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tucsonfeuer

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Posts posted by tucsonfeuer


  1. On 2/15/2021 at 3:31 PM, CookiePuss said:

    Maybe. Hardly changes the fact that a forfeit option creates a problem and solves none. 

    There are no solutions; only better. The option to forfeit a lost match, instead of wait it out or throw oneself endlessly against opposition that is too good would be worth a potential matchmaking timeout or other penalty to some. The game is too hard on people trying to get into the game; more options for them would make things better for the system.


  2. 3 hours ago, Queen of Love said:

    When a score is like 10-0 match should be stopped.

    I am not talking about cheat or not, is simply a logic.

    10 -0 means that a team is doing shooting range and the other is losing time and fun.

    Related to this, I wonder if there is some type of "forfeit" option. Maybe there are certain conditions where a team could choose to forfeit? E.g., perhaps when there is this imbalance, and then a forfeit option shows up. There are matches I stop playing because it isn't type 1 fun, and it won't even be type 2 fun, win, lose, or draw.

     

    I would happily forfeit, so I could get queued up for another match (even if there was a delay penalty for being the forfeiter), or leave the district, without having to wait X minutes.


  3. On 1/26/2021 at 5:06 PM, Gateron said:

    This game has 0 benefit from a high end GPU. Only if you upgrade from IGPU. I can downgrade from a 1070 to a 750 ti and have 0 loss in performance.

    I went from an RX 590 to an RTX 2070 with noticeable improvement*.

     

    *Except for those vertex crashes.

    • Like 1

  4. Throwing my issue in here, since it is relatively consistent. Pretty much happens only when the spawn map pops up. I have an RTX 2070 Mobile.

     

    05:20:10 - Log: Timed out while waiting for GPU to catch up. (500 ms)
    05:20:11 - Thread: Thread RenderingThread created with stack 131070 and priority 'normal'
    05:20:11 - APB_StatWatch:   Stat FrameTime, trigger 3283.986328, base 43.086983, numframes 1, flags 0
    05:20:11 - APB_StatWatch:    Stall detected (trigger 3283.986328, threshold 500.000000)
    05:20:11 - APB_StatWatch:    Spike Summary (time): Day 0.222350 ToD 0.066999 Con 000  LCPs 0000  LCVs 0000  OSMs 0000  TCCs 0 : FT 3283.986328  FT_PrET 2.006900  _PrWT 0.092100  _Strm 0.540900  _PrTD 0.000900  _PNIx 0.010800  _TD 0.007400  _CToDT 0.000800  _FMT 0.022500  _ALT 0.000000  _ACDT 0.011100  _TOT 0.013500  _TT 1.789300  _AT_other 0.021100  _UCLT 0.314300  _G11 0.152300  _TNS 0.000000  _G08 0.009100  _PWT 2337.737793  _PnkB 0.000000  _GBT 0.000000  _GBA 0.000000  _GBW 0.000000  _BES 0.000000  _BER 0.000000  _BET 0.004100  _EACS 0.000000  _EACR 0.000000  _EACT 0.000000 _Vis 0.000000  _PFix 0.000000  _Aud 0.441400  _Hst 0.003900  _APBE 0.561000  _PET 939.786499  _FES 0.002300  _MBk 0.000000 _PostUTT 0.003600  FT_other 0.002800  
    05:20:11 - APB_StatWatch:    Spike Summary (sub-tick): Day 0.222350 TT_PreAWAT 0.707600  _PreAWCT 0.000000  _DuringAWAT 0.285500  _DuringAWCT 0.015500  _WAWT 0.043700  _FetchRes 0.042700  _RBNotifies 0.007300  _PostAWAT 0.252500  _PostAWCT 0.000000  _LET 0.461200  TT_other 0.017000  TNS_STC 0.000000  TNS_STC_CA 0.000000  TNS_STC_PL 0.000000  TNS_STC_Rep 0.000000  TNS_STC_Sat 0.000000  TNS_other 0.000000  Audio_Mgr 0.255300  _Ww 0.004100  _MSM 0.001900  _Pri 0.172700  Audio_other 0.007400  Hst_WS 0.000000  Hst_AW 0.000000  Hst_AW_DL 0.000000  Hst_WS 0.000000  Hst_CD 0.000000 Hst_DS 0.000000  Hst_Mon 0.000000  Hst_Net 0.000000  Hst_Xml 0.000000  Hst_Sd 0.000000  Hst_other 0.003900  _GC 0.007800  
    05:20:11 - APB_StatWatch:    Spike Summary (ren): Day 0.222350 PWT 2337.737793  PrWT 0.092100  PWT_PreRV 2333.319336  _RV 0.993200  _PostRV 3.417900  PWT_other 0.007324  RV_P 0.000000  _CPUren 0.000000  _UID 0.922200  _GMSB 0.000000  _GMSF 0.000000  RV_other 0.071000  CPUren_IV 1.191700  _D 0.232800  _B 1.707900  _SV 0.000000  _L 0.000000  _T 0.220100  _O 0.136500  _AL 0.000000  CPUren_other 1.274200  
    05:20:11 - APB_StatWatch:    Spike Summary (RPC): Day 0.222350 InBytes 0  InPackets 0   TOTAL 0
    05:20:11 - APB_StatWatch:    Spike Summary (Ticks): TOTAL 20 cNPCSkeletalMeshActor (11) 0.02  cAPBVehicle (9) 0.04  
    05:20:11 - APB_Audio: Terminated audio NPC interface 1584696208 for vehicle 1946886144
    05:20:11 - APB_Audio: Initialised audio NPC interface 2597922768 for vehicle 2804695040
    05:20:11 - APB_Audio: AcAPBVehicleBase::SetAudioParameters called - 51 on interface 2597922768, actor 2804695040. Voice FE_CHI,FK_KOR1,FK_KOR3
    05:20:11 - APB_Audio: Terminated audio NPC interface 2888737920 for vehicle 1945870336
    05:20:11 - APB_Audio: Damage State 2 (0)
    05:20:11 - Mem:    Memory Event: Day 0.222350  VB 3094724608  Prev 3029696512  LgDev 1  Thresh 3013735680  Dev 0080988928  LgDelta 1  Lim 0010000000  Delta 0065028096  
    05:20:11 - Mem: Setting new raised memory threshold of 3063735680
    05:20:11 - Critical: appError called: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed
     at Src\D3D9DrawPrimitiveUPWrapper.cpp:293
     with error D3DERR_DEVICELOST
    05:20:11 - Critical: Windows GetLastError: The operation completed successfully. (0)
    05:20:11 - Log: Exception handler starts.
    05:20:11 - Log: Main thread is suspended.
    05:20:11 - Log: UE3 memory allocator is unlocked.
    05:20:11 - Log: Memory freed for exception handler.
    05:20:11 - Log: ErrorCode : 0x771146D2
    05:20:11 - Log: Create minidump.
    05:20:11 - Log: Create internal minidump: D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384.dmp
    05:20:11 - Log: Create an empty file for the internal minidump.
    05:20:11 - Log: Generate internal minidump with MiniDumpWriteDump.
    05:20:11 - Log: MiniDumpWriteDump for internal minidump succeeded!
    05:20:11 - Log: Generate external dump file name.
    05:20:11 - Log: Create external minidump: D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384_Catcher.dmp
    05:20:11 - Log: Copy the exception info to shared memory
    05:20:11 - Log: Wake up APB_Catcher.
    05:20:11 - Log: Wait for APB_Catcher to finish.
    05:20:11 - Log: APB_Catcher failed!
    05:20:11 - Log: Creating external mini-dump failed!
    05:20:11 - Log: Process mindump file: D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384.dmp
    05:20:11 - Log: kd.exe -z D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384.dmp -y "Lib/Release_USER;Symbols/Release_USER" -c ".ecxr;.lines -e;k 50;q"
    05:20:11 - Log: Executable not found!
    05:20:11 - Log: RunAppProc failed!
    05:20:11 - Log: ProcessMiniDump failed!
    05:20:11 - Log: Search for callstack text.
    05:20:11 - Log: Callstack text not found.
    05:20:11 - Log:
    05:20:11 - Log: Exception: Sending CrashReport callback event...
    05:20:11 - Log: Client crash report
    05:20:11 - Log: Map financialdistrict_master
    05:20:11 - Log: PlayerController location 76388.2 81118.1 62.7
    05:20:11 - Log: Exception: Calling HandleError()...
    05:20:11 - Log: === Critical error: ===
    m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed
     at Src\D3D9DrawPrimitiveUPWrapper.cpp:293
     with error D3DERR_DEVICELOST


  5. I'm with Fortune Runner. The frustration and disappointment all make sense, and people need a place to vent, but complaining about servers being dead is something that will discourage people from playing, and perpetuate the servers being dead. I'm not saying you have to encourage people to play, but players do have an impact regarding whether people join and stay, whether it is a gold rolling over trainees, or constant complaints about low population. It's clear that the people venting are missing the game, and they have an impact, and it could be positive.

     

    So, group with a trainee to improve their experience, invite a friend (and vent!), schedule some play sessions with cool people from the forums (like the LAPD group). LO and the majority of players know about low population. None of us are having the experience with this that we had years (or even half a year) ago, and that's required some changes in perception, but we can ride this out, whatever the outcome is, the best we can.

    • Like 2

  6. I have a new laptop with a mobile 2070, not super or max-q, and I crash frequently, but I don't see an error message. Is there a way to see what the error is that caused the crash?


  7. I'm getting into vehicle design more, and need some income to fuel this effort. What kinds of vehicles sell well? I don't want to buy a $1M 4-slot, if what sells more often is the 3-slot, e.g. I keep track of what vehicles are out there when I'm playing, but can't always as easily keep track of how many slots the vehicles have, and not sure that's a good indication of what sells well (i.e., maybe they designed it themselves).


  8. 47 minutes ago, Tumbies said:

    APB development will be staffed by the best artists and engineers in the industry, updated to modern standards and polished into one of the greatest masterpieces of the decade easily gaining mainstream popularity. On a more serious note, the game can always be revived with marketing and there are still new players joining. It just depends when they decide to call it quits. It's a business and their #1 metric is money. 

    I appreciate the hopeful and positive post. There's no other game that has captured my attention (even if waxing and waning) for so long. "Hope" is not a strategy, but I will do what I can to support them to be successful.

    • Thanks 2

  9. I popped in like I do every morning, but, today, I have a 3-day Trade Lock and I can't put stuff up for auction. I don't see any emails or other in-game mail or notifications about an issue. Anyone know what might cause this?


  10. On 6/14/2020 at 6:26 PM, safdfsgkjhdgsjkhs said:

    i myself would love to see 1 vs 1 missions become a thing again as I dont like big missions and the best missions i can remember having was 1 vs 1's vs equally skilled players.

    This just came up for me, yesterday. A friend wanted to get into a mission-driven 1v1, and we couldn't make it happen in an empty server. We didn't know (or forgot) that it wasn't possible to do 1v1 missions in that manner. I've been in a lot of good missions, but the most memorable have been well-played 1v1s with players with good attitudes. Perhaps it would be nice if there was a way to indicate preference for mission size? Or allow players to specifically challenge each other?

    • Like 1

  11. 1 hour ago, TzickyT said:

    not about being banned but copyright material im tinking about

    To be vague about it, if you don't intend to literally profit from a direct note-for-note, instrument-for-instrument copy of a song, then you'll be ok. It's more complicated than that, but making a song/theme in this game and selling for APB$ should be ok. Additionally, it would be almost impossible to make a duplicate of a song (notes, tempo, etc.) using the in-game editor.

    • Like 1

  12. Another month, another BattlEye issue. When trying to get into Financial West Bronze on Jericho: "You were kicked by BattlEye for the following reason: 'Bad Service Version'". This started popping up around 9/2. I can get into Social just fine. I haven't tried many other districts, yet.

     

    So far, no help understanding this through BattlEye's site. Anyone in the community seeing this message?

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