As title says.
What if the primary weapon you are using influenced the distance you could respawn at?
Let's say the base respawn range from an objective is approximately 75m. That is the closest spawn the system would give you by default. Now, let's consider weapon classes and how it would fit into my idea. SMGs have about a 30m effective range, so a user with an SMG would spawn at 70m + 30m for the weapon they're using, so 105m away from objective. HVR users have a 90m effective range, so they would have a minimum spawn of 165m.
Not only does a change like this address many issues, particularly long range weaponed players respawning practically in LOS, it could even add another level of strategy to missions and what weapons are taken. Consider not equipping a primary and having a spawn range of 75m. That would have its benefits in a team composition right?
* Base spawn range of 75m of objective
- No primary equipped = 75m spawns
- Assault Rifle spawn range 75m + 50m (effective range of ARs) = 125m spawns
- SMG spawn range 75m + 30m = 105m spawns
- Osmaw spawn range 75m + 145 (effective rocket range) = 220m spawns
Obviously, not all weapons are uniform in their ranges within each class, ie. Rifles having 40m and 60m effective ranged weapons within the class, so spawn ranges would be entirely determined by the weapon's effective range itself and not the weapon's class. The base range could also be set to whatever would be more fitting, but the concept here is that the weapon chosen influences the range for which a player can respawn.
The system could also consider attacking and defending meaning attackers may be exempt or have a different minimum range and a smaller percentage penalty for weapons chosen. I think we can all agree that defending is significantly easier than attacking in almost every situation.
For car spawners, add the effective range of the weapon to the minimum base spawn range of the car from the objective which is what, 35m? So HVR could not use a car spawner that was any closer than 125m from point. Car spawner would still provide a bonus, plus a tactically advantageous spawn when positioned properly, but wouldn't be the OP garbage it is now.
Edited by mynd, 14 October 2015 - 12:07 PM.