Jump to content

Spherii

Members
  • Content Count

    137
  • Joined

  • Last visited

Community Reputation

55 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Considering trading has to be done in real time and might take longer than just putting it up on the marketplace, I think it's a fair trade. Not to mention not having taxes will give players more incentive to trade using the new system.
  2. While I'm not really on Jericho, I really like that last bit. Good to see we're getting the patches very soon.
  3. Jump shooting shouldn't be possible with an AR, this is not something that could be implemented, it should be implemented. Are you sure the shredder shouldn't receive a range nerf instead?
  4. Mindless slaughter sounds like fun, although I hope they won't spam spawn points and kill you over and over again while you're trying to test stuff out when changing weapons.
  5. Spherii

    forum rep

    Yikes, that's a lot of wasted effort if they remove it. And I'm not talking about myself here.
  6. Yeah at this point it's muscle memory to crouch at longer ranges, I'm gonna look not so smart if they remove it. Please reconsider.
  7. These are counting in the current OTW changes that'll happen. JG So after playing on and off for some time, both financial and waterfront, I'm ready to make a good estimate of the current states of the weapon. Right now, the JG has too much range, the JG itself is a powerhouse and will have to make you think twice about your positioning, much like the NFAS did before but now it's almost double the range of that. If the JG loses a bit of its range, people will have to consider using IR instead of just ignoring the mod completely. So you can go two ways with this, you either reduce the effective range of the JG, or you take some damage of the powerhouse. Personally I think removing range is a better option here, as shotguns will only get 4.5M increases range, meaning it's fairly small for reduced fire rate. CSG Currently overshadowed by the JG, nerfing the JG will probably put the CSG in the spotlight, but further balancing if necessary will have to be done once the initial nerf of the JG comes out. Shredder Extremely forgiving pellet spread allows this "shotgun" to take down targets at longer ranges than intended. Honestly that's fine if that was the intention of a medium-range shotgun, but this thing "shreds" at close range too, allowing for little counterplay unless you adapt and take one out yourself, reducing the fire rate of the shredder will NOT help, the shredder and thumper should be like the NFAS where the reduced fire rate is compensated for its extra range, but it's a bit too much. HVR I see a reduced amount of people playing the HVR, I'm not sure if this is because of a bug that makes you hit nothing, or it's because people got scared of a nerf. The HVR in my opinion is in a good position, it's still an extremely powerfull weapon on defending, and IR will make this an absolute menace if you can snipe even further than the eye can see, but we'll see. N-TEC Ntec, the most versatile weapon still see's a lot of play for obvious reasons, but reducing range on it might make the CR-762 a very attractive alternative for long range as an example. I've always wondered if the NTEC isn't too versatile for what it does, It's an upgrade to the star essentially, but requires some skill to master it. OCA and its variants If it isn't a JG or an N-TEC, it's probably this weapon that sees the most spotlight for good reason. Personally I'd rather see the underperforming SMG's get a buff, but nerfing the OCA is fine. Apart from the Shredder and JG, I feel like this is a step in the right direction though. A change in the META is healthy for a game, but make sure it stays true to its roots. Changing a game too much will cause it to lose its soul. It's also pretty good for a business standard.
  8. Won't lie that the recent balance patches made me not want to play anymore, but I will once everything's been resolved again. I think this is the case for several other players.
  9. Now this is something I can get behind. Nerf NTEC but also nerf OCA. Seeing variety in guns really makes matches more interesting, and frankly I'm tired of playing against the same weapons all the time. Also very hilarious that people immediately think NTEC nerfs are bad when they're just trying things out. Now that really makes me think.
  10. Spherii

    Random Armas sale

    Someone has to do the testing and sacrifice some money once gifting is back in the game. Although it definitely sounds like an oversight if anything.
  11. Woops,will edit in a bit. Don't think that's what needs to happen. They just need to adjust IR3 to 7m again but keep the fire rate deficit and we'll pretty much go to the way it was before the patch. N-TEC doesn't nearly have as much of a dominant position in the meta anymore as it use to before the balance pass. So we've managed to take two steps forward in a certain regard but in other places we may of went one step back and that's fine, I just feel the game is in a better position now. Misread the stats of the NTEC, the NTEC itself as fine as it is right now.
  12. Definitely a start. [Minor mistake in damage-ranges, woops.] The JG is a powerhouse, a proposed change is that they get reduced movement when firing. Alternatively, something like removing their capability of jump shooting effectively might be very nice too. This is more common wiith the CSG, though. I like to play shotgun too, and I'm pretty sure people aren't just playing shotgun because they changed it. It's also because it's too effective right now.
  13. It's 2m more than what it initially was guys. Two. Meters. The NTEC is more or less the same but with less close range capabilities.
  14. Oscar is far from dead, just take out rifling and maybe use a blue mod like Mag Pull. Then pair it with a Fang or Golden Act-44 to suplement the range. It's still gonna be great within it's range. Maybe dead is an overstatement, but I see no reason to pull it out without IR when there are good alternatives now. unless you're making use of the movement which allows you to dance around bullets. Atleast that's how it feels like to me
×