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Speedz

SPCT
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Posts posted by Speedz


  1. On 3/27/2023 at 4:52 PM, PingOVER9000 said:

    Guys stay away and dont purchase the scoped ntec, it's a total bait and the LO design team/ SPCT make also worse than the original with unannounced nerfs.

    Where does this come from?

    The Scoped N-TEC 5 actually has better stats than before LO took over. The only thing that is worse is the Jump Modifier to combat jump shooting. 

     

    I made an effort to compare changes between patch files that are available to me from now till patch 1.19.4.771406. You can see changes related to a weapon here for example https://apbdb.com/items/Weapon_AssaultRifle_NTEC-Scope_PR1_Armas/changes.

     

    Please stop spreading misinformation.

    • Like 1

  2. 16 hours ago, Hexerin said:

    As others have brought up, a button to collapse the filter and item list sections would be a reasonable alternative. Ideally with an option/toggle to have the collapse be default behavior.

    I added the ability to collapse the sidebar. When collapsed the content in it is hidden+smaller and the item list is also slightly smaller. Tell me what you think.

     

    I'll add an options menu later for saving this and several other features.


  3.  

    20 hours ago, Hexerin said:

    Yup, it's pretty much the one thing from it I can't wait to see come to the main/live site.

    Going to borrow @xiphos's image for a minute:

    Basically, when looking at a page, it's how it keeps all that search UI nonsense on the left half up. It takes up half the screen space with stuff that isn't relevant. When you click on an item after searching, it should bring up that item's page and remove the search UI. Compare that screenshot to this one:


    <pic>

     

    The difference is night and day. The main/live site doesn't have the clutter. The actual layout of information is better on the dev site though:


    <pic>

    I tried making use of the full screen width instead of just centered content with empty spaces on the sides. If I would hide the search UI on the left and stretch the item's content across everything, it would indeed, as Aeronaut pointed out, look somewhat out of place (especially so on high res screens). I also tried to make everything more browsable, minimizing full page (re)loads.

     

    I wouldn't want to change up the concept I have right now, but could instead add different display modes for the item browser. For example; use mobile view on desktop (mobile view currently hides the search UI when you select an item).

     

    On 3/14/2021 at 11:40 PM, SquirrelFace said:

    Holy crap the dev site shows proper damage curves.

     

    As for curves; I can't promise they are 100% accurate. The data comes from the game's files but currently only shows data points in 5m steps. I would say its in an "alpha state".

     

    If there is anything else you would want displayed on certain pages, I can definitely look into it.


  4. 49 minutes ago, Hexerin said:

    You're probably thinking of APB:Db's dev site. Personally, I would say it's inferior because of all the "fancy" additions making it cluttered.

    Which things exactly make it cluttered for you? 

    Most of the designs I just came up with by looking at other sites and combining layouts I personally liked. I'm not the best at coming up with good UI/UX, so any feedback is appreciated.

    • Like 2

  5. 23 hours ago, AlishaAzure said:

    Can also happen that 1v1 start, happened to me inside a full district, i was solo playing and the matchmaking found only 1 guy to fight against, that alredy happened like 3/4 times past weeks.

    No, that cannot happen. The minimum requirement to start ANY action district mission is to have atleast 2 players from the same faction readied up.

     


  6. 39 minutes ago, AlishaAzure said:

    Matt words in the first Q&A with Kempington.

    "We are keeping FairFIght, it's in the background, we are not using it to do auto-bans. That system has not be tuned in over year, the cost of FairFight was not paid, as the company was struggling, has been "left" there unmantained".

    FairFight is not active in any form anymore. They only use EAC now:

     

    Quote

    During its history, APB has used Punkbuster (client side), Fair Fight (server side), and BattlEye (client side). This will be the first time that we can do runtime projection of the game and backend analysis of player behavior in one unified system. We have spent months integrating the system and connecting it to our /report system, so data from players can help drive detection systems.

    Source: https://www.gamersfirst.com/apb/news/2019/5/31/fun-fair-fixed

    • Thanks 1

  7. 43 minutes ago, HawtGirl said:

    It is most likely blocked by EAC. Simple. 

    It is not blocked by EAC and afaik it is allowed to use for now.

    I have been using ReShade for quite a while now without any issues.

     

    35 minutes ago, quixxius said:

    ------------------------------------------------------------------------------------------

    | APBprogram- Application Error                                                                         [x]   |

    |                                                                                                                                   |

    | The application was unable to start correctly (0xc0000005).                                    |

    | Click OK to close the Application                                                                              |

    |                                                                                                                                   |

    |                                                                                                       [Fuck off m8]       |

    -------------------------------------------------------------------------------------------

    Can you show us a picture of your Binaries folder after you have applied ReShade to your game?

     


  8. Nice read. I assume the shotgun changes in this doc are with Per Ray Damage scaling? And what do you mean with "set spread" for the CSG, something like we had back in the days with the pellet circle?

     

    You might also have to update Low-Yields on that document, their Radius was already nerfed to 550 cm, a bit lower than the suggestion to keep the 3rd nade.

    • Like 1

  9. 2 hours ago, Hexerin said:

    For clarification, are the shotgun damage values still processing through rayscaling? Or is the rayscaling stat on those two pages just there because the live stat pages still need to show rayscaling (since live shotguns still use the function)? Or are you even able to see one way or the other with the data you have access to?

     

    They stated they intended to revert (remove) rayscaling. That could be done by simply setting rayscaling to 100% across the board and then adjusting the base damage back to how it used to be. Effectively same result, but keeps the mechanical functionality there in the off chance it's used in the future.

     

    The shotguns on those Test pages are still processing through rayscaling, but due to it being set to 1 (or 100%) it is not scaling anything. 

    The rayscaling stat on weapon pages is always shown if not 0.


  10. 7 hours ago, Fortune Runner said:

    2.3 bounty system is not useless. if you're that good to always get bounty's then get out and fight harder people. very rarely do i lose from a single bounty on me.

           i normally lose from being a dummy and messing up horribly.

    The problem is that the current bounty system punishes you for doing well. Normally you get rewarded for killing multiple people in a row without dying. If there were any upside to being bounty in a mission, it wouldn't be such a punishment.

     

    11 hours ago, DiVaice_ said:

    5)Terrible EU servers. Server latency jumping like crazy.

    afaik after the quickreboot this was fixed, atleast I was able to play for 2 hours yesterday and the ms didn't go above 35.

     

    11 hours ago, DiVaice_ said:


    6)Player support. Why don't you want to support players that makes their own event. For example tournament that  is going to happen. I tried to contact Matt about the tournaments but he doesn't care about it. Innova had supported tournaments or other events from players. You could type the special command in the chat to start the specific mission and instantly get the opposition.
    Don't need to write that you're busy with the new engine. While upgrading the engine you made 3 pointless events that died in 2 days each one and RIOT that was an unfunny joke.
     

    I assume they don't do this because it is often paired with favoritism. If you do it for a couple event holders, everyone wants a pocket GM which does things for them. Don't understand me wrong, I'd love more support for custom events from LO, but it often ends up in unnecessary drama. 

    • Thanks 1

  11. https://wiki.unrealengine.com/UE3_to_UE4_Transition_Guide

     

    Oh yeah, its so so easy. You just have to do everything in this guide for basically the entire game and more.

     

    No you cannot translate UE3 into UE4 Blueprints. 

    No you can't just translate UE3 into UE4 code, its completely different, look at the examples in that link.

    No you can't just take .upk packages and import them into UE4, they are not supported. You have to reimport your .FBX-files. If you still have .psk & .psa-files, you have to reexport them as .FBX-files from your modeling software.

    And more and more and more and more and more and more and more.. things you need to fix, improve, rewrite and redo. Its not easy.

     

    I love how people load up UE4, open the store, grab some free assets, drag and drop them into the Editor, then call themselfs Senior Unreal Engine Developer and tell everyone to "just port the game to ue4 lol"

    Do your research and stop spreading misinformation.

    • Thanks 5

  12. Do you care to explain what makes you think that?

    (or are we out of complaining content?)

     

    Edit: If you were still using (db.)apbvault.net, then you should have been aware that the domain would be shut down at some point. There was a notice for atleast a half year on every page.

    • Like 1

  13. 47 minutes ago, SKOCHO said:

    0HCYofm.png

    also this game mode is really buggy. we can't attack anyone except the "VIP" we're supposed to protect somehow? And i'm prompted to "Take down" the vip i'm supposed to be a bodyguard for.

    don't forget the: "?INT?Minimgames.Objectives.Generic_ObtainKill?" at the top of the screen.

    Was this playtested at all?

    This type of minigame is not supposed to be running. The server is starting up the wrong type of Snowball Fight minigame.

    Thats also why the UI and the gameplay is completely broken.

    • Thanks 2
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