This game was popular, thriving, with 2 million registered accounts. The hardcore meta didn't exist and occasionally you would see humorous roleplay in the Districts, rather than just cancer.
What happened, as I experienced that led to a sudden turn-around on the steep decline to near demise was simple...
It was something no one asked for. And ostensibly, to make the playing field more equal and safer for the lower ranks... which prior to had been fully included in regular matches, albeit with a more forgiving scoring system when opposed by higher ranks and threat levels... were now to be segregated on their own districts.
This started the change to a series of idiotic decisions by the company. For one thing, all ranks and threats had been playing together and many a max gold took a newbie underwing and taught him a thing or too, besides since the hardcore meta didn't exist yet, and the mission scoring was not so harsh, the gold could afford to throw a few missions helping newbies. (This was before the cancer of dethreating which became such an issue as a part of Threat Segregation.)
This was long before the gold fever, when stacked premades, and legendaries, and steamrolling the newbs was all the rage caused by creating districts where everyone knew the weakest and newest players were. That entire segregation thing changed the game fundamentally. The skill factor faded away, whereas we used to have actual pro max rank gold players, we now had griefers. The positive nature of the game, the humor, the inter-clan rivalries, the role play all faded away and the game became one hardcore meta of wreck someone as total as possible and then scorn him in district chat hoping to drive him out of the game.
Yes, from threat segregation to complete breakdown of intuition as to what the game really needed, and what the core playerbase really wanted (not the cheating clans with GM buddies who pushed for the stupid meta and griefer central game change)... the company lost touch completely. First the very new and then casual playerbase FLED the game which had previously been humorous because it became a griefing, toxic, hostile game.
Then these legendaries (oh I can see those cheater clans sucking up to their RTW GM buddies to get them, so they would have the favoritism advantage over the basic playerbase) and yada yada. The FAIRNESS aspect of the game died a long time ago, and the griefer playerbase exploited every aspect of the changes.
To save APB, honestly, they would have to reroll to the Gem they once had... and release a server with the original RTW code... while not perfect, was a damn sight better than what the game became. If they opened a RTW coded server, with a proper anticheat they could well bring back that 2 million registered account playerbase. The game as it was originally appealed to a couple million players. The game as it changed and evolved appeals to almost no one... not even core veterans who invested thousands of hours (and cash) into the game.
If they're going to go bankrupt, they have nothing to lose with a last hurrah.
1. Keep standard servers, but invest in proper anticheat systems, perhaps FF + Battleeye
2. Open a RTW original code server, subs required.
3. Open an Amnesty server for all banned accounts, allowing hacks, so it could be the hack festival Deathmode game... I mean seriously the standard servers are already becoming this, at least a hacks allowed (within certain defined limits) with only temp kicks and not bans. Then there would be options for the playerbase and G1 might actually attract back the kind of population it has lost to make the game sustainable and profitable once again. Incorporate some of the cheats into the code for this version, then WHY would anyone PAY for a cheat sub? And besides there would be 3 variations of the game to appeal to ALL kinds of players.
I doubt they have the money for it but, if they are going to go under, they may as well go out with a bang, especially one with a chance to turn things around. PC is where their loyal playerbase has been. PC is where they should be investing. Trying to make this game kid-friendly or for consoles (when the pedestrians are coded to use profanity and the game was designed as 18+ is just a stupid iteration and alteration of the intended game.) Leave it as is, an 18+ adult themed game, and bans for profanity are simply shooting your profits in the head.
Edited by Rebelliousness, 07 March 2017 - 05:17 PM.