Ok... Im going to say my input, im going to be fair on making this as best I can, and speak of it as how it would work in an MMO; I Play the best of all worlds when it comes to games from Command and Conquer, to high action TitanFall and Battlefield to even racing games. So, I know what im talking about when it comes to balancing things.
Now Before I start I'm going to say My grammar is not the best, So I BEG OF YOU to not bash on me for this, I will try my best.
Anyway; The first time I played this game, I really loved the PVE elements, they were good; though the PVP I felt was more a meth dance than good solid combat. When I first used the A.Rs in this game, the Light rifles I felt had a good solid fire-rate with the 0.3 but the damage was just disgusting, I hated it because the rounds were a bit more hard to make due to the fact it Needed some steel, and the light pistols could do more damage yet... its a smaller caliber, and takes less stuff as it dos not need this steel counterpart to be made. So when it came to PVP, and this high firerate, It could do good at dishing out the DPS, but during the reload a melee fighter could just hit his 3... are 4 button what ever bind you, are he has for there heals and bingo, he has healed all the damage you worked so hard to time and place the bursts of into ... and I quote from what I hear many PVPers call it "Dance" (Ya I know right? hay! your dance is lookin good!... what egiot even called it that in the first place
) you have also placed a lot of effort to "dance" from this egiot with a mace are axe, and he still will not die.
This is also another topic to bring up, The fact rifles are so poor in performance means Melee people can dominate against range and the rifles have barely any range to be able to nail the Melee'r before he can even get 2 feet in front of you. when I play an MMO with PVP I Expect to atleast get some roles of teamwork going, A massive tactical battle going due to the fact of the mass numbers of players and actully have PVP be were you have to work as a team to kill the enemy, to flank and do other various roles towards victory; not be rushed by a bunch of melee people, who know they don't have to fear range, because the range in ALL weapons is bad, and there are no massive firerate weapons to dodge and even if thay are hit thay do no effects that make it hard to heal from
So the point Im getting at here, is if Light rifles did more firerate and kept the damage thay do now (And SMGs.....), It wouldn't be overpowerd at all. Now let me explain as to why, It would only make Melee fighters have to work as a team to get around these rifles, like if there is a group of 6 of you using melee and there are 6 guys with Fully auto Carbines, it would be your job to maybe split up, 3 rush the front and 3 rush the back; are if there was a sniper in the group are someone eils with a rifle he himself could drag the attention of the rifle personal to them, to help the melee people flank. This also would make other ranged users may have to do these things aswell, its not just ALL melee people that would have to fight against this rate of fire death weapon, but also the range users would have to rethink there plans against other Carbine/rifle users too, and use alot more cover.
needing to use cover more from this can add more elements of gameplay than you think; this is a good thing because lets admit... Unrealistic combat is the most worst thing ever, not sure about you but I would ,most rather be pitted into situations of needing to use cover, suppressive fire, flanking. and other various roles, then have to absolutely spray at my enemy, watch him run sideways as he heals himself, then watching as the Animation makes him look like hes snorting a line of meth up his wrist to insta heal from the damage and be like "HAHA! NO WAY" The fact that melee Combat people get all these buffs, and have barely any weapons to fear that stop against there might, is what ruins the game at times to, The Lunatic... gets ranged defence.. just what the absolute hell, dos this mean the development teams logic to this is apparently you can swing your blade faster than a bullet and hit all the bullets away? And the blade dos not get worn out at all? To be honest is a round hit a warm blade that hot with the metal being warm, it wouldn't absorb the round as effective as it would in solid average room temperature.
And on this topic... Its silly thay make Carbine rifles (Light Rifle, only two Light rifle models that are not Carbines is the M14 and M16A2) have this less melee defence... so what there saying is I cant hold my gun up to block a melee blow from a sword? A gun would be made from much more solid stuff than a sword would be saying it has to have a frame strong enough to endure the explosion a round gives off, and be able to harbinger the entire weapon system moving at once aswell to combat the recoil, so I dont think that sword will be making any clean cuts anytime soon. Thay give a big warm blade that looks to have some weight to it, this ranged defence and yet they give Carbines which are guns made for C.Q.C a downgrade in melee protection? (Slow clap) Wonderful.
But.. I think I have made my points here, Dont let a guy like me ruin your opinion on Fallen Earth, This right here is my thoughts, If you feel that the current stat of DPS is fine, then by all means enjoy it, but for me? Im just that guy that likes my Cac <---- This is a gelic word, dont bash) to die when I shot it.