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BlakeEclipse

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Posts posted by BlakeEclipse


  1. On 8/15/2018 at 3:57 PM, Keshi said:
    i'm pretty sure about this
    I'm at a certain point where i thought they'd be paying 50dollars a month for a godaddy VPS with unmetered connection... ...Well yes someone can rent bots to DDoS but why would DDoS be the issue tho?
    I remember servers playing fine and sudenly heavy packetloss starts and they end up doing a restart and then everything is back to normal.
    If i am not mistaken, let's say you make a batfile on your pc to open a thousand cmd's with "ping district servers -t" and you are gonna keep throwing tons of traffic to the server and "cause a DDoS".
    Then they will "Restart" the servers and then everything is back to normal for like an hour or something, or maybe the whole day or week.
    I mean if you have a -t behind that cmd command it will automatically start sending packets again as soon as the server is on. Meaning a server restart SHOULD NOT fix the lag but when they do, it does fix the lag 90% of the time even if its for a day or the weekend idk.

    I am not saying they are not getting DDoS'd. But i see people on citadel playing without any issues while on jericho we are lagging like crazy.
    Not to mention citadel has way more players than NA, meaning more district servers equals MORE download/uploads from each player in a district doing w.e.
    So i think having a shitty ISP is more likely the problem
    well EU and NA have different providers and DDoS protection options. I don't know wut they do.

    A simple way if putting it would be the servers run stable when no DDoS is happening but the servers still have butt code. so without DDoS eventually the servers will start to crap out because the code is garbage... kinda like a PC memory leak, it still runs and works till you hit X amount of hours or so.
    So it's like a old car working when it wants to but when you DDoS it AKA Slam the throttle and Hold it there it's just causing more problems or accelerating them. this is why we have restarts to keep it as "clean/new slate" kinda condition. the restart is like the Reset of the "engine".

  2. 15 minutes ago, Puffdragon said:

    I am wondering why ddos wasn't a problem in the past? Is it the isp they are using?

    Years ago the problems with teleporting was due to crappy servers, now it's crappy isp? I am just speculating, plus I need more coffee, dis grammar sucks.


     kid got banned at a certain point and went all out. It's a mix of DDoS and years of shit server and net code.... Lots of years of neglect.
    Also, the servers direct ips were given out to try and help G1 figure it out which was a bad idea....

  3. 1 hour ago, MattScott said:

    Hi everyone,

    I appreciate everyone's feedback. We're going to keep monitoring things.
    For those of you reporting hit reg issues, we have managed to recreate that in QA.
    We're going to try and get a fix in for those ASAP.

    Thanks,
    Matt

    Awesome! i was about to post about it.

    Just to confirm it... YEP there is def something wrong with hitreg.

  4. 3 minutes ago, Darkzero3802 said:
    7 minutes ago, BlakeEclipse said:
    Just to put this into simple words so everyone understands, Mitigation is to alleviate the DDoS but keep the servers up.
    If they were to turn mitigation off there would be no servers to play on at all.
    The attacks are working like this, they hit one server and bring it down causing mitigation to turn on. Then they go to the other server and do the same thing and when mitigation is turned off on the 1st server they double back and hit it again. Thats been whats happening here between Jericho and Citadel. Mitigation is off on Jericho which means another attack is prob guna happen sometime soon so enjoy it while u can.
    .... The DDoS continues for hours even after mitigation is on. It's not like they just want mitigation on 24/7. They usually attack after hearing news or some big streamer hosts a APB streamer.
    If we had mitigation off the entire time then the servers would be down for hours, as in it keeps crashing over and over and will never be able to play.

    Also, the patch for "networking" seems to be working for citadel so.... yea... we shall see tomorrow.

  5. 32 minutes ago, Darkzero3802 said:

    Jericho is better mitigation is off, tho auto fire rifles like the ntec r still stopping firing on their own on a constant basis making them useless cause u gota tap fire an ntec to get it to work

    Just to put this into simple words so everyone understands, Mitigation is to alleviate the DDoS but keep the servers up.
    If they were to turn mitigation off there would be no servers to play on at all.

    TL:DR Mitigation = Yes it warps and lags but at least the servers are still up.

  6. 39 minutes ago, MattScott said:

    I can confirm this was a DDOS attack. *sigh* 
    A little salt in the wound for this morning’s outage I suppose.

    Heads up Jericho is also having a stroke too. Best of luck.

  7. 14 minutes ago, MattScott said:

    Hi guys,

    I haven't responded to this in a while, so here is an update.

    For context, this morning's outage had nothing to do with DDOSing or lag. Our European provider had a problem, and it took our servers down. That caused another problem, so we had to restart Jericho. My apologies to the players - especially in Europe - who had to wait.

    We have another round of server code updates that we're hoping will address the lag. One of the big blockers is how to get that code properly tested. Most servers run fine with 20, 30, or even 50 players. We don't generally run into problems until we have a nearly full district at 80 players with a bunch of missions going on. Yesterday we were finally able to get an environment up and organize a regular group of employees to run a decent test. The results were mixed but very informative. I'm hoping we'll be able to do this now a couple times a week until we have a build that we feel is stable and addresses the issues.

    For now, I'm sure you've noticed that we are rebooting the servers a little more often to help alleviate the problem. I've setup a schedule with our NOC to try and do that during low concurrency times, and I apologize for the disruption that causes, but I feel it's better than leaving the servers in an unplayable state.

    Thanks,
    Matt

    Thanks for the updates Matt!

  8. 20 minutes ago, Neonis said:

    I do believe that Matt's response was that they are looking into ways to add crosshair options built-in to the game. They just don't like people using 3rd-party edits because it should not be needed and is just bad game design to not have that option for your players.

    I could be wrong, but I have a memory of something like this being said..

    3rd party can trigger battleEye and ban players randomly. That's why the maker of advanced launcher gave his code out to them so they could approve it.

  9. 1 hour ago, Saxtus said:

    If Matt said that, then I can't argue anymore about the crosshair. :classic_mellow:

    I can only hope that Advanced Launcher will go away when UE3.5 lands. 


    I hope it brings all the advance launcher options to the game.
    Also, all the advanced launcher does is ini edits... Crosshairs are shader edits.. two different things.

  10. 2 minutes ago, Aeronaut said:

    that's what g1 did. but they just hid behind that to remain stagnant as they tried to look for a buyer in the market. 

     

    what LO is doing right now is good, seeing more communication in a a few months versus g1 in their last year. 

    It is true it's what G1 did to milk it out for a bit. LO did more communication in a few weeks then G1 did in two years.
     

    But I could imagine just looking at the forums and a big sigh comes out.

     

    Pretty sure LO has dealt with crazy community's as this one so a bit of silence would not hurt.

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