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Exporting APB Models v2


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#1481
Cazadora

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Working in something for the comic. San Paro's Courthouse! I placed it in Midtown, since reasons. Also based on some elements Ellix developed during the Midtown Project o7

Used the city hall as the base

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#1482
Annily

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\ Demo Work / Madiii's Jericho preparing for some kind work. 

 

Jericho-rendered.jpg


Edited by Annily, 09 May 2017 - 10:57 PM.


#1483
Cazadora

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Did a something

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#1484
Annily

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night_of_girl_enforcer___develop_renders

 

I just realize sunlight is better. background map is from GTA IV. its just test scene. '' i use photoshop filters that's why picture is always lose quality because renders are very low ''

never enough what i do. i think i must start zbrush.. don't like garbage game models.


Edited by Annily, 09 May 2017 - 11:48 PM.


#1485
Cazadora

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I don't think game models are garbage, more like if you did a full render it would look better. You can have the best model ever, but in the end it's all about how you render it, the techniques you use and stuff. That's what makes rendering interesting, fun and good.


       

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#1486
Annily

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Its just a perspective. Of course it doesn't matter much. But if you want something realistic then you are start to think you are wasting time with Low-poly stuff.. but we all should start making something serious if we want real stuff. that's hobby for me always but i need to learn more.

 

ES3_08_liter.jpg

 

Blur Studios - Elder Scrolls Online  + Halo 2 Cinematics

 

halo-2-Anniversary-4.jpg


Edited by Annily, 10 May 2017 - 02:41 AM.


#1487
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I'm sorry, Annily, but saying we are wasting our time because we are not aiming to make high poly stuff, and that otherwise it's not realistic is out of line. We are working with APB models because we want to expand the game in our own way, and that doesn't make our work a joke or a waste or time. I respect that you are aiming for that, but you gotta respect other people too. And I still feel the number of polys doesn't really matter if you can't render properly, I've seen better renders here with APB models than in other places with even high quality textures.

 

The reason why I consider 3D work an art is because even with the same model, program and setting up, the final image really depends on the artist


       

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#1488
WhiskeyTangoFoxX

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No offense Annily, but you don't start doing work like that basing off of APB reloaded models. There are completely different workflows with those kind of renders, not to mention the fact that rendering one of those scenes on a PC at home is practically not possible. My renders take anywhere between 2 and 24 hours at a time. Granted, I am forced to render on CPU which is slower in Blender, but regardless, one of those scenes could take upwards of days to render.

 

Scenes like you show are made by professionals with a decade of experience and actual education on this. We are people who do rendering as a side hobby, we have lives, jobs and school. we aim to visualise our characters stories. If you want to move onto the level of professional cinematic designers, please do so, but do not enforce that onto us.


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#1489
Annily

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not to mention the fact that rendering one of those scenes on a PC at home is practically very possible.

sorry but not everything is pressing render button. 



#1490
Cazadora

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That's exactly what I'm saying. Anyone can throw a model in a program and click render. To make it look good you gotta do a lot more than that


       

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#1491
WhiskeyTangoFoxX

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It is technically possible yes, but not practically. It would take a PC upwards of days to render that. Movie studios and cinematics studios have these little things called render farms, hundreds of computers rendering the same scene. The final renders of cinematics like that take days to render.


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#1492
Annily

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Everyone is happy with what they do. me too. let's fun.

 

server machines does that yes. normal computers can do too if strong processor and stuff you put. one last thing. movies or those 3D animations preparing in post-production and some tactics. they use generally nuke for this. so this mean they don't lose much time for renders. and more.. more


Edited by Annily, 10 May 2017 - 04:04 AM.


#1493
BrandonBranderson

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Here's something I did for the Crossout forum.  (Not APB related.)

 

YGWIZFP.jpg

 

@Annily, If you want your renders to turn out better let them render for a longer period of time, or use different software.  The above image was made over the course of a day in Daz Studio 4.9 and rendered within an hour on a GTX 1070 using Nvidia Iray.  I know the ground texture, and the texture on that car on the right are pretty low rez, but all of these models are very low poly (with the exception of the clown's body) but they look decent.  Good lighting also plays a huge role in how well a render turns out.


Edited by BrandonBranderson, 11 May 2017 - 06:29 AM.


#1494
Cazadora

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yay physics

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#1495
Queen of Love

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#1496
Jenz/Amaka

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Whiskey Render

gaAklD8.png

 

Behind the scenes stuff

Spoiler

 

Borrowed Word2's Art


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#1497
WhiskeyTangoFoxX

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Whiskey Render

 

(Snipy)

 

Behind the scenes stuff

 

(snipy)

 

Borrowed Word2's Art

 

Damn, nice work! Feels good to see a Whiskey render again!


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#1498
Cazadora

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Love it :o Amazing details, as always!

 

Spoiler

       

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#1499
Word2

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Borrowed Word2's Art

Don't forget to put it back where it belongs. :P

Also nice you featured DD in that render, he sure needs some love.


yv7Wtyf.jpg

         Dennis Tahdella  Bridgette  Word2  Jenz Kempington  Tamara Gryazneva

[ APB The Movie: the cast suggestions ] [ Strange requests and 8bit sprites ]


#1500
Jenz/Amaka

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Don't forget to put it back where it belongs. :P

Also nice you featured DD in that render, he sure needs some love.

Sure, here ya go.

 

And yea, he does need some love. Actually all contacts needs some looooove.


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#1501
Queen of Love

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after the success of Left4Dead2 exodus......there is a new frontier:

 

FACERIG + APB Reloaded :)

2ui7sxj.jpg

 

facerig.png


Edited by Queen of Love, 12 May 2017 - 12:05 PM.


#1502
Cazadora

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I've been wanting to do a beach render since I did that swimsuit back in the day, but only got the spark yesterday playing volleyball, so!

RMGqIjh.png

I don't usually add too much information, but since this is a special thing and I gotta thank Jenzu for so much stuff...!

Spoiler

Edited by Cazadora, 12 May 2017 - 03:00 PM.

       

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#1503
Jenz/Amaka

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Absolutely amazing.

Poses feel very APB like. Actually the whole image has APB feel to it, even though it's Volleyball scene.


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#1504
Annily

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just work'n progress work. trying some new stuff with my new Shirt. also thank you Whiskey for giving advices.  i gonna post clear works no more * clipping or stuff *

 

anne.jpg

 

anne1.jpg

 

 

anne2.jpg


Edited by Annily, 15 May 2017 - 03:40 PM.


#1505
Jenz/Amaka

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just work'n progress work. trying some new stuff with my new Shirt. also thank you Whiskey for giving advices.  i gonna post clear works no more * clipping or stuff *

Nice! You got the 2D skills. Now combine it with your 2D skills and 3D to make epic images.


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