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Khakis

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Posts posted by Khakis


  1. I just don't like all the hate LO gets. They really are trying hard to work for the players. They do ONE thing, and the community just says, "fuck you." One thing I remember disgusting me was when they decided to hold the "Firecracken'" event or something by that name. Go look for that post yourself. They decided to do something nice for the community as they work on what needs to be done and yet all the replies are just hate towards LO. They really are trying. They don't deserve all the bandwagon hate.

    • Like 3
    • Thanks 1

  2. 5 minutes ago, CookiePuss said:

    They don't supply nades the same either. It's a limited amount. 

     

    I just hate not being ables to access my inventory. 

    APB is a slow patootie game already, and having to constantly drive to car spawns and such to change weapons slows it down even more. Switching to orange ammo just removes all other orange mod options. 

     

    Just a shit idea imo. 

     

     

    Glad I'm not the only one who thinks that way. People usually counter this statement to say that weapon switching shouldn't be a thing but that is the exact reason that makes the consumable so good. If you decide to use something else, you're giving up the ability to switch weapons in favor of another pro found in another consumable. That goes for any of them, such as losing your +speed ability should you switch out your epi pen in favor of another.

     

    Limiting grenades is a change I'm okay with seeing balanced. I enjoyed nade fighting someone else with a box, but it's understood why this had to be changed. 


  3. On 8/17/2019 at 4:16 AM, Kestrain said:

    it's hard to "git gud" When the weapons you have aren't shit, They take more damage than possible, and they have way more skill than you could even compete with. 

    We all started this way. Get destroyed, learn from mistakes, repeat. The "tryhards" you're up against are good because they've been stomped on so many times. Also most of the time, the top players go back to beginning weapons anyway. Obeya FBW? N-TEC? JG? Carbine? STAR even? All get used and abused by the higher ups. You get tired of hearing "get gud" but believe it or not, it's very true in this case. There is no easy, miraculous way of getting good than by putting in lots of time dedicated to playing to learn from experiences.


  4. Objective markers in the world (not the map) are sometimes not able to be seen /: This is annoying, but then becomes game breaking when the last mission is to kill the enemies, and you cant see their names through walls.


  5. 6 hours ago, BrandonBranderson said:

    Based on the title I thought you were going to say we should restart from RTW.  Though that would be an awesome nostalgia trip it would be really bad for the game.  Despite how bad G1 was, they actually made a ton of improvements over the years, and to scrap those improvements would just suck. 

     

    Totally agree with you though, the tutorial system needs to be completely redone.  I posted a thread about this years ago on the old forum suggesting pretty much the same thing you are.  My proposal back then was to get back some of the old voice actors (Zombie for the crim tutorial, and La Rocha for the enforcer tutorial) and have them show you the ropes.  It would happen in an offline district.  The crim tutorial would start at New Cross, where Zombie would teach you basic controls, give you your FBW, have you shoot a few targets to get the hang of handling a gun, he gives you instructions on how to invite him to your group, tells you to ready up then a "mission" would start, you would get the red and blue flashy APB logo coming up like it normally does when you start a mission and then would come the vehicle and objective part of the tutorial.  He would tell you to drive to the objective, he gets in the passenger seat, and it takes you through a basic mission but with unnecessary paths blocked off so the player doesn't get lost.  This is where the idea gets a little more iffy because they would need some basic AI.  There would be really basic bots of enforcers with storm trooper aim trying to stop you from completing objectives while he covers you.  Along the way he mentions that friendly players are green, enemies are red, and that you can't interact with players who have grey names.  *New addition to the idea*  Once the mission is over Zombie has you drive him to Double B's subway station, he gives you the STAR as a parting gift, then goes down the escalator and leaves, and the game then phases you into an active server. 

     

    The tutorial cannot be skipped if it hasn't been completed before, and you can come back to it if you need to at any point.  There could also be a second tutorial for open world activities like ram raiding and witnessing.

     

    Just an idea 😛

    This is beautiful. I WISH this was considered more.


  6. 3 hours ago, FluttershyI said:

    Frags/concs deal more damage and have a larger explosion area. Concs for instance could deal 99% damage, in 5 seconds and 198% in 10 seconds with a slower travel with the benefit of doing more damage to vehicles.

    Frags and concs are very different. Concs actually have the smallest blast radius in the game because of all that damage they deal. 


  7. 23 hours ago, FluttershyI said:

    Percussion grenades - Rework/Re-balance

    Low-Yield Fragmentation Grenade - Re-balance/reduce amount

     

    Shields (usables) - Remove or re-balance

    I like your list but I will run down the few things I didn't agree with and my reasons why. Again, all highly opinionated so maybe I am in the wrong here:

     

    -Percussion grenades are VERY annoying. I get very upset when I'm in a good fight and I see a grenade popped at my feet with no time for me to react in cqb situations. The thing is that percs don't do enough damage anyway as upsetting as they are. In fact, over time you realize that when an enemy is throwing percs, it's their final resort and leaves them open to a rushing attack, leaving them dead easily.

    -Low-Yields are great in many ways. Low fuse timer (sometimes a disadvantage though), 3 nades, and a farther throw. What brings down their tier of power is the reduced damage and sometimes the lowered fuse timer. Everyone uses concs these days and I found myself long ago switching over to concs since the reward is great in comparison to its risk, leaving low-yields to just be...there.

    -Shields shouldn't really be touched. I never use them, but when you face an opponent using shields, its not hard at all to go up against. A simple nade will force the player to move, even destroy the shield itself. And usually a player using a shield is at low health, so shooting the shield enough (which a shield doesnt take long to go down) would spook the player enough to pop out and fight it out. Shields seem to have the most power when used to physically block an important passageway to an objective, like a ladder.

    23 hours ago, FluttershyI said:

    Modifications - Adjust required minimum levels to remove an unfair disadvantage for higher level players

    Ehhh, it isn't hard to reach 195 and people enjoy games that allow a progression system to create advantages, which creates a grind feeling to committed enough players.

     

    23 hours ago, FluttershyI said:

    Remote detonator - Remove or re-balance

    Not sure if anyone really cares for this

     

    23 hours ago, FluttershyI said:

    N-TEC 5 - Re-balance

    HIGHLY controversial topic. But I believe that N-TECs are fine. They are definitely one of the strongest weapons in the game, but only in the right hands. Give an N-TEC to a newer player, and it'd be trash. N-TEC on its own has a learning curve to it, and once learned, is very rewarding.

     

    On 8/5/2019 at 12:21 PM, FluttershyI said:

    Bounty system - Re-work (for active missions)

    The bounty system that is in place now is unfair, yes. The system punishes a player for being good, technically, and I think someone else said that already in this post.. In a way, it isn't a completely bad thing, as sometimes an outside player can take out an opponent of yours that is completely stomping you in the mission, and gives the losing side a fighting chance. What I DON'T like about it is not having a greater punishment for taking out a bounty of the same faction. Way too often, I've been killed by my own faction just by someone wanting to rid themselves of a bounty, or someone just trying to take out my own bounty just for the hell of it. It isn't fun.

     

    Everything else I agree with to some extent. For example, it would be nice to have always had a secondary to be seen on the scoreboard player info and to buff some lower ended cars. Right now the state of the game is seeing the same high ended cars. Over. and over.


  8. Bug fixes, improvements, new weapons, new skins...etc. All of these updates are okay, since we haven't been getting updates for a long while and it adds to the game somewhat, fine. But something that should be worked on is the experience for new players. I am sure LO has a lot to handle as of right now, and this is probably what's on the back of their mind, but it is definitely a pointer towards the game's future.

     

    An increase on population shouldn't depend on getting older players to come back (such as releasing the newer engine) but instead should depend on getting new players a good grip on the game, making them stay. As of right now, new players hop on for the first time, play for a little over 10~30 minutes, then quit completely after getting stomped on, getting confused, objective of game being unclear, and so on. Tutorial should be completely reworked rather than it feeling like achievements. I know this is too much to ask, but an idea could be giving players a small tutorial area with things being taught/told to them to do, before being released/allowed in to a district. Hell, show them how to select their appropriate district, even, as that is a huge issue on its own. Teach new players that not all guns and even cars are not the same, point out to them that <95% of ARMAS weaponry is reskin after reskin. What it means to ready up, get in to a mission and find out what all those little symbols mean. Teach them that this is way different than the ever so popular GTA game mechanics. There is a hell of a lot more to list as APB's gameplay is like no other, but it is easy to see how so much can completely fluster a new player on their own head, enough to just not even look at APB again.

     

    This game has a very steep skill curve. APB is anti-beginner. The only beginners who stay are the ones who are brought in by a highly skilled friend to teach them the most that they can. That should end up being the game's job, and not the player's. We should change that.

    • Like 3

  9. 4 minutes ago, Glaciers said:

    i mostly miss the fresh feeling the whole game had, but there’s no way to get that back without a lobotomy so

    My first few times playing, I was amazed at how huge the maps would seem. Especially as I had no idea that opening the map existed for some reason. The maps are is still a cool size, but definitely not as how it felt the first time playing.

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