Jump to content

shft

Members
  • Content Count

    64
  • Joined

  • Last visited

Posts posted by shft


  1. 23 hours ago, Noob_Guardian said:

    Casual overwatch isn't competitive, Casual CSGO isn't competitive, Casual Siege isn't competitive.

    Honestly, just stop right here, since APB has a threat system ranging from green to gold, which means the game is inherently competitive. Not sure why any of you are arguing and bringing up arguments like League of Legends having Leagues to determine rank when APB also used to have this and still does, just you can see it. All the threats still have ranks ranging from 1-10 however, since the overhaul G1 made back in the day it's no longer possible for you to see your EXACT rank, doesn't mean it's not there.

     

    You also brought up that there is no evidence of APB is ever being competitive, which is also false since you just have to look at all the previous tournaments and arranged matches that has been played throughout the years. The game does actually have Leaderboard in the form of FC even if you don't want to acknowledge them as traditional since they're based on who played the most counter to who played the best.


  2. 16 minutes ago, Noob_Guardian said:

    They nerfed jump accuracy and made its max bloom even larger. I feel they could have reduced its bloom recovery and jump accuracy instead, but having a gimped ntec in cqc is pretty nice imo.

     

    The star/far is the most balanced weapon in the game. The NTEC is/was superior to every other "mid range" weapon ingame. There's a reason why the majority used the NTEC over any other midrange gun even when owning most of them. If something in APB is balanced, like the OCA, it's used, but not overtly so compared to other weapons in its niche and category. When something is overpowered, it's used without end, like qs hvr, jump scout, prenerf C-2, and prenerf atac, and NTEC by the majority.

     

    Considering people who never wanted it touched argue "just buff every other gun to be as strong" and then when a weapon like the ATAC or anything similar that isn't an NTEC comes along or gets buffed to be capable of competing, or performed better than the NTEC in "x" range, it got nerfed from ntec mains (and litterally everyone else complaining because it's too powerful). Why? Because NTEC was broke and anything stronger than it is automatically considered broken. Anything that tends to be stronger than the NTEC in the rifle-ish niche, also ends up being too overpowered for cqc weapons, which ironically, is why NTEC got nerfed in CQC and jump shooting.

     

    NTEC really only needed jump shooting nerfed and bloom recovery lessened to like 4 or 4.25 for a start to see how it performed. But that would have accrued billions of whiners. At least not too many people bitched about the current ntec changes from what I've seen. NTEC is still used heavily because no other weapon aside from obeya can easily harrass people at range, but I've seen other weapons being used a little bit more often now as well which is good.
     

    The STAR should be the ideal weapon that one considers the most balanced, and which other AR's should revolve around. The reason the NTEC was always seen as that was because it was always too powerful, and not "the newbie weapon" which is ironic since the best pistol aside from the .45 is the fwb.

     

    The difference why people hated on the ATAC is because it’s a braindead gun, extremely easy to use, high reward, just hold LMB. NTEC may have been easy to get into but the gun had so much depth, you could mod it anyway, tap fire, 2 burst, 3 burst, spray. One of the main reasons it was used so much was because it was such a well rounded gun, perfect for carrying if you had the skill required. However, it is far from the    only gun that can carry in both long and cqc range, you can do the exact same thing with an obeya or an obir. That’s why you see so many players playing obeya now, it can even be done with a carbine or scout to a certain extent. The versitility of the guns is what makes them feel good to play. The current NTEC feels kinda clunky and boring, much like the current HVR along with the shotguns.

     

    Honestly the way I see it, you lose with longrange vs an NTEC past 60m or with a cqc weapon within 20m unless the enemy has some massive advantage, you’re just bad. You should not be losing within your own range with a cqc unless you mess up in someway. Even within the 20-60m range I wouldn’t say the NTEC is the best gun, there are plenty of guns that could challenge it on this range. I feel like it’s just the most accessible weapon for how well rounded it is. 
     

    Since it also only takes 10 kills with AR to unlock I don’t see a problem in it being a straight upgrade to star. 
     

     

     


  3. 2 hours ago, SkittyM said:

    The rebalance is done.  But like all things it's not the last time any of those guns will be adjusted.  The issue with weapon balancing is that not a lot of people are involved with it (from the community side of things) so things can change later on.

    I hope that isnt the case, the shotgun/smg balance was close to perfect until LO touched it the first time around. OCA was slightly too strong but other than they were fine. They would outgun longrange / midrange in cqc unless you messed up bigtime. Now i feel better of with a pistol in most cenarios, considering how unreliable and boring most of the cqc guns feel after the rebalancing.
     

    As for the people not getting involved with testing, I think a lot of it has to do with regardless of how good you are or how good you express yourself it seems to always fall on deaf ears. This is the same reason that you don’t see a lot of high tier players participate on the forums, why make a detailed and lengthy post explaining something when the majority opinion always seem to prevail. 


  4. 7 minutes ago, Lily Rain said:

    To satisfy OP, how many people in here believe the HVR quickswitch nerf was too much?

     

    In other words, how many would be okay with HVR switching slightly faster than it does right now? (It doesn't have to be as fast as it used to be)

    The problem with HVR right now is that it's still just as strong outside of quickswitching, the only real difference is that it's now boring and clunky. If anything I would like to see the change scaling damage with bloom reverted and the damage lowered to 750 so you can't just hit someone once with .45 / FBW and then quickswitch.

    • Like 2

  5. 4 hours ago, CookiePuss said:

    Could release all the custom taggers.

    Would rather have new stuff than keep 5 or 6 players happy...

    Agreed, they should add some some more reasons for people to play. They could always add in the Asylum weapon skin and the asylum seeker title for getting #1 on the week + 500 more JT since currently there is no difference in getting 35k for the gold bracket or getting 500k for #1. Surely there are some more unused titles / skins so you could add some in for Baylan as well.


  6. 18 minutes ago, Kiida said:

    This has literally always been an issue for as long as I've played. LO's takeover has nothing to do with the poor work done by RTW and lack of effort by G1.

    If you are referring to the garbage collection I’m probably wrong on that.However, I don’t ever remember stuttering to the point the game was almost unplayable  being caused by this. 


  7. It's a problem with the game. To my knowledge, there is 2 different types of stutters, one caused by the server hitting 35 ms and the other by the games garbage collection system. This was never a problem before LO took over, and I know they managed to fix it at one point, but they've been back now since around the Halloween event. It's definitely something they should take a look at considering people are actually quitting over this. Tried pretty much everything I could think of to get rid of them. Doesn't seem to impact everyone at the same time either, varies depending on the day, regardless of specs. At least from what me and the people I play with have noticed.

     

    Specs:

    GPU: NVIDIA GeForce RTX 2080 Ti
    CPU: Intel Core i9-9900K
    CPU Cooler: NZXT Kraken X62
    Motherboard: Asus Prime Z390-A
    RAM: Corsair Vengeance LPX Black 16GB DDR4
    SSD: Samsung SSD 860 EVO 1TB

    PSU: Corsair PowerSupply RM750X V2 750W 80+ Gold

     

    Would also be nice if they could finally fix this annoying HUD bug where you can't see the objectives / markers in game after changing character 3/4 times.

    • Like 1
    • Thanks 1

  8. 8 hours ago, Selali said:

    NTEC5 and its variants:

    ·         Increase the Shot Modifier Cap to 2.8

    ·         Increase the Jump Modifier from 12 to 30

    Why would you change the guns bloom from 1.6 to 2.8? You're literally increasing the bloom by 75% which you're most likely gonna have to revert in an upcoming patch. Who is making these changes man, like, can you just get some good players to help you with balancing...

     

    Also starting to wonder how long we're gonna have to wait for the whisper to be fixed as well  since it's been stuck on the old stats since before you nerfed the oca for weeks now and Demoness skin still makes it invisible. Would also like to see a revert back to the old HVR before this bloom mechanic and from there on just lower its damage. 

    • Like 2

  9. Overall game performance, decreased ever since LO took over both server wise as well as game wise. Other than that, I feel like they're still completely clueless to the weapon balance, mostly due to lack of gameplay experience. I don't think there has been a single weapon balance change that was made for the better apart from the fixing of the Yukon. The shotgun change was hands down one of the worst changes that's been made to the game along with the HVR change. Honestly, what they should do is make a group similar to the SPCT but with actual good players to help them with balancing, not sure how many times I'm going to have to repeat this but it's honestly really needed based on the what we've seen so far. What was the point in fixing the Yukon when the first thing you do is release the Showstopper which arguably is even stronger, than Yukon previously was.

     

    I think what they should've done instead of trying to overcomplicate very minor tweaks such as the shotgun / HVR / mod changes now this first period before the engine is released is focused on bug fixes and obvious mission balancing issues such as 1v1 / 2v2 VIP, both teams not having VIP, all items not spawning at once on Creme De La Crime and changing out heavy objectives for medium items. Temporarily disabling almost certain win missions such as Anti Social Networking and getting rid of the current P/N5 system.

     

    If simpler changes like these would've been to get rid of some of the frustrations in playing this game I feel like it would've maintained players better instead of in the current state where players return only to realize there are even more broken things now such as the radar tower, spotter, mission objectives disappearing, desyncing being even more common than before.

    • Like 3

  10. Citadel has been running absolutely terrible for the past month, if it's not going between 33 -> 34 ms making you stutter or mouse skip it will disconnect you at random for being afk. Server has also been having issues with extremely high ms and instability for the past week making it almost unplayable. If I'm not wrong Matt did say they were aware of the issue, but we haven't gotten an update since.


  11. 31 minutes ago, Fortune Runner said:

    I don't get that problem.

    maybe its because I'm not into potato graphics

    This problem, as well as the sliding only seems to occur if you're playing at a consistent 144 fps, so unless you've got a 144hz monitor you won't have this kind of problem. These problems are also why G1 kept the fps locked at 125 if i'm not mistaken.

    • Like 2

  12. 16 hours ago, Spy said:

    Me too but probably not going to happen because 2 accounts is an opportunity for an extra LO cashgrab (premium, guns etc).

    Not too sure about that honestly, from own experiance and friends who also have more than 1 account the other account(s) usually just sit there and collect dust. 

     

    Now if we had the option to move characters over or merge accounts I would definitely consider spending cash to get some clothing items for the moved/merged characters.

    • Like 1

  13. 3 hours ago, Flaws said:

    My older suggestion was to simply namewipe every character/account that was NOT merged after the Obeya/Patriot -> Citadel and Joker/Colby -> Jericho merges. If you have not launched the game once since 2015 then you clearly do not care enough about your nickname. They can send out warning e-mails 30 days prior as well if they feel the need to. If anyone genuinely cares, they will make sure to launch the game just once to keep their nickname.

    Honestly this 100% exactly this has been suggested so many times, just change the name of the players who chose to not login to some numbers and have them namechange if they ever decide to return. 

     

    I feel like freeing up names would be an important thing to do with the release of the engine since there will be some new and returning players who probably want to create new characters. 

     

    It would also make more players want to buy a namechange since there aren't really any good names to change to currently.


  14. The real question is did you get a warning or a temp ban before they handed out the perma ban, because if you did you really don't have anything to complain about. 

     

    However I have heard of people getting perma banned for being toxic without previous warnings since LO tookover.


  15. 9 hours ago, Parthian said:

    The deployable ammo box currently renders the field supplier completely useless. There's currently no downside to using something like a spotter or a blowtorch when you can resupply and change weapons in the yellow ammo box. Yellow mods should just get removed tbh

    Pretty sure no one asked for the yellow mods to be added to the game in the first place, the way I see it, they made the game objectively worse and made people rely on crutches more. What they should do is change the satchel as well as the boombox to an orange mod and get rid of the rest.

×
×
  • Create New...