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Nanometic

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Posts posted by Nanometic


  1. 4 hours ago, Saxtus said:

    ...

    however (according to LO support) it is ok for people to use their cars to grief other people's missions.

    ...

    That's just not true at all, multiple people have received bans for doing this very thing.

     

     

    On topic, I wouldn't mind a toggle-able passive mode, so if people really do want the option of being able to pass through players and their vehicles like ghosts, they can have it, I imagine this would be ideal as a streamer.

     

    On the topic of RNG vs Skill I think there should be both, not on every gun, preferably mostly skill but having a few gimmicky guns in there with some RNG would fit the game, I feel.

    • Like 1

  2. It's 11 stk in live as of right now, not 10.

     

    reducing it's current bloom so you can actually use CJ would be nice.

     

    Maybe a little faster fire rate, making its ttk more competitive, doing this would also speeding up it's 'buff' effects.

     

    It doesn't need drastic changes, a minor buff would be fine, be it to the fire rate or damage or even a bigger mag so it can actually make use of it's mods besides the last half of the mag only utilizing it.


  3.  

    22 hours ago, proxie said:

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    HVR - Reduce the damage to 750 from 850. Might not have a big impact but small changes mean alot.

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    My personal favorite HVR change i'd like to see is a change in fire rate and equip time. Force it into that support role its suppose to fill. Lots of tiny changes to the HVR would definitely make it better.

    • Like 1

  4. 3 minutes ago, MonkaS said:

    oof you just set yourself back a lot since battleye is objectively worse compared to EAC

    Have to wait and see how these 'improvements' handle APB.

     

    It sounds promising, i'm looking forward to see how it performs.


  5. 48 minutes ago, NotZombieBiscuit said:

    Threat is based off upper 50% and lower 50% score. Not W/L or K/D.

    That's what I use to believe too, I think it's like this most of the time. But sometimes it just isn't the case

     

     


  6. I'd give a lengthy response, but, since it's your opinion as your said, i'll respect it.

     

    Only note is that Cooling Jacket doesn't effect recoil. the DMR-AV PR2 is a straight upgrade from the PR1, its just a bit better at ruining cars due to being able to shoot faster, not having to wait for the full retractile reset due to the size of vehicles.


  7. 7 hours ago, Selali said:

    We listed the names of the weapons that we were adding to the Joker Ticket store. As it was already outlined in this post:

    As this had already been covered in the above post, I did not think that it was needed to add all the specific changes that we made related to Joker Ticket items. The one that changed from its previous incarnation in the Joker Ticket store was noted. This type of change will be happening on every weapon that we add to the Joker Ticket store with limited exceptions. If this system ever changes in the future, we will be sure to note them for the community in another post.

    I'm still confused.

     

    I get making all the weapons white rather than have a split between white gold and purple.

     

    But why are weapons bought off armas now coming with JT 3 in their name (rather than R&D III or NFCP 3) when they weren't purchased via the joker store?

    • Like 1

  8. 2 hours ago, Rehtaelle said:

    I've seen vastly more people running car bomb builds than High Burn Fuel. In fact, I can't really name a whole lot of times I've EVER seen HBF in action. But that might just be my perception.

    It's literally the best car mod in terms of meta.

     

    Also I liked @Leefekyns idea from ages ago, make HBF convert health damage into stamina damage(fully or a percentage), people will still get punished for staying too close to it, but wont die 100% of the time. Also then allows for the ridiculous use of car det + HBF.

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