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Rade

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Posts posted by Rade


  1. Visible threat level (Bronze, Silver, Gold etc) has many unintended consequences, to list a few;

     

    • De-threating
    • Gold players abusing non gold players
    • Gold players terminating the game before the match ends to avoid spoiling their threat level
    • Gold players asking to be kicked out of the team and tking to make this happen
    • Gold players going afk during the match
    • Non Gold players going afk
    • Non Gold players terminating the game to leave the match
    • Non Gold players agreeing to be kicked from the team
    • All golds are cheaters perception

     

    Too many players are more concerned about their gold threat than playing the game and the general toxicity surrounding threat has ruined the game for years and continues to do so.

     

    Do you agree allowing players to see their threat level and that of others is a problem?

    Can we make threat level hidden?


  2. Intel ARC

     

    A quick tip for Intel ARC users. ARC GPUs will automatically scale its clock frequency due to demand but on older games that are not GPU intensive (like APB) this can result in varying frequencies during game play i.e. fluctuations in FPS.  If you want more stable FPS you can control your MIN and MAX frequencies, simply setting the MIN frequency to the same value of the MAX will fix the clock frequency to MAX.

     

    To view current values  

    cat /sys/class/drm/card0/gt_min_freq_mhz
    cat /sys/class/drm/card0/gt_max_freq_mhz

     

    Intel ARC A770, default values are 300MHz and 2400MHz.

     

    To change the MIN (below is an example of setting the MIN to 2400MHz, which is the same as the MAX value)

    echo 2400 > /sys/class/drm/card0/gt_min_freq_mhz

    But this will likely come up with a permission denied, so you first need to enable write permission to the file(s). 

    sudo chmod a+w /sys/class/drm/card0/gt_min_freq_mhz

    All changes to those files are not persistent and will be lost on reboot. 

     

    Above tested in Ubuntu 23.10.

    • Like 1

  3. Sup all!

     

    I'm trying to find out what the EU server IPs are so I can create some very specific set of firewall rules but can't find anything on the forum these days.

     

    From what I have worked out there are multiple IPs but it is unclear if they are somewhat dynamic and change frequently or how many there are in total. Can anyone point me in the right direction?

     

    So far I have identified 6.

     

    205.220.228.136
    205.220.228.130 
    205.220.228.181 
    205.220.228.193 
    205.220.228.197 
    205.220.228.196    

     

    Thanks 🙂

     


  4. @BlatMan 

     

    I'm using an i4790K in linux for something else and like you I found that my BIOS settings being overridden.  Below may work for you.

     

    Using "intel_idle.max_cstate=0 cpuidle.off=1 idle=poll" as boot line options ensures a fixed clock frequency.

     

    Once booted, I  can then choose to have the CPU running at a fixed 4GHz or at a fixed 4.4GHz (Max turbo boost frequency), using console commands;

     

    echo 1 > /sys/devices/system/cpu/intel_pstate/no_turbo 

     

    or 

     

    echo 0 > /sys/devices/system/cpu/intel_pstate/no_turbo

     

    I'm not blacklisting any drivers. 


  5. 1 hour ago, glaciers said:

    they wouldn’t be able to abuse /abandonmission, because they wouldn’t get unopposed missions

    I think my idea of perfect is your idea of the dream matchmaking system where the moment you press K you are in a mission with opposition.

     

    But lets run with your idea because when you think about it you just made the point that /abandonmission would be a redundant feature and therefore not needed, and can be removed.


  6. They should disable the /abandonmission feature as it is being abused by golds as a means to manipulate their odds of staying gold. It is also adding to the match making issues as people frequently abandoning the mission before opposition means more 1v1s and more waiting around for matches to start.

     

     


  7. I gave m_bUseDiskCache=False a little go and the game was stuttering excessively and ran badly, this is under Fedora 37.  I can confirm it was working as the AssetCache was empty throughout playing around on social and FC.

     

    Might give it a go in Ubuntu 22.04 LTS or 22.10 see if works any better.

     

    Update 22/03/23

     

    Tried m_bUseDiskCache=False in Ubuntu 22.10 and it introduces frequent stutters but not as bad as Fedora 37. Therefore in my experience it's not an option I would use.

     


  8. If you want to limit FPS use the DXVK_FRAME_RATE= setting in your run options. 

    Quote

    DXVK_FRAME_RATE=120 '/home/USERNAME/.steam/steam/steamapps/common/Proton 7.0'/proton waitforexitandrun '/home/USERNAME/.steam/steam/steamapps/common/APB Reloaded/Binaries/APB.exe' -nosteam # %command%

    And if you really like messing about, create a ram disk for the AssetCache folder before you play the game. The example below links the AssetCache folder to RAM, essentially your AssetCache folder is a RAM drive and files are being written directly to your RAM, it has a size limit of 8GB, and will delete upon a system reboot or if you unmount it.

     

    (Please don't blindly copy and paste this - educational only) - root required

    Quote

    mount -t tmpfs -o size=8G myramdisk /home/USERNAME/.steam/steam/steamapps/common/APB\ Reloaded/APBGame/AssetCache

    Some people like to test its working by using the DD command (measure read / write speed etc) but that could be a disaster waiting to happen. I like to use a very simple technique, copy a 2GB video mp4 file to the AssetCache folder and watch your memory usage go down with whatever GUI system monitor your distro has.

    • Like 1

  9. This is very interesting. I'm running with an Intel Arc A770 LE and in Windows 11 APB runs very poor, one big stutter mess. Its almost impossible at times to kill anyone and thats with the current latest Arc drivers.

     

    I've just installed Ubuntu 22.04 LTS and compiled a 6.2 Linux Kernel (native Intel Arc support), will see how APB runs.

     

    EDIT

     

    Just played a FC round and it runs much better than I expected and better than Windows!

     

    I am using the following for the APB launcher, Ubuntu 22.04 LTS, Steam/Proton.

     

    '/home/USERNAME/.steam/steam/steamapps/common/Proton 7.0'/proton waitforexitandrun '/home/USERNAME/.steam/steam/steamapps/common/APB Reloaded/Binaries/APB.exe' -nosteam # %command%

     

     

    • Like 2

    1. How is the mission queue system going to work if you are playing in a group of  2- 4 players and each players so called skill rating ranges from one end to the other?
    2. What happens when people in your team quit during the match and the backup option pops up? The added delay of finding players to fill the gap seems unreasonable?
    3. What are you going to do to prevent players from the losing team quitting a match before it ends (so that they dont lose their threat level)?
    4. What are you going to do to prevent players from manipulating their threat level?

     

    • Like 2

  10. In relation to the other parts of your post, another cool story bro.

    1 hour ago, Kewlin said:

     

    And, unpopular opinion: throwing matches when you fight bronzes is abusive behavior, because it gives them an artificially higher threat which makes them face opponents they shouldn't be facing.

     

    In my book helping players get better is the morally right and common sense option that is a billion times better than wiping them out or going afk.

    • Like 2

  11. 20 minutes ago, NotZombieBiscuit said:

    Did you even read his post or mine.

     

    Neither of us enjoy stomping lower skilled players.

    But you do it anyway because its not your fault the matchmaking system is broken and you dont want to lose your gold threat. If threat didnt exist people like you may not be so try hard on newbies / not so good players because you would have nothing to lose. Equally if we had a working matchmaking, you would never be up against newbies / not so good players. I still maintain the concept of matchmaking in general doesnt help players get better it just divides the good from the not so good and we dress it up under the label of creating a fair playing environment.


  12. glaciers, this is a conversation about APB....

     

    On that note, you are free to do whatever floats your boat. If stomping the opposition is rewarding and entertaining for you, cool story bro.

    6 minutes ago, glaciers said:

    that’s dumb tbh

     

    i play a competitive pvp game to play a competitive pvp game, not go afk for half a match so the other team doesn’t quit - it’s not my job to babysit lower skill players in my own personal free time and it provides me zero entertainment or reward

     

    this is the entire reason elo and matchmaking systems exist, because it’s simply not fun for either side when vastly different skill levels to interact in pvp

     

     


  13. Its your choice to destroy them or not. What you could do is help them learn. I take myself as an example, in FC I try not to kill bronze or trainees. In missions I go easy and let them win and help them.

     

    Your problem is you have a very polarised view, ie I destroy anyone with lower skill or I dont want to play with them. This is what makes you toxic.

    31 minutes ago, NotZombieBiscuit said:

    Wait. So me not wanting to destroy people with lower skill level than mine is toxic?

     

    But I've been told that seal clubbing/noob stomping is toxic.

     

    I don't know what I'm meant to think anymore.


  14. I have chipped in the conversation around threat on these forums many times over the years but I still like the nuke button option. Get rid of threat and matchmaking. Players only get better and learn by playing against, and with good players. All threat does is put a bubble around not so good players and toss em all in one big toilet. I say flush the chain and let everyone mix together in the sewer down below. This will help foster better skilled players. You wont get better if you dont challenege yourself.

     

    Or you also have optional districts that are a free for all, threat / rank doesnt matter and players are matched based on a whoever is ready basis.


  15. If LO can get the current game into a very playable state, fixing all the long term issues affecting the game play quality I think players will come back despite the graphics. Disappointing that the upgrade has been cancelled but I believe it was destined to fail given the core game play would have been the same as the current broken mess. Not sure what to expect at this point for APB. Time will tell.

     

    MattScott, I prepared your draft for next year's update (got to have a sense of humor about everything?)

    Quote

    Hello everyone,

     

    This will be my last State of the Game post for APB.

     

    I find that each year, I cant be bothered with these Roadmaps because it takes nearly a month to make up something that ties in with the previous twelve and find the time to write promises I can't keep. Similar to last year, I took some time off at the end of 2022. But this time it was to get divorced. After that, I took a couple weeks to sit with APB and to decide how I want to mislead everyone.

     

    Little Orbit had a very weird 2022.

     

    On the one hand, our external consulting projects went quite well. We helped another publishing partner (Donald Trump) rebuild one of their social media apps and we're about halfway through a massive new game for a different publishing partner. We also have several upcoming announcements coming soon for both internal and external projects that I'm very excited about, and while these announcements won’t be specifically about APB, these accomplishments help us stay healthy so we can continue to try and pretend to get APB where I want it.

     

    On the other hand, APB was a mess this year, as it is every year.

     

    In February, we had a pretty good strategy for telling you how we abandoned the engine upgrade to focus on updates on 1.2 that serve our current player base now. We fired all the folks with experience on Unreal 3. Tossed them out. I got involved personally to help migrate several of their their belongings.

     

    I felt pretty good around mid-year with the population increase that strategy was showing. It seemed like we were down to only a couple of players running around in Financial. It was then that we started hitting the landmines. Our monetary momentum screeched to a halt as several funding issues popped up. We continued to minimize effort into the project, it was very slow going.

     

    November seemed to pick up steam again, and I held out hope that by the end of the year we could finally show off a significant update. But after nearly a month into 2023, we're still not there. We made significant strides and the old APB 1.2 code base is closer to the 2.2 code base we froze than any other previous abominations. We can run around in districts without crashing on Nvidia RTX graphic cards. But getting the quality of life improvements and performance upgrades we wanted to provide users has been proven to be impossible…...[TBC]

     

    • Like 2
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