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SaRzer

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Posts posted by SaRzer


  1. 6 hours ago, WorldDominator said:

    I'm all in for expanding differences between csg and jg but let's not forget that the csg is also a shotgun and if it happens to face a jg head on in close ranges with no covers it should be on par with the jg in terms of firerate otherwise jg is almost guaranteed to win in a high tier match no matter what with the extra damage, wider spread, and faster firerate. 

    (accuracy should be the deciding factor in that kind of fight not weapon stats)

    Let's hope you balance those two shotguns properly this time.

    I agree with this aswell. But if there is to make the guns different the csg would need a buff of some other type to justify the loss of firerate. The obvious buff is then to increase the damage of the Csg accordingly which would make it more forgiving by the fact that not completly on target shots would deal more damage giving it a advantage on longer ranges. Anyway this is my opinion. Im sure others will have different ones. The best thing is revert it to how it was in the last prototype district from my standing point.

    But great to see you are doing your best to listen to the community! 


  2. Hey, i have been testing the Shotguns and Ntec changes in the prototype districts since they were released and have a few comments 🙂

    -Shotguns feels great. The only thing i could point out is that there could have been alitlle more damage on the CSG shotguns. Nfas could have had alitlle less damage and less spread. Else than that i have no complaints what so ever.

    -The Ntec i have mixed feelings about i think it would feel alot more balanced if the bloom modifier was set to alitlle more. And the shot modifier cap to be alitlle less. Else than that it feels better and the CQC abilities has been decreased a bit and the gun overall feels alot more balanced. Which is what was needed from the start.

    -The next gun i would like to be looked at is the misery. That gun is alot of fun to use but it just dosn't compete with the guns of it's class and should have had an improved TTK. Everything else on the gun is fine could have lowered the bloom modifier a bit to be able to keep alitlle more up with a faster TTK aswell. 

     

    Thanks for taking the time, SarRzer 😄 👍

                                                                         APB_DC7xoa7YYb.png


  3. I think with the joker store selling weapons that can't be unlocked by only playing it's a pretty good time to add the VBR to the joker store! Since it's now an unatainable gun thats fully functional. I think alot of players would appriciate "new" guns to try out. 

     


  4. 2 hours ago, Speedz said:

    I second this. 

    The changes are too radical and in my opinion reducing recovery rate / range / damage is not the way to go.

    I'd try adjusting max bloom + bloom per shot or recoil or maybe a combination of the three to reduce its cqc abilities.

    I agree with this.


  5. On 8/5/2019 at 10:11 PM, AsgerLund said:

    I like my Skoda. It just took me and my family to Slovenia and back on summer holiday, with a stay-over in the Alps on the way back. Very pleasant drive.

     

    No drifting, though.

    Well it dosn’t have to drift or go fast it’s about what car you think is nice looking and especially what you like driving. And sounds like you enjoy the Skoda, and thats all that matters!


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    Part three is just a car show off, with a prize for the best designs!

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    1.    For the drift competition there is two rules, you cannot crash and can’t “loose” angle too much in the drift. Back end must slide on the tarmac.

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