i will be honest most of this stuff is way over my head
but why announce that theyre just "working" on an engine upgrade so far in advance that it would basically take the time to code a new game
i think thats where they shot themselves in the foot, they made announcements and knowing full well they would not reach the estimated release time frames they gave themselves Q1 2014 *ahem*
and here we are approaching the end of Q1 2016 STILL without a solid release date to look forward to and another content dry spell
They're trying to make sure that everything APB is now, is transferred over to Unreal 3 so that when APB is on a stable, EPIC Unreal 3, they can advance from that point on and not look back.
Pretty sure they want us to have all our things in the next game as well. After all we paid for it, but they own everything they can do with it, so we can only hope.
If anything, I hope they release the next Specialist contacts soon to tide people over, the game needs it with the current population, it's been a while since we got GumBall and Templeton.
Them putting out content that would be stable for APB, they've had to pace themselves with releasing it because there's so much you can do with adding only mods, gun remeshes, new guns, cars and clothing without people wanting APB to actually be more than it was supposed to be.
Hell, I've loved to see APB be open world, one whole city, housing, clan events with reworked vehicle mechanics so racing can be a thing. People this generation will fuzzy bunny about some things old MMO's did but the purpose is to expand on the games world with in reasons, go ahead, say its cringey to have rp or player/clan housing, people 10 years ago weren't saying that about games.
After overhaul, it should more than likely be smoothing over any common errors then engine produces in tactful manner. Even if it's a year of fixing on release, they could release minor test content in small bits to experiment with the game as long as it doesnt gosh darn with core mechanics for the game. After that, I hope to see the game start to expand to make APB that staple of, "Be all you can't be", vanity, vigilante cops vs robbers with elements of crime and law as gameplay elements that trickle out to be more than that missions we play everyday ingame.
Just a tidbit here, housing as an personal instance wouldn't be an issue, Unreal 3 is capable of you hosting it on your PC without it dragging server perfomance down, the content just loads on your client and your client just says it's connected to the server. Keep the nasty thoughts of what would destory APB's server performance, away, that's now, with what Unreal 3 will offer them, lag should only be an issue because of you, not the game.
To clear up the word lag for some people, when you say lag, people think you're talking about internet speed. Majority the time, people are talking about low framerate drops. That's not FPS lag, FPS lag is when your GPU can't handle to keep up processing, this happens when your GPU is dying, it can't handle the voltages it needs so don't argue with what FPS and connection lag is.
The thing I talked about earlier about them releasing small bits of content to test features that don't mess with core mechanics, that's usually called test bedding, playing an incomplete feature but works without minor added mechanics. It's so they can make something and expand on it. Like if they make a clan war system, it will start out minor and easy pickins in the beginning with simple mechanics, after looking at how it performs, they can add extra mechanics, content and features based on how they want to evolve or expand the mechanic without abandoning the core reason it was made.
In better example, it's like this Eastern mech combat series I've plotted out to create in the next 6 years, the first game in the series is just base combat, mechs vs mechs, it's a complete set mechanic with combat and instanced maps. That's my testbed. The next game on the plate is take everything I had from the first game and, overhaul it over and add more than just combat and instanced maps, I'm taking the lobby based match making to a huge planet, on one server where people fight over territories as 7 nations. I'm not saying my game mechanics idea to tell you "hou wot u think, is it kewl", I'm saying this to explain testbedding, APB unironically taught me what testbedding was.
Edited by OniShema, 12 March 2016 - 09:52 AM.