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Jeronan

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Posts posted by Jeronan


  1. So happy to be able to play this game again.

     

    Just wish they could really revert it to Classic times before GamersFirst period.

     

    GamersFirst made so many bad changes to this game. Removing "certain" tradeskill items from terrain salvage tables. Removing "certain" salvage refinement books. Changes to the faction system that were not needed. Etc.

     

    Merged.

     

    3 hours ago, Szymonicus said:

    Got the question, what happened to old players database?

    Its saved somewhere and awaits on Unity version of the game, or it was deleted?
    Im really worried about this, could someone answer on this question? (Here or via pm)

    I had some high level characters too, but I hope they never bring it back.  So many bad stuff with exploits and duping happened in the live game. I don't see how they will ever be able to fix that mess.

    To be honest, it would be such a waste of time with the limited resources they have right now. It would make no sense at this point.

    Resources at LittleOrbit are that limited now, that FE development is on the back burner at the moment.  So that should say everything you need to know at this point.

     

    When ever the game re-releases on the new engine, it would be nice that everyone just starts with a clean sheet again. New experience for everyone. Last thing we need is a poluted / broken start of the re-release with the server full of broken high level characters with fat bank accounts and inflate the market from day 1.

     

    I mean, just look at the current Classic Server. Within 2 days I already saw max level characters driving around on vehicles. They are just using the old exploits/dupes again.

    It's really sad, but it just shows the bad nature of gamers and why we can't have nice things. People always try to cheat and exploit if they get the chance. /shrug


  2. 5 hours ago, Jayss1231214 said:

    Well here is the thing, I don't have a user name, when I download the game from gamer's first, I have a password I believe but no username how do I go about this ???

     

    Your gamersfirst account is based on email and password. So if you have your password, just use your registered email address as login name.


  3. 2 hours ago, ArykGrev said:

    Has there been an official, updated announcement on this?

     

    I'd love to come back and play, but I"m not going to bother if everything will be wiped.  This game, the time and emotional investment, the leveling, scavenging, crafting, hoarding, etc... not going to do all that, just to lose it again.

    The server is now back online. It's a full wipe, as it was too much work getting rid of all the dupes people did with duped/duplicated data, etc.

     

    So everyone has to start over now in Fallen Earth Classic.  They not going to do much further with this, so its just free to play without Cash shop (thank god) and that's it.

     

    Their focus will remain on the reworked version of Fallen Earth that will most likely release alongside it and as long as Classic has an active community it will remain up me thinks.

    As the rework will be a different game and different experience. So both versions should be able to live alongside each other as long as there is a healthy population.


  4. 24 minutes ago, Syrinx Saldana said:

    One thing I love about this whole situation is we don't get those toxic players 'game down wtf!??!' and that BS. Just a load of genuinely grateful players that understand it's all a bit janky at the back end and are just happy to be able to play again and reconnect with old friends, acquaintances, old enemies and familiar faces.

    Thank you for this Matt, it's really great and I, for one, really appreciate all the work you and your team has done and is doing for this. Thank you

    As long as you stay away from the Discord and Steam forums that is. 🙄


  5. 2 minutes ago, MattScott said:

    Apologies. This one slipped past me. There was another resource increase scheduled that I forgot to post.

    No worries. Better late than never. 🙂

     

    Lets hope you manage to get these long lag spikes under control today, as it was quite frequent yesterday where the game keep freezing up from anywhere from 15 to over 30 seconds at a time. 😞


  6. 11 minutes ago, Rovol said:

     

    There may be a case of rose tinted specs going on here a little 😉

     

    Played since beta and whilst I used to attend the gatherings etc which were great by far the majority of trade always happened on the AH tbh

    Not really.  FE always had a bit of a niche population and most stuff was really overpriced on the AH back in the day. So I definitely avoided the AH most of the time and so did many I played with.

    Most of the crafting mats on the AH were always silly priced, as if you knew your way around you could easily get it cheaper from NPC vendors (incl. faction discounts, etc). That is, if you had a hard time finding certain resources yourself.

     

    Major part of this game is that you can just craft everything yourself and when you were in a nice Clan, you just traded rare(r) resources amongst ourselves to help eachother out.

     

    Maybe this changed in the later years of the game, when I lost interest and pretty much stopped playing after 2016.


  7. 10 minutes ago, Phrozen said:

    It will if the new server isn't powerful enough to handle it. I guarantee this server isn't as powerful as the previous one.

    Ehh yes it is. The old servers were ancient and were forced to run 32bit OS. Now with the recompile they can use more modern hardware with 64bit OS.

    This would have a big positive impact on performance.

     

    The issue is most likely elsewhere. It could be anything. They basically just recompiled to 64bit and since its a very old engine beneath, unexpected issues can and will arise that will need to be ironed out.

     

    They reported that they saw 100% CPU spikes, which is most definitely the cause of those 15+ second lag spikes we experienced yesterday. They just now need to find out what is causing them.  It doesn't mean the CPU is too weak, but rather some process that is wrecking havoc in CPU consumption.

    It can be as simple as a bad unoptimized query or a missing index on a database (example).

    • Thanks 1

  8. 16 hours ago, Eliessar said:

    Regarding Corpses, Do you think getting rid of the NPC who just guns down blades in a the starting area? Would that reduce some lag?

    The game always had this since day one, plus a much higher population back then as well.  So I don't think a bunch of NPC corpses in the game world causes these 15+ second lag spikes.

     

    Like one already said above, it's part of the charm of this game.


  9. 21 hours ago, Syrinx Saldana said:

    Disabling mail would basically break a design loop in the game as the AH would no longer work fundamentally (sales or expired items get sent to you via mail also anything purchased is sent via mail so you cannot GET anything you bought). lso you would need to be doing excessive traveling or expensive (for newer players) ports to clan mates to do crafts for them or give hand-me-downs so that they can use it (as you can't sell the item on the AH anymore as teh AH would not function as previously stated). It would  also make resource acquisition almost impossible for certain things as well as gear (suzette, the solution, fuzzy bunnies, crimson mask etc).

    Whilst there are indeed issues with server stability, removing/disabling mail would make the game such a painful experience.

    How to fix any duping things? I have no idea, it all happened after I left the game, but I'm sure they are working on a solution thats not going to fundamentally change and potentially break the games progression curve for leveling and trade skill grinding (and end game gear too when we get there)(

     

    Yeah I never thought about the Auction House, as I never really used it all that much back in the day. It was just too much fun to craft everything yourself.

     

    The old community was also very different back then, as we organized many ingame gatherings where new people could tag along and get stuff, etc.  Traveling also becomes less painful later on when you get some good vehicles / fast horses  and use the garage and fast travel options.

     

    Merged.

     

    21 hours ago, violetnight666x said:

    Removing Auction, mail, for another topic really.

    Could make an interesting dynamic everyone had to literally travel across the map to trade goods. But it wouldnt be the same fallen earth. Maybe something for a more survival based game.

    Well, that was exactly how we did it back in the early years of the game.  We actually did travel and meet up ingame a lot. People organized gatherings, etc. There were known places were people would meet and trade face to face.

     

    It really creates a much better community, but I guess people are not like that anymore these days and everything needs to be quick and instant or they loose interest. /sigh


  10. Just now, violetnight666x said:

    While you're at it, just disable mounts, vehicles, auction house, clans...maybe just disable crafting.... (Please don't take this serious)

    Hehe.  The only reason I brought it up, as others have so as well in the past.  It's well known that the worst exploits in the game are using ingame mail and clan vaults.

     

    At least its good the Clan Vaults are disabled already, but I guess like others have said, it might be a bit more challenging with ingame mail.


  11. 1 minute ago, Richardson said:

    Disabling ingame mail seems really detrimental for me... I don't plan to run in Embry each time I want to give a craft to a clan member. And with Auctionner item sent by mail... I don't know if it could work.

    Yeah that is a good point. I never thought about the Auction itself.  I played for many years and actually never used mail much myself, as I always crafting everything I needed myself and the only time I did use it was when I wanted to roll a new char and transfer my stuff to the new character.


  12. 1 minute ago, Phrozen said:

    Also, there are many town NPCs (Midway has a lot of them) that will kill like 30 things at a time and leave the corpses there for several minutes, they can also cause instability.

    Nahh that has always been like that and I played since the first Friend & Family alpha way back then. 

    I also don't think they have the resources now to start making changes like this to the current game at this point, since they are working on the new version.

    This is really a goodwill gesture on their part to bring the server back online, since the new reworked version is taking longer than expected and keep interest in the game.

     

    At least disabling Clan Vaults and ingame mail should be fairly simple and would stop the worst known exploits at least.


  13. Yes I know, but why even let them try it at this point? 

     

    This is pretty much just a goodwill gesture by Orbit to bring the server back online so people can play again.

     

    Disabling Clan Vaults and ingame mail is really not detrimental to overall gameplay and it at least would put a stop to the worst of known exploits.


  14. Yesterday it was lagging like hell, so it wouldn't surprise me if the server has crashed.

     

    I fear people are being dicks and using the old exploits again, which are known to cause server instability.

     

    Maybe they can just shutdown Clan Vaults and ingame mail, like many have proposed before, to stop these known these exploits at least.

     

    That is why we never can have nice things. /sigh

    • Like 1

  15. 6 hours ago, Eric Cloud said:

    Me personally, i just do not feel like starting over to work through the same game. An actual FE2 sure, but not the same game.

    I wouldn't mind, since the current game has always been very buggy and glitchy with terrible NPC AI.

     

    So if they could lift the entire game to a new game engine (preferably Unreal Engine 4 and not Unity. Hope that is just an intermediate stage), fix the most annoying bugs and glitches and improve the NPC AI.

     

    Then I would replay the game in a heartbeat!   I just started over on a new char in the current game (since I have been away for so long) and the game just a lot of charm still and that pull to it.

    I just hate the F2P changes and restrictions Gamersfirst has put in the game, incuding these stupid gambling (loot) boxes.  Hope these P2W stuff will be removed from the new version.


  16. 5 hours ago, Moondog said:

    Moondog Spot here! I last logged on in 2012. Started playing when it was Icarus Studios.  Used to do a lot of PVP open world and Circuit farming ganking. Fun times former Wolves of War, former 10th Mtn officer. I didn't leave due to state of game. I retired and took a long tech free vacation. If this gets rebooted I will be most happy to come back and give it another go.

     

    I dont even remember where I parked my car.

     

    Moondog

    2009-2012 good times.

    I remember Wolves of War quite a well!

     

    2009-2012 good times indeed.


  17. 14 minutes ago, Aroa Croft said:

    I have only shown the pvp, when someone says that pvp does not exist (is it difficult for you to understand that?)

     

    The game is 50% pvp, 50% pvc, you can not understand the game without both at the same time. stop saying "bullshoot".

     

    So a PVP toggle and a couple tiny PVP tagged scrapyards at launch made the game 50% PVP and 50% PVE?  Really?  Were you there at 2009?  You clearly were not!

    I was there and except for a few small clans that did PVP, the vast majority didn't bother nor enabled the PVP toggle due to constant griefing of said PVP clans.

    The scrapyards were void of people most of the time, where I could just walk in, get flagged for PVP and just roam around harvest my heart out without a single PVP encounter.

     

    All you did is googling a youtube video from 2009 and a terrible one at that. Exactly showing how terrible and laughable PVP is in this game.

     

    I seriously cannot phantom how you desperately try to defend PVP in this game, while it's one of the worst PVP experiences of any game I have ever experienced and I have played a lot of games with PVP.

    Just slapping a anti-cheat program in front of the game client isn't going to magically fix this.

     

    Faction PVP can have it's moments, since its just zerg versus zerg, like other MMORPG's that offer open world PVP. So the weapon and armor imbalances don't play a huge role.

     

    The core of this game is PVE. While you like it or not. The open skill system, the extensive crafting this game offers, all the quests and roaming around in the Apocalypse. This is what the game was at launch!

    It was very barebones and under Lee Hammock, nothing was added PVP wise. All focus was on adding Sector 2 and 3 content, adding Clan functionality, implementing Vaults (and AH came much later) and then Factions ( PVE only at that time ).

     

    It wasn't until Lee Hammock left, that Faction PVP was added and the release of Blood Sports (this was I think just before or around the time Gamersfirst took over if I remember correctly).

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