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Infinito

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Posts posted by Infinito


  1. Just waiting for the "APB is shutting down" forum post as next post Mattscott will do.

    If things were going well, a simple post saying We are still working would be good.

     

    The silence and absence of staff just confirms the development/investment stop on the game.


  2. While I've always been supporting LO, hell.. even RP/G1. This is the first time I'm really thinking it's not gonna happen anymore. (Yes, I know some said this years ago :P)

     

     

    Almost nothing of the Roadmap happened.
    I  guess we can assume that they're all waiting for the engine upgrade first, but if LO keeps having the same small amount of developers, and the amount of glitches being fixed is only a few out of thousands every new announcement, I do not see this ever happening.

     

    I would love to see what the real plan is now, and how much longer until the team is gonna stop being financed to work on APB.


  3. 14 minutes ago, UpholdThePeace said:

    Having played between 80-220 ping over the years from Australia (Han --> Joker --> Colby --> Jericho), I personally believe anything above 220-230 to be completely unplayable.

    If you REALLY want to push it, 250 is tolerable (though not fun), but 300 is simply too much delay.

     

    If you can cope with it go for it, but I'll take a smaller server  over a larger one where everything is 2 seconds behind what I see on my screen.

    I would say you'll probably get used to it. I've had a clan mate from South Africa, playing with 300-400ms. Although he was always complaining, his scores were pretty good.

    When I first started playing  APB I had a terrible wifi connection on the attic. The MS went from 100 to 2000 at randoms. Even though it's fucking annoying, It would always be better than not playing at all.


  4. 2 hours ago, Eviltara said:

    Who say they deathrating? you drop easy from gold to silver in the silver district. When you play legit and face to many cheater. And oh this game have many this days. And when you not belive try fightclub oh you will face so msny cheater.

    I think the whole point is the lack of balance. Not the fact if the OP thinks they are dethreating or not.

    • Like 1

  5. 1 hour ago, SquirrelFace said:

    As if South Americans and Australians don't have high enough ping already.

    I would prefer 300 ping over no missions because nobody is online. I'm having a hard enough time leveling up my other character with Financial being the only active mission district. On Citadel.


  6. On 7/2/2021 at 1:04 PM, AlienTM said:

    Told em years ago for at least one simple solution.When player become gold on bronze district-the option to start missions(pressin K)must be disabled and message must appear that the player must change to higher threat district to be able to keep playn.Simple..but even that for NA not gonna be in big use right now cause playerbase is very low there.Threat must be removed for that server completely

    This.

    I think with this "fix" you'd probably see 1-2 more active bronze districts from all the new or less skilled players actually having a fair fight instead of constantly facing golds who de-threated. 

    I was watching a bronze streamer before who just started playing, and was actually liking the game. He, and two bronzes got opposed against 2 max rank golds.

     

    Somehow they managed to win most of the stages, until the gold players decided to carsurf on a vegas 4x4 with Volcano's. This streamer had a stock ALIG at best and had to do with the slow stock cars in the game.

     

    His next mission he faced them again, and they got rolled. Next mission, facing them again. How long do you think he decided to stay on APB? 

    • Thanks 2

  7. 4 hours ago, Lign said:

    It has never been a thing in the game

    Incorrect. RTW had a queue. Meaning there was code for it. I believe nekrova was also working on a queue. Not sure if that was ever finished. 

     

    Here's an old screenshot in bad quality

    ntJCwjI.png

    • Like 1

  8. As far as I know there's even code for it implemented as there used to be a queue long ago.

    I have no clue why this hasn't been implemented even though requested/suggested so many times.


  9. 2 hours ago, Kevkof said:

    Might be better to just have an actual host and not a filesharing that allows you to host pages.

     

    https://notes.kevkof.com 

    It was mainly an example of how it would work. 

    That's my own website haha! And it's a type of transfer tool for windows that allows file, screenshot and audio clip sharing.

     

    Edit:

    If it makes you happy 🤣

    https://keys.fdrop.in


  10. On 10/16/2020 at 2:42 AM, Mercedeez said:

    I'd just like to begin by saying, I'm so happy to see APB still thriving and being successful after these years. Seeing as this game has yielded me so many fond memories and what not. Although, I came here today asking if there's any confirmation of the rumours stated above in the title. Is RTW really making a comeback and creating an APB 2.0 with Little Orbit?

    I'm voting for a source or topic delete 👀

    On 10/16/2020 at 2:42 AM, Mercedeez said:

     

     


  11. 7 hours ago, LilyRain said:

    The reason why LTL is nerfed to the ground is the flawed-understanding of the term "less than lethal".
    Less than Lethal means the weapon is less likely to kill than lethal weapons, period. It doesn't mean they are slower in neutralizing targets, less accurate or take longer to equip and fire. If anything Tazers are the fastest way to neutralize any target (headshots excluded, which don't exist in APB anyway).

     

    While LTL is kept weaker than Lethal weapons to prevent injustice to Criminal-characters (and that's fine), the gap need not be this ridiculously huge. It is naturally this huge because the gaps between Lethal-weapons themselves are huge as well. Weapon Balancing in this game currently puts a lot of emphasis on loadout-choices to the point where even perfect-plays without missing a shot or skipping a beat won't be enough despite the opponent actually missing a shot or two. It is simply wrong for a shooter to have player-skill be less than weapon-choice, no matter how you look at it. I really wish this would change even if by a little bit or APB won't be going anywhere.

    ---------------------------------------------

    - Gentle reminder that the OCA's ttk is no longer 0.7s, it is 0.672 without any cooling jacket at all, which would be a rare-sight. People at least run cooling jacket 2 and most would run cooling jacket 3 considering this weapon got a massive-buff, crouch-accuracy-buff as well (0.64s and 0.6s time-to-kills respectively).

     

    - DMR with Heavy-Barrel 3 becomes an LTL-sniper, it takes roughly the same time to stun as the NL9. That alone tells how slow the NL9 currently is.

     

    - Adding to the list of Cons, re-arresting a freed-Criminal without them dying again DOES NOT COUNT. Meaning it negates the slightly ever so small extra rewards as well as mission-score every now and then. There is also no blitzkrieg-equivalent for successive arrests, but mowing down people with an Euryale is pretty much Guaranteed MVP of the match.

    ---------------------------------------------

    CCG

    With the weapon's fire-rate being 0.15s, that's the increment-value that will translate to time-to-stun if the required number of shots is modified. Setting CCG to 6 shots would bring time-to-stun down to 0.75. That's STAR-grade time in CQC and still miles away from submachine-guns and shotguns. 7 shots is 0.9s time-to-stun and would still be injust to player skill, 6 is the better choice. CCG's fire-rate must be buffed slightly as well to bring it down to a workable 0.72 seconds (so that it won't be as fast as n-tec, carbine, tas20, etc) (0.15 → 0.144). While at it, bring STAR, Condor and the like's ttks down a bit to 0.71 or 0.715, they need not be that far behind n-tec and FAR considering they recover slow.

     

    - The weapon's equip time of 1 full-second is also ridiculous and can guarantee death. Bring it down to 0.8s like everything else.

     

    TG-8

    It indeed is inaccurate with its bloom-mechanic that should not exist. 1 Second to stun is fine as the weapon is comparable to the FBW. Still a disadvantage against Colby .45 at arrest-range but it is fine.

     

    - The weapon for some reason is set to equip at a ridiculously-high time of 0.6s. Bring it down to FBW's time of 0.35s as it is comparable to that weapon.

     

    NL-9

    2 shots are good for this weapon indeed. Reduce its fire interval as well (0.78s → 0.72s). But to compensate, reduce its range from 50 meters to 18m as the weapon should be a shotgun, not a sniper or a long-range dart-shooter (like who thought this was a good idea? Cops don't arrest at 50 meters) (or 15m for max damage if the weapon is given a trending-damage rather than have the slug vanish from existence at max range).

     

    - Bring the Equip time from 0.9s down to 0.8 like other shotguns.

     

    PIG

    A tazer should have immense stopping-power, but it shouldn't extend beyond what is reasonable. Buff the weapon's stamina damage back up to 950, but reduce its range from 9m to 6m.

     

    - Although it is a secondary. Giving it its power back is okay and good reason to have its equip-time remain at 0.6 seconds.

     

    O-PGL CD

    With progression in mind for incoming-players, the weapon is awarded at max cop-rank (level 15) and is nothing but a fun-item. Even though it is inferior in damage to the lethal-PGL, its blast-radius compensates, therefore it is fine as is.

     

    - The weapon equips exactly as fast as O-PGL 79R (1.3s), therefore no need to change its equip time.

    -----------------------------------------------------------

    Afterwards, we can move forward to reducing gaps between Lethal-weapons themselves for a more fair experience. There will always be meta, but meta need not be that much ridiculously far ahead.

     

    Also nerf percussion grenades

    Thanks for your contribution to this topic! Definitely a neater approach than my explanation.

    • Like 1

  12. 2 hours ago, Hexerin said:

    Whole lot of bad ideas in there (that have already been attempted and proven failures in the past). People would either ignore the downsides (because they don't affect them), or simply stop playing the game. Both are loss states for the game and Little Orbit, and hopefully MattScott is intelligent enough to realize this and ignore such suggestions.

    I can't remember any of the said downsides, and I've been here since RTW.  I'd love to hear your suggestion for the small population right now!

    • Like 1

  13. I used to downvote people who would post bullshoot, just to post bullshoot without any explanation. Stuff like "Just no", "Worst idea ever" or "gitgud" in other people's topics.

    I'm not going to spend my time replying to people saying: "At least you could try explaining why you don't like it" I'd have 10k forum posts within a month.

     

    • Like 2
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