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stateofthegame

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Posts posted by stateofthegame


  1. 2 hours ago, Bambola said:

    Removing the threat segregation would definitely solve the problem of dethreating (and presumably help the lower populated districts/servers) but that doesn't mean it would benefit the new players and other, less skilled, older players in any way. Instead of facing popularly called "fake golds" they'd have to deal with actually good and well coordinated teams. I always have to repeat myself, the real problem lies in the players' mindset who tend to prey on the weaker opponents, not necessarily dethreating itself.

    And I would agree with you for the most part. But the mindset of players who want to be mean to other players isn't related to threat, it's just a part of any online game at all levels of play. 

    Again this goes into the deeper issues of the matchmaking system but that's been hashed out to death as this point so I'll just acknowledge it and leave it at that. 

    • Like 1

  2. 2 hours ago, Hexerin said:

    They then quit the game within a few matches, due to being farmed by veterans that have dethreated to enter bronze district.

    Because bronze district is often the only active district, yet we refuse to remove threat segregation which is the cause of a lot of dethreating issues to begin with.

    (the rest of your statement is true though; I agree)


  3. 44 minutes ago, Euxoa said:

    The game is one again in an uplayable state for golds, which makes up most of your playerbase. We had 2 good days in NA with almost full server, and bronze only is barely pushing 20 each side. 

    Remove threat segregation already so you can keep the players you have left. You've done it before, and you can do it again. A lot of my friend group have already officially quit, and I'm nearing it as well. You're losing us LO.

    It's unfortunately obvious at this point that they don't plan on making any changes before the engine upgrade 'comes out', all they're currently doing is hemorrhaging the players they have left by not making simple changes that surely wouldn't require much time or manpower to implement. 

     

    We're not asking for huge swathes of content or to fix every issue people have with the game (because yes, that's impossible) - it's simple things to make it playable now, stuff like anticheat, threat seg, and following through on reverting medspray (when did they bring this up again??). 

     

    Despite the rant I do wish Matt & his team the best of luck with their workload, but I do think neglecting the current game-state entirely was a questionable call, it's not as though revenue will come back in on a free to play game after its updated, you need a player base for that. 

    • Like 1

  4. 30 minutes ago, Infinito said:

    I would prefer 300 ping over no missions because nobody is online. I'm having a hard enough time leveling up my other character with Financial being the only active mission district. On Citadel.

    Having played between 80-220 ping over the years from Australia (Han --> Joker --> Colby --> Jericho), I personally believe anything above 220-230 to be completely unplayable.

    If you REALLY want to push it, 250 is tolerable (though not fun), but 300 is simply too much delay.

     

    If you can cope with it go for it, but I'll take a smaller server  over a larger one where everything is 2 seconds behind what I see on my screen.


  5. It's also going to make the game unplayable for people living in and around the oceania region (myself included).

    The current location of the EU servers puts latency between 280-330 for people in this area, not that there are that many of us left..

     

    Still, it's not like the game has much of a choice with pop as it is, even though there's no changes currently planned, it seems like an inevitability.


  6. 2 hours ago, Euxoa said:

    Game is back to an unplayable state for about 2 weeks now for golds (a majority of APB's pop) because everyone piles onto bronze smh

    Yeah, idk why we still have threat segregation on NA when it's actively killing more than half the already small remaining player base. 

     

    But I suppose all they're focused on right now is the engine update which (if it happens) will be good, but won't bring back the players that are leaving right now because they are actually unable to play. 


  7. 5 hours ago, xiphos said:

    i also dont think doxxing falls under name&shame or acceptable retribution for cheating, but thats merely a personal opinion 

     

    2 hours ago, xiphos said:

    obviously ingame names don't count as doxxing, what even?

    Maybe I misunderstood your point, but I took this as you thinking ffbans WAS doxxing which I agree, it isn't at all. 

     

    Regardless it isn't coming back, and yeah it's probably healthier for something equal to it not to be integrated once/if we get a new anticheat. 


  8. 13 minutes ago, xiphos said:

    ffbans immediately became an ego stroke for most cheaters, leading them to cheat longer or more blatantly for their 5 minutes of e-fame

     

    i also dont think doxxing falls under name&shame or acceptable retribution for cheating, but thats merely a personal opinion 

    I don't really feel like revealing the in game name of someone is equivalent to doxxing. I totally agree if personal details of any kind were revealed then yeah it's a huge problem and I wouldn't agree with it, but you're only really seeing a name that's not even relevant after it shows up.

     

    Ego stroke point is fair though, but I personally never found the ffbans period to alter the quantity of blatant cheaters too much.

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