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SilentHill

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Posts posted by SilentHill


  1. On 4/19/2021 at 3:54 AM, Reprimand said:

    I'm going to cry blood. You fire 5 shots at a player and then they run around the corner, fart a green cloud and get half their HP back and you want to say it does literally nothing?

    with CA3 it does LITERALLY NOTHING its the same time to heal with using medspray and without medspray thats how CA3 works lol, if they use CA1-2 Flak or Kevlar it does do a lot.


  2. On 3/9/2021 at 12:20 PM, Reprimand said:

    What a childish response. Putting the medspray into green slot wouldn't remove its efficacy but stacking it with CA3 (which the majority of the playerbase uses) is just overkill.

     

    Anyway consumables have had their day in this game. We need to remove them.

    Medspray with CA3 does literally nothing.

    On 4/10/2021 at 9:54 AM, LilyRain said:

    Beautiful argument but it is out of place, just like the execution of recent changes to APB.

     

    - The previous Med Spray was already the best consumable, simply because it only competes with epinephrine that takes twice as long to cooldown (45s vs 90s).

    - We already asked for buffs but the 'Experts' ended up buffing OCA and nerfing non-meta, amusing isn't it?

    ---------------------------------------------

     

    There is simply no amount of sugar-coating nor beautifully-written dialogues that excuse out of place, sub-elementary execution.

    Lily they nerfed PMG/HVR/NFAS/NTEC How are none of those meta weapons? I don't agree with the OBIR nerf though. I miss old obir.


  3. On 1/26/2021 at 3:08 PM, qb said:

    We've all come across it, in one way or another. You 85 a guy, he just instantly gets in a car and runs off. Or you get camped behind a car for days.

    Well, my friend had an amazing idea to counter this, so I had to share it.

    How about we add being able to shoot people in a car/through the car (through the windows)? Yes, I know it's a huge project to rework car hitboxes and the player hitboxes, but it's so worth it.

    It's the perfect fix for this meta and it'll make the game more fun for everybody.

    also, please make consumables permanent, the 5 for 2000$ price is so unappealing to new players (even for us veterans its stupid)

    Or you could just nerf the rate at which you heal in cars so players can't get 85'd then get in a car and get out seconds later. Make the time to heal in a car like 3x longer etc.

     

    Merged.

     

    Concs are amazing now after the car nerf just saying.


  4. On 3/25/2021 at 10:37 AM, SHEMER said:

    I have a thought. Change the player's health level or weapon damage in real time. Focus on the number of kills and deaths in real time, as well as the player's play recently (30-60 minutes). The game calculates a multiplier that changes the health level or weapon damage. This will allow new players to compete with veterans, remove the importance of macros, and allow high-latency network and server players to compete with low-latency players.

    What do you think of it?

    This is a terrible idea, this would literally make the game unplayable. The game would die 100%

     

    Merged.

     

    On 3/25/2021 at 12:25 PM, HighSociety said:

    Why do u think its a good idea to nerf good players and buff bad players? 

    Ppl also could "deatreat" for a 1 mission dmg + hp buff and go full rambo...

    just NO!

     

    But... i'd be cool if all mods would be availible at R30 to create a more even playfield.

    I agree having more mods for newer players unlocked earlier would be great or atleast a better selection of pre slot guns from contacts. 

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