Jump to content

Talla

Members
  • Content Count

    2131
  • Joined

  • Last visited

Posts posted by Talla


  1. Is there a Discord for testers?

    I'm in the good ol' APB community one.
    https://discord.gg/uU7xQmdd

     

    EDIT: Installing OTW build atm, will report here once testing is over.
    /*Crickets noise*/ Pretty empty in here, hopefully the devs won't have to test-drive in the live environment.

    1st try: 10007 - Login failed - Servers unavailable
    2nd try: Error code 4 Steam Login failed - Check your user & password


  2. Things I learned over the years on the ELO formula:

    Score is the single factor determining if you will rank up or down.
    Winning or losing doesn't matter.
    In a match, players above the median score gain threat, the others lose some.

    If the opposite team average threat rating is significantly higher than your own, and you score above the 50% mark, you'll get more threat.
    MVP gains the most threat.

    If you get called as backup at the last minute & gain the required minimal score (like 100), then you are considered as a match participant for the purpose of threat calculation.

     

    Back in the day, the ELO was calculated upon your last 50 missions.

    You needed to fight gold opponents to reach the highest value possible.

    You gain little threat for gaining MVP against lower threat players (Ex: 1 Gold vs 2 Bronzes).

    When a fight club mission starts, the player with the highest threat is assigned as team leader.

    • Thanks 1

  3. 33 minutes ago, Ilyas said:

    Very strange that a group of players that somehow know each other suddently get banned for no reason. What are the odds?

    We've had the same playerbase for a decade.

    Pretty hard for veterans not to know/befriend each other after playing for so long.

     

    I log in on dead NA server (Jericho) and still recognize a few names in there, even after years without playing.

    • Like 1

  4. Anyone still crashing / freeze locking while using recent NVIDIA GPUs (RTX 2xxx or higher) ?

    From previous posts on the forums, the problem used to occur on all NVIDIA cards using GDDR6.

     

    When I start playing APB, it usually takes 1 or 2 death/respawn screens until a system-wide freeze locks up everything to a crawl.
    Killing the APB process doesn't get rid of the freeze.
    The only fix is a manual restart.

     

    I'm just trying to gather some data, see how many are still affected by this.
    Please share if you managed to find a way to play reliably with your RTX card.

     

     

    My PC specs:

    CPU: AMD Ryzen 7800X3D

    Motherboard: AsRock X670E Taichi

    RAM: 2x16 GB DDR5-6000 CL30

    GPU: GeForce-RTX-4090-SUPRIM-LIQUID-X-24G

    OS: Windows 11 Pro


  5. Many would quit if you enforced it.
    Gamers play this game to have fun.

    You cannot have maximum control (fair game) AND maximum player freedom,


    A few rules for optimal matchmaking:

    1. Do not allow players to group outside of Social District

    2. Only allow district map selection, not direct connection to an instance.

    3. If there are enough players, dynamically phase them in-between missions according to their group ELO

    4. Depending on server population, modulate the maximum group size between 2 and 4+

    5. Until the current mission stage has less than 3 minutes, always allow to call backup.

     

     

     


  6. 10 hours ago, BlatMan said:

    Out of curiosity, what does "realtime GC" show in the logs for you? Mine shows about 160ms on average, regardless of player population.

    [...]

     

    Financial district while driving around

    04:28:40 - DevGarbage: 73.994200 ms for realtime GC
    04:29:40 - DevGarbage: 76.961700 ms for realtime GC
    04:30:40 - DevGarbage: 76.709200 ms for realtime GC
    04:31:40 - DevGarbage: 75.383800 ms for realtime GC
    04:32:40 - DevGarbage: 74.667600 ms for realtime GC
    04:33:40 - DevGarbage: 74.614200 ms for realtime GC
    04:34:40 - DevGarbage: 76.476800 ms for realtime GC
    04:35:01 - DevGarbage: 75.839800 ms for realtime GC
    
    • Like 1

  7. 13 hours ago, Weaboos said:

    Specs or it didn't happen

    Motherboard: AsRock x670E Taichi
    CPU: AMD 7800X3D (No OC yet)

    RAM: Corsair Vengeance DDR5 6000 CL30 (No OC yet)

    GPU: RTX 4090

    Screen: LG 32GQ850-b

     

    I played this weekend, and despite the APB 64-bit update, I can still experience the garbage collection FPS dip.


  8. 50 minutes ago, BlatMan said:

    Performance is not the issue. They run better than the previous generations.

     

    The issue is GPUs that use GDDR6 memory are not 32 bit compatible. APB will run but it will eventually crash with an "out of memory" error. The same thing happens with AMD that use GDDR6.

    Thanks alot for the response.


    Do you know how long would it take to run out of memory?
    I'm wondering if the length of time before the crash depends on the memory capacity of the card.

     

    Could just be a bad garbage collection reporting of the available/cleared memory, and a misrepresented integer overflow.

     

     

    A question for someone who read all the engine blog posts :
    How many existing redistributable libraries were able to be updated to 64-bit? vs. Which parts of the custom game code has to be entirely rewritten?

     


  9. On 9/5/2022 at 2:38 PM, MonkaS said:

    yeah we need fairfight back that at least banned you 🙂

    Fairfight was good when it came out.
    Nowadays, it would be nearly useless.

     

    EAC isn't bad but it isn't groundbreaking either.

    Pretty invasive & signature-based, which means indefinite cat/mouse detection cycle.


    If I were an anti cheat developer, I'd just give up at this point.
    Cheats are too far ahead nowadays.
    How the hell would you even detect computer vision auto-aim?

     

    Anti-cheats need to be designed INTO games during development, not integrated as a "one size fits all" add-on...

×
×
  • Create New...