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Posts posted by BlakeEclipse
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Just now, Puffdragon said:
Ahh I see, but it's obviously a large botnet, shouldn't be hard to find, with the right person investigating. I am leaning more towards bad isp.
Yeah.. pretty much G1 was running out of options and swapped to cheaper isp's and servers along some line..- 1
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15 minutes ago, Puffdragon said:I am wondering why ddos wasn't a problem in the past? Is it the isp they are using?
Years ago the problems with teleporting was due to crappy servers, now it's crappy isp? I am just speculating, plus I need more coffee, dis grammar sucks.
kid got banned at a certain point and went all out. It's a mix of DDoS and years of shit server and net code.... Lots of years of neglect.
Also, the servers direct ips were given out to try and help G1 figure it out which was a bad idea.... -
all of this is really good... i honestly wouldn't even know what to add/remove.
10 hours ago, Dopefish said:[stuff]- 1
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Dmr av for the sound and range.
Stac 10 because it looks pretty and does what it does.
Aces smg/rifle vector is bae.
Strife for LuL cqc.
Kinda hard to have a favorite when you just use everything.
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1 hour ago, MattScott said:Hi everyone,
I appreciate everyone's feedback. We're going to keep monitoring things.
For those of you reporting hit reg issues, we have managed to recreate that in QA.
We're going to try and get a fix in for those ASAP.
Thanks,
Matt
Just to confirm it... YEP there is def something wrong with hitreg. -
So far so good on jericho, No warps.
Is there anything else we can do to test it further or give more information to the devs? like /latencytest, Logs or something? -
3 minutes ago, Darkzero3802 said:7 minutes ago, BlakeEclipse said:Just to put this into simple words so everyone understands, Mitigation is to alleviate the DDoS but keep the servers up.
If they were to turn mitigation off there would be no servers to play on at all.
If we had mitigation off the entire time then the servers would be down for hours, as in it keeps crashing over and over and will never be able to play.
Also, the patch for "networking" seems to be working for citadel so.... yea... we shall see tomorrow. -
32 minutes ago, Darkzero3802 said:Jericho is better mitigation is off, tho auto fire rifles like the ntec r still stopping firing on their own on a constant basis making them useless cause u gota tap fire an ntec to get it to work
If they were to turn mitigation off there would be no servers to play on at all.
TL:DR Mitigation = Yes it warps and lags but at least the servers are still up. -
39 minutes ago, MattScott said:I can confirm this was a DDOS attack. *sigh*
A little salt in the wound for this morning’s outage I suppose. -
14 minutes ago, MattScott said:Hi guys,
I haven't responded to this in a while, so here is an update.
For context, this morning's outage had nothing to do with DDOSing or lag. Our European provider had a problem, and it took our servers down. That caused another problem, so we had to restart Jericho. My apologies to the players - especially in Europe - who had to wait.
We have another round of server code updates that we're hoping will address the lag. One of the big blockers is how to get that code properly tested. Most servers run fine with 20, 30, or even 50 players. We don't generally run into problems until we have a nearly full district at 80 players with a bunch of missions going on. Yesterday we were finally able to get an environment up and organize a regular group of employees to run a decent test. The results were mixed but very informative. I'm hoping we'll be able to do this now a couple times a week until we have a build that we feel is stable and addresses the issues.
For now, I'm sure you've noticed that we are rebooting the servers a little more often to help alleviate the problem. I've setup a schedule with our NOC to try and do that during low concurrency times, and I apologize for the disruption that causes, but I feel it's better than leaving the servers in an unplayable state.
Thanks,
Matt -
20 minutes ago, Neonis said:
I do believe that Matt's response was that they are looking into ways to add crosshair options built-in to the game. They just don't like people using 3rd-party edits because it should not be needed and is just bad game design to not have that option for your players.
I could be wrong, but I have a memory of something like this being said..
3rd party can trigger battleEye and ban players randomly. That's why the maker of advanced launcher gave his code out to them so they could approve it. -
1 hour ago, Saxtus said:If Matt said that, then I can't argue anymore about the crosshair.
I can only hope that Advanced Launcher will go away when UE3.5 lands.
I hope it brings all the advance launcher options to the game.
Also, all the advanced launcher does is ini edits... Crosshairs are shader edits.. two different things. -
6 minutes ago, Keshi said:TLDR is nice and all, but after reading that i don't think a TLDR is needed... but thats just me -
Exactly.
It's sorry that some people are so out of touch with reality and delusional.- 2
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23 minutes ago, Keshi said:We have been living with it for years. So it should be normal for us now till they find a way to fix it.
P.S. it's not DDoS...just potato servers and netcoding probably
It's a mix of both. It's also why we have daily restarts. -
It's just people wanting something to cry about. A whole situation that was literally nothing was taken the way as if the world was going to end. One grabbed a pitch fork and more followed.
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Just a heads up Jericho just crashed 7PM EST, just got booted out of social
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41 minutes ago, Uru! said:depending on the severity of the changes i forsee a lot of strife users in the near future
i mean sure 85% damage but it's fire rate is dodo, even switching guns would be slower and you would get out TTK'd by a OCA
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Jericho got nuked.
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Yay, it's finally Q1 2014!
Thanks Matt for all the info. -
3 hours ago, MattScott said:Hi there,
I wish I could provide more details, but unfortunately there are members of the community that will use that information against us.
Thanks,
MattWell, best of luck with the fix. Godspeed.
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when the CEO Complements peoples shitposting and banter
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2 minutes ago, Aeronaut said:that's what g1 did. but they just hid behind that to remain stagnant as they tried to look for a buyer in the market.
what LO is doing right now is good, seeing more communication in a a few months versus g1 in their last year.
It is true it's what G1 did to milk it out for a bit. LO did more communication in a few weeks then G1 did in two years.
But I could imagine just looking at the forums and a big sigh comes out.
Pretty sure LO has dealt with crazy community's as this one so a bit of silence would not hurt.
About selali's patch note this morning
in General Discussion Archive
Posted · Edited by BlakeEclipse
A simple way if putting it would be the servers run stable when no DDoS is happening but the servers still have butt code. so without DDoS eventually the servers will start to crap out because the code is garbage... kinda like a PC memory leak, it still runs and works till you hit X amount of hours or so.
So it's like a old car working when it wants to but when you DDoS it AKA Slam the throttle and Hold it there it's just causing more problems or accelerating them. this is why we have restarts to keep it as "clean/new slate" kinda condition. the restart is like the Reset of the "engine".