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JohnNighthawk

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Posts posted by JohnNighthawk


  1. 9 hours ago, neophobia said:
    corner camping is a thing, prenadeing every corner doesnt really fix it.
    driving up close to someone is a thing too, there isn't cover to run to everywhere.

    the jg is *really* dominant now.
    Well, there's where teamwork comes in, I guess?

    Could the OPGL also potentially counter that? I use it when the enemy holes up.

  2. 6 hours ago, 23k said:
    Ogre and nfas right now are probably the most broken weapons in the game without a doubt, they're probably the only 2 weapons that really need a fix everything else is alright. Or do you think something else also needs to be fixed?
    I'll have to disagree with you there, both weapons are very situational, usable only for ambushes, corners and extreme close ranges.
    At those situations, they exceed, but everywhere else they are bad. I don't think they require a fix.

    Also, regarding this:
    8 hours ago, swft said:

    I hope you're just being sarcastic. 

    Like I stated, it's my opinion and the experiences I've had in-game lead to what I believe, no need to agree to it.

  3. 5 hours ago, WorldDominator said:

    OSCAR now is pretty useless as it was always bad ranges without the IR3 and IR3 was essential for it to be part of the meta

    Most people I see playing the OSCAR use RS3 and CJ3, and play it mostly like a Joker Carb.
     
    5 hours ago, WorldDominator said:

    As for CSG and JG

    I haven't tried those, I'll give feedback when I do.
     
    5 hours ago, WorldDominator said:

    really overpowered weapons like yukon, pmg, oca, true ogre, dog ear.

    I believe the Yukon's bugged fire rate was fixed? It stated in the patch notes.
    The PMG is good, but not god tier.
    With the OCA, I agree so-so, I don't think it's THAT good of a weapon.
    The True Ogre... Come on, free kills, honestly. Just walk backwards.
    And the dog ear, is it even meta in high tier matches?

    Sorry if my opinion doesn't match yours or the next posters. It's just how I see things.

  4. 3 hours ago, MrsHappyPenguin said:

    I would like the option to permanently disable idle animations. It often gives away your position.

    Yeah, you're standing in a corner and then your character pops his gun through the wall.
    "Ah yes, that's a nice looking gun."

  5. It's weird that my character holds his NTEC or ATAC, and a variety of other weapons with one hand, and then proceeds to inspect it by waving it around like some psycho. As an enforcer, and assuming this person had basic training, I highly doubt they would treat a weapon like that. If we could get a rework of the animations or a choice of some kind between several types of animations, (More or less tactical, or extra casual animations) I think it'd be positive. Not something game-changing, but certainly a small detail that should be looked at.

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