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LilyRain

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Everything posted by LilyRain

  1. But it was because to a Bronze/Silver, a Low-Gold Dethreater is on a whole new level. The Dethreater is dethreating 'to win' against those they can't possibly lose against because dethreaters don't have the courage to play in the real place where they are supposed to. A Bronze can't even differentiate a cheater from someone who's just too good for them to fight. This is simply the truth. Just think about it, if the game really had 30 Cheaters it would be in a much worse spot (yes, things can get worse than this). But you are very much right when it comes to the CEO and GMs barely even keeping an eye on Live servers. They'd only care about Streamers getting streamsniped IF they are available at the time. That's the ideal scenario but it would also require some sort of district-lock because dethreaters don't really mind spending few matches before losing threat and switching districts. They used to do it before
  2. Ah, that's unfortunate but you were done with the game. Time well-spent in my opinion. Respect++ I hear PS4s can still do some writing while in Standby Mode, so cutting power during it can cause that. Other people had it worse where they can't even start-up. Questionable system to implement. But it is at your friend's house, another kind gesture from your end. He/She can diagnose it if they wish
  3. lol yes Massive respect, that's a lot of work but damn. Perhaps it saved to Cloud before it deleted everything? Would be a lucky shot if it did
  4. You all were great and behaved like a human should, extending to each other as well as giving the cat a future. May the world continue to have good people
  5. inb4 V-Day Event now magically requires the Engine Upgrade.
  6. I'm interested in seeing your non-joke fact-debunking efforts.
  7. I'm not against the idea but instead of going back and forth between segregating or keeping things more open to allow friends to play together more easily, perhaps going deeper towards the root of the problem would be a good alternative to think about. Of course, at the moment, threat only cares about final mission score. The simple act of pressing F at an objective would give the Player the equivalent of 2.5 kills (250 score) and the team members would also get 1.5 (150) on top of their potential to get kills. As APB stands, If you get an offensive mission and can press F, you can be Gold. Tweaking score on this fact alone would indirectly give more emphasis to actual Player performance (getting kills/arrests), so threat will slightly be more accurate. I'm not saying it is perfect but at this point, any benefit to the matchmaking process should be welcomed.
  8. Too much effort was made into rendering but none at researching what is feasible, what isn't and what actually makes sense for the game's theme or even its future. - Why would people play APB for Zombie mode when there are games out there that do it substantially better? - How will you introduce Zombie animations when we don't even have an animator? LO isn't even adjusting some weapon-holding or reload animations. - How will you balance it? Critical balance details are missing. Nothing about what Zombies can and can't do by Players was mentioned. If you're not willing to provide a full-prototype, don't expect LO to balance it for you. They simply won't get it anywhere near right & if they do, it'll be done in a jank-cheap way. This might sound like a joke but it really isn't: Perhaps with more work this would compete with RIOT. You'll need WAY more work to make this a proper blueprint for a Zombie mode in APB.
  9. As an Enforcer, I'd be happy to have more Environment interaction that extends beyond returning stolen vehicles to an impound station or waiting to witness a criminal mugging or ramraiding. Problem is they'll never be as worthy/profitable as playing an actual mission and if they did, we'd be escalating the problem of players not wanting to play missions. ------------------------------------------ First, I'd rather see improvements to PvP such as missions becoming more dynamic. They are always the same. You'll know where to be (or /abandonmission) the instant you see the mission title after pressing k. What spots to be at ahead of time, what weapons will do the job better at those spots, etc. I'd like to see LO place all doors, all cameras, etc in a single pool & have missions randomly assign which one to go to next. Sure, mission description texts will have to be edited but that is an achievable goal that adds replay-ability to each and every mission, without having to literally add new missions that are set in stone.
  10. Easy Anti-Cheat, advertising itself as "the industry-leading anti–cheat service" was money-hungry. LO decided to go back to BattlEye as supposedly it had improvements that LO was willing to try. To be fair, this was a fine move. There is no point in spending a good chunk of the funding from selling the IP to the Chinese on either anti-cheat, as they both are not be able to catch private cheats without first, simultaneously perfecting client and server side detections. Would've been a waste of money. They thought jumping on the Battle Royale train would be good since that game-mode has a lot of audience. Sad part is that they tried to make it too much APB rather than a Battle Royale, ultimately making the early iterations of RIOT the best and better balanced. The later iterations however... killed all strategies involved with money-management. Money earned in RIOT was simply a representation of remaining lives as one can die and respawn with their own action district loadout without having to even buy it again. It was breaking, made lives even more easy for pre-mades and nobody bothered playing the game mode anymore. There weren't even any decent rewards to make it more approachable. RIOT could've lived a bit longer even without a Battle Pass, but of course they accelerated its death with sub-par balancing. To be fair, DDoS is very difficult to fight. They had solutions but they supposedly required a more modern environment to function (Newer Engine). It was impossible to fully eliminate NA getting DDoSed at a reasonable time-frame. Good question. For example, it would be something to see a car's door when opened go through a wall rather than instantly teleporting into the driver's seat. Yes, might've looked a bit silly but teleporting inside is even more silly and too potent. Should've been decent gameplay-wise if such a change was made. Yep, they could've had the matchmaker consider more than just threat (which is only score based). The downside would be longer matchmaking times because having to wait for appropriate opposition to end their current active missions would take considerable time (assuming they don't exit the game after their mission). It is a rather heavy drawback compared to something like cross-district Phasing. THIS i'd very much like to see an official response to. insert x2 Med Spray for over a year, buffed Epinephrine (yes, the current 25% HP penalty compared to 50% for a 150% speed boost is rather cheap and outright stupid), charge-rifle-crosshair HVR, buff OCA 'Whisper and nerf LTL memes. 'Also let us casually not buff garbage weapons rather than keep nerfing and buffing meta to pretend that we are actually changing anything'. The destruction of the game's balance is a deliberate inside-job.
  11. Good question. Vivox was really great at keeping players online as it gave life to Social District. But assuming 1.3 succeeds in going Live, I am hopeful for VOIP because 1.3's will supposedly have modern repositories and code libraries. At that point, I don't see why a voice-protocol won't work if LO and Vivox agree to support VOIP for APB.
  12. This could be a good thing. Back porting the critical new features alone to the current engine might make the next beta run overall faster. Now can we undo the bandaid balance touches, improve gameplay rules and make the game slightly more fun again? Might as well make the game less of an uphill to New Players from now to retain some new blood before 1.3 is actually ready? ¯\_(ツ)_/¯
  13. Is it really that hard to believe that people blatantly lie? Considering the topic, if advertising happens, you did in fact lie about lack of new content because there is PLENTY of game time and things for New Players to explore before they even hit R195 to experience the real world yet even reach R255. Lack of "new" content is a problem to those who have played for years, not for new players.
  14. What isn't broken can't be fixed. Out of 40v40 (assuming the district is full), the matchmaker can only match those in a ready state after pressing k, which aren't plentiful at all. Usually only 2 teams are ready at a time. The matchmaker really hasn't got much choice but to put those people together. There are only 2 major things you can do: 1- If you aren't interested in a challenge (or zero-honor OCA team), Do NOT press k as soon as you are done with a mission against a group of 'super demi-Gods'. Give them some time to get matched with someone else first. 2- This is easier said than done but considering people were waiting since 2014, might as well continue waiting till the New Engine is out, then wait even more after that till Phasing is finalized (Phasing will allow matching across all similar districts). This SHOULD make matching a bit less rough.
  15. I see promise and consistent quality throughout You should make more of these!
  16. 1.75ttk at perfect execution is correct
  17. Yeah, sounds about right Absolutely STAR doing better than N-TEC at CQC still has some depth to it because N-TEC still kills faster. If STAR is a piece of burger-meat then N-TEC is the buns. Perhaps at the upper-range of CQC towards low-mid range. Yep, weapon mods are insane. Hunting Sight is a prime reason as to why New Players are initially screwed. I would rather it only be a zoom modifier but nooo... let the new players with their zero-slot STAR effectively not be able to make use of the weapon's effective range and indirectly, also not be able to burst/spray with it better (because minimum accuracy isn't as good without Hunting Sight). lol perhaps but at least you can hold a discussion without meaningless, childish spam. Not so many, Glaciers continues to do a fine job with 13k+ posts. He's objectively the King of Forums atm.
  18. You say it like LO only cares about modern PCs but that isn't true, because here is the fun fact: Top-tier PCs can't play optimally either because the current engine doesn't like RTX cards, so RTX users can't play with any sorts of decent textures. Till the new engine goes live, they have no solution but to play on potato visuals as well.
  19. I'd like to but client performance, matchmaking and weapon balance are all their distinct things. Improving performance and matchmaking will change nothing balance-wise. It has everything to do with OP's question. Read it again, he is talking about the effect of "time" and ultimately asking whether LO is doing things in a time-manner that is factually good or not.
  20. While the Engine Upgrade is at the center of all their plans, discussing balance at this very moment is of utmost importance, perhaps one of the last moments where it can be safely brought up while having some time to do something about it. I say this because of the latest roadmap LO officially posted: Of course, some delays happened so the New Engine is now internally at version 2.2, hopefully in 2022 instead of 2021 but LO is yet to give any official statement/changes to this roadmap. Therefore at this moment, the current plan stands the same in order. Balancing was brought up because not only it highlights serious issues when it comes to how balancing was and is being delayed for no reason but also because unlike some other things (e.g phasing, global merge), it REALLY doesn't need the new engine to be done, period. With the given order of goals, delaying it is nothing but procrastination and a recipe for failure. Balancing the game is not to be ignored because... APB is a game at the end of the day. If we don't talk about this now and get it out, might as well watch the whole thing go down in flames.
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