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Jorlak

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Posts posted by Jorlak


  1. 1 hour ago, Spillra said:

    It does, QS has always been frown upon since you minimize the TTK / TTS
    Most weapons have a TTK around 1s and QS can cut that down.
     

    True, but the thing is. A crim with a JG has the same amount of kill potential as a cop JG / PIG QS and not only that, JG to Showstopper QS is still possible, so the nerf of itself is just a weird way of balancing things.

     

    • Like 1

  2. 11 minutes ago, LilyRain said:

    They wanted to lessen/destroy quickswitching. Shotgun+PIG was nerfed, Shotgun+Snub (this one was really busted because it used to kill in 0.1s) was nerfed to ~0.5s (still decent), Pistol+HVR was severely nerfed (HVR's damage is now linked to crosshair size, meaning the player must be aiming down sights fully to do full damage, a cheap fix that made it a charge rifle).

     

    They wanted to streamline things, less quickswitching because it 'annoyed' people. Therefore, shotgun+pig got its treatment as well.

     

    Because they prioritize bad decisions. They'd kill something rather than balance it better. For example, rather than remove Improved Rifling 3 on the RFP-Fang, they simply made all variants of RFP a tall-order to use. The weapon currently has no place in a serious match (requires 1.5s at best to kill).

     

    Similarly, rather than make arrested-criminals be sent to the spawn map faster (which alone would open things up and make the experience overall better for both factions), they decided to make PIG weak. So now Enforcers will struggle more and Criminals will still dislike the extra wait. I'm not sure why again LO went with the bad route. At this point, it is clear that those in charge of balancing are inside-jobbers with the objective of making the game objectively worse for everyone.

     

    GTA is so entertaining in that regard because it is overall more logical. LTL weapons are quite effective as they should. When it comes to APB however, even actual weapons are like water-guns so LTL will naturally be worse.

     

    I also remember the days  when GTA San Andreas Multiplayer was the thing, Cops were good at the game and it was fun pissing them off and having them chase you down to put you in jail. It never annoyed me one bit because it made sense for what it was. I fear APB will further detach itself from the theme of Enforcers vs Criminals. That's how a game becomes more bland & loses more players. No reason to play it if it isn't special anymore.

     

    Couldn't have said it any better!

    • Like 1

  3. 7 hours ago, LilyRain said:

    Yes, that's right

     

    The good part is that PIG+Perc is now effectively gone. Now I wish Perc+OCA/PMG/ACES would get slightly less easy-mode.

    That actually made me think, because someone stated that LO probably wanted something else to be used in CQC instead of the JG + PIG.

     

    But why would you nerf a CQC intended tazer and keep it so that LTL as a whole are only somewhat but not entirely effective at medium ranges.

     

    I used to play Multi Theft Auto Online which is like a GTA San Andreas multiplayer mod where people can host their own servers with plugins/scripts. Kind of like FiveM for GTA 5.

    If y'all knew how tazers and arresting worked over there, you'd be glad the way it works in APB lmao.

     

    You basically walk around with a normal tazer (comparable to the PIG) it holds 2 bullets per chamber and has a normal fire rate.

    If you get hit, your character falls to the ground for 3-5 seconds, the cop walks over to you, hits you once with a nightstick and you'll be jailed from 1 seconds till up to 15 minutes in jail (based on your wanted stars)

     

    Barely anyone complains about that system over there btw, and that's x1000 more OP than LTL weaponry in APB.

    Not to mention that official created police squads get flashbangs and stun grenades which they can throw during a chase on foot, slowing your character down for 3 seconds allowing the cop to get within range to use the tazer.

     


  4. 3 minutes ago, FartyBumBumGuff said:

    I get that, sometimes the NPC's don't even die right away when I shoot at them, I think at least half my shots are ghost shots that don't register. That 45 pistol confuses me though, I read it was OP so got one and it shoots so slowly I found it useless, I have better luck running up on them with my machine gun pistol thing.

    If you learn it's shooting pattern, or for example bind your key for shooting to scroll wheel down, and you scroll downwards the .45 has a less chance of jamming ( which probably happened to you )

    When you can fire it at a fast rate it becomes quite strong.

     

    But yeah I've seen a lot of threads about this game's hitreg being bad too so that might explain some things too.

    • Like 1

  5. 35 minutes ago, FartyBumBumGuff said:

    I don't know who writes this shit but how are you supposed to tap fire 6 shots in 0.7 seconds because if you hold the fire button down you can't hit a barn door with it at distance, I always get stunned with that CCG almost instantly before I can even half kill them

    I assume it's based on damage per bullet based on your health and the interval/fire rate of the weapon. It's also not based on tap firing but just spraying at point blank range.

     

    Just because your experience is different which can be based on a lot of different things. Doesn't mean that it's not how it is, since these are official stats of the game itself.

    • Like 1

  6. 1 minute ago, FartyBumBumGuff said:

    I thought you meant a different gun, bigger one, not secondary. I'm unfamiliar with the names of all the guns. I don't think I've ever been stunned with a handgun. I tried a colby, surely it means it takes  0.8 seconds between shots, not to kill because it's fucking useless, it takes 3 shots to kill and there's no way it fires 3 shots in 0.8 seconds, it shoots so slow you die between shots.

    Well, if you want to compare primaries.

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    unknown.png

     

    unknown.png

     

    The "bigger" tazer still comes out worse than the current meta NTEC and Close Quarter OCA


  7. Just to compare secondaries, a .45 AP has a higher ttk, it takes 0.8 seconds to kill someone

    unknown.png

     

    And a PIG takes 1 seconds to stun someone
    unknown.png

     

    And than you have the added negative vulnerability for the enforcer of which he/she has to walk over to arrest the person (which you're awarded for logically) but it's the part of making these weapons deliberately worse than lethal weapons whilst having the other negative effects for the enforcer with it too part that bothers me.

    10 minutes ago, FartyBumBumGuff said:

    Same here. The ones that stun me do so in 2 rapid fire shots, it takes me 6 shots at least to kill them but they can stun me almost instantly, you can't see a thing after being hit with the first one, the second one hits less than 0.5 seconds later, you are lucky if you can shoot them twice but your gun needs to shoot them 6 or 7 times, not a chance against them.

     


  8. 21 hours ago, Weaboos said:

    And yet I'm still happy purely because of the fact that it's annoying to be on a receiving end of ltl. I'd rather be killed and respawn. 

    lol

     

    Merged.

     

    20 hours ago, FartyBumBumGuff said:

    Same here. The ones that stun me do so in 2 rapid fire shots, it takes me 6 shots to kill them but they can stun me almost instantly, you can't see a thing after being hit with the first one, the second one comes about 0.5 seconds later, you are lucky if you can shoot them twice but your gun needs to shoot them 6 or 7 times, not a chance against them.

    Well, this is simply not true, you'd assume more enforcers would've used LTL weaponry if It was as OP as you claim it to be, especially because you get more money and standing for arresting someone.

    So based on your analogy, a enforcer would be actively limiting itself in gameplay advantage and rewards gained from missions.

     

    In it's current state, LTL weaponry is less overpowered and worse than lethal weaponry.


  9. 1 hour ago, Weaboos said:

    My inner crim is happy at the sight of any ltl nerfs 😂

    Why would you though? You're always in an advantage whenever a cop uses LTL weaponry. I'd rather have a cop use LTL than normal weapons.

    The only reason a criminal would dislike getting tazed/arrested is because it hurts their fragile ego because it's embarrassing to be downed in such a silly/underpowered way.

     

    Oh let's put RPG's, OSMAW's, Grenade Launchers, lethal fast firing cqc weapons, (semi-op) legendary weapons for every weapon model in the game.

    But a shotgun/pig or a LTL shotgun that fires just as fast as a JG is where we call it OP? What?..

     

    My points on why I feel like LTL is underpowered

     

    • Cop renders itself ineffective at long/long-medium ranges
    • Most of the time LTL weaponry fire slower than lethal weapons, giving the crim a little more control over the fight.
    • You get stunned instead of dying, so if the cop fails to get to you in time, or if the cop dies. You get to live on and continue
    • The cop has to semi-lock him/herself in a animation creating more time for a teammate to help you out.
    • Whenever the cop dies your teammate can still un-arrest you and get you back in the game.

    Like when you think about it, arresting someone in this game is hardly a doubled edged sword, it's a greatsword with 1 blunt side pointing outwards and the sharp edge pointed towards the wielder.


  10. 13 hours ago, LilyRain said:

    Because they wanted cj3 OCA to be the prime thing to use in CQC rather than have things fairly up to players. Making APB more of a chess-game when it doesn't need more of it.

     

    Funny enough, on the very same patch, they have buffed OCA's ttk to a default 0.67 rather than 0.7s, meaning cj3 OCA was even more quick. Thankfully that was reverted.

     

    APB's gameplay-potential will stay stagnant till those in charge of balancing get some angel-blessings or be replaced.

    But in the process making arresting people practically useless to do, not only that the base CCG is the only LTL weapon worth to use, you're literally leveling the cop rank for nothing till you get the OPGL LTL


    Which is a ridiculous grind. I chose Enforcer to be a cop, I just feel like a criminal organization with sirens on it's car.

    • Like 1

  11. 13 minutes ago, glaciers said:

    yeah i understand how qsing works lol, this particular combo just isnt particularly worth the effort for a .05s ttk reduction

    But it has the exact same speed, and has the same kill potential as the JG + PIG, so It's stupid how this is still a thing but the pig isnt

     


  12. 50 minutes ago, glaciers said:

    i assume because orbit felt the pig was out of line in that situation - the jg was far from the only gun the pig could effectively qs with, i think the only combos left are nl9/pig and scout/pig 

     

    jg/snub has also been nerfed, and jg/showstopper barely qualifies as qsing

     

     

     

     

     


     

    This is pretty much the same way JG + PIG worked


  13. 1 hour ago, DOUK said:

    That's it. Over the past 12 years the players are to blame for the game's death. Actively shitting on everyone who joins the game repeatedly until they uninstall. The reason you're left with 255 sweaties with overpowered guns is everyone else left.

     

    APB is a game for 0.00000000000000001% of the population to enjoy. Aimbotters and people who happen to be born with sub 200ms reaction times. Over 12 years the people in charge of the game have done nothing to change that.

     

    It's a shame the creative efforts of so many people were ruined by a tiny sadistic group.

    It's not the fault of those people, it is the fault of the developers. By failing to implement a decent matchmaking system and allowing dethreading.

    It's not like this is the only game with highly "skilled" players. Every game has people with a good amount of skill, but they're placed with people of equal skill.

     

    New players / beginners are getting stomped by these people because of GF and LO's lack of ability to prevent these things. Not to mention opening up the threads (which was probably needed to even be able to play the game) but having a negative consequence of putting 10K hour golds with Trainees


  14. 1 hour ago, FartyBumBumGuff said:

    That pig thing stuns me before I can barely shoot anyone anyway, it only takes them half a second, it fires pretty quickly and for a shotgun has more range than any I've used. At least the orange one does, I don't know if there's a less powerful version.

    Yeah but like in a close quarter combat battle, the pig does not hold up to someone just using the JG? Why is JG + PIG nerfed because of it's ttk, but you can still JG to revolver or to showstopper someone. Isn't that like a weird way to balance things?

     

    You can only use the combination on 1 on 1 battles and even than, if you fuck up the pig shot which have you to carefully aim, you die.

     

    I don't get it like I genuinely don't, it's not like arresting is a more OP way of killing people, since you have to run over to the person, and even semi-lock yourself in a animation. Not only that, your teammate can help you out again after killing the enforcer.

     

    Which brings me back to my former point, why is it still possible to JG quick switch to revolver/showstopper to achieve almost a similar effect but this time killing the person.

     

    But a weaker and less-advantage type of technique nerfed because "OP"

     

     


  15. Hey! I just started playing APB again, the last time that I played APB was a year ago, and during that time you had the possibility to use a technique of shooting someone blank range with a shotgun and quick swapping to a PIG to stun someone.

     

    However I noticed that this is no longer possible, has the technique overall been nerfed? Or just one of the two weapons making it no longer possible to do

     


  16. On 11/25/2021 at 9:04 PM, LoWERcAsELeTTerS said:

    Yes, I definitely believe APB has the potentiality to retain a high average of players if the attention is given to the game. 

    But I just don't know what the plans beyond that 2021 Roadmap are now. All I'm seeing are holiday events being put into the game and minimal response from devs. I also saw a GM in game once since I've returned to APB. 

    I seriously think this community needs more communication from the devs.

    Like many others, I do want this game to succeed because it holds a special place in our hearts. But to be very very fair, I do not feel like LittleOrbit is capable of saving this game.

    Everyone seems to assume that once the engine releases everything is back to normal, but that's not the case.

     

    There is clearly some form of either mismanagement or a complete lack of skills involved which will either way result in the end of it all.

     

    We're almost what? 4 years further since the announcement of the engine upgrade and they're still working on getting the game on UE 2.5 whilst UE 5 has already been released. The game will still be on a incredibly outdated engine.

     

    This game of itself is very old and it's going to take so much to get players to leave all the new and popular AAA+ games out there, an argument people have for that is (Yeah but we have Summit1G who really wants to play this game and that's going to bring in people)

    Yeah, perhaps.. but he's one of many and let's not act as if every single moment he played the game he was grieved to shit causing him to quit playing the game and I can guarantee you that the same will happen. Or do you think that the engine upgrade will keep him playing through it all? nah..

     

    Besides that, the game is incredibly unbalanced, wonky, ages old content, incredibly anti new player and so on..

     

    If it takes them 4 years to get this game on UE 2.5, it's gonna take them years on years to just get the core gameplay of the game towards an acceptable phase.

     

     


  17. On a serious note, does anyone know how I can resolve the APB has run out of memory error? It is quite frankly impossible for me to join a district, I've tried reinstalling. verifying. And even changing the engine settings. Neither helps. I found a thread from 2019 with the last message from official staff being " We'll look into it " with no response after.

    @MattScott


  18. Hi, I'm trying to launch the game, but I get the following messag e.

     

    " Failed to initialise Nvidia PhysX!

     

    If you have recently installed or updated your PhysX software or drivers, please restart your computer and try launching the game again. If the error persists, please try reinstalling PhysX.

     

    I have a RTX 3070. Could that be the problem? Poor optimization?


  19. 1 minute ago, Flaws said:

    That just looks like you have some type of filter on top, no? If you just put a raw video file in Vegas it shouldn't darken it, at least it never has in my years of using it.

    No this is pretty much imported straight into MAGIX and rendered immediately at 4K

     


  20. Hey, I was testing the video rendering quality etc. And I noticed that the video comes out way darker than the original file.

     

    Does anyone here have experience with Vegas Pro? And know on how I could fix this?

     

     

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