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BEASTASBTCH

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Posts posted by BEASTASBTCH


  1. sometimes you just have to give up on working on something for so long that doesn't even matter anymore

    we are waiting for an engine update to ue 3.5... when ue4 is rock solid and ue5 is already released for experimental development work. it is said in documentation the transition from ue4 to ue5 is almost seamless, but i doubt that for a game such as this, just a thought.

     

    i understand initially it was supposed to take maybe a year to get everything to ue3.5 so that the upgrade allows content to be created for the game much more easier, but year after year after year the team just keeps digging a whole, sinking more and more time into something that was supposed to bring new life to the game. a game that has fallen so far gone now...

     

    it just makes more sense to pack it up and work on apb 2.0 with current tech, and do another re-release campaign just like APB -> APB:Reloaded did.

    im not even talking about a completely new game, just a fresh start, without fighting old code and wonky systems built so long ago by people that are probably not even on the staff anymore.

     

    even so we cant deny little orbits progress they have done so far.. where does it all lead to? hopefully not the same 2 maps we been playing on for a decade now...

     

     

    • Like 1

  2. been preaching this for years. there is probably some senior moron on the team that kept saying, naw we should do it this way, no this way is better, nah we can upgrade engine 3.5 faster...

    at the time maybe this was true, but after this much time? guys cmon...

     

    the spaghetti code mess they are trying to "update" so that new content/upgrades can be rolled out easier is taking longer then 11 years.

    the messed up engine they are trying to patch is TWO generations behind what the industry is capable of.

    as time goes by, the tools get better and better to put out wonderful content for less time/effort put in.

     

    what is happening now in apb dev is a prime example of sunk cost fallacy, 11 years in the gutter. yall devs are showing off an unlit rendered sphere that looks like it belongs in 2003 LMAO.

    stop wasting everyones time, get rid of those devs that are holding up progress, hire some new people and start over already.

    your not going to need those dinosaurs when you switch over to ue4 or EVEN UNITY AT THIS POINT.

     

    don't forget you devs just spent some time reimporting all your assets, could have used that time reimporting assets in something new.

    with the team you guys have it shoulda taken you 4-5 years to put out a new version of APB on modern tech...

    instead you are taking twice that amount of time to.... update ancient technology to what??? less ancient technology ?????

     

    🙈


  3. On 4/15/2020 at 10:23 AM, Ellix said:

     

    A team in Australia had worked on it for little bit. (Then later the project was paused and IP was sold)

    It would take much more effort to export the game to Unreal 4 then Unreal 3.5 as the code used is not in the same language and much of functions of the engine are different.

     

    They're not saying it's not gonna be done at some point though.. Just further in the future maybe

    where is this? this information seems to have been stripped away from posts and news postings with the only official mention of UE4 being:

    Quote

    https://www.gamersfirst.com/apb/news/2018/6/22/apb-roadmap "Alongside all of this, our 2nd team is working on Unreal 4."

    I remember another post saying they cut their ue4 team and absorbed them into the 3.5 upgrade team, but that too was removed from the site. Is there still officially a ue4 team?


  4. k then you ppl wonder why everyone stays using ntec... there's no justifiable reason to spend 30 days immobilized to switch to anything else when the ntec can do every role well enough.

    this is the only way to bring multitude of weapons back into use without nerfing or buffing guns. it allows you to keep going without wasting time. it shares cooldown with deployer so its nothing but a quality of life change...

     

     


  5. Just a quality of life improvement suggestion.

     

    Field Supply mod allows you switch weapons in the spawn menu.

    • Any weapon change puts the mod on cooldown.
    • You cannot switch weapons in the spawn menu if you don't have it equipped.
    • You cannot switch weapons in spawn menu if Field Supply is on cooldown.
    • Possibly allows you to spawn 10-30 seconds later ?? Or on demand ??

     

    Proof of concept video heer ->

    in the video you'll see me switch out my primary weapon and secondary weapon to something else. It happens quick but you get the idea.

     

     

    • Like 1
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