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Psycho47z

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Posts posted by Psycho47z


  1. 1 hour ago, Frosi said:

    For all I Unreal 4 is very different from Unreal 3, so much that you're better off rebuilding from Scratch rather than trying to port from 3 to 4 as most if not all of your code will no longer be functioning, APB also runs a crap ton of custom code to the point where APB's version of Unreal 3 may as well be its own engine and use some Unreal 3 things on top of it. In short, Unreal 3 differs too much compared to 4 while 4 and 5 are similar enough to allow for Unreal 4 projects to be migrated to Unreal 5, although even that will take a lot of work.

     

    As to building from Scratch, there's a lot to APB, an extreme amount of background systems doing things that most players would never notice, rebuilding it would be such a huge effort that you may as well make a new rather than try to rebuild a failed game again.

    And there goes the dream #2 

     

    Thanks for explaining 🙂


  2. 16 hours ago, Frosi said:

    Updating APB to anything past 3.5 would mean having to rebuild it from scratch and rebuilding APB on newer versions of Unreal with a medium sized team would likely take many years before they have anything that they can show / play. In other words, not feasible unless you're a massive publisher and don't care about income while the rebuilding happens.

    Why build it from scratch? Can't they just port the existing assets like models, textures, animations, sound etc over and build the same game on the new engine. They already have the entire game build, so there is no need for creating new ideas or concepts and mechanics to begin with. APB is quite old, so its fairly simplistic in detail - flat terain, empty boring streets, and couple braindead pedestrians

    . Apart from the customisation there aren't some very complex mechanics involved. Even with a small team I believe it should be posible. Just take a look at this - 

     

    I mean if one person can do this in 2 months using existing assets, Why can't a dev team with 15 - 20 people rebuild APB in UE5 in lets say 2 years.

    1 hour ago, CookiePuss said:

     

    Some company named Unit Game.

    Good luck finding any info on them.

    And there goes the dream lol.


  3. Hi, Im not game developer myself so my thought might be stupid, but since UE5 is out now and its made so game production is faster and easier than ever, I was thinking would it be posible to just build APB on it? 

    I mean if all assets from the current game are used as they are, meshes, animations etc, wouldn't rebuilding the game on the latest engine be easier than trying to upgrade the engine itself?

     


  4. You want an honest opinion about APB: Reloaded? Here's one - I'm glad that this amazing game was reborn after initially died and was kept alive for almost 10 years now so I and many other people that missed their shot with RealtimeWorlds had a chance to play it. I used to spend alot of time in it back in the day... now I only get back to it every few months for a few days (mostly holidays when Im home) and I'm just glad it's still here. Allot of good memories lie in this game for me and I pay my greatest respect to anyone who was involved in making that happen. As for cheaters, being stomped and such.. I used to be a top gold player.. and I gotta say these days are one of the most cheat-free days ever in APB, so even though I'm not in my best shape and most of the time I get the same experience like the one you're describing.. even if someone uses some harmless stuff like makro and shit.. well quite frankly I just don't give a fuck, cause I don't even notice it. I used to fight against aimbots and tryhard kids back in the day and now I just enjoy the show with no hard feelings and so should everybody, cause in the end its just a game initially ment to offer the best customization experience, which btw is still unbeaten.  Peace.. 🙂

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