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Noob_Guardian

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Posts posted by Noob_Guardian


  1. No Idea why a VPN would get you banned... I use nord VPN on other games with no issues... I havent used it too much with APB since i dont play much, but I assume i've been fine.

    That said, i dont know what a lower latency program is.... and i have no experience with them. Regardless, use at ones own risk.

    Br's (hue) would use VPNs to play on Joker once they were locked out.


  2. On 2/27/2024 at 5:42 AM, Honeyman said:

    frustrating to see the Scout struggle after recent adjustments, especially with the rise of the Obir dominating the game. The changes intended to improve its performance ended up making it feel more like a support weapon rather than a primary choice due to the slower bolt timer. It's unclear why these changes were made, especially when there weren't significant complaints about the Scout's balance previously. It's disappointing that the actions of a specific team member may have negatively impacted game balance, contributing to its decline.

     

    The link from weapon swap to bolt timer, was due to reverse quickswitching on the scout.

     

    There has been no change to the TTK of the scout, and the damage was buffed. Do I think the equip time could be lowered slightly? Probably, but do we need reverse-quick switching back? Not really.

    • Like 1

  3. On 2/23/2024 at 10:42 AM, MACKxBOLAN said:

    I complained, hollered, cried, ranted, sniveled, accused, hallucinated, exposed vast conspiresy, seen the devil ect.

    To get LO to resegregate districts, to no avail. So LO knows how much misery they put bronze/silver players in.

    For the most part people are right in saying We don't have the population to put segregation in place here and now.

    If they did, it would be a long long waiting game for both low threat and high threat for missions. 

    As it is we are waiting too long with the new mm, however if the server is populated by enough lower threats, 

    the mm does seem to work to some degree. 

     What I see is that allot of the in district pop is sitting around, 'hanging out' which effects how the mm works.

    The damage to the pop has been done long ago, allot of what I see in NA pop are peps from EU and 

    Hard-core Pro players, when the NA pop is nearly a full server 50/50, and we had some extra peps for 

    Valentines event. So there really isn't a large pop of bronze/silver, it is mostly golds. 

    I agree that there should be a place for the casuals and a place for the pro types, but the damage 

    to the pop has been done. They need more events and or higher rewards ie cash and jt payouts, organized

     activities ect, to bring back some of the lost pop.

     I find that if you had a TM who went 0-10 vs golds, and mostly went afk. Well that my friend is a Cahoot.

    A conspiresy put on by said golds and TM who are Buddies or somebody is hacking or cheating by screen share, 

    and or 'playing EZ to help out said low threat tm. 

    Not too far fetched to say some peps are using two computers, and playing both sides of a match at the same time. 

    So even if they put in segregation today, the same thing would happen. 

    They would simply dethreat in arranged matches to get into the lower threat district n raise hell. 

    This is one case where both Solid Golds and Solid Bronze agree, We both hate dethreaters.

    I think they should just take threats away, or base it on something other than wins and losses.

    I also think that either the threat should be reset each day or week, and or once you've achieved a threat, 

    You keep it till the next reset or forever. 

     

     

    District segregation, made Joker pop go from 2-3k to 800-1.5k, in 3 months, and it never recovered. It only went down after that. The issue is that no new content other than a few weapons, and Asylum, was added in almost 10 YEARS. You think that the population is going to stay high, when there's little to no content, no new maps, and no new content in 7-8 years?

     

    Gold has always been too easy to get. I alone can carry bronze/silver players into gold, with a handful of tips, and grouping them for  like 10-15 missions.

     

    The other issue, is that the "pro types" abused the shit out of every bug and glitch to win, and hindered the game drastically with their try hard antics of always needing that win nomatter what, and LO and G1, didn't fix half the glitches EVEN NOW, and the others they fixed years too late.

     

    Segregation when it was put in place, put every cheat, tryhard, and hacker into one place, sure, but it also destroyed clans, preventing anyone with any semblance of skill, from grouping and mentoring new players. 3 months after segregation ended, I went into silver, and the silvers and bronzes were stupidly worse than the bronzes/silvers pre-lock, to the point it was just pathetic.. My clan died from Gold lock. 100 pop clan with  a max of 20-30 members active at once different days, went to effectively dead with maybe 6 on... in 3 months during gold lock. So no, I will never pretend gold lock or "threat segregation" was or is a good thing. I see the issue with LO/G1 not fixing glitches, broken areas, broken missions, and no new content.

     

    However, we the community also shot ourselves in the foot. We said we wanted the engine upgrade, and to put content aside until then. That same engine upgrade won't happen to the degree that it was supposed to and so we got a half upgrade, and no content after 4-8 years of waiting.

     

    So yeah... We can blame the golds and segregation, but the pop was never going to last with threat seg in the first place. The biggest issue, is no new content and no good tutorial. 3rd biggest factor is just the community was toxic af and hoping for change that ended up not quite coming.

     

     

    -----------------------------------------------------------------

     

    Popped in for a match yesterday. I got 6-8 kills, maybe 4-6 deaths, 1 gold both sides 2 silvers. Their gold and 1 silver rq. I havent played consistently in years, and the last time i played a mach was months ago, Im not even half as good as I used to and had 2 rqs.... Soooooooo..... yeaaaah people just going to quit over anything this point.


  4. 1 hour ago, MonkaS said:

    Pretty much said this since day 1 consumables never should've been added. its just another money sink like gun rental/ammo/car spawn all to push players to spend actual real money on the armas market to alleviate the need to constantly grind/'skill' gap.

    Consumables are fine imo, though I wish they would have been more of a new type of mod at times. Randomly getting them kinda sucks when you like to use a certain one in general

     


  5. 26 minutes ago, vsb said:

    what kind of psychopath leaves contact map markers on

    I do? They disappear  during missions anyways. Besides its nice to know distances to places imo. Easier if I want to buy a gun.


  6. On 10/6/2023 at 9:58 PM, PingOVER9000 said:

    No ista osna + Vegas was little too much... and also very fun when you were the one not being oneshotted from the usual professional stunts maniac xD 

    .. there was also the exploit for removing totally the recoil and sprinting/ walking with shaw and Rabid at normal speed.. with a f*cking kevlar 3 equipped..

    Two or three times per years it worked again but thank god they patched it fast.

    dont get me wrong, it was a bit much, but... considering we have carsurf osmaw/volcano/DMRAV/ALIG teams... insta osmaw isnt too bad... Nothing beats camping in front of one, and insta blowing them up from behind a car, otherwise they can hear you winding up :<

    • Like 1

  7. Flash bangs would be atrocious. im glad they aren't in APB.

     

    Molotovs could be added, however, it should only do minor damage over time if running over it, and should do enough damage if landing on someone, to do like 40-70% life damage total over 4-6 seconds, with only 1 per resup. And stacked molotovs do nothing to an already flaming player. To prevent running around for 4-7 seconds waiting to die from 2-3 being lobbed on you lol.

     

    If set to 40% damage for example, it would be akin to a perc. No big deal, but should do a bit more hard damage imo.

     

    That said, damage could be increased if a consumable was added to extinguish flame in an area... could then possibly have it doing more damage as a slight balance to it being able to be removed.

     

     


  8. On 9/30/2023 at 5:55 PM, BlatMan said:

    5 shot kill FBW. Instant shoot OSMAW. Spam resupply button while next to vending machine to shoot obir faster than SHAW.

    ista osmaw was fine tbh, the sprint shooting and 5 hit fbw along with obir thing, not so much xD (didnt even realize that was a thing with the obir lol)


  9. On 9/28/2023 at 8:30 AM, Y2Venom said:

    Coding aside, the issue is, when it comes to APB and new content, is instead of playing the game like its supposed to be played, a large faction of the playerbase automatically try to exploit or look for exploits to gain advantage. This makes things very very difficult for developers to come up with new features etc.. If they were to flesh out the crims, you would really have to be very very carful about what you are going to do. Otherwise you would have to back peddle.

     

     

    Pretty much.

     

    They still haven't fixed several exploits that came with removing pickup animations. They made some harder to do for heavy items, but medium items it's free game to move at sprint speed using them.

     

    Any other major exploits have mostly been fixed, or locations removed from having access to, because of how scummy some players are. RIP moonship

     


  10. On 9/26/2023 at 10:12 AM, mtz said:

    Mission descriptions are specifically written as non-indicative/generic enough for the players to be able to see their dispatcher contact and read the description and go "yeah I can imagine this character saying that". This has mixed results as you bring up in your post because ultimately all contacts need to have some pool of missions anyway, and not all of them would be using the same language or style of speaking, so some missions are thrown into the pools of characters that simply don't talk that way or don't have the motivations described in the flavor text.

     

    I've got to say though, the notion of individual missions being assigned to specific contacts sounds kinda cool. Makes me think of the game occasionally offering you a mission instead of assigning you into one at random; "this contact is offering you this specific mission that's only available from them in this form, you'll receive increased mission rewards for taking part, do you agree?" or stuff like that.

    Certain missions already are only available through certain contacts. I think there was something a bit back, where people would run specific contacts to avoid certain missions.

     

    For example, Teng doesnt give bankroll collection, but TY Durrant does, explosive investigation is from TY but Teng does explosive material.

     

    Actually, I didnt realize this, but missions also depend on group size. So you can get certain missions from 2v2 but others are 3/4+.

     

    See below for Ty then click missions to see his mission list. It's a little different from Tengs, and all contacts i guess then have something slightly different.

    https://apbdb.com/contacts/Financial_E4

    • Like 2

  11. On 8/17/2023 at 1:52 PM, Acornie said:

    I always thought the enforcers were better done than the 'criminals', but as a whole the lore always felt halfway done- and never returned to or expanded upon.

    I feel like that's kind of what they were going for but they missed the mark; comic booky surface level to not make it feel too serious. But then everything feels uninteresting and most people ignore the lore entirely

    Faction lore gets funky. Character lore is soooo much better.

     

    Praetorians - Corporation owned "security" that amounts to ex military, alcoholics, poor guys looking to make a difference, and business analytics working together. Controls the "riot squad" which is a corporation owned "dispersial unit" for the city. The same corporations that they are protecting are causing a lot of problems for people. As others said "private militia"
     

    Prentiss Tigers - Litterally just a bunch of rich kids who want to party on the beach. Except for devil dog, who for whatever reason, is an ex military sniper which just doesn't seem to fit with most of the prentiss crowd it feels. They are more "rich homeboys and high rep people wanting to make a difference and keep the peace". "rich boy militia"

     

    Roses and g-kings - Im not familiar with their lore as i rarely paid attention to crim. But it comes off as 2 gangs fighting eachother and the enforcers where none of them are really bright. With one or two of them having rich pretty boy faces whos pulling strings behind the scenes for anarchy.

     

    If you want better functioning lore, the emails you get sent are hardly notable of it and are definitely more fun quips than actual lore. The character backgrounds as you unlock which describe the NPCs of the faction tend to be soo much better. Looking at like Justin Tengs or TY Durrants, maybe even Mirri kent for example has great lore for where they are in the faction and what they do. I cant say how good the criminal backgrounds are though. I very much have a preference towards the attitude and demeaner and lore of the Praetorian crowd.

     

     

    On 9/11/2023 at 5:48 AM, Gro said:
     

    That's exactly the catch with criminals: they bullshoot edgy kids from the beginning, and when you realise there is no great cause but big pocket, there is no way back.

     


    They are not supposed to be revolutionaries, they just recruit idionts and lowlifes with this (just like real life revolutionaries).

     

    Enforcers, on the other hand, are presented as: a private militia with licence to kill, and a rich kids private militia with license to kill. And seeing who they are killing, they're actually starting to look like good guys.

    It's no secret from the very beginning, that praetorians were hired by the mayor because of failure of local law enforcement. And they arent pretending to be anything other than private army for hire. Same goes to the tigers, who are funding themselves just because they did have the funds in the first place.

     

    On 8/18/2023 at 9:03 AM, mtz said:
     

    Any one of my friends that I've met through APB will know that I'll jump at any chance to talk about its lore, chiefly because of how little attention it gets, so this thread is a godsend to me

    😛

    It also gives me an excuse to revisit all the bios and e-mails on APBDB, so that's cool too!

     

    The kicker in APB's world is that every faction is composed of hardliners dedicated to its ideals and of opportunists or pragmatists who see it purely as set dressing. This applies to both sides and to all four main factions. The underlying issue with almost everything in San Paro is injustice, and each faction – disregarding the aforementioned opportunists, who are playing their own game – adapts a different approach to the problem.

     

    Arlon Benjamin, the man in charge of the G-Kings, earnestly believes in his ideals of leaving behind a better world, disillusioned by the San Paro government bowing down to corporate interests and by private corporations deploying armed forces to enact their own rule. Shift sincerely preaches her ideals of subverting authority through free expression and winning people's hearts over bodies. Javez wants to paint the world, express himself, find his place in the world and a crew to call family. This is contrasted by Grayson Fell – Arlon's right hand man – being a fixer purely in the business for personal gain, or by Terri Quan, who's happy to be a pawn and information scout as long as she gets a thrill out of it... or Arlon's own daughter Bonita, who's really psyched about this whole "gangster princess" thing and the ways she profits off that status.
     

    Prentiss Tigers – an anti-gang of sorts, dedicated to defending the neighborhood of Prentiss – are led by Orlenz' Moretti, whose grandfather was a feared and notorious criminal and whose father chose to go corporate and ditch petty crime for higher profits. (Hell, "in the modern world, you can steal more with a handshake and a business diploma that you can with a gun, and all of it legitimately" is a literal quote from Orlenz's in-game biography.) Right below him in the progression ladder is Byeong Lee, an old retired deputy commissioner of the San Paro Police Department, who resigned in disgrace when it was leaked to the press that he believed in bringing about peace through lethal measures towards lawbreakers. You have Darryl Kent, who works for the Praetorians but relays intel to the Tigers to avenge his girlfriend who got killed by the Blood Roses, and his older sister Miranda, whose bio and e-mails exude big marketing ghoul energy. (She openly says it's a shame he doesn't want to turn the story of his girlfriend's death into a marketable movie to profit the Tigers. Seriously, even APB writers knew all that time ago that no one who works in marketing is a human being. :^) )

     

    In terms of private military companies, the Praetorians are half what-you-see-is-what-you-get mercenaries and half nice faces for PR. Ty Durrant is just on board because he gets to shoot criminal scum. Hea Choi is there with intentions to be their oversight, making sure that their efforts don't cross certain lines. Grissom is a former special forces operator and he's stuck in the war mindset. Eva Orlandez is an upper class young adult who joins up to have cool stories to tell but grows to actually believe in the public mission of the Praetorians. There's also Ernst 'Mule' Templeton, who's a weird (for the organization) mix of being a hardened veteran hellbent on bringing an end to the urban war in San Paro, but still finding the humanity in himself to understand that his brand of getting things done is not always the best way. There's also his comments on Sabbat, where he acknowledges her reasons behind joining and shows compassion, but says that she should not be putting herself in the line of fire for her own sake and she might be in over her head.

     

    The Roses specifically are rich partying brats led by people who realized that having a smoke-screen of self-absorbed clout chasers works well when you can focus their bloodrush on some kind of goal. Seung is jealous of his cousin Jeung's higher status in the Blood Roses hierarchy, being an obvious case of an inferiority complex. Jeung himself absolutely cannot fathom the possibility of not being the biggest fish in the sea, living in a constant state of fury at the concept of being disrespected. Britney is a living stereotype of a rich bimbo partygirl, pretty much being beneficial to the Roses purely by being so shameful to her parents that they're eager to put funds towards a media blackout of the gang, just so people wouldn't learn what their precious daughter Clarissa is up to.

    None of these dorks could ever lead any serious criminal organization – which is something Byron Bloodrose also half-acknowledges in his e-mails. This is why Tyron Sennet and Michael Simeone are there. The partying and being insufferable is a deliberate distraction (whether the distractions themselves realize it or not), because while you're furious at the crimes of these spoiled brats going unpunished, you fail to notice the puppeteers piloting these same brats. All the daring heists and public displays of arrogance spoil the perpetrators by giving them fame and glory and fill the wallets of those behind the scenes.

     

    The partying part of the Blood Roses doesn't want to change things. They're just comfortable enough being rich/famous/powerful within the existing framework. And as long as the scheming part of the Blood Roses keeps the partying part happy, they can cause all the changes they want to see piece by piece, day by day, one crime leading to another. After all, it's a marathon, not a race.

     
     

    Very well said

    • Thanks 1

  12. On 9/23/2023 at 6:00 AM, Haganu said:

    They have to have done that on purpose because they blatantly half-assed it and didn't even bother to tune the vehicle HP to it. They never gave it a serious try hoping everyone would just move on from it.

    yeah... it felt like one of the laziest intentionally blundered things. It felt like they just randomly increased recoil or bloom on some things, increased the TTK and called it a day. It was such a confusing thing because half the vets could have adjusted the TTK speed, damage, and bloom recoil, per weapon, better to match that of RTW or a better balance than RTW with an increased TTK average point, within a few days testing than what was given.

     

    Like hey, "we want to see you to average weapon TTK's from .7s to 1.25s. and adjust the damage/bloom/recoil to make it similar to RTW". -Community would have hopped onto that and ate it up likely giving the best "RTW TTK" type balance seen in existence just on forum posts alone, with tons of data point thoughts to work with xD

    • Like 1

  13. On 5/11/2023 at 3:07 PM, NotTheEnforcer said:

    Hell, I just got banned today for telling someone to off themselves. In a video game. Where all players are anonymous. And the game's main goal is literally to kill people. And LO wonders why they struggle for players, yet the cheaters roam around freely, continue to livestream themselves cheating, and nothing happens to them.

     

    What a backwards clown world we live in.

    Telling someone to "off themselves" is the equivalent of bullying in high school and telling a kid to commit suicide. No surprise you got banned.

     

    While killing people in video games is one thing, telling the player themselves to die is another. Best learn the difference.

    • Like 1
    • Thanks 2

  14. On 5/11/2023 at 12:53 AM, ComFeyer said:

    can you try going into your account settings on https://www.gamersfirst.com/account/

    once there disable tokenize, wait a minute and then re-enable it.

    image.png.11e18d0116a4d0182daa392136510fc8.png

    that should stop it being asked every single time.

    got tired of being trade locked because i dont play frequently. Tried to set this up, got an error saying that it failed even on refresh. Deleted the token, went back manually to site to find out that it actually worked and that i cant do this because i no longer have the token for it. xD What a morning.

    • Like 1

  15. 2 hours ago, SkittyM said:

    Nah, i felt that way after 64 bit dropped until i remembered.  It was originally a 50% reduction of current health, got reduced to 25%(i think, DB wont let me look atm.) which turned out to be a huge mistake, so it went back up but not all the way as a sort of compromise since the original 50% was a tad much.

     

    2 hours ago, Hexerin said:

    Probably because originally it damaged you for 80% of your current health, causing you to be 1-tappable by basically any gun in the game.

     

    EDIT: That being said, the speed boost was also significantly higher as well, so it was worth it. High risk, high reward, with room for improving skill of usage.

     

    That makes so much sense, I didnt realize it got reworked a few times. Though tbh the 80% never stopped me form spamming the "F" out of it to begin with. Also makes sense as to why i was like, odd, i thought i moved faster with this before... after getting on after a long break!


  16. 7 hours ago, PingOVER9000 said:

    Please avoid these 50/50 suggestions good to nothing at the end, I am not telling they are completely bad but it's just so only half assests, incomplete and pro.. I can imagine the spam with other post like yours and the confusion (gentle asking then you or others make whatever you want)

     

    Waiting @Noob_Guardian if still active summon himself and spit "the weapon balance community fan patch suggestion" big part selfmade by him but also with all the added change logic suggestion discussed during the ages by the community resulted with huge praise and standing ovation at that time.... ofc prontly ignored from devs and SPCT team despite the claims by the community and I bet the same results about being ignored for happening it again..

    Nothing new about it ofc 😂 

     

    Hehe i still think they havent bothered with it because it's a lost cause. Yeah, it was self made, but it did take some in part from other suggestions even if I did alter them somewhat in some ways. It did receive some praise, but I remember a LOT of hate from the "upper golds" regarding it.

     

    I will say that I have no issues with the current buffs/changes in this patch. STAR is more CQC now along with the FAR, and can jump shoot better from the sounds of it (haven't tested in game), giving them an edge against the NTEC in cqc where they should have it.

     

    The .45 nerf if its now 30/35m range is fine i think. It makes sense and due to 5 hit KO and low TTK, would be almost impossible to balance appropriately without modifying mag size AND damage (and possibly range) to fit it into a more define niche. Changing the range seems like the best bet to allow it to remain in cqc-early mid, while letting the ACT and RSA have the longer ranges and not changing it's current 5 shot and ttk capabilities.

     

    As for the epiphrene, TBH I thought it removed like 60-80% life not 25% so I'm surprised as all hell that they changed it to -40% from -20. I swear I remember getting 1 shot by a scout while using it before, or maybe i'm just forgetful/stupid. xD

     

    Also, That thread i'm like 90% sure is lost in whatever hell they left it when they did all the forum upgrades. I couldn't find it even if I wanted to. It's why it's no longer linked in my profile "signature" below. It's officially "gone", and I didn't save it anywhere to be able to replicate it. I remember it taking hours to make though. I probably could compile another list if i wanted to. Though the main focus would probably be buffing/reworking less used armas guns, than touching the normal ones like the star/far/ntec/hvrs/etc.

     

    (I've just been busy with college again, and very little time outside of it and work to play games. Been on others mostly when I am, but I do keep a tab on forums)


  17. On 3/28/2023 at 6:41 PM, BlatMan said:

    The scoped N-TEC 5 is not used because it's not available for APB cash. It requires Joker Tickets or an Armas purchase. Same with the Agrotech ACES. It's better than the OCA and PMG in terms of accuracy, time to kill, and draw time, but it's locked behind JT or Armas, so most players don't use it.

     

    Also, the 'Ursus' fills the same role, and it's technically more accessible since you don't have to grind for joker tickets if you're patient on the marketplace. If that extra 5M is really needed and fast close range ttk isn't needed, the Obeya CR762 makes more sense.

     

    I wouldn't call it a con, it's just not good enough to justify spending JT or real cash on.

     

    BTW, you can get VAS-R2 'Scepter' NFCP 3, as an alternative. It's the same as the Scoped N-TEC 5, but it has 3 open slots.

    True, but Aces also sucks because unlike the OCA and PMG, its 1 kill per mag, vs up to 3-4 per mag. It's not used because of money and viability.

     

    Ursus I hate facing, but obeya does make more sense, Ursus is just better than the current NTEC because its like the prenerf ntec.


  18. 11 hours ago, PingOVER9000 said:

    Guys stay away and dont purchase the scoped ntec, it's a total bait and the LO design team/ SPCT make also worse than the original with unannounced nerfs.

    To be fair, scoped has better stand still accuracy, and a 5m longer range base than the NTEC. It's just rare for people to fire it standing still lol. Stats havent changed too much.

     

    What you mean about the nerfs tho? And yeah I remember something about announced nerfs ages ago, but forget what they were for the scoped NTEC. I remember thinking they were unnecesarry at the time.

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