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Posts posted by TheSxW
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as topic says i cant login into the character (up to character screen everything works after that its infinite loop (like 30-60 min before was working perfectly fine)
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10 hours ago, sweetLemonade said:Yes, we've had this conversation, I'm not against it.
I'm against pushing this when there are guns which are <0,8s (<800ms) and especially <0,7s.
oh and the "controlling part", you're basically elongating the ttk up to a certain value, depending on how fast the bullet spread resets (thus achieving potentially achieving the same u'd do from just X seconds of basic tracking without bullet spread meme)
dont see a reason for this over my proposed version (no spread & no movement penalty in ADS at all, along with MMship_Mod = 0 on all guns) in another thread, but all of this talk is in vain anyways so whatever.so you wants ntecs as all of the guns... nice
i would say that all assault guns (or at last the ones that are ADS sensitive should have "crosshair bloom" increase while moving and im not talking about ntec level of increase but NSSW increase
about .45 secondary the only solution for this guy will be to break macros ppl are using and fixing low resolution recoil bug
tldr; when you click too fast server dont accept your shoots making you shoot twice as slow / and lowering the resolution to the lowest makes game for some reason lower your guns recoil (camera movement) -
1 hour ago, Reprimand said:Do you mean the visual aspect of the crosshair changing to show initial perfect accuracy? Or would that change be linked to the accuracy of the weapon?
oh yess show gun is accurate when crosshair is not even accurate to begin with
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seems to work for me im from EU
and social and missions servers work for me
if it keeps happening it seems to me like some DNS problems or routing gets delayed because someone is doing some ddos'ing somewhere -
What about:
- mobile radar- .45 reballance (kills too fast - recomending to or lower fire rate or making it ghost shoot if you "click" too fast or lowering the clip ammo by 1) - its secondary weapon it shouldnt be as strong as main weapon...
- ntec reballance (a good idea will be to move nssw crosshair behaviour to ntec's)
- obeya reballance (kills too fast on long range and close range...)
- obir (too accurate at long and close range)
- vegas health is too small after previous nerf the car is literal cardboard box
- concusion grenades hard damage need to be reverted on how it used to be - the nerf made it that grenades need to be throwed perfectly to actually damage a driving car, if thrown on a floor it can sometimes not damage the car at all or do like 20% damage or something like that
- JG is kinda weard to play with... that dmg pellets are way too delayed and not registering properly (same with other shotguns)
- broken recoil in most of of the guns shooting on lower parts of crosshair (or focusing on left or in right or on the center of the crosshair in their bottom parts - below the horizontal lines)
- broken crosshair sizes with UI scaling (good scale is at 1920x1080 at around 0.6-0.7 scale - its still scrrcked but way more accurate then shooting with that small crosshair and bullets hoing outside of it)
- 1024x768 resolution advantage of less bump recoil (less vertical/horizontal recoil) you can have preety much no recoil with small adjustments using your mouse while mouse-macro shooting .45
- high ping abuse need to be removed you have high ping you are at disadvantage not advantage... - you literally cant hit a guy with 200+ms (possibly add a thing to choose players based on ping also)
- fix no weapon matchmaking - you can break matchmaking by getting ready with no weapons and get bronze and silver players to be played against most of the time with this method... (unless there is noone else to choose)
those are from the top of my head there are more of those...
good you finally changed the times of the missions... finally i can get the car and deliver it in 1 stage without having time limit of 4-5 min...
PS. you can use the bug of "server not accepting shoots if shooting too fast" from some weapons to fight macros and trying to fight macro users for .45- 1
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Gold = 4
Silver = 2
Bronze = 1
Green = 0.5
T = 0.5
calculate players amount by the values above
1 gold player is 2 silver players and so on
@FLCop those were ppl editing gun stats in client while those were loaded in memory not sure if there is anyone from them who actually remembers those times forget about the ppl who actually was doing it
or ppl who were disabling recoil by enabling 1 ini change xD -
On 11/23/2024 at 6:09 AM, Anella said:I miss the hunt of prestige or notoriety 5 people.
Guess they removed it because "some peeps" were annoyed getting killed by people outside mission?
old good times of leveling gun roles xD
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looks like driver issue... or if not that then your ingame config changes something that make game try to read from null pointer
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13 hours ago, Someone said:Imagine trying to make sense of a borderline incomprehensible argument.
What part of "Invalid if enemy within 55m when under 55% of top speed" do you not understand?
What?
if you drive fast you should be able to spawn in a car... thats not possible spawn is max 500m from death (around that value) then ppl will abuse this to the core
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11 minutes ago, Darkzero3802 said:Cause they tolerate cheaters and have no intention of actually putting any effort into the work mandated to fight this
maybe i should apply to work there? to get paid my country average wage(1250$) which is way lower then theirs and start fixing the game? - i could bet i could fix most of the things there is problem with in like month or 2...
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On 1/17/2024 at 12:48 AM, ArtDeco said:Might I suggest you also compensate every account on the console version with a free account bound unsilenced Oca-Nano as a sweetener?
I'm not a console player but that idea doesn't sound so bad to me.
oca nano assasin or chrome would be a good idea those are found from contact missions and are super hard to get
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that happens if you play too long on 1 district for some reason (but not always)
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17 hours ago, ninjarrrr said:and thats surprising to who exactly? either SARD is "turned off" (because LO is going to manually review every flagged account, from the same company that takes 3 months to answer a support ticket lmao) or its still "learning" which i'm curious about because if it's not going to be auto banning then whats the fucking point machine training it lmfao. LO never gets their story straight and the SARD discord was the developer just using the same cut and paste response to dodge any criticsm about SARD being more useless than punkbuster ever was.
making a prediction that LO does another unbanwave and jumps to another anticheat a year or 2 from now
i still cant get why they dont turn on the 24h bans... for any detection and go from there...
and speedhacks should be super easy to detect... -
Why is there a limit of 3 purchases per type from npc?
i dont get it still and i have been playing it for more then 10 years...
or remove the limit or increase it to 10 at least... -
19 hours ago, MACKxBOLAN said:Ya, the thread was made as an example.
They nerfed the vegas years ago when LO took over.
The thread was more to do with the crying over the .45.
Im not really a reporting type person.
The vegas actually needs to be buffed back to the pre LO times.
They took the wheelies out.
No this was the fruit of an ongoing clan war.
Problem is the elements of this clan do not always fly a flag.
So these were thought to have been random trolls or haters.
characters with American names.
So these were covert attacks by that clan, who has now admitted it.
So beings its a War. There is no reason to punish the vegas.
As I a one man unofficial clan, and had played with these people allot,
we always got along. I used to stick up for them in chat when race comments
start going. So I've never understood their War, but a war it is.
Had I deduced their identity earlier I simply would have counter attacked
members of that clan. Instead of thinking it was yet another country or faction
starting a second war.
You see before apb i played allot of the older facebook 2d games.
We all had clans and wars n their were diplomatic talks and documents to be signed,
spies and counter spies. So when someone with a clan tag attacks me outside a mission
I naturally consider it a clan sanctioned act, and that means that I can retaliate against anyone wearing that tag,
or being in close contact with said clan's administrators.
I think allot of the more recent attacks are a ploy to get me to complain, to have LO
Restore eastern districts, and or to get me to quit.
Which even if I did complain n beg for a high latency district, I have no Juice with LO.
So we can all just Relax now.
Im going to be like Stone Fish.
Quietly laying in wait for the right time
yup 45 needs a redesign but i found a preety nice thing xD
they need to use the same thing they used for issr-a artemis stats cuz its somehow ghost shoots if you use macro but it still allows for clicks
TLDR; allow for faster clicking in game client and deny shoots by server cuz on server it will be setup properly that way you will eliminate 99.99% of macro users that spam click guns its already done in "issr-a artemis" try to macro shoot it and try to hear the shoot sounds and ammo count dropping down is not synced which is a good thing!!! YOU CANNOT MACRO THIS GUN!!! unless you put cj3 tho... but idea is there @MattScott
PS. similar thing happens with other guns but this one is the most visible
other guns to redesign/nerf/change
- OBIR (ffa too) - too fkin accurate while jumping and sprint shooting
- All NTEC family with all reskins (change spread start from 1 bullet instead of third - just slight change will sufice cuz now you can 3 shot full auto wait 0.25sec or less and repeat... thats cancer)
- oscar (macro users fix only - the one proposed above) (too long range about 10m)
- joker carbine with all reskins (macro users fix only - the one proposed above)
- .45 (macro users fix only) - just to make it ghost shoot more while clicking too fast
- JG needs a range buff around 2-3m more range (it lacks still in alot of cases) or lowering the pellet spread by 30% (this gun is literally put somewhere in the patootie and shoot -
more like "stick to ground on drop" whatever the ground is car or whatever...
easly done using raycast and a custom function to upgate position. -
im talking about weapons/themes/songs/symbols/cars etc.
increase the amounts to:
weapons: to be able to get all weapons from armas and JT and be able to have them all not sure how much there are around 300? 400? lets make it 500 xD
themes: around 250 should sufice
songs: around 250 should sufice
symbols: 500 should be a reasonable amount
cars: 20-50 choose which one is better
me and my friend are using mail now to store themes songs and symbols and cars... i cant get more weapons cuz the limit is too small... -
On 10/6/2024 at 7:32 PM, ok said:All items at 50% off, permanently, 20 dollars for just one gun is a tad bit extreme
Make the car horn customizable in the same way as the theme
agree the prices are kinda wonky
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On 10/2/2024 at 4:36 PM, Anella said:Would they be legendary if you could change the look of them?
i think what he wants is something like some of legendaries have like 2 skins you can choose from 1 default and 1 alternative
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On 10/7/2024 at 10:22 PM, Someone said:When Mobile Spawn Points were first added, The game seen a huge increase in the number of gunfights between vehicle passengers and it was a really refreshing change to combat.
Now due to the spawn becoming invalid if an enemy is within 55m of the vehicle, The game is back to the boring state of passengers rarely bothering to shoot at each other.
It even reduced the overall amount of organic teamwork as dead teammates now are once again split up from living teammates when driving to an objectives with an enemy in proximity.
In short, The "Invalid if enemy within 55m" rule should be changed to "Invalid if enemy within 55m when under 55% of top speed".imagine what will happen what pro players will do... then will morelikely even more spawn camp you with close range weapons now.xD imagine that now you can be spawned in car that is way too close to enemies literally you can spawn ontop op enemy somehow not sure how its done yet... and insta die from car explosion cause pro player counted when the spawn wave will be and throw concusion grenade under car spawn so you gonna die on spawn (happen to me way too many times...)
Edit: you can use this car spawn as small "radar hack" of sorts to know where enemies are if you place them properly around the point and you have a team of 4 premades you can also directly talk to your teammates using voice over discord or stream your game and tell them directly where enemy is... imagine that... -
On 10/19/2024 at 7:10 PM, porkuspigus said:The cheating problem in apb can be solved somehow, if LO will make GOLD DISTRICTS (for cheaters and experienced players)
and SILVER DISTRICTS (for legit players like silvers, bronzies, greens ,and trainee). And of course, golds MUST NOT BE ALLOWED TO PLAY IN SILVER DISTRICTS. And silvers ,bronzies ,greens and trainee must not be allowed to play in gold districts
oh man if it was only like that... oh wait it was like that and cheaters were making new accounts to harras newbie players... oh wait then the gold players were dethreating to silver rank purposefully on not purposefully and were jopining the silver districts...
thats not the easy fix to do in my opinion the only change that should happen is display account lifetime (played days across all characters in "J" screen where it shows you days played and kills made for the current character... its missing account total played time (connected from all characters across the account and kills across all characters) that will solve alot of problems from accusing someone of cheating when he has 20k+ hours played in the game across all characters he played
and to determine who to match with who i would suggest something like k/d/t ratio where you will have kills to deaths to tasks done ratio
aka:
kills / deaths
tasks / deaths
then add them together divide by 2
you get an average score of the player
the higher the score the the better the player looks to be and should be matched with similar players and the lower the value is he should be matched with similar players to improve on itself and not being last in match all the time with 0 kills and 0 points moving nowhere -
i would x2 the prices to spawn and change some cars to be free like jeep and other small cars from the streets like taxi one
if you are talking about vegas do you mean default vegas or 4x4 version? i would change suspension on vegas 4x4 to make it less bouncy because it looks like this car was esspecially made to be used for jumping on out of bound places you can search my nickname on YT and see where you can get using vegas or even fragile
unfortunatly i cant agree with OP about his changes about what i think to be a good change/my reasoning:
1.1 you spawn a car more then 15-20 times in 1 mission
1.2 if car spawn will cost 1000$ to spawn imagine how much missions you will need to do playing as gold player to earn cash for it just for 1 mission usage...
1.3 you earn around 3000-6000$ a match you need to pay for ammunition used in match grenades used in match cars spawned in match (and outside too)
2. the only reasonable change will be 1 spawn per 60 seconds and doubling the prices using linear function so free ones stay free and the most expensive ones get it increased x2 and the ones that cost half of the most expensive ones will get increased price by 50%
4. vegas has way too low health compared to competitors (im talking about 4x4 - cuz alot of damage comes from hitting a wall and not other players cars... while you roll around or drive wrongly on a small collision and it flips a car adding damage to it)
5. adding small damage to small obstacles and driving over npc's (small like 1-5 damage) depending how big obstacle is.6. phone booth is still bugged needs a collision redesign (remove collision from top of it allowing to be clipped through or add another collision ontop of it (cubic one) that will cover the whole phone booth and will be only respected by cars (im sure you can add a tags for colliders in unreal that can be only respected by objects with the same tags (tags like: pawn, player, hitreg, cars, etc.)
there is more problems with cars but i cant remember them from top of my head...Merged.
On 9/30/2024 at 2:25 PM, MACKxBOLAN said:Well that seems to be the direction the 'Community' wants to go, a hacker kills with a 45 so we punish the gun.
I own a few vegas' my self, they were all nerfed due to trolls already. They took out the wheelies.
But it wasn't nerfed enough, they still use it to troll missions.
Whether the troll is working directly for the opp or just being a troll the effect is the same.
car spawn blocking and continuous ramming of multiple cars on the team. Not just my car.
Specifically to stop the team from getting to the point before the opp teleports there.
Report we know won't do a thing, so only thing left is to nerf the tools the cheaters use.
Nerf the Vegas, the 45, they using veo's and micro's too. nerf em all.
I really dont care, I got one more level to go for my 4th main. thats 60 levels I had to put up with
trolls n hax and that despicable water front. Just be better if just leave the game after that level.
It's all rigged, no anti cheat cuz they want the hackers. guess they somehow come up with money.
Then once I leave the hackers wont have a job, they only here to stop the legit from leveling.
I'm not buying into the scam story anymore. Lo coddles hackers and trolls that become cheaters when
they troll missions or people waiting for a mission. And LO Alllows it to go down.
They aren't watching these people, or maybe they are n getting their giggles watching em troll me.
The game is no longer worth my time.
thats more of a problem of /report and not nerfing a car...
anyway it will be great to have Passive mode added ingame so outside of mission you cant get greefed on and in mission you simply report the dipshit
(the same thing is in GTA5 online you simply enable passive mode and you cant be killed or drived on (you simply disable damage from all sources and thats it unless you yourself drive into a wall or you're awesome ingame) -
On 8/22/2024 at 2:55 PM, xnyuu said:Dear Matt, dear AMA Team,
1st Question: From which date on will SARD be active and compromizing those accounts being cheated on?
2nd Question: Would you ever reconsider rolling back on the acceptence of modifying config and game files?
Thanks for your attention. I’m looking forward to your reply.
question 2 editing ini files are still ok... and thats all thats needed anything else is considered cheating (like editing shaders, deleting effects, editing map files etc.)
Merged.
On 8/28/2024 at 6:11 PM, MidnightQ said:On December 20, 2022 open letter AMA Matt and Frosi mention they gonna figure out a way to make roles and achievements account wide so we don't have to grind again roles on a new character. Is this still a possibility ?
i could think that its a server side change for changing character id with account id and loading row using account id instead of character id but that will require alot of time to edit cuz u will need to connect all characters stats together and assign it to corresponding account id
01/08 PATCH ANNOUNCEMENT
in Social District (General Discussion)
Posted
you dont want that, you think you want but you dont. and if you still think you want that then play without cheats