For a while now I've been kicking around the idea of recommending old unused fight club rewards be put to use. Originally I thought they could be given out via the joker ticket store. Certainly not my best plan. In-fact that was a rather silly idea looking back. Now with this most recent update they've added additional free content through an intriguing means. A very rare mission reward will provide you with an IO Growl and announce it to the district. There's a small chance each mission you win of receiving it.
Well. That gave my concept a bit more oomph. What I suggest is that the old unused fight club rewards such as the CSG 'Lycan' be utilized as extremely rare mission rewards. These weapons were put into the game, but never saw the light of day despite being completed assets. I propose that any completed but unused assets not deemed worthy enough for armas be re purposed for mission rewards. These items do not need to be skinnable nor even have open slots. They can in most cases be left as-is. The purpose would be simply to provide a chance at providing more content with minimal development time.
Example rewards system:
Very rare (scaling rarity as duration increases): 1/3/7/14/30 day lease CSG 'Lycan' - broadcast through district
Extremely rare (average per 365 days for an active player to achieve): character permanent CSG 'Lycan' - broadcasted through server
Why Gamersfirst should care
Quite sure that many of you are going to look at this post like I have three heads from here on out. I think that G1 should have a reason to want to do this. If it harms income there's no purpose to it. Yet at the same time it cannot be so unfair that people feel as if they will never attain it. Commonly rewards of this nature take around half a year to a year to obtain on F2P titles. Thus where this rough estimation for my example comes from. My thought process is that if they remain rare, yet still attainable so people will want to play. A "carrot on a stick" if you will.
Now if people want to play there's an increased chance they purchase armas goods. The daily system gets them to log in, but it does not give them a reason to play. This would alleviate the missing part of this problem. I'm sure many of you have at one point or another simply logged in to check your dailies then saw no good reason to actually play. That's the very same aspect I hope to address.
Showing who wins what means people get to see that someone is indeed getting rewarded for playing. If people don't know these rewards exist then it does nothing. Broadcasting it makes the ones whom are less active in the community have the opportunity to become aware of these items. With a server wide broadcast giving someone a bit of bragging rights to boot. Win-win.
The best part for Gamersfirst is that rewards through a system such as this can be adjusted quickly. If the rates are far too high that can be corrected. Not to mention that the IO Growl 1-slot reward should provide valuable information on what a good drop rate of these items could be. There's very little guess-work needed with hard statistics on this type of reward already available in a live environment.
I've already touched on this last bit. So I won't spend too horribly long on it as I do not want to sound overly repetitive. The assets I am talking about already exist. They don't need skin support since they seemed to have been the set skin type rewards prior to the weapon skinning system. They were seemingly unused fight club rewards. One of those items is even sold on armas, but never sold well. If they are usuable - why not put them to use? Right now they are wasted resources. Someone spent time making them for nothing. That is money being thrown away.
In short; we would get more reason to play and win missions plus finally have free permanent weapons. G1 would see more use from existing systems and previously completed unused assets. Perhaps even increased sales because of those people staying logged in for longer periods.
Primary goals/reason for this suggestion:
- Encourage people to play after logging in
- Give F2P players something to strive for
- Boost active player count
- Increase armas sales by improving player exposure
- Implement long requested permanent weapons for F2P users without impacting armas sales
- Utilize existing systems and content - effective use of existing materials. Low cost in theory.
More information on the current system in-place and how the IO Growl reward functions: http://forums.gamers...there-a-growl…/
Please note that this entire post is a rough pass on the concept. I have not yet had the time to fully flesh out the concept nor theories as to why this could function well for both Gamersfirst and the players alike. So if you see something wrong I am quite sorry for that.
Edited by Genobee, 16 September 2015 - 06:27 PM.