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  1. Buying a PC just for APB is not a good idea...
  2. Still stuttering and fps drops, no change. Although I will say it does settle down a bit after a few mins of the game running, but there's definitely something messed up going on. Way more microstutters than there used to be.
  3. (I'm assuming given the patch notes that today's patch did nothing to fix the issue) EDIT: no, exact same issue for me - see vid
  4. It's client side. This is directly after doing a repair install. Look: apologies for phone recording. It might be difficult to see the stuttering given the 30 fps footage (easy to see in 1080p though) but it's there and is severe, there's no reason my fps would be dipping under 100 either which you can see in the counter. Should be rock solid more or less 144 (aside from the periodic garbage collection drops). It's probably due to windows 8.1 and incompatibility with the new patch but idc enough to upgrade for APB.
  5. Eh this was introduced for me since the patch before this one (with RIOT). Literally unplayable stuttering, fps all over the place, solid 144 fps before RIOT patch. i7 9700k @ 5.1, 2 x 8GB 4100mhz, vega. All other games perfect.
  6. Not that I really play APB anymore but im on windows 8.1 and getting really weird unplayable stutters/fps drops only since APB update. Dunno if it's related to the DEP thing. No error messages though. PC is top of line and no issues before update nor in other games.
  7. All-rounder gun and one which I found (when I played) quite rewarding to use. Using it versus a fully-fledged team the weapon is an underdog tbh, you can quite easily get dominated by any decent player in their particular range. You try getting 4 bursts off before an OCA destroys you in CQC, it's very hard, with an ntec you stand a much better chance. Mid-range is its niche and it's decent at chipping away at the enemy team's health, it relies on effective use of cover to pop the first burst which can be an advantage defensively, but honestly, if they were to nerf it in any way it would be useless. It's one of the few mid-range weapons to be accurate hip-firing. It does rely on decent movement skills to use properly (due to its hipfire accuracy) and for that reason it's a different playstyle to other weapons, which can work in its favour every now and then (usually when you're already dominating the other team). If the other team is already annihilating you good luck trying to change anything with the OSCAR, best switch to your HVR. It's balanced and people who say otherwise probably haven't used it.
  8. then what will i use to pre-win fights? Something which requires a modicum of effort and ability. Such as percs, ogre, HVR etc. Ensure you use epinephrine injector to speed away before popping your large supply box and proceeding to infinite yolo nade the living fuck out of a spot. Make sure by that time you've equipped your buggy as shit shield that you can peek for 0.1 sec and do 90% damage to the enemies with your HVR. APB is a good game with well thought out implements.
  9. I hope this is true because they deserve to be removed from the game.
  10. lol, top quality post. Ah, so it's that kind of balancing.... great. These weapons are irrelevant and should stay that way, nothing useful or positive will come of making them relevant. Or rather what I mean, is that there are bigger priorities in my opinio Cool, I'll bear it in mind so that you may better associate yourself with my name. You really think so? All balancing changes will be subjective and inherently a matter of opinion, there will be no one size fits all, there's no objectively superior gameplay change and hard data will not dictate anything. What hard data are you even referring to? We'll see I guess, people assume that these developers will make good decisions but I'm sceptical. I heard that it was a complete shambles in that G1 did not replicate the RTW experience at all, they still had bloom/recoil and various other things which made it not comparable to RTW. I did not experience it myself to comment. My main point there was on making weapons more consistent, reliable and reducing the influence of bloom (see the OSCAR for a well-balanced weapon in my opinion), I'm not necessarily advocating a complete overhaul of the TTK system, it's just an afterthought and my post is not premised on that, LO will do what they will do irrespective of me.
  11. Though of course that's what I mean, it's not a good way to win favour with the public. But true, we can't have LilyV3 running things can we.
  12. I know it's easy to think that our lords and saviours Little Orbit will magically right all the wrongs of APB without input from the community, but I find this unlikely, particularly from the balancing perspective. It's probably not difficult to have more game knowledge than Reloaded Productions but I still doubt LO is aware of what constitutes good balance for this game. Imagine if they did something absurd like buffing Kevlar or Fragile. I don't really consider myself an active player of APB at the moment, my patience hovers on a tightrope but that would certainly tip me over the edge and thankfully away from this accursed game. I did send a spiel of balancing suggestions/advice to our new hosts a few weeks ago but alas it has gone unanswered: perhaps it's wishful thinking to expect them to have replied but all the same the behaviour reminds me of RP. Listening to the experienced contingent of your playerbase is usually a good idea (I'm not saying you're not, rather I'm not in the loop enough to know if you are). It equated to fairly simple advice/suggestions: - Don't buff Fragile/Kevlar - Remove/nerf heavy N-HVR damage as to be useless. The problems with this gun are inherent to its design, rather make the Scout the new meta 'sniper'. APB was never designed to have such low/instantaneous Time To Kill gameplay (which the heavy HVR allows) particularly after G1's TTK reduction post-RTW, quickswitching is still a major issue despite efforts from G1 to fix it. The Scout is an effective team gun without the issues of the heavy N-HVR. Perhaps reinstate the Scout's 'jump shooting' feature which everyone enjoyed. - Nerf/remove Low Yields, reduce perc grenade damage radius/damage - Nerf the Yukon secondary pistol (and its variants) - it's far too good and easy (at a 0.5 second TTK) especially when people are corner camping. I'd recommend a moderate nerf to 0.8-1 second TTK since it's a secondary. - Do not improve any of the newer weapons (particularly not the inherently random weapons like the Norseman guns). I think that the meta exists for a reason and that buffing every money-grabbing niche-filler that G1 added is not a good idea. We didn't need new guns in the first place and more viable guns that bridge every imaginable role/playstyle doesn't equal better. Players like consistency in their weapons. I think players (particularly the veteran demographic) in general would prefer a higher Time To Kill and greater consistency in weapon accuracy akin to RTW's vision (depending on how drastic your weapon balancing vision is), this means reducing the influence of bloom due to its RNG-factor thus sorting out the spread of weapons to be more predictable, and balancing TTK etc around this. I think finding a compromise between RTW's recoil-less combat and GamersFirst's combat would be ideal, retaining bloom and recoil but reducing them by a moderate amount. I'm sure there are other changes which other more learned players could contribute pertaining to their broken effect on missions: - Blowtorch? - Ammo boxes? - Car surfer + ALIG combinations? Or whatever, maybe I'm being bigoted and not considering the silvers or something. This is just the way I see it and I suspect most of you agree on the whole. Additions and thoughts welcome.
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