I Would not "Rage" ive played alot of games over my lifetime, I respect in fair game of your enemy was a given. And please, Im not saying to make it a damn FPS, Im just saying it be alot nicer if it would make you think, instead of just "Ima run in here, wack a few guys with my hammer and snort meth up my wrist and see what happens" A game were its slow paced, sometimes fast in combat depending were it happens is always the best way to have combat; And that you can do on lower level PVP areas due to the fact you have lower stats than of a High level zone.
Dont think Calling Gamma and that stuff Resources is a very good thing at all, I instantly thought of bandages due to the fact its more correct for the bandages, as it is a authentic Item for usage
And the way you compare pistol cals with rifle cals... ermagurd my head is sore now from reading that, Id like to tell you that there are very huge differences in these cals in muzzle velocity are meter per second.
A simple 9MM cartridge can do around 390 m/s
A 7.62MM Nato dos around 830.... So ya, BIG difference
Ive learned firearms alot from my family, So I know what Im talking about here
I don't disagree there should be more thought put into gameplay, yet making a weapon kill faster will not do it when they will still slap you 2-3 times to kill you. Which is an issue with charge shots, just as self-healing is effective if your target missed enough attacks. The name of the game is "pressure", this means you can't just pile on damage expecting it to kill someone. You must be consistent, continue your attack, keep yourself alive, and ultimately pull a win.
In lower level areas you can do that generally when you are a higher level, if you fight a player with a proper build, at least after sector 1, you will run into the same situation of them healing to sustain. Now if you're talking about killing someone lower level then you, then your argument is invalid simply on the fact you have far to many advantages.
Heals do not counter DPS, they give you the ability to sustain for a moment to retaliate. If you can't capitalize on that, you die.
- "Low Levels" - A level 20+ can heal 166 of it's 392 HP in 5 seconds : Over 42% of total HP
- "End-Game" - A level 55 can heal 265 of it's 752 HP in 5 seconds : Over 35% of total HP
That's just based off Staunch/Resto, just as an example since they are extremely common. You could factor healing consumes, benevolence, V.O., patch, and possible filtration... but we're going for a "basic" setup for "basic" numbers.
Heals are actually BETTER at earlier levels, while at higher levels you just have more options to sustain said healing via stronger gear/buffs/etc.
A "reagent", in gaming, is generally an item that is used for an "ability" outside of the resource commonly used for that type of "ability. So yes, the correct term for Staunch Wounds using "bandages" is reagent. While your "resources" are infact your HP, Gamma, and Stamina which are used for other abilities as well.
You do know what "caliber" refers to, correct? What you're speaking of is the efficiency of the bullet, especially when compared to the design of a weapon. I recommend looking up the definition, because a 9mm is technically a "larger caliber".
Notice I never brought up efficiency? As most pistols would be nonexistent when compared to said rifles. Which at that point, you'd be better off removing pistols (let alone SMGs) out of the game as they'd have no real benefits.