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Poperon

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Posts posted by Poperon


  1. On 3/13/2022 at 1:52 PM, ZoriaDunne said:

    Let's just accept this game is dead.
    3rd Month in 2022 without any news, nothing of 2021 roadmap was made.
    The captain left the ship long ago.

     

    That's basically it. The game has been left to rot after they saw themselves trapped in a corner.

    If they're about to turn back around and re-do things, they should at least keep getting us updated. Now they just hid in the shadows, and nothing else has been said ever since.

    Even Matt himself isn't posting anything else. That's a major letdown for me.


  2. Well, this is a big letdown for me.
    I was waiting for the new engine like everybody else, but, to see that they will spend time revamping the actual version instead of keep the focus on the new one, i feel like we are about to enter inside a dark hole we're not going to leave for some good long time. They decided to apply some bandaid on the actual broken version, because the other new-but-yet-broken one is giving them headaches.

    Well, news is that the actual one will yet give them headaches, but with some shiny "new" stuff added to it.

    APB got ran over. Doctor starts a conversation:

    Doctor says: "Hey, your legs are in critical condition. Your left leg is critically injured, it's 99% doomed and we'll have to chop it off. But hey! Right leg is injured, but if we give it some more care and attention, it will stabilize, so you'll likely have to ampute only your left leg. If we try to save your doomed left leg, you'll lose both with plus a 100% of death too."
    APB says: "No Doctor, leave my right leg in standby, and save my left leg!"
    Doctor says: "But... you'll los..."
    APB says: "FIX MY DOOMED LEFT LEG!!"

    *Patient ends up dying because tried to save a leg with no salvation*
    That's LO trying to bandaid the actual doomed version.

    • Like 1

  3. On 7/22/2020 at 7:31 PM, Linker said:

    I'm sorry, Little Orbit, but you probably made the worst investment in your company's life so far.

     

    The core problems of this game (that, in the beginning made me love it, but now I can't simply stand it) are still here. Threat segregation for NA/SA players is ridiculous at this point in time. I can't play whenever I want, wether with friends or solo, because there are simply no people playing the game at all in gold servers. Threat, to begin with, shouldn't exist considering how low the population is at the moment. I know most problems were not caused by you, but you still did inherit them, and the ones who could still prossibly play this game have been waiting for almost 10 years with no content addition whatsoever.

     

    I've managed to play a single mission in a Financial district after some hours trying, and that was it. I was done with the game again (for maybe 2 years or so or until the engine upgrade finally comes).

    I've sink more than 10k hours on this game, I've been one of those who were banned to Hoplon (when G1 sold the publishing rights to a brazilian company for SA players), that after then came back and I, after years without touching it, I'm really sad to see the game is, pretty much, the same it was back when I left.

     

    Linker, my old friend, nice to see you were still lurking around somehow. Thought you were gone from this community =/

    Ainda estou esperando também alguma mudança, infelizmente esse jogo vai seguir em desenvolvimento pro resto da eternidade. Arrumam um bug no desenvolvimento, criam mais 10 pra arrumar. It's a rabbit hole. Vê se não some hein!!


  4. I just wonder how my computer will handle the new engine and looks... i'm still running an i7 960 from back 2010 (LGA 1366), along with a GTX 970 OC and 16gb.

    Since multithreaded CPUs are going to get benefits from the new EU, im eager to see the results. Specially for old grandpa's like mine.


  5. On 3/24/2020 at 7:54 AM, CookiePuss said:

    hot take:

    all N5/P5 should do is put the VIP marker thing above your head until your opp kills you

    ii should not let out of mission players kill you

    it should not let you kill out of mission players

    it should not have any effect once the match ends

     

    Don't @ me

     

    This. And i also think N5/P5 should be shown in the map, but as a recognition to a player whos on a rampage. Its not so different from a Killing Spree announcement on CounterStrike or LoL.


  6. On 3/21/2020 at 12:13 PM, GumGamBall said:

    i found this on ketog's server, when is it coming?

    OfiTDYS.png

    7YN6D91.png

    NKdRkQ1.png

    OfiTDYS.png

     

    I hope that, after everything gets sorted out, we get the old login screen back. Matt said they would try to get it back, but i think that obviously there are a bunch of other top priorities over this silly one.

    • Like 7

  7. It's been some time since my last thread here, lately ive been just roaming the forums in ninja mode, but today i realized something needs to be adressed.

    Well, APB will always be fun and catchy (for me), but truth is: it's an old grandpa on steroids by this time. But no matter how much steroids it uses, organs keep aging and start to fail.

    But that ain't the critical part, the main thing is: What about consoles? We currently have APB on PS4 and XB1 on steroids too (and with organs failing too), but what will happen when PS5 and XBSX finally go into business, and earlier consoles start to fade away?

    As Engine Upgrade progresses, and Dev Team discovers a bunch of newer rabbit holes, unfortunately by the time it gets launched, things will be outdated af. Will you then launch APB on PS5 and XBSX? I could imagine it being launched, but updated to a newer Unreal Engine 4, 4.5 or 5. But yet, that would take a lot more time for the port to be done, and i just see it becoming another loop of waiting.

    Hope this thread doesn't get deleted, because it's not a rant or anything, it's just an honest question/doubt from an old player. Been a player since 2011, and i really hope that this game truly gets the spotlights it deserves, but being a functional game (even if it's PUBG level of "functional"), instead of spotlights like "hey, look at that doomed game. someday it will even destroy humanity" or "APB is soviet russia midas touch".

    Kind regards to you all !!

    • Like 2

  8. On 7/22/2019 at 5:24 PM, BrandonBranderson said:

    Relentless griefing like this is just smart, but a little bit of it here and there I don't really see much of a problem with.  Like going for a run with a dump truck as long as you aren't targeting anyone specific.  I don't think LO has really been too strict on griefing, the worst I've heard of them doing to a griefer was kicking CH3V to force him out of a dump truck he was using to block Double B's garage for like, hours.

    The highlighted part in bold is basically the most important about that divides "pure stupidity griefing" and the "let's have a good round of laughing griefing". A run with a dump truck is always ideal.

    But i think griefing has been decreased to a no fun status. As far as i get the reasons behind it, it's no longer like before due to turds blocking other people's fun.

    For example, we can no longer pit manouver or straight hit someoneelse's car, while the owner is at the trunk probably reloading their weapons. I found that pretty funny to do, and people would think twice before parking their vehicles out in the streets, bearing in mind they could be hit out of nowhere by a dumptruck or people running around from opposition while in another mission.

    Even with the fact that there's a line about griefing on LO's Code of Conduct:

     

    Play fair. Follow the rules and don’t cheat,

    grief, hack, dethreat, or exploit bugs.

     

    So, even if you try to just have a little fun messing with someone's car while they're in a mission (get a bank truck for example, and move their vehicle somewhere else and so they'll get surprised their car is no longer there lulz), if the person finds it offensive enough, you're screwed. So mostly, for the safe of your account, the chances it's not worth trying are quite high?


  9.  

    TheJellyGoo brought up this video on the thread about Phasing, and man... the feels. Just here to state that Griefing is plain cancerous and stupid at first, but look how much fun it was; even Summit was having a good laugh.

    Having someone blocking your path during missions could be outrageous, but that also would make us think about other methods or paths to complete a mission, and forge us into better tacticians.

    Having a "special dumptrucker" designed to screw you up was not fun at all, but i surely had blasts of fun/giggles after being hit randomly by a dumptruck that was roaming the city while in a mission.

    Exploding random cars into the walls, seeing someone behind a car (maybe out of mission, or not?) and "gently knocking" the trunk and getting them dead... Priceless.

    Griefing was stupid, but surely a good laughable part of APB. I miss those days where we were all "unregulated" by the antigrief policy, and driving around San Paro banging songs like Gimme That Punk, things we don't have and we probably will never have again. Retardation was a fun part of APB. It at least imho, was one of the cool parts of retardation.

     


    The real point of this thread: Nostalgia doesn't need any reasons. Bye!

    • Like 2

  10. 2 hours ago, MattScott said:

    Hi all,

     

    As of 8am we went live with the new Anti DDoS solution.

     

    The team has been monitoring all afternoon, and it’s looking good so far. Seeing some nice low latency just in time for the holiday weekend.

     

    For those US-based Jericho players who have been frustrated, I encourage you to give it a shot.

     

    This solution uses a combination of systems, many of which had to be installed at the edge network in front of our gateway and servers. It was originally scheduled to go live in April, but our provider kept delaying due to conflicts with some of the other tenants using the same network.

     

    Hopefully this is a good step in the right direction.

     

    Thanks,

    Matt

     

    Do NEVER tell any bit of information about it, or how it behave or if the badoo-doop-dowe-do of the system needs to be fixed or changed or whatever. This piece of information must never be known by anybody in this toxic community. We have evil minions laying around the shadows of this community in hunger for this kind of information, to get back to attacking the game sadly.

    I highly hope it succeeds! Cheers!

    • Like 7
    • Thanks 1

  11. 1 hour ago, MattScott said:

    Hi all,

     

    I think SPCT are all done showing off progress for the moment, but @rooq took the time to edit down a flythrough for everyone who is interested.

    You can see it here on the Little Orbit YouTube channel:

     

    I'm looking forward to using this thread as a "starting point" so that we can show more progress with lighting and post processing soon.

     

    Thanks,
    Matt

     

    It's looking a lot better and vivid. Once the lightning and the rest gets sorted out, i highly bet it's going to look amazing! (bearing in mind it's still 3.5 UE)

     

    I hope (I HOPE A LOT) you guys tweak the maps in the future, once everything is finished. By tweaking i mean, add new places for us to get inside while in missions.

    There are a whole bunch of building laying around, and just a few that we can really get inside. It doesn't need to be a PUBG like "get inside every building possible", but a GTA-esque "get inside some more buildings than what is possible now" would do!

    New props, we need new props too!
    And being possible to sit on benches, and other stuff too! San Paro is a beautiful city, i want to sit on a bench next to the boat area, and eat my burgers peacefully! ha!

     


    Again, keep up the good work Matt, Devs and SPCT!

    • Like 1
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