMAW or OPGL is quite expensive, and would rather buy this weapon in Armas. So I suggest adding OSMAW and OPGL to the Armas store.
  5. Greetings, i am a 'baylan junkie' today i propose to you the concept of giving players the option to keep spending money when they already have "everything" As it stands as of this writing, the only way to get a consumable is via events, end of game rewards, normal people things yuck . However if you just add consumables to armas. Then the non-regular players still have a way to keep stock. Me personally am thinking $1 for 25 any consumable, i always require the large ammo box. (if you know me you know why) It would give you litterally passive income and give me passive happiness...which i haven't felt in 4 years... I dont expect anyone to read this OR see where im coming from But you gotta admit, its one heck of a (great) idea. English is not my first language so thanks for understanding.
  6. As was mentioned on the stream today, Joker Boxes are a bit of a legal issue with upcoming loot box laws and various other problems. I have an idea on how they could be made to be both more consumer friendly while also allowing the devs to switch off legendary trading as was mentioned in the livestream today, and it involves a currency that thus far doesn't see a lot of use AFAIK: Joker Tickets. The basic idea is this: A lot of people probably don't like getting random, non permanent junk that they'll likely never use in their joker boxes. I have to spend several minutes deleting 10-12 different weapons that I got ten day rewards of, it's honestly kinda nuts. So I'd like to propose an idea: Replace it all with joker tickets. Essentially what would happen is that if you don't win a permanent weapon (Or you win a duplicate permanent weapon) the game instead gives you joker tickets. The daily objectives would also still reward joker tickets as a way to eventually "earn" those legendary weapon without paying money. So let's ballpark some math: Say I want to go and get a CAP40 to go with my colby commander: I buy JMB 10 boxes. Say I buy 10 of them. I don't get the weapon, and I don't get any permanent weapons/cars/unlocks/whatever. Oh well. But what I do get is joker tickets, for this example let's say that I get 100 tickets for every temporary weapon that I would've gotten. So I get 600-1000 joker tickets. Nice. Buying the CAP40 from the ingame joker distribution? 10,000 tickets. This would do a few things: allow free players to eventually build up and buy whatever legendary weapon they wanted though daily missions and other joker ticket rewards. Allow people who buy joker boxes to eventually build up to the legendary weapon they want. Add more value to Joker Tickets as a currency because AFAIK they're pretty underused. Still keep the "Rare chance!" of JMB's without having the issues coming up with loot boxes currently. So what happens if you get the rare drop of the legendary you want? Cool. Now you have more joker tickets to spend on whatever you want. You get enough joker tickets to buy the weapon you want and also get the legendary drop? Congrats, now you can buy another legendary weapon. To be implemented along with this would be a limited time "Legendary grinder" to remove extra weapons from your inventory in exchange for equal value in joker tickets. This would last about three weeks after the launch of the new system and then would be switched off for good. (Actually for good, not "for good") This would be done because, at this point, legendary weapons would not be able to be traded. Thus someone with 8 medusa machine guns isn't screaming about having seven useless weapons, or eight useless weapons if they don't like the medusa. To go along with this, I would also implement a one-day "Legendary Trial" system that would allow you to try the weapon before you buy it, since after the first 3 week "Legendary Grinder" was deactivated the only thing to do would be to delete the weapon, similar to what we have now for regular weapons.
  7. Who's not bothered that they can't find that one item that they want? or that you completely forgot about an item and realizes that after buying another item? Or perhaps you wish you had an overview of which items you want the most? What's my suggestion? Add some sort of "wishlist" to let players bookmark the items they're interested in - to avoid issues like above. I do believe players would be more satisfied with their purchases with this feature.
  8. I've been having trouble trying to purchase character lifetime weapons of any type. The guns that have this little purple guy flag on them and say that I have purchased them on a character. A few are correct but the majority are not. I want to purchase character bound but it restricts me and says I own the weapon char bound already (which I do not) meaning I have to buy it account wide at a higher price. For example I don't own the RSA Hunter, Osprey, ACES Rifle, Fang, Rocket, and many other categories of guns that it says I own character bound. Not sure if this is a bug or not, or if anyone else has ran into this. I used to use the 3 day trials quite frequently before that system was taken out. Maybe it's has something to do with that and thinks I own the guns char bound? Thank you
  9. Please fix this. I've paid a lot of money for these rims. The fact these wheels (and rims!!) clipping thru the ground bothers me (and other woke folks) a lot!
  10. Armas Marketplace 1) Update Armas Marketplace prices for weapons (lower them significantly). DONE, still think some prices are high but it's much better in general now 2) Armas should only be selling re-skins, clothing and vehicles. So, make weapons like the Colby CSG-20 and other non re-skin weapons available through packs become available through contacts and/or the Joker Store. Progression 1) Revamp how weapon and modification progression works: Remove primary unslotted, 1 slotted and 2 slotted weapons from the game, only having 3 slot primary slotted weapons should help balance the game for new players, since most players are veterans anyway. Primaries with 1 and/or 2 pre-attached modifications should be updated to include a 2nd and/or 3rd modification. Secondaries should stay unslotted or 1 slotted with a pre-attached modification. This is the current state, don't change this. Allow players to use (but not purchase from contacts) all weapon, character and vehicle modifications from the get-go. This would limit the progression to $APB instead of grind to reach the modification rank requirement. While this was fine when the game was populated and fresh, now it's just a big disadvantage for new players. Balancing 1) Fix unbalanced missions and spots in Financial and Waterfront. I wish I had a list of them... 2) Perform a balance pass on a few weapons and modifications. A few ideas come to mind from weapons and modifications that I'm more concerned about: Nerf the Low-Yield Fragmentation Grenades, from 3 to 2 grenades to match the other grenade types. Nerf the Percussion Grenades, from 400 to 300 max health damage per in radius hit. Nerf the Joker RFP-9, decrease its effective range from 40 m to 30 m. DONE (a better nerf was applied by LO) Nerf the OBIR, decrease its ammo capacity from 10 to 7 magazines (240 to 168 bullets), make it on par with the Obeya Rifle CR762 with ~7 magazines (100 bullets). Make it bloom way more when jumping so it's not pin-point accurate. Nerf the ATAC 424, increase the spread when spraying very slightly, while still allowing it to be better than the N-TEC 5 in close range but staying worse in medium range. Nerf the NTEC-5, make it bloom more when jumping. Nerf the AAEPD 'Volcano JC, increase its resupply time to be on par with the OSMAW. Nerf the Colby PMG 28, decrease its effective range from 35 m to 32 m, which is still higher than the OCA-EW 626 (30 m). Nerf the N-HVR 762, from 850 to 720 health damage per shot. Remove the link between accuracy and damage (this is quite a weird mechanic, specially for new players), make it bloom way more when jumping so it's near impossible to hit a jumpshot even at point blank. Nerf Mountie SF9 'Yukon's modification, more like a bug fix, decrease its fire rate as it is way too overpowered right now. DONE Nerf the NFAS-12 'True Ogre', decrease the pellet count because getting hit by this weapon literally kills the hitreg for everyone in the area. Nerf the OCA-EW 626 'Whisper' and PDW-56 'Kris', increase their crouch modifier from 0.8 to 1 and lower their range from 50 m to 30 m to match the OCA-EW 626. Nerf the OSCAR, lower its range to the same as the Joker SR115 Carbine and add bloom when shooting at its max fire rate, similar to what also happens with the Joker SR115 Carbine but less pronounced since it's a burst fire weapon. This last one is literally just to avoid full mag macro spraying with no consequences to accuracy. Buff the NCR-762 'Anubis' Adeen, either completely rework it or make it a re-skin of another weapon because, in its current state, it's pretty useless. Also, remove the crosshair modification (Hunting Sight: 'Anubis') or change it to something better. 1/2 DONE Nerf the Spotter modification, decrease its duration from 8 to 5 seconds. Spotted players should stop being spotted after they are 100 m away from the exact position they were spotted in. Make the marker blink instead of just being a straight wallhack. The cooldown should also be increased to 1 minute like it was for non-premium players previously. Remove the character/vehicle modification cooldown reduction for Premium players, it's actually "pay to win". DONE Remove consumables (yellow character modifications), their addition created a lot of unbalance (Shield and Ammo Box specifically). If you really want the Satchel Charge, Shield and other consumables in the game, just make them orange character modifications. At least, rework the Shield deployment to use a "wind-up" system where you have to stand completely still for at least 3 seconds. 3) Make Clotting Agent 3 the default health regeneration and make Clotting Agent 2 the only Clotting Agent level. Fragile, Kevlar Implants and Flak Jacket would need re-balancing though. 4) Reward Joker Tickets at the end of missions. More tickets the better the score, duh. 1/2 DONE, still not enough in my opinion 5) Don't allow Prestige 5 (P5) and Notoriety 5 (N5) players to be killed by players outside their mission. Remove them from being shown in the radar and map. Reward more APB$ per kill while being P5/N5 to incentivize having high notoriety. Right now, this system punishes players for doing well in missions and makes them choose to teamkill someone outside their mission in order to lose their bounty for their own mission's sake. 6) Don't allow players to spawn using a vehicle with the Mobile Spawn Point modification when it is within 20 m of objectives, not items (apart from last stage items such as the ones from item hold missions). 7) Remove Green threat and merge it with Bronze. I really don't see a whole lot of difference between these 2 threat levels. Bug Fixes 1) Fix the bug where a player can see their enemies' nametags through walls and fire hydrants. Those issues (probably) have different causes, but have the same effect. DONE 2) Fix the way a player can enter and leave vehicles since there's a small invincibility timer while performing the entering/exiting animation. (This probably requires a networking update, if it even is possible) 3) Fix entering vehicles if the chosen door cannot be visually opened (add collision check to vehicle doors), this fixes the case where a player can enter/exit a vehicle instantly without an animation. 4) Fix when a player presses the key to exit their vehicle and they go out from the wrong door instantly without the exiting animation, in an unpredictable manner. This doesn't have to do with the vehicle being too close to a wall on both sides, it just happens randomly. 5) Fix how, sometimes, another player exits their vehicle while driving fast and curving sideways which makes their character get pushed by it and then de-synced from the server. This usually happens with fast cars such as the Vegas. (This probably requires a networking update) 6) Fix Unreal Engine's built-in mouse acceleration, the in-game settings option does not remove this entirely and players rely on file changes to do it. DONE (explanation) New Features 1) Finish the Scaleform UI update. There are pretty good mock-ups by ShepardHS that follow the style of the bits from the Scaleform UI we currently have. (https://forums.gamersfirst.com/topic/237-game-user-interface/) Scaleform is deprecated 2) Add the "Dedicated Automatic Matchmaking (D.A.M.)" described in a blog post from 2015. (https://apbreloaded.gamersfirst.com/2015/01/matchmaking-on-global-scale.html) 3) Add ghosting to players and their vehicles which are not part of the same mission, this avoids griefing and targeted abuse towards streamers. Maybe this could be a toggleable command for players. In my opinion, I'd just never deactivate this but, I guess some people would. 4) Add an in-game trading system. DONE 5) Add crosshair customization to the settings menu. 6) Add Always/Hold/Toggle Sprint to the settings menu. 7) Add Hold/Toggle Crouch to the settings menu. Credits Me and my bro Lumsheden.
  11. Leveling contacts in Waterfront can be troublesome, even on peak hours, not even considering that some players have different times and schedules. Some important modifications, weapons, etc etc, are locked behind these contacts. Because you have to level both Financial and Waterfront contacts to even progress towards +195 modifications, weapons, etc etc, a lot of stuff from Waterfront and indirectly Financial is gated like this. Pre-making enforcer & criminal level boosting groups are currently a valid tactic for Waterfront, which isn't fun or possible for just all, or even in the spirit of the game, it's just a player made solution. To be quite honest even for Financial contacts or an APB with overflowing districts the suggestion following below wouldn't be an offensive or counter-productive thing to do; people will still have roles, achievements, farming, threat, designing, etc, as designations to play the game. Premium would still be preferred to progress what isn't skipped (XP), earn APB$ money, customization boosts and extras, activated abilities cooldown, the Armas discount and even Armas trials. In fact being able to skip some of the contacts might make people who want to spend money on your game play and spend more. Play how you like, make more alt re-roll characters, etc. And all of it would just be optional to purchase for customers. So here it is; Please consider adding contact level boosters / contact skippers to Armas. And duh you don't have to introduce these ridiculously cheap, I'd say just make them competitive with buying premium time. Heck, you could even limit the amount you can buy per account. It would be pay to progress contacts, not pay to win and could be a valid new source of income for Armas. Please consider adding something like this. Thanks.
  12. Small list of things I'd like to see to make ARMAS a little more friendly to the consumer and easier to use. 1: Any sort of indication that you've already purchased an ARMAS item in some form somewhere on the store page. There's plenty of ways to do this, be it adding a checkmark over the item icon (With various colors supporting various states of purchase) or adding a border around the item that you've already bought. I don't know for sure if the game would allow you to re-purchase already purchased items and waste G1C, but it feels like it does and this should probably be changed. 2: Central hub that tracks purchases in the store. This feels like a no-brainer and I'm honestly "shocked" that this isn't already a thing. Not only would having a central "purchase history" enable the consumer to better trace their buying habits (and avoid buying the same thing twice.) but you could also use this central list to compare what you have in your inventory. When I buy JMB's I often get a flood of temporary weapons that I simply don't use at all and just delete. To this day I'm paranoid that I might've deleted a perma weapon and not realize it. Having a central list to check would be greatly appreciated. On top of that, you could free up support tickets by tying a system into the central list that allows for retrieval of accidentally deleted weapons. This could potentially be abused in some fashion, so you'd have to completely void legendary/tradeable weapons from joker boxes, but things that aren't tradeable should be fine to hook into such a system. The retrieval system would only apply to non-temporary weapons and items and items that couldn't be traded. 3: Quick-upgrade to account bound versions. Tying into the central hub of already bought items, the ability to upgrade character-bound items to account-bound items from there would also be greatly appreciated. This would enable people to keep track of what they bought per character and enable them to upgrade items they like into account bound items to use with all of their characters. (Example: I've maxed out my criminal main and want to make an enforcer character. I can upgrade my favorite criminal items that I bought character-bound because I didn't plan on making an enforcer.) 4: Refunds and trade-ins. The ability to refund weapons and items that we don't like outside of bugging support about it would be a really handy feature. Sometimes we buy things that we regret buying, and if memory serves support only offers you *one* refund. Total. You use that up, and you're done. This is pretty anti-consumer since not every weapon on ARMAS can be trialed. On top of this, sometimes you fall out of favor with a weapon due to some balance changes or just shifting out of that playstyle. The ability to trade in various weapons to contribute towards earning a new one or coupons for something else would be nice. 5: Account bound upgrade overrides character bound purchase. I was digging through ARMAS recently and I found that if you select the option to buy a weapon character bound, even if you have the weapon bought on another character, it overrides the account bound upgrade discount and would instead allow you to buy it at full character bound price. This is naturally not okay, and I'd like the account bound upgrade price to override the character bound purchase price in this scenario. 6: Pack weapons and special cases don't always count on other characters. For example, on one character I've bought the "Forces of Nature" pack, but it's not giving me the discount on the account bound upgrade. However, on Death & Taxes pack, it does give me a -74% discount which is obviously meant to be an account bound upgrade discount. In addition to this, there are a couple of weapons that I've received through support item exchanges (My 3 slot STAR being one of them) and I don't receive an account bound upgrade for those either, though this is a bit of a unique scenario. 7: A discount on buying a fraction exclusive pack when you buy the other half of the fraction pack. Say for example I buy the Criminal Heavy Duty Bundle, why can't I get a discount similar to the account bound upgrade to the Enforcer Heavy Duty Bundle? They're virtually the same items, just on different factions. I don't see why I couldn't get a discount. 8: Account bound clothing/gear. Some clothing/gear is character bound. Even if it's cheap it's still annoying to have it be unlocked on one character and not the other. It would be really nice to not have to go and buy it twice with no discount. That's all the ideas I've got for now. Please offer any ideas that you think will help ARMAS become a friendlier experience that could encourage people to spend money and keep the game alive, and if I really like them I'll edit the OP with the idea and your name. ---------------------------------------------------- Comment suggestions:
  13. Lots of players have been buying Armas stuff and there hasn't been a new loyalty reward added in a long time.
  14. I think that the right to sell legendary weapons for a high price and not in the case of one guy opened 200 cases and got Merged. I meant for the legendary weapon to be sold as a regular donation. for example for 4 000 rubles
  15. Idea is old and inactual as there been price readjustments and other changes which made it obsolete. ~ Mitne, 2020 Hey. Mitne with another "revolutionary" idea (as with my all ideas, probably second human already benefit from it). What if we add "weapon subscription" option to ARMAs? TL:DR at the bottom What is weapon subscription? - Weapon subscription is my name for option in which you subscribe for weapon for some time and at the moment of paying off price of gun with subscription you receive permanent version of it. What is purpose of it? - There several purposes of such feature: Players might consider getting subscription to try out weapon since it will be something like temporary 3-days or 30-days lease but you gain chance to get it permantely if you pay rest of price. It sure adds to attraciveness to current non-subscribing timed leases (my whole new suggestion is to replace 30 day leases with that option). What would it cover? - Can cover both character or account-wide options. My suggestion would be character-wide options as there is option to expand to account. Economically it sounds right for developer (additional pay along way). How would it work? - It's pretty simple. Let's take Joker CR-5 as example of how it would work. Current price of character-bound Joker CR-5 on ARMAs is 2,999 G1C (2399 G1C with premium) Depends on what type of time stretch you want to give it, usual options in my opinion would be 6 months, one year and two years. Fee would be monthly in my case. I think one year option is the most sound one so I will give example on it. For normal account without premium it would be 2,999 G1C / 12 ~ 250 G1C, for premium account it would be 2,399 G1C / 12 ~ 200 G1C. In both cases you might notice player would lose basically 1 G1C with that option, last subscription fee can be lowered by 1 G1C to correct that of course. Subscription can be cancelled or renewed at any time. Lease tied with subscription runs out the moment G1C balance on account is not meeting subscription monthly fee in moment of it running out. Subscription CAN be renewed either indefintely or with some sane time limit (1-2 months for example) after failing to pay monthly fee. In my opinion 30 days lease should be removed to make option for that as it would make subscription "better option". If you though decide to keep 30 day lease (I don't know why), I would decide to make price of it be the same with monthly fee or lesser. I discourage also against making subscription overall price bigger than character-bound weapon on it's own as people would either save up money or resign from trying. So what can I gain from it? - As customer - different option to pay for permanent weapons which bases on "leasing" type of loan. You own something as long as you pay your loan. As developer - possible bigger income from ARMAs TL:DR: Replace or add option similiar to timed leases (in that case monthly lease) which would at the time of paying up price of character-bound weapon give permanent version of that weapon. So... what are you opinions? Would you fix something or that? Would you approve or disapprove of it? Please, comment in the section.
  16. So I thought I'd put it out there that there are some bugs with ARMAs still. The DMR AV PR2 is unable to be upgraded from character bound to account with the discount. So there's that, and I know there have been like 3 other weapons that followed the same route when they had price changing. I figured I'd throw that out there and see if anyone else has seen any other weapons that have that same issue or not. Also with the sale starting, that'll be 50% off armas. Would that apply to the char to acc upgrades? Or because it's already so heavily discounted (something like 77% IIRC) will it not apply?
  17. Hey, i like the new style of ARMAS but it does not show how many premium days you have anymore. Is it gonna be fixed or am i missing something? Thanks
  18. xWeak

    Steam payment gone

    Yo, so I wanted to buy some G1C with Steam wallet. As I checked the Steam paying option was gone, every other payment method was aviable tho. I'm playing APB on Steam and I have cash on my account. any idea what to do? also idk if this belongs here, if not I'm sorry. Thanks in advance
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