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Reaps989

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Posts posted by Reaps989


  1. On 9/26/2021 at 1:24 AM, cowhorseman said:

    will if your saying what i think your saying lets look at this way

     

    if your opinion is that all women are utterly useless then your opinion by default is stupid and pointless

     

    if your opinion is that we should use titanium over steel in reinforcing buildings then we can debate as to why your opinion could be right or wrong based on facts cost etc

     

     


    A swing and a miss.


  2. On 10/4/2021 at 11:53 AM, dodgeone said:

    PVE only had basic materials in PVE areas and are forced to PVP to get higher end materials or buying from market which prices were controlled by PVP, this was a major reason why PVE players left, then all other reasons were just a domino affect, not enough players to support developer team? no updates period, if you want to blame someone? blame people who caused this domino affect.

    At the end of the game you could net everything for GT suits in Outpost. Dome was actually faster than Bloodsports and PVP (unless trading kills) for end-game weapons.

    Most materials were mid-range in terms of "best in slot" buffs or otherwise. That being said, yes harvesters/farms helped considerably and you could easily ghost-harvest or simply not place a farm in a PVP zone. Hell you could place harvesters/farms in TC just outside of the PVP zone and safely harvest.

    "PVE" players left because of F2P nerf, node changes (which made no sense), lack of FINISHED CONTENT, the fact time was invested into Dome as "PVE content" which was a 2 player instance, and I could probably go on for another 20 paragraphs but we'll stop there as it will derail and be toxic as hell.

    • Thanks 1

  3. On 2/15/2021 at 4:15 PM, Creeping Vulture said:

    Mutas was cut cz of pvp whine, how overpowered they was.

    Then they said the same about GORE weps...
    And so on (Alpha release and having higher lvls than 55 discussion, which ended in...u know what, cz their argument was "we dont want to recalculate builds again",

    like they do it themselfs, instead of some game fan enthusiasts)...
    And so on...

    Every game is like that. Listening to pvp oriented whineys cuts both them and pve players content too.
    Option A - Diplomacy. Option B - War.

    Either gotta ignore them, or change dmg done to players by mutas for ex, which is hard to do by FE standarts, cz players share same group as npcs.

    Fail there, without some good old job done properly, by obvi, splitting players into another group (or buff for players that lowers dmg done to them?).

    Unimportant, since game is down currently, and this isnt a priority.

     

    And guns r a thing for some, even if u claim them as a "cliche" by ur own standarts. I do not mind them in any game. Some players too. Everyone call this having a choice.

    Ur Cap)

    I mean... they had the ability to adjust abilities to do additional effects to NPCs. (Or simply NPC-only flagged abilities)

    Also GORE, originally, could 1-2 shot without any real effort and could bypass equalizer debuffs (re-equip derp) set in place to keep high levels from camping lowbes in S2/S3 zones. And in those situations lowbes were always one shot.

    A lot was cut as honestly the previous team(s) didn't know how to fix the boggled mess they provided previously... which is a travesty as many older effects could've easily been toned down to acceptable levels. Well that and a tiny bit of trial/error.


  4. On 8/14/2021 at 5:13 PM, cowhorseman said:

    well the only info i can tell you is checking steam charts you can see a player or two has been on the sever. which means as matt said there are dev severs they are using to compare new to old game which also means someone is at least working on the game to a degree 

    Or someone running the client's patcher which still counts even if it isn't actually in-game which is the more realistic situation.


  5. On 8/16/2021 at 3:28 PM, Katia said:

    As for the economy and dupes, the first thing they did after they took over, was to unban some of the most notorious duplicators in the game (you know who you are as we know and we will never forget what you did). In fact they unbanned one of the those who discovered it first.

    Most unbans were not checked, or rather couldn't be as most records were probably missing or otherwise. There were plenty of scumbags who got unbanned that did indeed harm both the economy and the PVP experience.


  6. On 9/9/2021 at 10:21 AM, dodgeone said:

    There is no point to revive FE, FE will have few players if PVE and PVP are going to be on the same server.

    PVP doesn't even effect PVE until you either A.) Use the command to flag up or B.) Enter a PVP zone.

    The only other counter argument to this would be "harvesters", conflict towns (when PVP zones are owned by a faction), and "PVP zone nodes". And to that I say "Reward for the risk, in truth it's minimal as you could easily make alts for any contested zone."

    • Thanks 3

  7. On 9/8/2020 at 9:51 PM, DakkaDakkaDakka said:

    I was thinking like, if for whatever reason you wanted a higher level mutation, and specced into willpower, you could like turn on gird 9 or something and get a nice boost to your hp while not really missing out on gamma because you have more coming from willpower. And if that's not enough, what would make it less garbagy?

    If memory serves, there was alpha mutation tied to it, and that too is an orphan of a line. It feels to me like that should be shown some love and perhaps power and alpha could be made to intermix so that if you did scale into willpower you would get new toys. Seems like it would be relatively easy to add skills/buffs there that were cut in previous versions. Maybe gamma regen too ?

    Dunno, just thinking outloud. I think that ability to create variety of builds is good.

     

     

    Willpower doesn't give gamma... it gave mind saves. Which after 1.9 did nothing as no "Mind Save" check mutations could ever be resisted.

    The only time willpower worked was if you went 4 mutations which all had different main stats up to 144 or to unlock the tier of choice there-of to slightly save overall AP.


  8. On 8/29/2020 at 6:13 AM, RN86 said:

    I played  pvp on my cheese laptop against small female toons.  Actually all you  needed was skill. Shotgun and good heals was all you needed .  Yes i know some may think i dont know what Im talking about . But i played FE since 2012  ,tested all kinds of builds and saw so many players  who pvp-d.  Game need anticheat and a good one thats all. Hitbox wont matter much if you know what are you doing.


    Actually the fact a male is roughly 15% larger than a female is kinda a big deal when pistols/snipers are involved. Melee/shotgun, not so much but it is still a major factor.

    The option is there to allow males to be made smaller via slider at creation, which originally could be exploited (and was not detected unless someone reported it, which obviously was harshly punished) but Tiggs running around on a toon that was always super tiny was a good example. Tho, that was a manual input... if the client and server allow the scaling then a male can be closer to a female's hitbox.

    Not saying a female toon should get larger, simply the male slider should have a wider range to allow them to be smaller. That being said, a female toon should also be allowed to scale up to the size of a large male toon.

    Why? Because sometimes I want a big patootie wall of a toon with 1.6k HP bodyblocking furballs 😄


  9. On 8/24/2020 at 4:56 AM, Creeping Vulture said:

    With new system of choosing armor elem, same can be implemented to zips, so that u could simply switch between two skins to ur liking.

     

    Why making things harder than they shud be?)


    I mean I'd say one way or the other, or simply have the higher tier ones as the new model as it makes very little sense that NPCs use our old Zip Guns only for ours to be different?...

    Don't get me wrong if we are speaking of weapon wardrobe (as long as it's tied to the weapon itself (Heavy Pistol can only be used on a heavy pistol) I'm game, tho I'm not getting my hopes up just yet for that.


  10. On 8/22/2020 at 11:26 PM, cowhorseman said:

    can we please focus on getting back online before you start making suggestions. how many people still remember the exacts per a build. and perception affect a large scale of skills. like several mutations pistols rifles heavy weapons. just to be clear here your gonna have to change a ton of skills for 1 core mutation and the same with willpower which well right now isnt needed  

    Willpower would actually be removed, perception was simply suggested to be adjusted to promote viability of the stat as a whole. Minus that it wouldn't be required for trade-skill specifically.

    Perception effects the following

    • Dodge (50%) - Nerfed to dust beside dodge passive.
    • First Aid (25%) - 186 unlock at least.
    • Heavy Weapons (50%) - Strength is a superior option here, obviously can unlock 195 tho the gain is minimal vs 165.
    • Rifle & Pistol (50%) - Same as above, tho at least if you go this route you can use Attack Posture and maybe apply some use in suppression. Tho on a 186 FA build it's already reasonable.
    • Social (25%) - I mean if you want to waste AP past 160.
    • Suppression (75%) - Vastly under-rated mutation and only mutation scaling this way.
    • Tradeskill (25%)

     

    On 8/22/2020 at 11:31 PM, marryshipp said:

    Tell you what. No this is stupid really stupid. Why add more to the devs plate when its gonna 15 years before we get this back

     

    Thus why nothing was suggestion besides numerical value adjustments (which take less than 30 seconds, well ok maybe 45 seconds if we could reloading the database after as seen during G1 PTS testing.)

    While I admit it is indeed more work for them, it's like adjusting a value in an excel sheet which already has a formula in place to apply.

     

    On 8/24/2020 at 3:43 AM, Creeping Vulture said:

    This is all blown out of proportions I think. Lotsa changes then where's a way simpler way out.

     

    All stats and some skills to become auto-filled like alpha while lvling, thus for ur 1960 u can choose any 10 full stats u want, and nupes stop asking questions why they do 1dmg with their new toy.

    For ex., skills like all weps, social, maybe even prime stuff like au or dodge/prec/power.

     

    Social ofc holds some skills in it, still a rare choice for most I'd say, and since there is still a few old quests that req that, and the fact that it gives a disc at vendors, paired with all 4 weps and maybe some extra skills u get better base, and easier understanding of game for nupes I believe. Once again, weps r important, cz this way every build can use any wep of choice, its more casual yes, but isn't that better?)

     

    Why au/prec/etc.? Well, since pve/pvp build differs alot, and crafter can't stand a chance properly, such meta would equalize players way more.

     

    Big change? Maybe. But it's better, and any change like that would mean for all of u to test new builds anywho. Then again as someone said more then once, all muta shud get a +38/44 buff, since there's no skills on such low lvls anyway, and it would save alot of ap for a build. As to some skills that may have blanks like that, dunno, maybe same.

     

    I mean realistically speaking the only real change is mutations scaling to 196 without Willpower (as it isn't needed to begin with) thus saving overall AP investment in most builds. Beyond that simply adjusting perception to limit a "crafter" less. The only other big change is obviously Enhancement tho it gives an aura for ranged characters to spec into rather than having no option besides Group Tactics.


  11. I've been an advocate of this for some time, and I apologize in advance 😄 but I'll attempt to keep this short and sweet.

    Willpower : Remove

    • Has no function beyond boosting mutations from 180 to 196 (Nobody in their right mind would unless the unlocks at this tier was broken)
      • It does improve mind saves, which is a botched system that has not been properly functional (No proper scaling between abilities/effects) for quite some time.
        • Can trick players into spending into it wasting valuable AP.
    • If removed, move alpha mutation to scale based on player's level or Endurance. As well as having mutations scale at 100% of their main (75% scaling) stat.

     

    "Saves" - Reflex, Mind, & Body : Remove

    • System has been scraped long before LO took over with inconsistencies all over the place making no two abilities be resisted as the same rates.
      • Some not even working at all or simply do not have the "intended" save check
    • The system itself makes sense, if functional, you have a percent chance to resist an effect of that effect type... if there are no plans to fix it then simply remove it.
      • Obviously if removed, remove all save scaling from stats and any armor/consumes which buff them.

     

    Perception : Ajust

    I know this may leave some scratching their heads, but let me explain. This is the single most inefficient stats, that still has value, yet is underused for plenty of reasons.

    • Tied to tradeskill, when paired with 98 Intelligence at 95 perception you will fall into some poor breakpoints.

     

    First Aid : 194 (You don't need above 186, ever)
    Suppression : 176 (While 174 can work, it's still big poo in terms of AP efficiency)
    Heavy Weapons : 160 (Besides the healing launcher, you should never go above 165, even then strength would be the superior stat for HP)
    Social : 146 (Seeing as it's mostly used for it's healing boost aura, chances are you'll invest into charisma for decent empathic to maximize it.)
    Dodge : 160 (You shouldn't be investing anything besides extra AP here, stance was nerfed to piss.)
    Rifle/Pistol : 160 (Only if you are going non-weapon stanced builds such as Attack Posture & Ablate)
     

    • Even before considering the above, the only benefit of this stat is to effectively see users with Escape Artist & Reflex Saves. Thus why most will sooner invest into Dexterity as they will at least net some stamina/regen.

     

    So some pretty simple suggestions here when it comes to Perception.

     

    • Remove 1 stamina scaling from Dexterity (2 stamina rather than 3 stamina per point), moving it to perception (making it 1 statmina per point). Giving it a bit more value when focusing on scaling.
      • This way ranged characters still net a decent sum of stamina but aren't crazy above non-ranged builds.
    • Remove perception from Tradeskill scaling, instead having it scale 100% on intelligence (98 intelligence would net 196 tradeskill)
      • Greatly improved viability of craft focused characters in all weapon lines, rather than forcing them into a ranged role.
    • Move Enhancement to scale with Perception, not Charisma, to give ranged weapons an aura line.
    • Remove scaling of perception on Social, making it's scaling 100% on Charisma.
    • Like 2

  12. 2 hours ago, cowhorseman said:

    i'm fairly sure she means replacing the new textures with the old ones. as some like the old some like the new. not really about if there good or bad. i mean platts can be used up to level 20-25

    I do agree the older models were definitely different from any other shooter, I'd rather just need the newer models on higher-end zipguns and maybe the zanesville rifle. Its not like the models were removed, just replaced.


  13. On 8/16/2020 at 3:43 PM, Sang said:

    Still missing this game and community so very much. Every time I see updates it makes me hopeful.

     

    I never had trouble with the occasional toxic player since the ignore feature always worked flawlessly and tbh, almost everyone there was as nice to me as I  treated them. I never had any problems making a new toon and either questing solo or with friends and I honestly enjoyed reading the humorous little tidbits sprinkled in.  I had at least 5 or 6 level 55's.

     

    While being a rather low end pvp'er, my enthusiasm came from facing another player, usually being sent to the cloner and emerging like an immortal instead of a woman battling cancer.  It never made me angry or rage, to me it was victory over death and I needed that frame of mind. I think the pvp gods appreciated my attitude and the respect I had for their talent and many became very dear friends. 

     

    As many years as I spent in this game (since alpha testing) I never ran out of points, people and places of interest,  

     

    Please bring it back soon<3 

     

    Oh and please do fix hit boxes like Kishoot mentioned, so not everyone in pvp has to roll a small female char, I do enjoy seeing large male characters as well and can relate to guys getting tired of games where all chars are male (not sure if any of those still exist).


    I think he's stating it based on the fact a small female's hitbox is considerably smaller than the smallest male.

    Easiest fix would be to allow the male's slider to go even further to equal them out, rather than having dead-spots in a male's hitbox or hitboxes for female characters outside of their visible frame. As long as it's damn near even, it should be enough.

    • Like 2

  14. 1 hour ago, snoopies78 said:

    Hi Reaps, How you doing?

    all this talk of FE2 is it pie in the sky or actually happening?

    Nysek*, tho this is my original tag.

     

    I mean for the most part it's been porting over NPCs/buildings/etc over to the new system, so I want to say yes? But definitely no ETA on any form of alpha/beta.


  15. 2 hours ago, RN86 said:

    I wanted add , what I want to see in FE reboot is definetly pistol holster . Then when you wear pistols on legs it looks much more realistic.  Maybe LO could add backpack in crafting system  too not just the one in cosmetic ,what you can purchase from store. 

    Wat?

     

    Wouldn't this go under suggestions?...


  16. 2 hours ago, snoopies78 said:

    Best clan to walk the wastelands - anyone remaining?

     

    Cenfozz is in Warhammer RoR
    Jd is doing random nonsense

    Ivy is around

    Inane is back/forth on games but mostly mobile port over to PC

    Shitlord is I want to say in Archage?...
    Mashed is in WoW

    Lydia is trying to find something decent to PVP in that isn't brain cancer
    cPG I know is around but last thing we played together was Will to Live Online
    Maria has been MIA from the gaming scene|

    Lockewood I have no bloody idea at all



    Trying to think of anyone else not accounted for... but I mean to my knowledge most aren't entire sure there will be a reboot but they'll more than likely play it if it does happen because the current market is hot garbage. Or at least what's populated is...


  17. 1 hour ago, Coressar said:

    Reaps you are a jackass lol
    Level 100 is simple math
    Skills and AP simple math
    Weapon and Resist scaling simple math
    The only issue is developing 45 levels of content and zones
    You can skip 90% of any MMO for efficiency does skipping it make it fun? sometimes yes
    Replay value = ironman challenge / play through the story despite efficiency

     

    Oh I know I am at times my brudda

    • Level 100 is not the same as 55, Considering the scaling was adjusted specifically for this level cap.
      • Even if I based it off current scaling, the current builds do not transfer to level 100 compared to their 55 counterparts.
    • All of which are simple yet we have Stage 3 and GT which are not properly scaled, including AP.
    • I doubt you even know the formula for resists, but either way.
      • You then need to make 9 weapon/armor tiers of each type which is unreasonable. (AR/BR/Shotgun/Sawnoff/Sniper/Lights/Mediums/Heavies/1h/2h)
    • Skills do scale by a static amount each rank, fact is they would need to be added and the client updated to support more ranks.
    • Implying that making content to make up for those 45 levels is "easy", we don't need more useless content.

    Already played through FE once as have most who stuck around, the fact is progression is borked. It's one thing to skip 50% of content due to efficiency, but going straight to end-game as your time is better spent doing that as ultimately you'll avoid Stage 2/DT Tier 1/DT Tier 2/Stage 3/GORE as their farm is considerably longer than GT Armor & AP weapons.

    Levels have never made any game better, it simple bolstered superficial stats which translated to being just as strong in the previous version.

     

    Fixing the current > Adding bullshoot

     

     

    Spoiler : If you play through just the story you'll still be maybe 35 tops unless you count faction missions... maybe 40 then.

    • Like 1

  18. On 5/13/2020 at 3:36 AM, RN86 said:

    Fresh start would be nice and higer level cap. Because I remember when players grinded lvl 55 in a week or less, then all went boring to them. I say lvl 100 and maybe some new content in end game . Level 100 , because then we dont have to see so many alts running around xD

     

    ......Not to be a jackass but do you understand how much work would go into allowing level 100?

     

    Maybe 60, but bloody hell that's another 9 tiers of armor/weapons.

     

    Then you figure skills would jump from 195 (196) to 330. Mind you most skills already have ranks 5-9 already at 192. So considering they usually scale by 18 that's another 7-8 ranks to account for when every skill/mutation has 2-4 abilities.

     

    Then you need to figure out the proper scaling of weapons and armor to line up the current resists... And we can't even begin to speak about 1575 AP which nomatter how you'd slice that every build would have EVERYTHING.

     

    No my brudda, you dew not know dah wei.

     

    Edit : 60 would actually be easy as we could reach it with current available content.

     

    Possible 1-2 rank increase in abilities

     

    Canmove AP and GT armor to level 60 to avoid needing to make another armor (tho strongly suggest new models)

     

    Only slightly warps balance as obviously we'd gain a considerable amount of AP from levels (175 AP) tho most of which most likely would pump into passives, new 210 skill tier, and whatever "meta"

     

    Even then FE does not need "more" levels, it needs proper progression and either rework or removal of useless content. FE has plenty of content as it stands, just a lot of which is obsolete due to future content releases.

     

    If the servers went up tomorrow I could skip 90% of the game simply because it's more efficient to do so, that's a problem.


  19. 2 hours ago, RN86 said:

    If I were LO, I would  make Fallen Earth as main project Lets be honest players want game like this, mostly because people as fascinated of  world what is destroyed. And when you have total freedom there, my god what else you need.  I wont get tired saying FE was and still is best game out there. Better make this instead APB and Unsung story , add more content , fix issues what was there years and voila you have best game ever.

     

    Just because someone claims a game is better doesn't prove much when we compare the two.

     

    Yes I'd agree it's better but if we're talking from a profit standpoint? APB blows FE out of the water without any contest even at it's prime.

     

    APB's marketplace is superior in every possible aspect, one could argue that FE could've done better.... But fact is it didn't.

     

    Then add in the dupes which even tho reported were ignored making most of the transactions even less valued by the playerbase.

     

    G1 and the previous staff dug a hole that's gonna be a fuzzy bunny to get out of. They're already putting in work even with the chance of it falling flat.

     

    A fucking shirt for ONE slot of your cosmetic line for a minor boost usually to weapon skill (let me remind you there are 14 armor slots + 1 trinket, tho can probably tone that down as 3 are head slot) for 5$?

     

    And there are cosmetics also 5$ for one of said 14 slots. In most games that's an entire bloody outfit.

     

    The best buys in the market were the following.

     

    Wardrobe unlock all

    Vault slot boosters

    Pets (when available)

    Keys

    Boosters (all could be duped easily)

    GORE enhancer + bait (when they were broken, see above)

    Mounts

    Faction shirts for +3 weapon skill (can be gotten with reward points)

    Farms

    Very few cosmetics when available

     

    Then of course you had subscriptions which did help but only if you were a crafter if you could justify their original pricing (I never went above wastelander until they made commander 15$)

     

     

    TL;DR,

     

    APB makes them more money, it sucks but it's always been a fact.


  20. On 10/17/2019 at 4:13 PM, Hollywood7098 said:

    With the opening of FE2 we shall have a party planner in mind? Maybe something at the "Starter Towns" for new beginnings, dig! 😇 


    I'd rather they just open up every starter town at creation again... it's annoying running to zanesville everytime for basically free equipment to lvl 15+

    An event would be nice but I hope they think about mainstreaming the system so progression is friendly to the current MMO player.

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