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Flaws

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Posts posted by Flaws


  1. 5 hours ago, Hexerin said:

    Within DefaultInput.ini:

    
    +Bindings=(Name="",Command="abandonmission",bAllowInScaleformUI=True,Group="UI")

    Within Options.int:

    
    GameAction_abandonmission=Abandon Mission

    Was curious about binding /abandonmission, so that's the only part(s) I took.

    .ini files as well as localization files for any language (.int, .ger, etc) are not only officially fully approved for editing by Little Orbit but also are not even being looked at by EAC or any other anti-cheat or system within the game. The only files EAC looks at are .upk files and those do not exist anywhere in my public config as of me writing this post.

    • Like 1

  2. 17 hours ago, Hexerin said:

    10+ years playing entirely with the vanilla client, no issues. Less than 24 hours after putting in one part of your configs:

     

    ca6f089ad8ddfdd944d8ab7f207d67d8.png

     

    It was the config edit. I don't generally discount coincidences, but in a case like this, there's really no room for misinterpretation.

    Care to at least elaborate exactly which part of the config you put in your game? I bet I and many others have been using it for months with no issues.


  3. 3 hours ago, Hexerin said:

    However, there has now been a ban explicitly caused by your configs

    EAC has delivered at least a handful of questionable bans over the past 4-5 months among many bans that made perfect sense. How exactly did you come to the conclusion that it was a config that caused the ban and also why my config but not others' who distribute the exact same or similar files? Please provide at least a shred of evidence of this claim. As it currently stands, it is baseless.


  4. This is complete misinformation for several reasons but I'll address some of them here:

     

    1. If anyone bothered to read through the literal first two sentences in the config's github documentation, you would know that every single file in the config is vetted and approved by multiple LO staffers before it makes it to the public. If anything in it ever became bannable it would be removed immediately and I would address it on my discord and on the github page as well as on my stream.

     

    2. You cannot get banned for configs in APB, even for upk edits such as the black sky config which is "technically" not allowed and is something I am NOT distributing in my files publicly. Also, if my config were to become bannable then every other config would become bannable as well because it uses a lot of similar/same files as other config makers.

     

    3. Little Orbit has no reason to ban anyone for configs because they've already demonstrated multiple times that they are able to simply block files they don't want us to tamper with and even when you do, it simply gives you a client mismatch and a kick back to the login screen. It will never ban you for anything like that because they realise that configs are needed to play the game properly at this stage.

     

    And no, I'm not banned. I literally played last night. I've simply been short on time due to work and real life and haven't had time to stream in the past few days. Please fact-check before spreading blatant misinformation.

    • Thanks 6

  5. I own a Logitech Superlight Wireless mouse for years and I've been using MSI Afterburner (with RTSS running as well in the background) every single time I open APB to show my FPS in-game since the 64bit update. I haven't had any issues with either of those, using them simultaneously with APB. Sounds like more made up excuses for why someone got caught cheating, similar to people trying to say they were banned for configs or even for overclocking their monitor's refresh rate.

    • Like 2

  6. Marketing and the rest of it aside, as cool as a CSG with an open slot may sound initially - its actually pretty useless due to the existence of the other CSG variants that are available 365 days in the year on Armas:

    • Colby CSG 'Country Gent' - 3 Point Sling 3 & Magazine Pull 2 (almost identical to Mag Pull 3 on a shotgun) and is half the price, its even discounted further with this sale (1,199 G1C)
    • Colby CSG-20 RT1 - Magazine Pull 3, skinnable and cheaper than the 1-slot (1,599 G1C)
    • Colby CSG-20 PR1 - IR3 is useless on a CSG (contrary to what some might want to tell you) as it already has 15m effective range which is more than you'll ever need but say you find some use for it, its skinnable and cheaper (1,199 G1C)
    • Colby CSG-20 'Speed-Dater' - Tagger & Magazine Pull 2; granted its not available all the time but only on Valentines, this and the Country-Gent are the best CSG variants in the game and the only ones really worth having right now and it is cheaper than the Mk2 if I'm not mistaken.

    The Colby CSG-20 Mk2 is a near-useless weapon, both for those who own a CSG variant already and those who don't. This serves no purpose to anyone who doesn't just want a "limited time", unacceptably overpriced weapon, which they probably already own a better variant of. If we're talking purely bang for your buck value here, this is a bad deal.

     

    Additionally, Cooling Jacket does not work on shotguns, it hasn't worked on shotguns in many, many years so don't go thinking you'll be putting CJ3 on it - it makes the CSG even more inconsistent and unusable than it already is. Reflex Sight does nothing for Shotguns either. There simply isn't any mod to put in that slot that could justify buying this gun, especially with the pricing of it.

     

    My pro tip for anyone who wants to buy a CSG now - either buy a Country-Gent and call it a day or wait until February for the Speed-Dater. These are the two best CSGs in the game and will remain so until we get a 2-slot or something better. Their single downside is that they're not skinnable but if you care about skins then buy an RT1 instead as its cheaper and Mag Pull is the most important Shotgun mod anyway.

     

    Also, 15m

    uLuu8WO.png

    • Like 4
    • Thanks 2

  7. If I'm not wrong they're specifically only asking about new clothing items in this thread, not other types of features or content so I'll stick to clothing talk here.

     

    You should first focus on allowing items to be worn alongside others where there is little to no real conflict such as some shirts with hoodies, some masks and many others. Some players managed to mod the game to allow for that before it got patched and tons and tons of amazing item combinations were revealed to be possible with 0 clipping but were just simply disallowed from being worn together for no apparent reason. Definitely start with that first, it will already broaden design potential a lot.

     

    In terms of new items, there is a forum thread from 2018 which contains an extensive list of clothing items the community wants. APB is an old game from a different era and as such most of the clothing pieces in it are rather outdated in relation to current fashion trends. The items and themes we would want to see in APB in the long term are far too many to simply list in a single post but I'll start with a theme I've wanted to see in APB for many years and that's Techwear clothing with more visible belts and straps. Some quick examples [1] [2] [3] [4] [5] [6]. This is one of the many fashion trends that would actually fit perfectly with APB's urban cops vs robbers aesthetic if the game would release today instead of back when it did.

     

    In terms of singular items some I can think at the top of my head are a mouth mask (similar to the surgical masks we wore during COVID) and a neck gaiter. Difference to the desert scarf and ski mask is that this type is tight around the face so it can be worn under hoods and any other clothing item but also covers the entirety of the neck without covering the forehead and hiding hair. Perhaps have two versions of it, one covering only the neck and one covering the neck + lower part of the face + nose like in the image.

    • Like 8

  8. I haven't had time to test it extensively and I have not used any tools to track exact fps values so I'll just give some rough numbers. I'm averaging 230-250fps while driving around Financial, depending on whats going on in the area and the amount of other players present. In completely empty areas it would go up to 320+ fps while in very stacked places where lots of people are blowing stuff up, shooting and such it would drop to 150-170fps average. The boost in fps is significant across the board.

     

    Aside from things already reported in the thread I do not believe I have come across any other bugs and issues with the build. I saw people reporting that they were still getting RTX crashes but I have not had that happen after playing a few missions and driving around a bunch. The performance/fps hits the game takes should be looked at if possible. Restarting the game every time you swap district or alt-tab a bunch of times shouldn't really be a requirement. Last but not least, getting rid of the garbage collection stutters, if at all possible, should be one of the top priorities before this hits live servers.

     

    Additionally I would argue that if LO could create some kind of built-in benchmark that has several scenes of fights happening in different areas of each district where you can test different builds/hardware in the exact same in-game environments would be very beneficial to getting some concrete numbers.

     

    Vanilla/stock maximum graphics preset, native res

    1920x1080, 280hz

    i9 12900k (stock clocks)

    RTX 3080Ti

    32GB RAM 3600MHz

    Windows 10 and APB installed on an M.2 SSD

    • Like 2

  9. Having mouse wheel up or down as your weapon switch keybind (or one of them) is hugely useful as it allows you to entirely cancel the grenade throwing animation and delay timer:

     

    - Using the mouse wheel to swap weapons after throwing a grenade allows you to immediately throw a second grenade, whereas using a keyboard key will have a longer delay before you can throw a second grenade (first two clips).

     

    - Using the mouse wheel to swap weapons lets you cancel the long grenade throw animation and begin firing your weapon immediately upon the grenade leaving your hand (last two clips).

     

     

    • Like 1

  10. You can reload any gun while entering from the driver seat as well if you time it correctly (watch the ammo counter top right): 

     

     

    The trick is to press your car enter key (F by default) when you are slightly further away from the door and then immediately hitting your weapon reload key (R by default) so that your character starts reloading as they are walking to the door. This is very useful for saving time and getting away from situations quicker, having your gun prepared to fire as soon as you exit the car the next time.

     

    • Thanks 1

  11. Nadehopping which allows you to cook a grenade while retaining full sprint speed by timing your jumps perfectly before the movement penalty of the fall kicks in as I've demonstrated in this video:

     

     

     Most reliable way of doing this is by binding your jump to mousewheel up/down and spamming it as you're about to touch the ground or using a macro.

     

    Useful for surprise nading someone, especially useful in DM/TDM and any other final stage where everyone sees each other through walls. Can be done infinitely if timed right, can be done forward, backward and sideways. Can be done on uneven surfaces as long as you hit the timing.

    • Like 1
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  12. 17 hours ago, Eerie said:

    Players have been banned for expressing opinions well within the bounds of the ToS through the display points in social. Example, this meme...

    http://prntscr.com/1z6y8lb

     

    Memes like this have nothing specifically to do with players "expressing opinions" in-game either about LO/APB or anything in general. A "potty mouth" stands for anyone who is using bad language in any shape or form. In APB, you can get temp banned for racism, sexism, harassment of an individual and so on. Players still do these things because they're used to the old G1 team who would let a lot of these things slide and LO won't so they whine when they get punished for it. I do not know who made this meme that you claim was banned but if someone went through the trouble of making this in the designer I would assume that they have written something a bit too wild in chat and probably got suspended for it. Unless you have confirmation from LO that this symbol is the reason they were banned, you cannot be sure.

     

    Detecting an experienced closet cheater is vastly more difficult to confirm for certain to the point of banning the individual, unlike someone just writing something objectively bad in-game which is plain and clear to anyone and can be punished immediately. Of course, there will be a lot more bans for being a "potty mouth" than for cheating. At the end of the day, that problem stems from the fact that APB has no server-side anti-cheat to analyze statistics for every player. These systems are usually automated and they would flag someone suspicious to be checked by the support team. Alternatively, you can submit video evidence from the suspect's POV (for example from a stream or video) to support where you can clearly see weird stuff going on like aimbot/wallhack. Aside from that, they seem to steer clear of banning people for suspected cheating even if its borderline blatant simply because the suspect doesn't cross a certain threshold in what they do and LO staff don't seem to play APB themselves so they cannot tell for certain even if some of us can beyond reasonable doubt. If you can't tell for certain that someone is undeniably cheating, you risk a false ban and that is something the APB playerbase is very sensitive to post-G1. You need to play your own game to be able to support it and update it properly with what it needs but APB is in such a poor state that no one on their team even wants to play it so we're stuck with what we have.

    • Like 1

  13. 1 minute ago, VanilleKeks said:

    I am fairly certain that the threat removal was primarily asked for by NA players, which is completely reasonable.

    3 minutes ago, VanilleKeks said:

     The reason why people complain now is because it was activated for both regions, whether it be a technical limitation or not. It might solve the problem for NA but it just turned EU into more of a mess.

    Basically, this. No one asked for it to be applied to EU and instead of letting us know about the technical limitations beforehand, they just went for it straight away. It threw EU into disarray and NA has only somewhat benefitted from it. Lower skill players are now trapped with the higher skilled players/cheaters and they are slowly but surely leaving the game at an even faster rate. This also dooms any new player from ever staying in APB from now on as they are more likely than not, going to get obliterated for a few missions in a row before they uninstall for good.

     

    2 hours ago, Reprimand said:

    The updates are coming and I'm sure everyone is aware of what the problems are. Coding a game this old is not simple. 

    I would advise you to accept that APB is doomed and no significant updates are ever coming to it until we see a working, stable APB client running on Unreal 3.5 (or higher) that looks at least half-decent and runs at 150+ fps on modern hardware. Highly unlikely, but its less than the bare minimum for this game to ever see any increase in population whatsoever, even in the 100s.


  14. 13 hours ago, RespectThis said:

    Glad you're still voicing how you (and I) feel about the current weapon balancing/gunplay and how far it has fallen. Can't say I'm surprised no one will give an opposing opinion to your statement either as I'd like to see the other sides opinion. I do hope that LO will go with rolling back all these nerfs and gimmicky mechanics to what it use to be but, I'm not holding my breathe.

    I'm not holding mine anymore either. Unfortunately, it seems to me that the game is doomed to certain death if this kind of treatment of it continues. No engine and no amount of marketing will save the game if the balancing sucks arse and isn't fun to play. If being good doesn't feel rewarding then no one will bother sticking with a PvP shooter of any kind. Simple as that.

    • Like 1
    • Thanks 1

  15. Let me preface this by saying that I do not intend to offend or devalue anyone, not LO, not the SPCT nor the players. This is simply constructive criticism and a reality check which Little Orbit desperately need now more than ever before their game is forced to shut down. Please don't take personal offense by anything I've written here.

     

    I cannot speak confidently about lowering or increasing TTK as that'd need extensive testing but I liked most of G1's balancing. I liked having less bloom with the current TTK and I think that most good players were fine with that. And yes, I am talking about the good players who put the most effort and time into learning the game and have the highest winrates and K/D ratios because that is, objectively, what makes a player good at a PvP game. And specifically in APB, due to its low population and high % of cheaters, I'd say that reputation also plays a big role in who should have a say on the matter. As in, that they should be widely recognised as a good player throughout the community (not just simply "popular" or "well known" as a name). And believe me when I say that I mean no offense to lesser players (yes, even if you are low-mid gold) but objectively, the high/top players should have the loudest voices in regards to balancing in every game. I want to stress that you're no less valuable as players but the people who've put the most time and effort in a game will understand it best and will know what needs adjusting better than anyone else. That's just the truth of it.

     

    Little Orbit have taken the wrong approach of catering to lesser players however, which inevitably hurts the health of the game in the long term. In fact, we are currently seeing that happen in Apex Legends where Respawn have announced that they will be removing a movement mechanic called "tap-strafing" because it is a high skill ceiling mechanic and requires hundreds of hours to master to be used at its maximum potential. All of that in an attempt to cater to more casual players who would likely spend more money on cosmetics but will not have the time/willingness to sit down and master such a mechanic or skill. This announcement insantly became a sh*tstorm on twitter overnight, becoming their most retweeted tweet of all time and it was 90%+ super negative backlash on the decision.

     

    We're seeing the exact same thing happening here, starting from the N-TEC 5 and then looking at other weapons which are being dumbed down more and more in favor of players who cannot/do not want to try to keep up with the highest level. The quality of the gunplay in APB is deteriorating at a rapid pace and the fault lies with management and who is being allowed to make changes to it. I also find it fascinating that its been 3 years of total and utter balancing failure and they've yet to change who is in charge of it or who they take advice from. I am willing to bet that not a single employee of Little Orbit really plays APB and they rely solely on the advice of the people who've won the popularity contest that was the SPCT recruitment when LO restarted the SPCT program again. If you haven't noticed, the majority of the SPCT consists/consisted of people that were talking to Matt the most when he joined the unofficial APB discord server back in the day regardless of how active they are in the game or how qualified they are for the position. Then more people were invited based on just being (mostly) liked in the community and not on actually having something to provide to the game.

     

    It seems to me like some of the SPCTs (not all) are only really in it to wave around their badge and feel high and mighty because they've been chosen but they don't actually know what is best for the game. They are in this unique position where their voices matter more than the rest of the playerbase and they are able to shape the game more the way they see fit than what the game actually needs. Again, not everyone in the SPCT is like this, but some of them definitely are. The SPCT needs carefully picked out high/top tier players who would be in charge of balancing and then the rest will be set to different tasks where they are the strongest.

     

    And if the fault doesn't actually lie within the SPCT then that's probably even worse because I'm willing to bet that no one that works at LO is exactly an APB enthusiast who's taken it upon themselves to become really good at the game on their private account and then be the one dealing with balancing behind the scenes.

     

    Bottom line is that balancing should be mostly reverted to what we had before LO started fiddling with it, except for things like the Yukon firerate fix and HVR damage nerf and it should remain that way until the Engine Upgrade is done, working and released with a proper build.

    • Like 2

  16. I supported the removal of threat segregation temporarily and only for Jericho because their silver districts were completely empty and golds couldn't play the game in any capacity. However, according to the post they made about it, the threat segregation ruleset applies to all servers. At that point this change is not worth it because Citadel still has enough players to fill both a silver and a bronze district. We already saw what no threat segregation does when there are enough players, back when there were some server issues and they were forced to turn off threat segregation for a while. We had probably double the population still back then. New and lesser players were getting stomped all day long by better players while said better players were mostly bored out of their mind. All of that combined with excessive matchmaking times just makes it for a dreadful experience for most people.

     

    They should've told us that they couldn't change the ruleset for a single world only before going through with it. It simply isn't worth it because the population will now tank even harder and I don't expect it to rise again for anything. It would only be beneficial to NA due to its extremely low population numbers currently, but it is detrimental to Citadel and that trade off isn't worth it. It is worse for the game in the long run.

    • Like 5

  17. Taking into consideration that APB is a PvP shooter which is played competitively (as in not just purely for "fun", but most commonly with the desire to win), the meta should always be optimized for high/top tier players because those are the players who will always maximize the potential of any weapon (out of the entire playerbase). Lesser players will then have to grind (focus on using) weapons until they learn them and get better and better instead of having kills handed to them for free. There should be no weapons that are too easy while being highly effective and there should be no weapons that have had their skill ceiling artificially lowered. The current state of the N-TEC 5 is a perfect example of artificially lowered skill ceiling (due to its extreme bloom and reliance on RNG), while the current JG is a perfect example of a weapon being far too easy while being, not only extremely effective but in fact, the most effective in the entire pointman category (due to how forgiving it is to missed shots, as well as corner popping). These two examples alone speak volumes about how horrible the current balancing is and thats just scratching the surface.

     

    A lot of what they've been doing has been throwing more and more RNG at weapons, trying to fix a problem which cannot be fixed by RNG. We should be moving in the opposite direction instead, making weapons more reliable and skillful and less relying on RNG and luck.

    • Like 1
    • Thanks 1

  18. 1 hour ago, Frosi said:

    While technically correct, this is a free to play game and these guns were monetized in the past, changing one gun into another regardless of how commonly used it is will upset players. There is no winning scenario here even if it seems like a logical or 'simple thing' to do.

    A free to play game with little to no playerbase left, which is in desperate need for some kind of re-launch under a new engine. I think LO can overlook a couple of people who may or may not be upset over it for the sake of making the game better for everyone by making it feasible for themselves to balance it in any way.

    1 hour ago, Frosi said:

    I don't agree with this at all, G1 meta while there were guns that aren't in the meta right now wasn't exactly great and IMO was a great example of what I mean with "guns that are unhealthily strong".  Here are a few examples of gameplay that sooner or later was deemed frustrating.

     

    Being tagged by an 850 DMG HVR and having to wait 15 seconds to regen.

    PMG being the meta SMG by far due to its range which meant that sometimes fights would be decided by pure RNG as well as the not so uncommon scenario in which you got out ttk'd by a PMG on 20-30 meters, once again due to pure rng.

    Every mission having multiple N-tecs as it was the essentially the only usable AR in the game despite the others not exactly being bad on paper. 

    The FAR is accessible on both Armas and through events correct, however, in the past that has not stopped a weapon from becoming the absolute meta pick. Old version of the CSG, Whisper, Trouble Maker or even Scout are good examples of this and none of those were available as part of an event either. 

    There are a few changes LO made which I agree with such as the damage nerf on the HVR and the PMG's range capabilities. I also like the current state of the Cobra being fun and the Yukon not being literally broken anymore. However, most other things were better off the way they were at the time. Everything else needed to get buffed to be able to compete with the big players or better yet, get merged with them, instead of slowly killing off everything that is meta one by one.

    1 hour ago, Frosi said:

    Looks, sound or whether something is a starter gun or not does not impact the Meta because the Meta isn't decided by those stubborn to try something new for whatever reason they might have. The meta is outlined by those willing to play something new and match it up against the meta to see if it does well, an example here is the DMR AV which has been slept on for a while but was popularized after good players picked it up during the CET and did surprisingly good with it in an environment that matched some of the best players against one another, this is and will always be more meta defining than any gun sound, look or prejudice.

     

    Neither the STAR or FAR are good enough at mid range to reliably compete with the N-tec or the guns the N-tec can take on within its effective range. They are better in CQC but this tradeoff was not worth losing out on mid range capabilities.

    There is the issue of the meta and then there is the issue of weapon popularity where the vast majority of APB players do not necessarily care about the meta (bronze district for example) as they play the game in a more casual way. The same goes for any game. In a game like APB if a weapon looks more appealing to a casual player they are more likely to pick it up. If a weapon is easily accessable to a new player, they are more likely to pick it up. I think that if you put the FAR next to the N-TEC in the contact purchase list, for the same exact price you'd see a lot more FAR players than now over the course of a year. New players would usually prefer swapping to something other than the starter gun and thats where the N-TEC comes in as the next obvious choice, because the FAR is more complicated to obtain even now and new players have no idea about the Joker Store or how to get Joker Tickets. They likely don't even know about the FAR's existence because it isn't in the contact purchase list.

    1 hour ago, Frosi said:

    I feel like you contradict yourself in this statement, if the weapon in question (The N-tec) was made a lot worse then people would've steered away from it already or even back when it was at the 2.4 Modifier Cap initially many months ago which was also in an environment in which the FAR was even better than it is now. This isn't the case however, NONE of the weapons changed in this update have dropped in popularity by a noticable amount which is an indication of a set of changes that don't disrupt the meta but instead leave some room for new weapons that break into the meta. I'd argue it won't take long for weapons like the PMG or even Manic to see more of a use again while guns like the Cap-40 may not become the most popular but will at least have a decent chance combating an OCA.

    People did steer away from the N-TEC back when it was at 2.4 initially but it didn't stay that way long enough for everyone to catch up to the fact that the FAR (a weapon which is way less accessible to people who don't spend money on APB anymore as they'd need to grind to get it permanently for 10K JT, which is A LOT) has become superior and even if they did catch up they didn't have enough time to get it or couldn't be bothered before the N-TEC got slightly buffed again. Many of them went for the Obeya rifle instead and the ones that hadn't were just trying to see if they could make the N-TEC still work somehow. I was one of them until I ended up switching to the FAR after some time. This update has been out for 2-3 days and if it remains this way, I expect people to slowly replace the N-TEC with something else once more, such as the Obeya rifle. But this also doesn't mean that any new players won't go directly for the N-TEC first so the weapon's popularity is unlikely to go down. The meta however will change and it will likely be replaced.

     

    Yeah, if PMG suddenly turns out to be better than whatever was done to the OCA it will suddenly be back to nothing but PMG again like it was last time the PMG got buffed but the OCA was nerfed. And this is assuming that people don't start corner camping with JG even more now than before as it is still the top meta pick with or without this patch.

    1 hour ago, Frosi said:

    Your last paragraph doesn't make a lot of sense as it revolves around the idea of the N-tec's CQC being killed entirely which isn't the case because if it was, people would've steered away from it back then and especially now. The N-tec will continue to be a dominant pick, however if you want to full auto it you now need to be closer to your target OR opt to burst it in 3-4 round bursts which due to its very fast recovery and extremely low recovery delay will always be strong regardless of its max bloom value. You could argue that you're changing the way the gun is played in CQC and how that is something 'bad' but I feel like players with a mindset like that are preventing themselves from improving heavily. 

    There is a difference between preventing yourself from improving and the game's skill ceiling being artificially lowered thus making the outcome of something you do more RNG than before. It will be a dominant pick because it will be popular overall but when the meta settles and someone figures out the current best pick, everyone (who plays meta at least) will gradually change to that instead.

    1 hour ago, Frosi said:

    G1 has allowed stagnant balance to kick in by not making changes, this has allowed players to spend years playing a weapon and making them believe it is fine that way but as LO took over the game the game has started to evolve and with it evolved the meta, however, due to the stagnant past of APB's balance players have often perceived these changes as an attack to their favorite weapon / playstyle, often not accounting for the overall health of the game for their own sake. To an extend you prove this point by saying that a worse player with a CQC gun can beat the N-tec, stagnancy has allowed for the idea of "my gun should beat this guy because he is a worse player" to fester when in reality he SHOULD have something going for him playing a CQC gun into a mid range gun, somewhat levelling the playing field, if you're the better player you can adapt to the situation and optimize the way of playing your mid range gun in CQC even after a direct nerf.

     

    If you find yourself in a CQC scenario against guns that you feel like the N-tec can't match in that very scenario then you can opt into using a gun that is better suited such as the ATAC or FAR for AR's or weapons such as the Carbine, Oscar or OCA much like in a different scenario you would consider opting into using a gun better suited for long range instead of the OCA you have equipped.

     

    The patch has been out for 3 days now and so far the meta has shown no signs of shifting, only time will tell but at least now they can actually focus on buffing weapons instead of having to pay attention to just whatever seems to be overperforming. In a game like APB the meta SHOULD always be evolving through continuous balance, if something is too strong it might see adjustments and if it ends up too bad as a result then it should receive adjustments to bring it back up. 

    It is true that G1 had stagnant balance and while I agree that the meta should evolve I believe that whoever is deciding on what the meta should look like currently doesn't really play the game and doesn't understand what kind of game APB is or what is fun/enjoyable to use in it. And even if they do play then they are not very good the game, not enough to be in charge of balancing at least. I think that it should be mostly brought back to what it was when it worked for most people (pre-LO), even while being stagnant, until such a time comes where someone more competent, who is good at the game, is able to go and make changes to the meta and evolve it instead of killing it off. Preferrably after the engine upgrade is fully released so that we can see weekly changes, instead of having to wait over half a year for a single thing to be adjusted.

     

    And why yes, while I agree that the ATAC and FAR should be better in CQC than the N-TEC, I still think that the N-TEC should still be allowed more room to defend itself in CQC and not allow this much RNG to get in the way of that. The whole point of an assault rifle is to be good at everything but not too good at anything and the N-TEC never was too good at anything. At high level it would get absolutely obliterated by any CQC weapon in CQC, Carbine and OSCAR at mid range due to their mobility and any long range weapon at long range. Every weapon of every range could defeat an N-TEC assuming that the skill difference between the two players isn't too vast.

     

    Someone who picks a CQC weapon already had A LOT going for them in a CQC situation because their weapon is designed for CQC. It kills faster, its made for hipfire thus more mobility, it doesn't require acrobatics or ADSing or spraying while crouching, etc. It was already balanced well enough where even a lesser player did have more than enough advantage over an N-TEC user but now it is overwhelmingly so. Way too much, to the point where it scarce matters how good the CQC player is at all and that is the problem. Again, it creates an artificial barrier which you cannot fight through skill but you rely 100% on luck even in scenarios where you should win it because you've sat down and you've mastered your weapon.

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