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LovelyJasmine

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Posts posted by LovelyJasmine


  1. On 2/5/2020 at 5:27 AM, nikitos5 said:

    Where is the link? It's not working

     

    https://www.gamersfirst.com/marketplace/ingame/index.php?storetype=g1c&gameID=20&catID=63Heart-Valentine-s-weapons-apb-2020.png

    The Valentine's Weapons are only shown in Under Weapons -> Most Popular. They are not shown under each of their perspective weapon class like in previous years.

    There is no banner that gives a direct link to the Valentine's Weapons like in the previous years.


  2. On 2/7/2020 at 7:17 AM, Ritual said:

    Shot through the heart!

     

    Guns for our new Valentine's Day event are now up on ARMAS. Grab your own and rain down mayhem* on San Paro now also with a hint of Valentine's Day spirit.

     

    *10/10 cupids agree, it blows the classic bow and arrow out of the water.

     

     

    See you in San Paro, if you believe romance isn't dead.

     

    ...yet.

    It is expensive for Heart Tagger and less modifications available slots compared to the same gun without the Valentine's skin presets.
    :gimmihearttagger: Only want it for the heart tagger. 


  3. Hello all,

     

    Is there day that people join riot and start games? I want the skin and LF ppl who also have the same idea.

    Those who want the riot skins can we please join together and populate RIOT mode for one day per week.dead-riot-populate-pop.jpg

     

    Or if there is RIOT mode sessions going on during the week please let me know.

    Love,

    LovelyJasmine

    • Like 2

  4. On 6/21/2019 at 3:03 PM, MattScott said:

    Hi everyone,

     

    We are way overdue to show off screenshots, so I have decided this update is going to be a bit different.

     

    To start, I’m going to give a brief update of where we are on PC and console, and then (for better or worse) I’m going to let SPCT post some screenshots that they chose from the current build. All previously shown Engine Upgrade shots were real, but they were done under highly controlled conditions. No HUDS. Fly throughs. Etc. 

     

    Today's post is an attempt to lift the curtain today and give a genuine look at where we really are.

     

     

    For PC, everything is now done except for migrating Unreal package content.

     

    To give specifics, there are 1498 packages used in the game:

    • 919 regular packages
    • 537 map packages including dynamic layers to action districts for events and missions

     

    So far we have converted about ~84% of them, with the following packages remaining to be completed:

    • 212 regular packages
    • 24 map packages

     

    EDIT: Corrected after someone pointed out my bad math.

     

    That leaves 249 packages to migrate, but these are all somewhat more difficult.

    • Some of them wont be migrated because G1 or LO already made changes that weren't ever in 3.0. This includes reworked Financial and Waterfront textures and geometry.
    • Some of the packages are for User Interfaces. These are tricky because we have a chunk of UIs in 3.5 already that have been glued up for console. And we have new UIs in 3.0 for the trading system and other areas. Anything we migrate from 3.0 will step on aspects of the 3.5 screens and work will need to be redone. I'll have a better sense of this effort once we get a little further.
    • Some of the remaining packages have changes in both 3.5 and 3.0 and those will need to be hand merged. Again, I'll have a better sense of this effort once we get a little further.

     

    We still have plenty of bugs and crashes that need to be fixed, but we now have all the code, systems, and server work completed.

     

     

    Performance Benchmarking

     

    Performance testing of the Engine Upgrade is very important. Not many people would trade better looking graphics for worse performance. In APB's case, there are currently disk-based stutters and bad support for multiple CPU or GPU cores. One of our primary goals with the Engine Upgrade is to fully utilize modern hardware.

     

    DISCLAIMER: It is important to point out that the Engine Upgrade has an entirely different rendering pipeline - some good and some bad. Many players have seen what the console builds look like, and the performance on those devices is terrible. The starting point of the Engine Upgrade was these exact console versions just running on PC, so there has been a lot of work to do since we started. Unfortunately most of the work is very specialized and cannot be done by a huge team without tripping over each other. We have kept as many people dedicated to the upgrade as possible, but this work is filled with rabbit holes and pitfalls. Sometimes areas that appear simple to optimize end up using global data that touches many other areas of the code.


    I want to thank @SKay for all of his hard work leading the benchmarking effort to help us gauge progress in these areas.

     

    To make sure the test runs were valid, they had to be able to easily reproduceable as well as being able to give a proportionate representation of what a user might see during their time in APB. The game environments vary from claustrophobic to wide open, and the benchmarks needed to account for both. In the end, he chose a short car drive that would force the game to move quickly through as many different areas as possible under consistent conditions.

     

    The main goals of the benchmark are to insure that:

    • The 3.5 performance would at least reach the same speeds (on average) as LIVE
    • The main issues (stutters, low 1%' and .1% frame rates) were at least looked at and/or addressed
    • New visual upgrades or changes didn't affect the overall experience

     

    test_route.png

     

    The route above shows the benchmark run that was used in all cases. The test run as outlined above has open areas and enclosed areas in a single run that could be repeatedly reproduced for apples-to-apples comparisons to help identify progress with the Engine Upgrade.

     

    Starting at Darryl Kent, we take a left out and stay on the road passing right of Suji. Taking the next right and keeping the City Council building to our left, we take a right at the crossroads outside of Violet Prentiss and Wilson LeBoyce, following the road as it sweeps towards Javez and passing him on the right. We hold that road and turn right when it meets the river, coming back to end in front of Darryl Kent.

     

    Stats were captured with MSI Afterburner using RivaTuner Statistics Server running on Ultra settings 4K resolution.

     

    Here are the benchmark results:

     

    upgrade_benchmark.png

     

    To explain the numbers for the graph:

    • Max FPS is the highest framerate detected during the test. This in conjunction with the other metrics can determine if the game is able to push good framerates on the current hardware.
    • Avg FPS is the average of all the frames that were taken during a run. This is used as a base metric to compare the other metrics in this list with.
    • Min FPS is the lowest framerate detected. This is not necessarily the lowest framerate outright, rather the lowest framerate that could be normally detected through normal gameplay.
    • 1% FPS is the average of the lowest 1% of frames that were taken during a run. This metric, when compared to the average, is used to determine if the PC is struggling to run the game, or if the game is struggling to drive a consistent frame rate.
    • .1% FPS is the average of the lowest .1% of frames that were taken during a run. This metric is used to detect for stutters or freezes (if any)

     

    NOTE: The benchmarks do not included the non Multi Threaded renderer results. The state of the renderer was bad enough when we started that it was clearly well below LIVE and not acceptable.

     

    Here is a quick summary of our development timeline on the Engine Upgrade:

    • May 2018, we chose to focus on infrastructure which took us a couple months to clear the cobwebs
    • End of July I posted my first update on the Engine Upgrade with details around bringing on more devs for the Unification project
    • November we rebuilt the Music Editor for 3.5 and the majority of external libraries had been upgraded just to get the build running
    • Early February we had finally sorted out a number of crash bugs that allowed SPCT to get their first play tests on 3.5
    • March we had realized how bad the renderer was and had implemented most of Multi Threaded rendering

     

    And here is a walk through of the results working up from the bottom:

    • The bottom shows our LIVE comparison which was taken in the March / April time frame.
    • The first set of results above the bottom was from the initial Multi Threaded renderer implementation back in April. These results were very encouraging, however in-game lighting was completely broken in this build, so the results were skewed higher than any other build that had lighting working correctly.
    • 806538 shows what the initial finished implementation of Multi Threaded rendering from May. This was our first good look at performance, but it revealed several areas in the renderer that needed work - mostly in the Culling and Level of Detail systems. Culling is what decides which elements on screen to render and which to ignore. Level of Detail (LOD) determines if we can show a lower resolution model based on distance.
    • 809566 shows some early Culling work from late May, but the routine had severe graphical issues with objects not getting rendered properly.
    • 810873 shows our current build that is rendering properly with Culling and LOD fixes. 

     

    EDIT: We are not done with the lighting or post processing. I should have made that clear. We are waiting for the content packages to get migrated and then we plan on doing a fairly big pass to adjust the look and feel.

     

     

    For console, we have a 2nd round of bugs to fix.

     

    The initial builds did not pass QA (quality assurance). Several crash bugs were found, so we couldn’t submit to Microsoft or Sony. However many have already been fixed. XB1 is being tested internally, and it may be ready to resubmit. PS4 has a couple more crash bugs left.

     

    And now onto the screenshots.

    Each SPCT member is going to start by posting a single screenshot.

    Feel free to request areas / content you’d like to see, but just so we don't make this thread too long I've limited them to 3 shots total.


    Thanks,

    Matt

    AMD Ryzen 7 1800x ❤️

     

    Engine Upgrade 🙂

     

    What memory did you use?

    • Like 1

  5. APB.png

    38 minutes ago, PancakePower said:

    Anyone else still having problems with Jericho? I can login and choose a character but won't connect to any districts, just get stuck in loading screen. I can connect to citadel fine with zero troubles.

    Same for mi too... My friends can login and join district fine but i'm having the issue not being able to connect.

     

    I get an error of disconnect from world wide server. Under it is another one that says your client/server or something conflict not matching up something like that. 😞

    I played earlier on EU server when NA server was down. EU server is still working for mi. I don't know why this is not working.

    • Like 1

  6. Lovely i Q

     

    Sorri i frustrated...

     

    #1 How can i log in and submit a support ticket without logging in?

    - email to support

    • support@gamersfirst@.com

    #2 How can I disable 2FA with this invalid code issue?

    1. Login to gamerfirst.com,

    • APB SPAM to enter after you put your code... get an error ip address from spamming.
    • Press back on browser, try again but click few times not as much show it glitched the page to let me login. 😄

    2. Once you are logged in,

    • Go download to the 2FA disable and click on it.
    • Input the 2FA code into the small text window then use the same method.
    • Disabling the 2FA is more trickier... 😞

     

    Screenshot-1.jpg

     


  7. 2 hours ago, Kevkof said:

    I usually have to wait for the timer (that resets the code) to pass at least halfway and then it works just fine. 

    I know but this time it does not work. I just tried waiting half the reset timer again. It still says code is invalid. Usually at the second time i input the code it works, but this time it did not. I have tried more than 10 attempts.


  8. 6 hours ago, neophobia said:

    there were no bugs, the only exploit was using stolen creditcards or using chargeback to get others banned (which they probably had to do or it'd get exploited to get "free" weapons...)

    there's no real fix for this except only allowing safe payment methods that don't allow any kind of chargebacks... which unfortunately limits the possibilities severely.

    alternatively they could remove the gifted items from said account after a chargeback or ask for the accountowner to pay for what was charged back

    the former would still have issues since it increases the workload but also allows players to get weapons "free" temporarily without penalty. even a 3 strike rule wouldn't solve this longterm. maybe those players could somehow proof it wasn't them (close to impossible in age of vpns etc) but it would still create room for exploitation

    the latter would mean holding the account as hostage for something you might've not even wanted and would still leave the same room for exploitation - scamming people out of their money instead of the account

     

    a voluntary opt-in gift system where you agree to take responsibility in case of chargebacks seems another reasonable thing but watch people complain about the company anyway if they get fucked because they weren't careful enough

     

    removing the gift system was probably best quick solution that completely got rid of all problems - whilst sacrificing own sales. which is a quite fair move.

     

    but yes, gift them money on paypal or steam instead

     

     

    I heard there was bug or exploit where player 1 has the character bound weapon (not sure if bought or were buying at same time) and they would it gift to their friend as a character bound weapon and it becomes an account bound weapon somehow. I'm not sure how that was exploited.


  9. Too many people abused the gifting system in bugs and exploits to get what they wanted costing the company time and money to deal with these acts. It takes only a group of people to ruin it for the rest of us. I know numerous of people who wanted to gift after it was taken down. S A D~
    I think the only way is if it's linked to steam you can buy them a steam gift for steam wallet and they can use that to buy stuff from ARMAs Marketplace. I am not sure about the other cards and transactions that work with ARMAs marketplace for trade for currency of G1C.


  10. 4 minutes ago, AlishaAzure said:

    Happened to me alredy few times, i didn't wanted that annoying 2FA anymore because isn't working that perfect for me, i mean, i needed couple tries for get in, which isn't normal honestly, so, i have disabled it completely until they will do an update/improvement for it.

    How did you disable it? I cannot log in to disable it 😞


  11. I cannot log in to my account after typing my password. I use the two-factor authentication for APB Reloaded on my account.

    I get the same issue when login to the GamerFirst website.

    When i type in the code from google authentication it gives me the error of an invalid code. 

    20190307_190439.jpg

     

    I have tried it more than multiple times and i still have the same result. Before, it gave me invalid code; i typed it again and it worked. Usually the 2nd time works when i put in the code.

    Thankfully i had my forum account still logged in.

     

    When i am trying to login into the GamerFirst website:

     

    Screenshot-1.jpg

     

    If it is possible removal of the authenticator would be fine. 

     

    P l s halp 😢

     

    ❤️ LovelyJasmine

     


  12. On 11/27/2018 at 4:40 PM, Kevkof said:

    On topic: Those districts will probably fill up a fair bit once you get closer to the event time.

    This is because the link you get from LightShot is not a direct image link, the link is to a page that contains the image on it. If you do this (image below) and then use that link it'll work without issues. 

    There are other similar tools available that'll allow you to upload it to imgur for example (Greenshot is the one I use).

     

    I5xDcEd.png

    Lame~ Oki Thank you~


  13. On 12/7/2018 at 7:14 PM, MidnightQ said:

    @MattScott Here is a similar history story about the situation we are facing atm.

     

    The 2013 Halloween event G1 introduce the purple pumpkins smash hunt role, so what happen we had purple pumpkins spread out in financial and waterfront. The rewards were completely new if you hunt 150 pumpkins you will get the Halloween orange pumpkin weapon skin and if you hunt all 300 you will get the Devil wings. So everybody were hunting for pumpkins for hours but what happen is that people found a glitch in the purple pumpkins, certain spots were the pumpkins were located were bugged so everytime you smash a pumpkin 5 seconds later it will re-appear again so people just stood there to farm the same spawn pumpkins and get the reward faster and not actually completing the role all this so they can get the final prize the Devil Wings. So people got angry on the forum saying that its not fair that i worked so hard  to get the reward rather people get it from glitch in the game. Unfortunately G1 couldn't fix the problem atm ( I might be wrong about that). So Tiggs what she did is ending up rewarding all the people who hunt the pumpkins the right way and not abusing the glitch with a unique title "True Hunter".

     

    So what im suggesting is that we have 3 differenet types of players at the Autum event:

     

    1. People who played and won multiple times and not letting others have a chance to win even though Lixil did mention in the event guide line "We are encouraging players to only win once to allow other players a chance to get the skin for their account." So people kept winning pretty much to piss off others and farm joker tickets.

    2. People who did play and won once only to let other to have a chance to win the skin in other words THEY did follow and listen Lixil guide line to make the game enjoyable for all.

    3. People who played but did not win the first prize but still made lots of joker tickets.

     

    So i think that lots of people seems like they want the skin to be gifted to all who participate in the event. So i think this what you should do. 

    1. Put the skin in the Joker store to purchase because all players did made lots of joker tickets so they can just buy it.

    2. People that won more than once should have their skin account-wide and thats it.

    3. People that won only once and letting others to a have chance means they listen and follow Lixil guide lines should have their skin account-wide and special title for being true loyal players that follow the rules.

     

    Good luck

    I'm mad they added in Devil wings in ARMAS Marketplace for limited time when it took me over 2 events (time of 2 years) to unlock Devil Wings... >_>. I agree i hunted all the pumpkins one by one no glitch.
    1.) Yes

    2.) Already going to be done... I asked them GM if it was.

    3.) I guess? Your special~

     

    TBH the GMs didn't really enforce the rules by kicking or banning from event; literally a joke so everyone who kept winning abused it.

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