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<rss version="2.0"><channel><title>Community Open Letter Latest Topics</title><link>https://forums.gamersfirst.com/forum/180-community-open-letter/</link><description>Community Open Letter Latest Topics</description><language>en</language><item><title>Transparency and Communication frequency</title><link>https://forums.gamersfirst.com/topic/20459-transparency-and-communication-frequency/</link><description><![CDATA[
<p>
	As mentioned at the start, it would be nice to ramp this up again, reflect on why communication on many of the topics mentioned above has died down and try to do better in the future. We care about the game, we want to hear about it whether it's good or bad news. My personal suggestion would be to do blog posts a few weeks ahead of a seasonal event not only announcing said event but also talking about things that LO wants to do and where they want the game to head. The sooner you mention ideas, the sooner we can give feedback. Many of us love to read about the things you have planned and hope for a bright future for APB so please don’t make us go out of our way to beg on the forums or LO discord about any updates in regards to seasonal events or the general state of the game. You can use the broadcast feature to keep players informed and simply be transparent.
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<p>
	Also honestly, once work on APB ramps up again, please create a Trello page and keep things updated, it's such a great way to keep players informed about what projects are in the works and which are actively being worked on and where progress has been made. Here’s an example of a Trello page by PixelTail Games who work on Tower Unite.
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	Another thing you could do in order to strengthen the trust between the systems in place and the community would be to do monthly update posts talking about how many cheaters the Anti-cheat has banned this month, how many player mutes have happened, how many account restrictions happened for toxicity, griefing etc. No one is asking for name and shame – APB has already seen its fair share of it and it’s not something we should be going back to – but it would be encouraging for the playerbase to know and see that action is being taken to keep the game clean.
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	<em>“We need more communication between the devs and the everyday players regarding what's happening with the game and with Little Orbit as a whole.”</em>
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	<em>“I think the players that still game this on a daily basis deserve to know what's the real state of APB and where it is heading.”</em>  -Community Members
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]]></description><guid isPermaLink="false">20459</guid><pubDate>Tue, 06 Dec 2022 03:23:26 +0000</pubDate></item><item><title>Anti-Cheat Issues</title><link>https://forums.gamersfirst.com/topic/20453-anti-cheat-issues/</link><description><![CDATA[
<p>
	Now let's head into the most universally agreed on topic at a staggering 95% which is Anti-Cheat. The Live game is severely suffering in this regard and players are at a point where it feels like no one half decent at the game can be trusted anymore. It is seriously worrying and the issue is getting worse every day. Matt has already said that EAC will be returning with 64Bit but that felt like a very disappointing reply to arguably the biggest issue the game is facing right now because 64Bit could be in a few months, a year or possibly never. As far as I understand it EAC is not an option anymore as they have dropped support for 32Bit but sticking with BattlEye will further drive legit players from all skill levels away. Why should I play a game where someone can pay a few euros a month and pretend they’re good at the game and go on cheating rather blatantly for a closet for months, if not years? I can log into a district today and within an hour of playing face multiple cheaters some of which get to R100 and beyond while running shawcopter-like settings. Just the other day I saw a R90 speedhacker min-TTK’ing everyone, something that would’ve been detected and flagged within a few missions by FairFight and banned shortly after.
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<p>
	APB desperately needs a server side anti cheat seeing as BattlEye is far too slow at detecting a cheat if they’re able to detect it at all. If cheat providers brag about having 150+ active users when your game peaks at around 300-400 players you have a serious issue and it has gone neglected for way too long. APB is the only game I have ever played in which players brag about cheating, play with cheaters like it's normal or even have clans advertising to sell cheats or painting themselves as cheaters.
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	Furthermore, support needs to be trained to detect forms of cheating such as signs of macros and blatant trigger botting or even aimlocks and silent aim, it is beyond sad that there has been multiple known zero second delay trigger botters playing on the daily for the past 4+ years without being banned when any decent player would be able to tell you without a doubt that they are cheating but ideally it shouldn’t be up to the players or support to ban cheaters.
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<p>
	Please look into other solutions even if it is only till 64Bit releases. Sticking with BE is a quick way to make sure that you continue to haemorrhage players and as faithful and loyal many of us APB players are, there’s a certain line in which even we lose hope in the way the game is managed – and the current Anti-cheat solution is one of the biggest reasons for many players as to why that line was crossed for them.
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	<em>“This is a big one, I would even argue it's THE BIGGEST ONE. Out of all the problems APB has ever had in its life cycle (of which there are countless) the biggest one remains the cheater problem. The only time we were actually doing well in that regard was during EAC, that's when the game was most playable. BE has been in the game twice now, we know it doesn't cut it, especially not on its own without a server side anti-cheat monitoring every player. The moment a cheater breaches BE pretty much everything is fair game until someone reports them and even when you report them with undeniable evidence it seems like LO's support team are being paid to be lenient about cheating instead of being paid to do their job. It seems like none of them have ever played a shooter game in their life and they can just not tell a blatant aimlock caught on video apart from normal footage to save their lives. No one wants to play a game where not only is there no new content to login for but you're also getting rolled by max rank rage hackers on veteran accounts on a daily basis who also love trash talking. Overall, makes the entire APB experience a billion times more miserable than it needs to be.”</em>  -Community Member
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]]></description><guid isPermaLink="false">20453</guid><pubDate>Tue, 06 Dec 2022 03:18:50 +0000</pubDate></item><item><title>Enforcement of Config ToS</title><link>https://forums.gamersfirst.com/topic/20460-enforcement-of-config-tos/</link><description><![CDATA[
<p>
	Last but not least is the topic of actually enforcing what config edits are allowed and which aren’t. We already know that config edits that edit .ini files are fair game while things such as the Nofog shader and Localization edits are more of a grey area. However, we also know that the removal of particles such as grenade smoke, muzzle flash or other things that edit .upk files is absolutely not allowed, but this front is not being enforced whatsoever so please sit down with the customer support team and train them which edits are not allowed and which are. Right now you may as well not even have a config ToS seeing as most people streaming nowadays are openly using edits that are against the ToS. Alternatively, use your client side anticheat to perform file checks on .upk files to see they have not been altered and replaced with empty files.
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	<em>“This is a puzzling one. Certain things are supposedly not allowed, but you only have to turn on a stream to see things like no smoke, no muzzle flash, no ambient sounds, etc. It's led to the common advice "no that's not allowed, but honestly, no one is getting banned for it". I think clarification is needed and seeing as though it would take little time to write up a post explaining the situation, I don't understand why it hasn't been done yet.”  </em>-Community Member
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]]></description><guid isPermaLink="false">20460</guid><pubDate>Tue, 06 Dec 2022 03:24:14 +0000</pubDate></item><item><title>Cross district matchmaking</title><link>https://forums.gamersfirst.com/topic/20456-cross-district-matchmaking/</link><description><![CDATA[
<p>
	This is yet another huge thing that the game needs but communication on this front has been completely silent for a while. This is one of the things on this list where most of the responses were understanding of the fact that this is a large undertaking and could possibly not even be possible to do until 64Bit, however with the shift away from 3.5 but rather updating to 64Bit it has become unclear whether or not the tools required to make this work would be a part of the 64Bit upgrade and whether or not this is still something LO wants to do.
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	<em>“Would be really really good, but also takes a lot of engineering effort. Understandable that it would not come before 64bit. But I hope the topic has been explored internally for how this could be implemented as it would be huge for the game.”</em> -Community Member
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]]></description><guid isPermaLink="false">20456</guid><pubDate>Tue, 06 Dec 2022 03:21:02 +0000</pubDate></item><item><title>Game balance</title><link>https://forums.gamersfirst.com/topic/20457-game-balance/</link><description><![CDATA[
<p>
	This is, and always will be a hot topic in the community and something the game has quite frankly lacked a direction with, recent updates were received with mostly mixed results, some like them, some don’t, but the most recent balance update was followed by a healthy boost in population. Balancing simply needs to happen more frequently and now would be the best time to buff a crap ton of weapons. I personally have already created a 18 page document with weapon-related and some car-related changes which are all buffs except for one thing which is a nerf to the DMR-AV.
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	Another issue lies with map balance. There are countless spots that make for unfun missions – for example, areas such as the buildings in Financial that the community calls “German fortress” as well as many other spots that only have one or two ways to get to, often linked to climbing ladders which in most cases means certain death. Waterfront also needs a lot more cover around common spawn areas such as the big boat and has some nasty areas where spots can only be reached through to props that can be destroyed, this is something the community could be very helpful with when it comes to looking for places to start and getting feedback.
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	<em>“I would like to see a much more aggressive approach when it comes to weapon balance. Progress has most certainly been made, and imo the meta is in a better place when compared to before LO's balance passes, but more needs to be done. If it is possible, I would love to see more rapid-fire changes, or at least faster than the months-long periods between balance passes we have had. The same goes for vehicles though I think vehicles are in a pretty good spot.”</em>  -Community Member
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]]></description><guid isPermaLink="false">20457</guid><pubDate>Tue, 06 Dec 2022 03:21:46 +0000</pubDate></item><item><title>Promises made in the Open Letter to us, the community</title><link>https://forums.gamersfirst.com/topic/20446-promises-made-in-the-open-letter-to-us-the-community/</link><description><![CDATA[
<p>
	I will be working my way down the list so let us start with the first point mentioned. During Little Orbits Open letter to us the APB Community the most important line to many of us was this:<br><br><em>“I will however make one simple commitment right now. From here on out, I promise to communicate with the community on a regular basis. No more silence. Good, bad or ugly I will share where we are at.”</em>
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<p>
	This commitment has done wonders for Little Orbit, especially during the first year or so, however, as the focus shifted more and more away from the live game in hopes that the engine upgrade is “just around the corner” the communication and transparency has died down and at this point is basically dead apart from Matt’s Bi-weekly post about the progress their Team is making on the 64Bit upgrade.
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	<em>“Promises made as well as overall game direction has all been forgotten and are now “in the distant future””</em>  -Community Member
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	A lot of topics I will go into below are topics on the list because of the fact that communication has died down almost entirely, the most exciting news APB players have gotten in the recent year or two were plans to add a fourth, cosmetic mod slot to let players customise things such as their muzzle flash to be different colours and even that was more of a passing by comment made by a Little Orbit employee made on their discord rather than something talked about more openly such as in a blogpost. It feels as if we have to beg for info about just about anything going on with the live game, will there be more balance changes? Will there be any more updates? Will there be a Halloween event?
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]]></description><guid isPermaLink="false">20446</guid><pubDate>Tue, 06 Dec 2022 03:02:21 +0000</pubDate></item><item><title>New content and reasons to log in</title><link>https://forums.gamersfirst.com/topic/20451-new-content-and-reasons-to-log-in/</link><description><![CDATA[
<p>
	As the Live game has not received any updates in a long time people have less and less reasons to login and play at least a little every day which is likely a key reason as to why players are leaving, APB is stale, there hasn’t been something new in way too long. Players could really do with those two new contacts that were meant to bring the EMP grenade, new clothing, old refer a friend reward weapons and so on. Joker Tickets are also worth more than ever so possibly bring back the old Armas Events page with daily missions that award Joker Tickets for simple activities that require you to just play for a bit every day, examples would be get 30 Kills, get 5 Grenade kills and so on.
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	<em>“I think we can all agree that at least when it comes to returning players, adding content would be a surefire way to boost pop. When the engine upgrade was being worked on it made sense to wait until it was finished before adding new stuff. That has changed. Unless there is simply no one left to work on anything outside of 1.3, adding content should be a top priority.”</em> -Community Member
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]]></description><guid isPermaLink="false">20451</guid><pubDate>Tue, 06 Dec 2022 03:07:03 +0000</pubDate></item><item><title>The EU / NA server merge/consolidation</title><link>https://forums.gamersfirst.com/topic/20450-the-eu-na-server-mergeconsolidation/</link><description><![CDATA[
<p>
	<em>“As an NA native, I cannot stress enough how much consolidation would mean to me, and to all NA players. I also think being able to keep playing on their NA main characters might bring more than a few Jericho players back.”  </em>-Community Member
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<p>
	Yet another thing that could have been a huge factor when it comes to keeping players from leaving which was also hyped up with multiple blog posts and eventually dropped / postponed till some sort of Engine upgrade happened.
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	Here’s the simple question, is this still planned in the future? NA players long to play on their mains which are sadly stuck on a server that is basically unplayable for most of the day, some of them only want to design and sell their works too but can’t really do that due to the lack of players on NA and the market being basically dead. We understand that LO postponed this to try and develop a solution that makes the naming fair so people don’t lose their names as part of the merge, however, NA will likely die off completely in the coming months as the games overall population on both servers continues to dwindle and some players simply don’t feel like levelling a new character on EU or flat out don’t have the character slots to do so.
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]]></description><guid isPermaLink="false">20450</guid><pubDate>Tue, 06 Dec 2022 03:05:07 +0000</pubDate></item><item><title>Toxicity</title><link>https://forums.gamersfirst.com/topic/20454-toxicity/</link><description><![CDATA[
<p>
	Toxicity has always been one of APB’s biggest issues and this is yet another thing where things are simply getting out of control because of the fact that the Live game seems abandoned. I can’t go for 30 minutes without seeing someone being blatantly racist, homophobic or otherwise discriminating whether thats through chat, clan names or names themselves, in now 13 years of playing online games, mainly shooters, I have never seen a worse example of toxicity than in the recent year or so of playing APB it is simply out of control.
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<p>
	This isn’t the only form of toxicity either, a lot of members of the community that have a name for themselves whether it's through streaming or being parts of programs like SPCT get targeted by harassment or griefing every time they open the game. Things have gotten so bad that many of us who want to enjoy the game can’t stream and have to play on hidden characters, meaning we’re locked out of any meaningful endgame progression such as maxing roles. This form of harassment comes in the form of stream sniping, griefing or things such as toxic whispers etc. Not even GM’s are spared from this, making their life and volunteer duty miserable.
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	Toxicity is something that LO can fix now and it has been left to fester for way too long. Stricter rules and punishment handed out by both GM’s and Support are one of possible methods of handling this problem. Even if they don’t show it, people care about their accounts and I could almost guarantee you that a lot of the racist things that are being spewed would go away if it came with severe penalties to their accounts such as a 30 day ban for first offenders and a permanent ban for repeated offenders. Wipe everyone's ignore list and make it so ignoring players ignores ALL characters on their account rather than just the one, combine this with a GTA 5 inspired passive mode of sorts that lets you ignore collisions tied to that players player-owned car or car he’s currently in for a few hours of recently ignored players and you have a solution against targeted griefing that doesn’t require GM’s to step in.
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	<em>“People are too used to it to a point where it has become part of the game. There are ways to be toxic that aren't even considered as violations. Huge changes and stricter rules, maybe stronger punishments that mean something are required in my opinion.” </em> -Community Member
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]]></description><guid isPermaLink="false">20454</guid><pubDate>Tue, 06 Dec 2022 03:19:32 +0000</pubDate></item><item><title>The Scope of the 64Bit update</title><link>https://forums.gamersfirst.com/topic/20458-the-scope-of-the-64bit-update/</link><description><![CDATA[
<p>
	I purposely put this topic far down the list as it reflects on many of the topics above, it really comes down to this, what is Little Orbits vision for the state of the 64Bit upgrade when they release it, do you plan on massively improving the game, fixing many of the issues mentioned above to hopefully keep players around this time? Or do you plan on releasing 64Bit as a “QoL” update to fix the RTX crash issue, increase the memory ceiling as well as increase game performance by a bit and then use their 64Bit tools to begin tackling the issues above?
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	This is an absolutely massive question in everyone's mind when they think of the 64Bit update and it is one that has to be answered.
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	<em>“64-bit is a good direction. We need this for quality of life for sure. However if it is taking longer to get it out then please give more updates. (PLease do not make promises and dates but please consider keeping players better informed.) Otherwise they feel abandoned.” </em>-Community Member
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]]></description><guid isPermaLink="false">20458</guid><pubDate>Tue, 06 Dec 2022 03:22:26 +0000</pubDate></item><item><title>Lack of QoL changes</title><link>https://forums.gamersfirst.com/topic/20455-lack-of-qol-changes/</link><description><![CDATA[
<p>
	While I already mentioned some things LO could do above it simply cannot be stressed enough how much QoL changes can do for a game and how important they are for a game to not make it feel as if it has been abandoned. These are the things that have to happen sooner or later if LO wants the 64Bit update to be another big shot at reviving the game. When LO took over APB saw an insanely large surge of returning players, as a company LO has to sit down and understand why these players left and start tackling the reasons why, whether that’s things such as the tutorial being poor or the matchmaking not being in a good state. The gap between what the system considers enough for gold threat and how well the best gold players actually perform in-game is astronomically large. As such, a threat rebalance would be one of those things that would improve the experience for all players across the board by bringing them closer to matches against their skill equals.
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	<em>“The tutorial might be a good start, but that's not enough. Furthermore there should be a detailed guide for new players where they can understand most of the mechanics in the game.” </em>-Community Member
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]]></description><guid isPermaLink="false">20455</guid><pubDate>Tue, 06 Dec 2022 03:20:19 +0000</pubDate></item><item><title>The state of the console update</title><link>https://forums.gamersfirst.com/topic/20448-the-state-of-the-console-update/</link><description><![CDATA[
<p>
	Heading into the third topic of the list which has received less responses but still some is the big question of what is up with the previously mentioned console update that meant to go Live alongside the since cancelled 3.5 Update for PC. We haven’t heard about any updates on this for far too long, when 3.5 was officially cancelled the release window for the console updates was also forgotten with it, initially the idea was to have console and PC run the same code base, with 3.5 off the table that is clearly not happening anymore so what are the plans for console and will that update ever release? Console players have been left in the dark for way too long and there was some serious content in this update for them that they could really do with having.
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	<em>“I feel bad for consoles. As bad as things have been for PC, at least we haven't been completely abandoned. I wonder, what does the death of the PC engine upgrade mean for consoles? Will they get any updates at all? Are there any employees who can even work on consoles?”</em> -Community Member
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<p>
	While on the topic of console APB it could really do with its own set of balance, especially in the recoil department, it's just not a good experience right now which is why the console meta is primarily made off of guns that have little recoil like the ATAC.
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]]></description><guid isPermaLink="false">20448</guid><pubDate>Tue, 06 Dec 2022 03:03:43 +0000</pubDate></item><item><title>Keeping players informed</title><link>https://forums.gamersfirst.com/topic/20449-keeping-players-informed/</link><description><![CDATA[<p>
	A lot of players don’t visit the forums or use external things such as APBDB or the bot to go with it to keep themselves in the loop with APB, these players are completely left in the dark about the direction the game is heading, this has allowed for extreme levels of toxicity to fester where many players are spreading false information about the game being completely abandoned to people that don’t know any better. The only thing that at least attempts to keep players informed are the infrequent visits by a GM which nowadays find themselves in a position in which the uninformed players see GM’s as witches trying to feed them poison, it is not a healthy situation and something has to be done here as soon as possible. The most simple thing would be to bring back the broadcast system to broadcast news to those players that are unaware of Matt’s Bi-weekly update on the forums. These messages shouldn’t be long but should serve as a reminder that the game is receiving at least some form of communication over at the forums, schedule them to run for a week starting from the day that Matt posts his Bi-weekly update on the forums and make sure to change the message every time so players see there was a new update from Matt.
</p>]]></description><guid isPermaLink="false">20449</guid><pubDate>Tue, 06 Dec 2022 03:03:59 +0000</pubDate></item><item><title>Neglect of the Live game</title><link>https://forums.gamersfirst.com/topic/20447-neglect-of-the-live-game/</link><description><![CDATA[
<p>
	Heading into the next topic on the list, 70% of participants feel strongly about the neglect that the Live game is receiving. The engine upgrade / 64Bit upgrade or whatever you want to call it nowadays has to happen, that much is clear, but the Live game has basically been in maintenance mode aside from what feels like yearly weapon balance for too long at this point. This doesn’t sit well with players and makes them feel as if Live has been completely abandoned in hopes that some sort of Engine upgrade will succeed in the near future. There are MANY issues the game is facing every day that could be fixed in todays engine and then ported over to whatever LO is hoping to build the games future on, things like making it so the out of bounds system only applies to players in a mission, account wide versions of the Criminal Nulander Pioneer or Enforcer Seiyo Espacio as well as a account wide Han Coywolf, things such as lowering the Rank restriction of R195 mods to somewhere around R80-85, a Inventory and Mail system overhaul, changing how inventory expansions work by setting a new baseline so every player has the same amount of space and it doesn’t differ from character to character, UI modernisations such as making the Weapon stats UI easier to understand instead of using outdated bars, account wide roles, balance of any kind. There are MANY things that can make the day to day gameplay of APB better while players wait for 64Bit, many of these things have to be done regardless, many even by the time 64Bit releases if LO wants to increase their chances of players sticking around making the whole thing a win-win situation for us the dedicated players still playing and those returning whenever 64Bit launches.
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	<em>“Once LO had to choose between working on the live game or working on the engine upgrade I was initially supportive of their decision to put all their eggs in the engine upgrade basket. It sounded like the new engine was just around the corner, and it seemed silly to change things once for the live client and then have to do it again for the new engine. As the delays began to pile up and the population continued to dwindle, the community continually asked for QoL changes; more weapon balance, new contacts, phasing, etc. At first, I did my best to defend LO, but it became harder and harder over time until I couldn't defend them at all. Once the engine upgrade was abandoned, QoL changes should have become a top priority. In the spirit of fairness, upgrading to 64bit does, I think, count as a QoL change. We can only hope this is the start of things getting back on track.”</em>  -Community Member
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	<a href="https://docs.google.com/document/d/1U4S8YzVR40KsSJMMpeywIjTFTDXBKFUfF4d7hI8n_UE/edit?usp=sharing" rel="external nofollow">Here is a document that lists many of these QoL changes that LO can do now that I myself together with the community have put together.</a>
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