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Drake Dragoon

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Posts posted by Drake Dragoon


  1. I'm stuck again in the 'Already logged in' screen, where I can enter my password to force a log out. However, I entered my password and it say's it's invalid.

    So I went to the GamersFirst website and changed my password. Then I tried again to log in again, with the same result.

    I forgot how to make this work when the server abruptly shuts down...

     

    Merged.

     

    UPDATE: You must enter your email address in place of the username and then it works. It doesn't say it, but do it.

    • Like 1

  2. Well, we got all the old items we wanted: Ant Bait, 8-Bit Hats, Armored Horse and more. We got new items and an anniversary shirt too.

    I guess I wasn't expecting this much effort to be put into the game right before it gets shut down.

     

    Now I just have to figure out how to get that last 4 reward points since this commander premium we got did not give any reward points - and it prevented me from being able to activate my own tradable premium to get those points.

    We can still spend reward points at the in-game merchants, assuming we get any ...

     


  3. Please send me a PM if you want any of this, and first PM first serve:

     

    Skeleton Pants x 3

    Skeleton Shirt x 4

    Pumpkin Head

    Barbed Defensive Suit

    Barbed Support Suit

    Barbed Offensive Suit

    Bow Pants x 2

    Xmas With The Lollingtons

    Xmas Fancy Gloves

    Pretty Snowflake Sweater

    Marley's Suit

    Heartbreaker's Corset

    Knave of Hearts

    F.D.R.U. Set

    Seasonal Nut Mix x 100

    Mint Candies x 100

    Choco Powder x 100

    Salvaged Wires x 1000

    Shiva Enhanced Cloth x 100

    Salvaged Carbon Steel x 100

    Tainted Shiva Sample x 100

    Average Geological Chemical x 100

    Blended Honey x 100

    Fresh Egg x 500

    ...more matts (just ask if I got it - sorry no more roth)

    ...lots of Farm Seeds (just ask if I got it)

    Refinished Pistol Parts x 1

    Nanite Conversion Kit x 2

    Average Mutagenic Enhancer x 5

    Artificial Intelligence Drive x 9

    Salvaged Prefall Tech x 1

    Questionable Mutant Juniper x 21

    Impure Volatile Chemicals x 20

    Ruined Bear Hide x 1

    Ruined Wolf Head x 11

     

     

    Please go ahead and reply with items you are giving away as well. The last big give away!

     


  4. These days, many successful games take advantage of community mods and partial open code to:

    - shape the game the way the community wants it

    - get free progress on the game coding and graphics without paying for full development

    - retain a modding community of players that increase the overall player base

     

    I agree that Community Mods would be great! But it would also be harder to implement than fixing stack splitting by itself - something that has proven to be too much to handle.


  5. Don't hold your breath for a free Commander Premium folks.

     

    I was 154 points away from 2000 RP (been saving 3 years to get the striped speedster), so I used up my Survivalist Premium. Now I have 1996 points and I'm only 4 points away!

    BUT the bad news is that the only thing I got were points; no icon that says I am boosted - just points (and yes I re-logged and its been a day since I used it).

    By now I'm sure Matt is aware that the premiums don't work, so I don't expect them to be given out. This is probably why we didn't get one on this last weekend as we were told.

    And Matt would have to activate the premium on every account automatically because there is no marketplace for us to redeem a code.

    The marketplace being shut down may have something to do with the premium not working...

     

    So don't hold your breath unless you don't like oxygen.


  6. Now you can fully focus on APB without the FE community pounding on the door. Cleared some head space. Relieved some stress.

     

    I would love to believe the hype about the return of FE, but frankly the 'progress' hasn't been anything like the original road map to success, and this shut down is yet another unplanned misfortune.

    This track record leaves me believing that the game will be forgotten as new ideas and other more promising projects overtake Matts life.

    Nothing has gone according to plan and not much positive to speak of has happened in FE since the takeover.

    Everyone in-house and in-game has been pretty dramatic, tensions and anger ran high on discord, GM and staff have been let go and shuffled, and every attempt to fix the game code revealed a new can of ugly worms for people to be frustrated about.

     

    This is the end of the end of the world. Fallen Earth has Fallen.

    • Like 1

  7. What I mean about Bloodsports is: the level designs are poor quality, there are too many problems with rubber-banding, glitching in walls, client/server delays which make it appear as if a player is around a corner when they get shot so they call you a hacker.... etc etc. The whole thing needs to be redone. Sure people played it, but it was never impressive by any standard. And only 1 of the game modes were ever played steadily. The other modes were ignored for the most part. Faction PvP is where PvP shined in this game (imo).


  8. Good news.

    Better news would be developing FE2 with the option to port old accounts =P

    Then my items would exist in a new game where they will never be available unless you ported the items through!

    I love rare items! Haha

     

    Oh and can you please send me an Electric Ant [Ant Bait]. It's the only pet I will never be able to get and I want to complete my collection =P

    Or tell me secretly that you placed it in the Animal box so I can scurry to get one before anyone else - that way I can log in and brag and show it off.

    I'm serious. It's legendary. No one has it.


  9. I must agree that this version of Fallen Earth is barely worth further development. You would have to completely fix the PvP system, fix stack splitting, end the lag issues completely, and then advertise like crazy that the game is fixed - just to get a fraction of the old players back, and maybe a handful of new players.

     

    I've been suggesting, since Mat took over, that they focus on developing FE2; recycling assets where possible on a new engine. That way, it can be released as a NEW game, utilizing the best FTP strategy available with cosmetic purchases (using fortnite as the best example to follow).

    THEN, once the new game is launched and bugs eliminated - if profits can justify - revamp the old FE by placing it within the new game engine. Hopefully that new engine would be built with the intention of easily importing (well, as best as possible) the old assets to the new engine. Then the die hard players can get a nostalgic taste of the old days, while alternatively roaming the new wastelands on FE2.

     

    Here is why I think this is the best strategy:

    - it's almost the same amount of work to rebuild the old mess as to start over on a new engine

    - they are spending more time cleaning up the old graphics than I would spend creating new graphics

    - the flavor of the game was tainted by a poorly managed development team 3-4 years before Matt took over and would need to be backtracked anyways (example: the devs as bosses in Dome doesn't fit the story at all)

    - the PvP Bloodsports was never really good and needs to be completely redone anyways (since PvP was the heart and soul of the game when it was popular)

    - the VALUE of developing new assets (cosmetic items) in a new game is much more than the value of developing new assets in an old game; it's the same amount of development time!

    - and finally, Matt can put his own flavor on the newly designed game, rather than tasting the foul flavor of the old devs forever

     

    METAPHOR ALERT!

    Basically, at some point in time I had to let my old car go because it was more expensive to maintain and fix it than it was to go buy a new one. And now I'm enjoying the new car smell every time I get in.

    • Like 1

  10. 22 hours ago, Auroch said:

    So here I was wondering today just out of the blue at work, why arent there any post apocalyptic games out there that allow you to be a mutant? Like I dont even mean multi limbed chaos monsters from another plane of existence, just clones irreversibly messed up from whatever that you could even be slightly better at Muts. Would not be all that hard, customization could be as simple as just letting you choose from a selection of Shiva Follower head models, maybe a couple of the crazy NPC stuff like the CHOTA have, and bam, something new and jarring compared to what anyone else has thrown out. RP could be fun, could have some factions react to you differently in dialogue and quests, and mutie "horde" clans could be fun.

    I like this idea, however, you currently have the the option to help or hurt the Shiva (points within the faction window / npc tab). And with each character creation you have all options available, choosing the direction you want to go based on your choices with NPCs (choosing a faction, helping the Bankers or Franklin Riders, and helping Townspeople as well), so it might be better if these player model modifications could be added or 'mutated' as the game develops - as you choose to follow shiva through various quests which could grant you the option to get such modifications within the reward window.

     

    Otherwise, it might be possible for a player to start a new character as a Shiva, yet never actually be a Shiva follower.

     

    It's still a great idea though!

    • Like 1

  11. On 11/11/2018 at 9:16 AM, Rattlehead said:

    I want to address this one because it pertains to me the most.  Prior to G1 randomizing the harvesting nodes, people knew you could go to a certain area to harvest specific item(s).  There was no need for vendors to sell these crafting items because you had a steady supply.  I had dozens of waypoints for harvesting spots.  In one patch, all that went away.   With the randomized nodes, you no longer had the supply chain.  Crafters couldn't find enough items to craft, gatherers couldn't find enough items to make their cash that way.  It was simply a quick and necessary fix for something that they messed up in the first place.

     

    If we could go back to the old non-randomized harvesting, I'd say you have a legitimate point.  As it stands right now though, it's a necessary evil.

    Just remember that this would also require a full wiki update of harvest node locations and merchant inventorys.


  12. On 1/7/2019 at 10:10 AM, ItsHooli said:

    An ingame notice/info board for player run events would be a huge addition imo, but that's more of a QoL than a necessity. Bringing premium rewards back for subs would be a good one too

    I like the events information board idea. I'm just curious if players would use the board to make profane statements when it's not being used for real events.

    • Like 1

  13. Please help me compile a full list!

    Most of these suggestions have been said already, but I am going to make a list like Santa - but you can check it twice.

     

    *I want to thank the devs for resolving a few issues already, like adding Scav Sam and Colorful Creeper back to the pet box (and other fixes), and for adding a few new GM's. Thank You!

     

    1. Stack Splitting - since the fix for stack splitting is a big task, why not have a temporary work around until then? Simply make all non-sellable items now have a merchant value of at least 1 chip. Now all items can be exchanged via merchants and all stacks can be split using this workaround method.

     

    2. Hit Boxes - The only good toon in this game is the smallest female toon you can create. But since that isn't explained to new users, they spend weeks leveling a huge male toon, only to discover they wasted their time and must start all over with a new tiny female toon. This is a big problem. I suggest the hit boxes be 1 size fits all OR give more defense to bigger hit boxes.

     - "Or simply make an injector or another way to change gender." - Kishoot

     

    3. Auction Chat - at the moment it appears Auction Chat is only regional and that means I can't trade with lower level players that aren't in my current region. It makes no sense at all. But using Global for auction chat gets you scalded by a GM, so... the only thing to do is travel to each region spamming auction chat all over the game using the regional auction chat option. Not good.

     

    4. Splash Screens - something as simple as swapping out an image should be done overnight and it's one of the first things that should have been done. Why? because it immediately sends a message to everyone logging in that L.O. is making changes, it can be used to advertise or update players on the game state, and can be used to identify current events - like xmas and halloween. 'A picture says a thousand words' and updates players without forcing them into the forum to find out what is happening. I suggest stamping it with a new L.O. logo.

     

    5. Items - Unattune Kit (untradable) in the marketplace is the #1 new item idea that players instantly claim they will buy (at $5 each). Need I say more?

                  - L.O. T-Shirt to be redeemed through the marketplace, with a code given to all active accounts. Nothing like free advertising, and a T-Shirt is the most basic of items you can add.

                  - [Portable Lifenet Pod] that I can set near an area that I want to scavenge or grind. Then I can fast travel back and forth from my pod to any LN Facility on the map that I have activated.

     

    6. Social Media - you need a newly updated Facebook (if you don't already) and some reason to get players to go there, like a free item or monthly premium award. (Twitter is currently semi-active, good start)

     

    7. Premium Rewards - not only bringing a nice rotation of premium rewards back (for now), but also to someday add NEW items for only premium members who have paid for a subscription. New content is what drives the economy of the top game in todays market, FortNite, which also has the 'Free To Play with Cosmetic Purchases' business model. Once new content slows down, so do sales.

     

    8. Chip Limit - raise the 'visible' chip limit to 99y in the players pack and also to 99y in trade windows. At the moment, you must send 9.99y at a time to an alt and count the emails to see how many chips you have (above 10y), and to trade more than 10y right now means you have to pay 10y at a time on trust. I can't think of a reason not to fix this.

     

    9. Armored Horses - it would be totally awesome to have the old Wasteland Runner again, or the Portland Runner Armor. I believe those old horses could be painted as well. I noticed that the Stable Manager has a paint option, yet no stable items can currently be painted.

     

    _______________________________

    Below are some requests which may be resolved with a new game engine, or may take some extra work beyond what is possible anytime soon:

    _______________________________

     

    10. Anti-Cheat System - this is one of the more code intensive fixes that I believe will be resolved within the newly developed game engine (when it arrives)

     

    11. Missions - a lot of them have unbalanced rewards or are entirely broken

     

    12. Weapon and Armor Choices - most weapons and armor are useless once you reach level 55 except the new AP weapons and GT Armor. It is recommended that G.O.R.E. be balanced with AP to add more variety, along with adding more choices. Inluding choices for Heavy Weapons, Automatic Rifles/Pistols, Crossbow, and other builds that were left behind.

     

    13. Factions - have lost their luster and are almost meaningless at this point. That said, when there were hundreds or even thousands of players, I think the experience was a bit more on par with what people expected.

     

    14. In-game notice/info board for player run events - this could be a simple sign with a generic icon to be clicked by players within the game. It could automatically open up the events sub-forum when clicked (like how the poker chip in the menu can open up the marketplace web page), where event listings can be monitored and not abused. The link may never have to be updated unless the events sub-forum page is moved.

     

    15. Steam Trading Cards - as suggested in this posting:

     

    16. New Vehicle - a truck. There are already truck models in the game. Just add a Vandal vehicle script, and BAM! a truck is made. A few simple paint jobs and decals, and you have several new items.

     

    17. Trinket Models In-World - this idea is actually neat. Make an attachable area on the player model to display the currently equipped trinket with an in-world model. I think this will be far off because it will actually require a professional 3D modeler to use the images from the icon and build it into a low polygon, low texture, displayable item. And possibly some sort of physics to dangle around while you move. But I still love the idea.

    As suggested from this posting:

    _______________________________

    Other Ideas:

    _______________________________

    18. Dome Upgrade - Wouldn't it be cool if the Dome was actually in-world, maybe in Epsilon (where not much is going on), and other players could spectate? It would have to be set up as instances to work (like many team missions that currently exist). Then, players could learn by watching, and even pay a small chip admission to attend. I would be in the stands "Booo! Your doing it wrong!" =P

     - And speaking of Dome, I think the old Dev/GM names on the level 10 bosses should be swapped out with current names, that is, unless it's more appropriate to shoot the old devs in the face to take out those aggressions (in the game of course).

     - "Add bots in "blood Sports" in all its levels, although in 2011 it was always active in all its levels, now nobody plays. This would add more gameplay to the game, being the bots not very difficult to kill could train the new players." - Aura Croft

     

    19. Daily Rewards - a player in-game suggested that we be given a reward for logging in with activity each day. This could be calculated by hours of play (like steam card drops) or just simply by logging in after 24 hours has passed again. The reward could be in the form of Reward Points to be redeemed in the marketplace, which would promote frequent player logins and drive more traffic to the marketplace. 

     

    20. Combined Loot Window - a player suggested that loot from multiple enemy kills should be combined into 1 window to make looting easier. Other games, such as 'Lord of the Rings Online', do this well. And while the idea sounds great, it could prove to be challenging in multiplayer where teams and raids share the kills. Maybe someone has ideas that could make this possible. I am also concerned about whether or not L.O. would want to do this, because they need 'boost' items, like harvest boosters, to generate funds in a FTP game. But it's stil worth discusing further.

     

    21. Faction leader - "... this person could be like a moderator of the chat 'Faction' and could regulate the asset in each faction (being able to throw from the faction to possible cheaters or very toxic people), making the game more correct, protected and addictive, given the belonging to each faction, making this the most important value and a social role." - Aura Croft

    - " simply add raids for factions which have two difficulties. One easy as fuck, the other with stronger NPCs where players might need to focus specific NPCs or crossheal properly to survive. This way you add a repeatable method to earn faction, besides simply killing NPCs, still earn faction/xp but can add a proper payout as well. Then of course it also adds at least something to group play besides Citadel." - Reaps989

     

    22. Blood Sports -  "Remove Assault, Remove Deathmatch, Remove Survival. Add team deathmatch, then simply lower requirements to start a match to 4 players rather than 5. This will stop team-stacking." - Reaps989

     

    23. Premium Prices - lower the cost of premium again by almost half until the game is redeveloped.

     

    24. Customizable Farms - allow paint kits to be used on the player built farms, so the interior and/or exterior can be painted. Also allow the scarecrow to be customized, and possibly the furniture textures.

     

    25. Transit System - I love the idea of waiting for the buss, the paying some chips to ride it to another town. The whole team can ride together and pick seats on the buss. OR a train that circles the wastelands - and if you are willing to take some damage you can jump off of the moving train. AND a crumbled monorail system already exists - you could do town events to restore it and only the controlling faction can ride the monorail thru pvp areas. 

     

    26. Hairstyles Tab - Currently, the button to change hairstyles is positioned on all tabs, but only works from the Wardrobe Tab.

     

    27. Minigames - Sunshine Corners basketball court and tennis ball court would make perfect locations for minigames. There are also a few broken rollercoaster theme parks throughout the wastelands where it would be awesome to do a town event to get the theme park running again! People have also suggested that Black Jack return, but as I recall, it was removed due to player exploits and a possible gray area in gambling. If players pay cash for G1C and buy items from the marketplace, sell them to get chips, then blow those chips on Black Jack in FE; it could be considered gambling.

     

    28. Mutant (or other) Player Models - As suggested in this thread, it would be pretty cool if you could start as a Mutant or other modified humanoid. My only concern is that the player model should match the storyline, and if I choose to be a Shiva Mutant then I must be a Shiva follower. The game isn't currently set up for the player direction to split that far into an enemy role, but possibly a reformed enemy spy? Maybe the player could have the choice to add modifications, or 'mutate', as part of a reward for gaining trust or experience with a specific NPC clan (like Shiva).

    _______________________________

    And let's not forget to check out this posting to view a few of the same suggestions, along with more detailed suggestions for specific new items, item fixes, and mission fixes:

     

     

    UPDATED with suggestions posted by other players (Novasmelly, Barton Blue, Guinylen, ItsHooli, Aura Croft, Lukasocs, Vít Eliášek, Phallacy, Reaps989, Kishoot, Auroch and more)

     

    • Thanks 3

  14. Just for fun in case you want to make your post shiny and full of flare 😃

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    ➜➠➤➦➩↣↕⇡➳➽↔⇰⌦⇄➼
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    BBCode Reference: https://www.bbcode.org/reference.php
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    Use b for bold, i for italic, u for underline, s for strikethrough, c for center.

    bold
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    teal
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    purple
    yellow


  15. I agree that fishing can make for some great time wasting fun in games. Especially in the game 'Fate' where you get a big variety of fish with different attributes, other random items, and sometimes a very nice  useful item.
    It could be a natural progression of farming, once they finish what G1 started there...

    That said, I am not sure if fishing in FE is a game changer, with so many other things to do, so I won't hold my breath on this one.


  16. This would be a neat idea IF we had the ability to add decals to the cars for additional customization. And a step further would be if they developed the ability to add 'custom' uploaded decals to cars.
    When they start to develop FE2 someday (maybe), they should take a serious look at improving the overall handling and features of vehicles; add more options (like a truck), decals, and a horn.
    Then it might draw some folks from the 'car show' crowd, and othger collectors alike.

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