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Aserii

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Posts posted by Aserii


  1. 2 hours ago, Lign said:

    After playing a lot of arranged in qs era I disagree. Skill jumped so high during that time. People stopped missing a lot and weapons with high amount of damage per shot became much stronger than weapons with tracking mechanic. It’s much easier to land one shot now than minttk with weapons such as oca etc.

    here is the montage of old hvr and I can say that this one is pretty average gameplay. People did much crazier things with qs on arranged 

     

     

    2 hours ago, Noob_Guardian said:

     

    The thing is, the RNG cannon in CQC is what made it both fun and risky to use in cqc. You get into situations where shooting that RNG shot or 2, was more thrilling/fun because you knew you'd be damned if you switched to pistol due to equip time so firing that hail mary was the better chance. Now you're forced to switch to pistol and it just doesn't feel as good, and it doesn't level the role at all being forced to switch like that. While I can agree, snipers aren't very effective in CQC the RNG was a good thing.

     

    If anything I think a lot of players would agree on would be buffing the base damage so it doesn't feel so bad in cqc if you're going to keep the ramp. Make it like 550 damage or something, so if you get 2 point blank shots off in cqc it doesn't feel atrocious to die because you had to hit a *third* shot against a shotgun/oca/ntec spray. While still limiting qsing.

     

    The whole problem in the first place was qsing, which is why the changes occurred. But being forced to fire 3 pistol shots and switch is plenty enough of a ttk increase to prevent it in some cases, and punish them for not staying pistol in others, while still letting people fire 2 shots off in cqc if they want to do so.

     

    Qsing was broken, and always was. There shouldn't even be an argument about that. I've won matches where it was 4 snipers 3hvrs and a scout (they qsed) vs my team and I went qs hvr and dominated them because I was better at it. It was broken beyond belief and it's the ONLY reason why the HVR was nerfed so heavily. It shouldn't make a comeback and the nerf isn't redundant. The extra bullet increases the TTK of the QS. Before, qsing was really fast especially when macroed (and yes people macro'd it), increasing the amount of shots needed before hand, artificially increases the chances the enemy can kill you while equipping the sniper.

    i feel like you're both heavily misunderstanding. I'm saying hvr in the current patch, before this new nerf gets pushed to live. I am not talking about the hvr you could jumpshot and get 850 damage off your opponent.

     

    edit: If you're somehow confusing me saying I agree with the OP's idea of removing that nerf if they insist on lowering damage, please stop. I am in no way saying Pre-LO HVR was balanced


  2. 7 minutes ago, Lign said:

    Nah, qs was op. The problem is that many players mastered it to insanely overpowered lvl, making it 0.5 ttk. I remember how I could easily kill pre nerfed oca with hvr in cqc. It was a complete bullshLt. But I believe with that new damage, it won’t be that strong if they remove damage scale

    qs during the last patch really wasn't though, you had to hit the 45 shot, switch, and aim in and hope your enemy was stupid enough to run into it. changing it to two shots, like most people do already anyway, is almost kinda redundant imo


  3. I agree with removing the damage scaling with accuracy. I also don't see what the issue with the one shot with secondary into hvr kill was, because honestly it was a pretty small window to do it in, and if you managed, the enemy either screwed up really badly or you absolutely nailed it.

    • Like 2

  4. i don't even know how to start this, that's how bad these changes are, holy crap. im just gonna get straight into it, ill start with positives since that's a much shorter list

     

    Positives:

    N-TEC 7 'Ursus'

     

    Delay before bloom begins to recover: 0.075 -> 0.085 (Nerf)

    Maximum Bloom: 2.4 -> 2.8 (Nerf)

    Marksman accuracy while moving: 1.2 -> 1.6 (Nerf) 

    Minimal changes that make the gun handicapped enough to not be as big of an issue before. thanks. why can't you do this for other guns?

     

    N-TEC 5

    Maximum Bloom: 2.4 -> 2.0 (Buff)

    Allows the gun to be viable enough to spray in close quarters again. thanks, it's not terribly accurate but its enough to not lose every fight because you have your ntec out.

     

    Stabba PIG

    Stamina damage: 950 -> 675 (Nerf)

     i mean, it doesn't fix pig perc, which was ultimately the issue, but it does lower the strength of combos like JG pig or CCG pig. so im ok with this change, it's not awful.

     

    N-HVR 243 'Scout'

     Damage per shot: 550 -> 600 (Buff)

    Equip time: 0.6 -> 0.8 (Nerf)

    small change, noticeable enough to make the gun seen a little more commonly, while keeping it balanced. im ok with this

     

    Obeya CAP40 'Sergeant'

     

    Recovery per second: 4.44 -> 4.5 (Buff)

    Radius at 10m: 37 -> 36 (Buff)

    nice

     

    FAR

    Maximum Bloom: 1.45 -> 1.65 (Nerf)

    nice

     

    Colby PMG 28

     

    Accuracy when crouched: 0.8 -> 1.0 (Nerf)

    Accuracy at 10m: 33 -> 34 (Nerf)

    Effective Range: 35 -> 20 (Nerf)

    Min damage Range: 50 -> 35 (Nerf)

    Recovery per second: 7.2 -> 6.9 (Nerf)

    It's a little overkill, but the gun's still useable, so props.

     

    onto the negatives we GO

     

    OBIR

     

    Bolt timer: false -> true (Nerf)

    Reserve ammo: 240 -> 144 (Nerf)

    this was by no means the way to fix the OBIR's strength. lowering the damage so that the gun didn't have literally insane overdamage(as it still does) would have allowed the gun to keep its place in the meta. now there's no reason to play the gun because the Obeya CR762 exists. please for the love of god do NOT touch the cr762 and just revert this change and lower the obir's damage.

     

    N-HVR 762

    Damage per shot: 850 -> 800 (Nerf)

     can't you just revert the stupid crosshair thing and then lower the damage to 750?

     

    S1-NA 'Manic'

     

    Accuracy while jumping: 2.2 -> 4.4 (Nerf)

    Damage per shot: 115 -> 110 (Nerf)

    Maximum Bloom: 0.6 -> 0.725 (Nerf)

     a great way to completely destroy a $50 gun and completely remove it from the meta.

     

    Joker SR15 Carbine

    "We decided to bring the Carbine back into the spotlight again"

     

    Bloom per shot: 0.23 -> 0.20 (Buff)

    Reserve ammo: 100 -> 140 (Buff)

    first of all, the carbine was never not in the spotlight, second of all, now you have people lasering with the carbine at ranges they shouldn't be.

     

    ACT-44

     

    Effective range: 70 -> 60 (Nerf)

    Equip time: 0.6 -> 0.9 (Nerf)

    im ok with the range change, but why would you nerf the equip time? like, yeah dude, the #1 thing I want to do is switch to my ACT44 in close quarters because my close range primary is totally not a viable option. if a player needs to switch to this gun as fast as 0.6, it's because they're in a deep situation. now their secondary is no longer viable to get them out of the situation. by the time anyone pulls out their ACT44 they're gonna get melted by literally every gun that isnt a sniper/ marksman rifle.

     

    Colby RSA

     

    Fire interval: 0.85 -> 0.9 (Nerf)

    Delay before bloom begins to recover: 0.5 -> 0.3 (Buff)

    Accuracy while walking: 1.2 -> 1.75 (Nerf)

    Accuracy while running (not sprint): 2 -> 2.5 (Nerf)

     YOU NERFED THE RSA? THE ENTIRELY OFF META GUN THAT NOBODY EXCEPT ACORN AND SHERIFF ROLEPLAY DUDES USE BECAUSE IT WAS ALREADY BAD. I needn't say anymore about this.

    OCA-EW 626

     

    Fire interval: 0.1 -> 0.096 (Buff)

    Recovery per second: 5.15 -> 5.35 (Buff)

    Maximum Bloom: 0.7 -> 0.66 (Buff)

    Accuracy when crouched: 1.0 -> 0.8 (Buff)

     

     

    OCA-EW 626 'Whisper'

    Effective Range: 50 -> 30 (Nerf)

    Min damage Range: 55 -> 35 (Nerf)

    Accuracy at 10m: 36 -> 33 (Buff)

    dude, wHAT? who thought this was okay? If you're nerfing the pmg you can't buff the OCA as well, ESPECIALLY NOT THIS STRONG. Now there's absolutely no reason to use a PMG, and no reason to use a shotgun unless you're holding a corner. You nerfed the range on the whisper but with the accuracy buff, it might as well not have even happened.  Ridiculous.

     

    Colby SNR 850

    Equip time: 0.1 -> 0.5 (Nerf)

    so the only benefit to an otherwise dead gun is gone now, nice

     

     

    this is entirely opinionated, you're free to disagree with it, just, y'know, be civilized.

    • Like 14

  5. 11 minutes ago, Sakebee said:

    We mentioned a few additions to the patch notes for this Wed. As promised, here are the specifics on those additions:

    • Increased the Cooldown for Remote Detonator from 0s -> 90s
    • The new Mobile Cover Orange mod will be available from the Joker Store for 100 JT.

    The OP will be updated to reflect these changes as well.

    dope


  6. On 6/15/2020 at 4:25 PM, spher3 said:

    the preference to run on 1024x768 is ancient hardware. why would you ever play that resolution if you could have high fps on something that doesnt net you black bars on any screen of this day and age, we have come a long way since 4:3 and CRT monitors

     

    EDIT: Dont press dislike because of the truth please 🙂
    https://gs.statcounter.com/screen-resolution-stats/desktop/worldwide
    it is the absolute least used resolution worldwide, falling slightly behind 1280x1024

    that is DESKTOP resolution. Players in games very often use 1024x768. A lot of players on apb have their res as 1024x768. Whether it be for that extra fps stability or just because they like it. Players like tarik, kennyS, and JacKz in csgo's pro scene use 1024x768 as a res(all players in top 10 teams)There's a reason for it. It fits their liking. Also, black bars or stretched is another preference. I don't see why remove it.


  7. 18 minutes ago, UnwelcomeD said:

    Do u planning anytime soon to nerf PIG or removing it cuz this pistol is just annoying and it's unfair that enforcer only have something like it, just 1 shot if im DMGed or QS with it, sorry for my english.

    it's high risk high reward, the reload and equip time are already way above the average times. if you get PIG'd, you fucked up.

    • Like 3

  8. 15 minutes ago, Arientus said:

    Where there are good options for free to play users, not a single one can stack up to the URSUS. In addition, most of the options that are competitive are locked behind months if not years of progression for a casual player. Someone who is just getting into the game; sure they don't have the knowledge of maps, locations or what weapons to use to counter what, but it is incredibly one-sided to say the URSUS is fair compared to any other option available to the free to play user. You can't gain experience if everytime you win a gun fight, they switch to an URSUS and just plow you over.

     

    Let me just start by saying that I respect your playstyle and not many people utilize something similar. Using an N-TEC, Sword or CR-5 takes practice to utilize. I understand there's a learning curve, but simply saying any gun being allowed in the Trainee channel is somewhat rediculous. All of the mods and comparable features are locked behind a redonkulous amount of grind, so even the basics like Happy Landings or Clotting Agent are difficult to compare against. Much less a car surfing OSMAW. I honestly feel that they need to make it much less of a wall and add steps to the districts instead of just allowing anyone with any loadout/amount of progression to just roflstomp anyone in the channel.

    the ursus is meta, yes, but I really do feel like the normal N-TEC trumps it, at least, that's what I switch to when someone uses an ursus, either that or the Obeya CR762, sometimes the Joker SR15 Carbine depending on the spot the mission takes place in. As for your reply to me, I don't even agree with certain players being in the new player district. I don't think weapons should be barred off, however. I also think you're focusing too much on that part. What I'm trying to say is that it's not the weapons that are the problem, it's the players that abuse the system. The weapons aren't what need changing. What needs to be found is a way to combat the players who are obviously more experienced than a new player district. Though I guess the issue with that is finding a way for new players to even get missions with the game's current population. 


  9. 1 minute ago, Sharpen said:

    Either limit the rank of mods per server, or limit the amount of mods on equipment by server.

    New players have to deal with a lack of map knowledge, a lack of game knowledge, they don't need to suffer extravagantly against players who also outgear them. This isn't about P2W. Even if a new player tries to P he won't W because you aren't paying cash for the mods to compete against r255 dethreats. It's not like you need max modded gear to handle bronzes. You only need it to handle other dethreaters, and you don't need that when they are limited to the same rules.

    Bronze - 1 mod per character, weapon, and Vehicle
    Silver - 2 mods per character, weapon, and Vehicle
    Gold - No Holds barred.

    I feel like this is an even worse preposition. It's accepting dethreatters and not trying to combat them. In fact, I feel like dethreatters would want to dethreat even more because people are limited to little to no gear. "yeah ok dethreatters exist, so let's limit their gear so it's harder for them to kill new players in a game where all that really matters is your gameplay and not your equipment." Sorry sir, this makes less sense than the OP's post.


  10. stopped reading after you called a gun that is mediocre at best "pay to win."

    if you're gonna call something pay to win at least call something that's meta p2w. Either way though, every gun in this game can be countered by a free unlockable weapon. All that matters is how you play the game. Your friends got decimated? Yeah, this game isn't very new player friendly, and that is what needs to change, but not by preventing them from seeing the guns the game has to offer(that aren't unbalanced). I really hope this idea never takes flight because its not a very good one. Sidenote, I'm a completely free to play player with the exception of clothes from armas and an N-TEC reskin. 

    • Like 1

  11. On 2/29/2020 at 12:18 PM, Nabiki said:

    Watched a guy stunning with the stun shotgun at 100m explain that? I even got arrested to that once it was like wow.

     

    Should note on that occasion I was using the Urses, I barely could damage the guy cause of damage drop off.

    the NL9 shots disappear after 50 meters, therefore you are full of shit and this is a lie.

    • Thanks 1

  12. strife damage should not be touched. you wanna shorten the range?yeah, sure, but the damage is there because of its incredibly slow firerate. instead of losing 10m, the pmg should only lose 5 imo, leaving it at 30m dropoff setting it in line with the oca. I'm not sure why you want to drop the pig's dmg, LTL is hard to achieve results with and although it's strong, the PIG is high risk high reward with its one shot and long reload, would not suggest tweaking it. 

    most other things im not bothered by. 

    • Like 1

  13. 1 hour ago, postalgril said:

     

    it's just truth

     

    if you must let all the macroing triggerbot gold clans rule the roost then at least let /abandonmission work during opp missions.

     

    im just going to afk in matches so if LO just wants loads of afks bc all matches are suddenly unfair bronzes vs gold clans then this is a great idea. 

    imagine thinking all golds cheat

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