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Lyfeld

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About Lyfeld

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  1. This is a lot more convenient than the command line exe, will see if it improves things as I have been getting some stutters since the RIOT patch. Thanks a lot!
  2. I play this secondary a lot when using close/medium range weapons such as Carbine/STAC/ACES. High Magnification Scope makes it harder to use in many situations but I feel like that is an acceptable tradeoff for having nearly 30% better accuracy than the Titan, making it the most accurate sidearm in the game. Obviously HS3 would be a better mod, even though it would make it borderline pay to win compared to the regular RSA and Titan, since RSA hipfire is rarely useful. As for the model I do agree it was just plain lazy and it should be reworked. It feels as if whoever conceived the weapon did not know that scoped revolvers are actually a thing in real life. Not only that, but APB has several revolver type weapons and none of them have received a scope yet. The main problem with the entire RSA family is that with its slow firerate and low overkill damage, it makes it easy for an opponent to hide and regenerate, especially with CA3. I believe the RSA should have its damage increased to 449, a generous improvement but 1 point short of introducing new quickswitching mechanics involving the Scout.
  3. What's with the maximum framerate on Live being 156, as in higher than the current 145 fps cap observed in game. Is this a special build of 3.0 with no limiter or a benchmarking artifact? Also, it would be interesting to know whether the framerate cap has been removed or made user adjustable for 3.5. Not that going beyond makes a huge difference, but Smooth Frame Rate's pretty much hardcoded target of 62 fps makes little sense in this day and age. Users should be easily able to choose a target framerate without having to edit config files.
  4. Even though it looks the same as the 3 slot version, the JT variant only has up to two slots making it equal to the Euryale at best.
  5. I agree with this. Many times APB's events and new content have had underwhelming rewards, but this is not the case with RIOT. The Yakuza skin aside, the ability to get a rare 5 day weapon every day is a pretty major advantage of reaching rank 5. Some of those weapons such as the 3-slot AMG had yet to be available before. Overall though, RIOT turned out to be more than just a gimmick and a decent alternative to missions in my opinion. I do agree though with the general notion that it was rushed and has more potential than what the current state of this gamemode shows. I would certainly have pushed for a simultaneous RIOT/3.5 release and put the current "beta" out on the OTW for true public testing, not just designated test times. I'm not a fan of buying the boxes themselves, I really hope Loyalty boxes won't go away. Getting a bonus (potentially a legendary) with each purchase is a good idea. The problem with boxes is that for those players who already have purchased many of the weapons account-wide, the likelihood to get something useless or duplicate increases dramatically.
  6. There was already a discussion about this here: However, I decided to bring it up again since I found some instances of the ACES and ACES Rifle in RIOT that have modifications such as Cooling Jacket or Improved Rifling, which these weapons (in their ARMAS open slot form) normally can't equip due to being saddled with useless red modifications. These certainly do not make the weapon game-breaking so I believe the preset modification should be removed to bring them closer to currently dominant SMGs such as the OCA, Whisper and PMG. Also, the argument that Heavy Barrel 3 would completely negate bloom on this weapon is nonsensical, as this already happens on the N-SSW with HB2 and noone had the idea to disallow red modifications on that weapon.
  7. I believe VIP missions in Fight Club (Abington/Asylum) are unnecessary and should be removed from the rotation, as the experience of being VIP is neither fair nor fun. As its name implies Fight Club is centered around combat, and being VIP means being heavily disadvantaged for the duration of the match. It's no wonder experienced players will just leave and rejoin when they are randomly made VIP, so the VIP just gets constantly passed on until someone who either does not know that "trick" or actually wants to have a bad time keeps it. Newer players are especially affected by this since not only will they be overwhelmed more easily, but also become a target for toxic chat from certain teammates who (strangely) care about winning/losing in Fight Club. An alternative to this could be to reward the VIP with a few Joker Tickets if he/she wins a VIP stage, to provide an incentive to stop leaving and rejoining to pass the VIP around. However, I would much prefer to see it removed.
  8. As the title says, the Citadel server is having some trouble at the moment. It started to stutter slightly a few minutes ago and has progressed into being completely unplayable with players getting disconnected and unable to return. EDIT: Seems like the lag has mostly stopped, but it's impossible to select a character after logging in (gets stuck at "Contacting World Server").
  9. Besides the issues that you and many others ingame already pointed out, here's the absolute trainwreck of a description from a blog post about the current patch: Not only is this extremely contradictory about whether the weapon is slow or fast firing (also compared to what?), it also promises no accuracy loss outside of marksmanship mode. I assume with "accuracy loss" they mean bloom, which would make it slightly better when running and shooting like with a standard SMG, and decent at medium range when crouched. However it seems the only thing the mod does is decrease fire rate in marksmanship mode, by a far too large amount at that. It provides no bloom reduction at all and therefore is a downgrade to any player with decent trigger control. This besides the fact that the Ursus has a pretty much ideal orange mod already which is a Hunting Sight 3 without the associated field of view reduction.
  10. What about those items that players can't buy permanently even if they wanted to spend G1C on them? Such as the unmodded VAS-C2. I was looking forward to one of those permanently, since I don't like any of the presets on ARMAS and a slotted one doesn't exist for some reason.
  11. I am pretty sure there will be a version without Controlled Aim on the Joker or Armas stores in the near future. The test version on APBDB seems to be a VAS C2 reskin, here's hoping that we get a 3 slotted C2 or reskin finally, or at least a way to get the plain unmodded C2 permanently rather than in 7 day leases from the Joker store. Somehow I find that after it was nerfed all mod setups on ARMAS are counter productive. I guess we'll know in a couple of hours...
  12. It is a decent gun in the right hands, but the curve mechanics patch hurt it (as stated above, its range was reduced to 35m for some odd reason) and I would really like to have a 3 slot variant or reskin instead of having to choose between only 1 slot or a "straight downgrade" purple mod. Most of the time it is not worth the effort over something like NTEC or ATAC, and it is also unobtainable right now. I would say that it is overall better than the Joker Carbine though. It is not seen often mostly because of its rarity.
  13. Vehicle health is too spread out between different cars and also too high on the "meta" ones, Espacio, Pioneer and Vegas should definitely have less. It isn't nearly as easy to do "car gameplay" in a Jericho for example. Also the fact that high burn fuel eliminates the explosion (instead of just mitigating it/halving its radius as it should IMO) contributes as it basically eliminates the inherent risk of staying for too long in one's car. I believe if vehicle health was normalized and reduced to a maximum of say 1250 for the tankiest cars, and high burn fuel reworked as stated above, there would be less complaints about this topic. Additionally, "car gameplay" is not the only problem caused by too sturdy vehicles, car spawners and radar towers just take too much investment of time, ammunition and/or grenades to be destroyed. Agree on both counts, it is very bad for player retention and gives a cheesy/boring impression of APB's gameplay. This being mostly to new players who happen to watch streams at a level where this tactic is pretty much necessary.
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