- Earning clan-exp
- Playing in a Clan-Group
- Place for the contact
- Level reward examples
- Join an organization
- Random rewards
- Clan Housing
- Clan Warfare
- Fight Club as a Clan War District
- Special Events - "Hit Squad" Clan Event
- Clan store
- Clan ranks + permissions
- Games of chance
- Information stand/Pinboard
- G1/RP's plans for 2014
- Closing remarks
- Spoiler (Special Thanks)
1. Hello everyone,
after a long break from APB:R I was thinking about:"Why do you necessarily need a Clan in APB?" We were all playing Final Fantasy 14 and a lot of MMORPG's.
In all these other games your Clan has/had alot more to offer. You always get some special boosts, like earning more money, boss scrolls et cetera.
Why isn't there anything like this in APB:R? I mean, of course it looks good to have a clan to play with, but it would be more interesting if you get at least something for it to represent your clan in San Paro.
I was thinking about "Clan-Levels" like in other games, you can level your clan through completing different activities and playing with a group. For completing each clan-activities you will gain clan experience.
It's only possible to make one clan-activities per week, but they will be harder to complete than standard activities. So it will take a lot of time to level your clan and you always have to do something else than just the same PVP for exactly 5 years.
For the activities there could be a contact in Social, where the leader or/and officer can go and pick a different activity for your clan to complete. There should also be a limit for how many of the same activity a clan can complete within a certain time frame. (to mix things up a little bit)
After you have done all possible activities, they will change to different one.
2. Earning clan-exp through:
1. Playing with clan groups
3. Finishing a mission objectives
4. Winning a missions
5. Clan war missions
(If I forget something, or anyone else has an idea, let me know it please)
3. Playing in a Clan-Group will also give you a boost to get more exp.
Group-Size 2 = 25% more EXP
Group-Size 3 = 40% more EXP
Group-Size 4 = 50% more EXP
4. Place for the contact:
It doesen't matter at all where he will stand, was just an idea. I really like this place and it needs more love tbh. The view is just amazing and I guess the clan contact with few new things would fit there perfectly.
There is already the music player, which is possible to move to the side or making instead a DJ desk.
5.1 Money-Activity: Earn as a clan 450.000$ this week.
5.2 Kill-Activity: Simple and easy, just kill this week 5000(?) people for your clan. (maybe tiered activities depending on clan size, 100/200/1000 Kills)
5.3 Object-Activity: Complete 250 Objects this week. (Again, possibly Tiered)
5.4 Win-Activity: Win 250 Missions this week.
5.5 Run over: Run over 120 people.
5.6 Secondary: Kill 100 people with your secondary.
For different activities, you easily can mix them up like:
5.7 Burn/Grenade-Activity: Burn 250 cars/doors and get 100 nade kills to complete.
5.8 Run over/Winstreak of 10: Run over 25 people and get a winstreak of 10 missions in a row.
5.9 Display Point Tokens: Get 3 Spraypoints in social + 2 statuary (one in financial and one in waterfront).
Everthing is tiered on your clan size so it will be equal also for small clans.
Also add some different activities for designers and theme-creators.
6.1She/He wants "The Imperial March" Song or Theme this week.
6.2 She/He wants this APB-Symbol this week.
You can make a lot of different activities and harder ones. Those numbers up there are helping me to explain it.
7. Level reward examples:
After you have done enough activities and earned enough exp for your clan, you will level up to 1. The next clan-leves require a certain amount of in game money in your clan locker (bank) to level up and exp. The Money is always rising which you need for a level up next to the clan exp. The idea behind is to lower the APB money which is around.
As you progress though the levels, your clan will get a reward for it like a boost. It also makes it nice for beginners!
Level 1: Clan "locker" for easy sharing of mods and clothes (bank). (Explained at number 13)
Level 2: You will earn 25% more APB$ for killing players.
Level 3: You will earn 75% more APB$ for killing players who are completing an objective.
Level 4. Discount for spawning your car.
Level 5: EXP earning for your contact will raise about 25%.
Level 6: Daily activities for players in mission districts raise up to 10.
Level 7: Sending car between clan mates is possible. (For designen, etc.)
Level 8: Sending money between clanmembers is possible.
Level 9: Sending Weapons between clanmembers is possible.
Level 10: Buying weapons from the contact is 25% cheaper then before.
Level 11: More clothing inventory space, outfit capacity increases, garage space, theme/song space.
Level 12: Earning 150% more $ for everything.
Level 13: Clantag will have a different colour.
Level 14: Your Clantag will pop-up when you join a district in a grp size of 4.
Level 15: Your clan get his own skin. (pre-made one with your clanflag, guess a customizable isn't possible)
And so on.
8. Join an organization:
After you succesfully maxed your clan level to 15(?) you showed the clan contact that your clan is ready to fight under the name of an big organization. The "neutral" contact is giving you a special mission which allows you to choose an organization.
You can choose between 2 groups for each faction. After your clan have picked the group, you have to finish your first mission for the new organization together. When you successfully finished the mission you are finally a part of that new group.
The clan management is going to change his design depending on the chosen organization, so everyone can see it directly when he is inspecting your clan and your clan will get a special weapon skin.
[Placeholder for future updates]
9. Also adding "random rewards" for successfully finishing clan-activities like (for the whole clan):
1. ClanEXP-boost: Get 50% more exp for your clan per kill. -> For 1 week
2. Money-boost: Get 25% more rewards for completing an objective and killing players. -> 3 days
3. Jokerticket-boost: Get 50% more joker tickets each daily or weekly activity. -> 2 weeks
4. ContactEXP-boost: Getting 30% more exp for your contact. -> 1 week
5. Random Armas-weapon: You will get a random armas weapon for 1 week.
Same here, if someone has some suggestions, please post it below.
10. Clan Housing:
I'm pretty sure a lot of people already thought about a clan house. We all know, it is an amazing thing, it will be a lot of work but it goes into the same direction like the other clan stuff. Each clan will start with a small apartment, only your main stuff for insets is in there, you really have a small space and a bigger apartment is coming with newer content/progress.
The Idea behind is to place as many clan houses as possible next to each other, it could be on an own district in waterfront, financial or on an own map. It should be like an own city where you can meet your clan friends/oppositions. The well-being will raise a lot, you will spend a lot of time with your friends in your house/garden. Similar to RL renting you have to pay monthly for your apartment and for your house, the clan contact will make the rent, and when he isn't getting his money from your clan store, he will think of an awful surprise for your clan (which could be really mean).
You need to get an invite from a friend to get into their clan-house, the rights for an invite can be enabled or disabled via the new clan ranks + permissions. There should be different houses which should be possible to get through different contact, achievements or other stuff. You have to be able to run around in your own house and in the garden. Each house will be fenced off from each other also there a different fences available, common and rare once.
The house customizable will work via a house-designer automate in social, you're going to the house designer (like the clothes designer or the char editor) and you get your house on the screen. Make it possible to change the wall colour, doors and I'm pretty sure a lot of people will make an amazing paint job there, make it open for every wish. You should be allowed to place tables, seats, flowers, weapons just everything where you want to. There could be also different floors like wooden floor, tiling etc. This stuff will give the game an individual touch and few guys will spend sooo much love and trying in designing their walls just to show off.
In the house shouldn't be any designer for clothes, cars or anything. You still have to go to social to design your stuff. The house will be a place to spend a lot of time and love in it, you'll show other clans and people how proud you are of your clan, it will be an amazing feeling.
I'll explain some big stuff which hopefully makes it more clear.
The first apartment is getting sold from the clan contact.
Yes, there should be different houses, make it possible to get them unlocked via the new content and one maybe through the gamble.
What can represent your clan better then an amazing fence? It will be the first thing what people can see from your house, also add here different once.
Of course there has to be a garage where all your clan mates can place the car. But I'm pretty sure it won't work when your clan has like 100 players. My Idea is to make it possible to place at least 3 cars next to each other, so you can show your new designed car your clan mates.
APB has a lot of furniture and furnishings to offer. Those stuff should be available through different contents. We could use it as reward for the gambling game, the reward will depending on the gamble if its easy or hard. Few rewards could be after finishing some clan achievements. Or maybe as a random reward for daily activities, there are soooo many things where you can add a reward for your clan house, it even makes the whole clan really happy.
There are a lot of pre made once done already, they are even used in San Paro
10.6 Weapon Wall
You can buy the "Weapon-Wall" from the clan contact, he will sell it for a really high price, maybe it will be a bit cheaper after you showed him that your clan has a high level.
Make it possible to interact with the computer/laptop to check the in-game mails, and may open the G1-Forum.
10.8 Joker Mystery Boxes
We all know that a lot of people are buying JMB to get their legendary weapons, I kinda like the idea when the clan bought enough boxes, depending on your membership that your clan can place a JMB in their house, JMB1-9 (depends which you bought)
Insert an option to able or disable, that people from other clans can visit your hosue without any permissions.
Yes we all know they need money which is understandable, they can design furnitures like they do already with clothes and different things so they can sell it in the armas marketplace.
Also add some yachts, how about customizable yachts, different sizes shapes, and interior options. All purchased with clan money, joker tickets, and G1C. Only clan members or people grouped with clan officers and up can get on board as one of the options. Should work like a clan house, maybe some people prefer good looking yachts.
I hope, I explained enough for it, may everyone can image what I wanted to say with those things. You can easily make a lot of designs for that and people happy, add it to new content, gambles or wherever.
I would like to get more furnitures so help me out with it and write every stuff down, I'll add it to the list then. Every "Furniture-Furnishings" is welcome!
11. Clan Warfare:
- Clan Wars: for example when you are in a group of 4-man all from the same clan and you get another 4-man group all from the same clan as opposition who ever wins will get 100% bost on clan XP and APB$, this would encourage people to make organized matchs against other clans.
- You should be able to inspect the clan and see how many Clan Wars this clan made/win and against who, at least from this we could see if this clan farms Clan Wars or they play fair and square.
- Clan Rank - A leaderboard style like there was in RTW would be awesome
- Winning a clan war rewards you with good amount of clan exp however there should be a limit on how many clan war matches you can do weekly/daily.
11.1. Clan League
We all know that RTW had leagues for clans and individuals, we're asking here if it is possible to bring back the clan leagues. The league system was really nice, it was something to play for, you got awesome rewards for it and reputation in San Paro.
The clan league would fit perfectly into this system, doesn't matter if weekly or monthly. I'm not even sure if have to explain a lot cause it is self explaining when you look at the screenshot. The clan contact should give the winners special prizes for the clan and for the clan house.
This would make the clan system more unique and it will be for more interesting for competitive clans.
11.2 Clan Event
Clan Warfare Event (should depend on the clan size) was mostly won by high-populated clans, so that kind of idea would give opportunity to big and small clans to buy clan cars, clothing, houses for people in clan, which is real nightmare when it comes to buy like 20x (even 2 slotted) Patriot V20 Jericho.
I bet that everyone remember the clan warfare event (that one where you had to play missions in group of size 4). What about adding a similar monthly-counter for clans to compare against each other.
And after one month, the clan with biggest completed missions with 4 members in one group (should depend on the clan size too) gets a special reward as a flag in social, marketpalce message and 1% of cash from the marketplace tax for like week. (1% from 20% its a 0.2%. That money could be directly transferred to the clan bank)
The Marketplace will have a notification on the top that the market is getting controlled from the Clan XXX ("Clan XXX has taken control over the San Paro and now acts as tax lord")
11.3 Bigger Wars
Also add 16 vs 16 man clan warfare for much bigger wars, maybe in like a private fight club districts or on an own district. Like adding a system in the district select-page (where it shows all the districts), you can press the option for clan warfare district (available as leader and officer) then type in your desired opponent clan name to see if they would like to join in or if there's a clan that wants to play against you and they can join but they need to be the same amout of members. Everyone in your clan will receive a message to join the war against the other clan. There will be different benefits like special rewards and such stuff for your clan. It doesen't need to be 16 players but there has to be a equal number of clan members otherwise the clan war won't start.
It should be also possible to bet on those clan warfare via the clan contact. Each money will go into the pot for the next gamble event or for the winner of the clan fights.
12. Fight Club as a Clan War District:
I was always wondering why G1 and RP aren't going to rearrange Asylum as a Mission District. Yes, as we all know it isn't fully completed and no one knows whenever they're going to finish it. However, I was thinking and I asked quite some people what they would think about a 3vs3(?) with objects in Asylum like a mission district. Also a lot of people don't like Fight Club so there is a possibility for them to play Asylum and have fun there.
They've to raise the limit maybe from 20 people to 25 people so there are more players you can get opposed against. Maybe G1/RP is going to make a contact for each faction, it just should be a change from the other 2 mission district maps and from fight club.
12.1 Asylum - Clan War District
Asylum would be a perfect place to consider for clan wars, just a small district but actually it has a lot of potential for clans. It shouldn't be possible to join this district alone though to prevent randoms going against premade groups. It would be unfair and it would start a flaming wave everywhere which is understandable.
12.2 Aslyum Missions
I'm pretty sure that people are bored from the same missions everyday, so why isn't it possible to bring back some old missions. For example there once was a Mission with 2 VIP's where one team had to kill the other VIP and also escort their own one (Just make the mission a bit better and it will be perfect).
Few new missions, I mean if it's possible to make ~13 new missions for Asylum would be really interesting, perfect and also a great step to bring old/new players to the game.
12.3 Machtmaking - Clan War
The matchmaking could be used from the really old one which we had back in the RTW times. It works quite simple, your group leader just have to pick the upcoming opponents, so it's easly to make some clan wars.
I found a really old Screenshot to explain it a bit better for players who never saw it.
You can see how many players and which Threat-Level they were. Well, the new Threat-System doesn't have a TL anymore but the rank icons can be shown instead. To be sure to get the right clan as oppo they just need to add the Clan Name somewhere so you can pick them. After accepting your opposition, the game should roll the dice who is going to attack and who has to defend to even out the odds.
I'm not sure if it is a good idea to add the clan name in the pop up message, to prevent people beeing like:" Oh no, I don't wanna play against them."
Maybe someone has a better solution for it.
One method to balance the fights a bit, would be to limit the groups to one weapon of each role, so you can't corner-pop with 3 shotguns or shaws.
12.4 Asylum Map
There is enough space to get up with some new missions and places for the objects or whatever.
Asylum should be a clan warfare district so why wouldn't it be a good place to give the best clans some kind of rewards,i.e. a part of asylum marked with their clan name. Just mark it on the map with a colour and place some flags with the symbol of the clan on it
This would be the perfect goal for clans to finally get used and spend time with each other.
And it could be also possible if one clan is doing very well that the whole Asylum District belongs to one Clan.
The Mission Districts don't have leaderboards anymore, which hopefully will come back soon again, but Fight Club does, although it's just on a weekly basis. The leaderboard should stay for the asylum clan district, it would be a way for competitive players/clans to earn some reputation in San Paro.
The easiest way of it, would be to make two different tabs, one for Win/Lose and one for completed missions (yes there could be K/D too and so on, but I'm not sure if the community wants it), everything should depend on the size of your clan, to prevent bigger clans benefitting from their size.
The weekly or even monthly prize could be some old weapons, which you earned via doing fight club back when they released the leaderboard system there.
Joker SR15 'Viper' Carbine - http://apbdb.com/ite...Slot3_Viper_FC/
STAR 556 'Hazard' - http://apbdb.com/ite...lot3_Hazard_FC/
Another idea would be reskins or even new clothes:
SPiN Phone - http://apbdb.com/ite...one-Crim_Armas/
Backpack, Radio (Criminals) - http://apbdb.com/ite...Backpack_Radio/
Skateboard (Enforcers) - http://apbdb.com/ite...ack_Skateboard/
12.6 Threat - Level
To make it more special and competitive, a new Threat Level could be introduced that actually has a meaning unlike the current mission district tl. A threat level should say your threat and shouldn't be only a icon like it is nowadays.
The old gold 10(15) would be perfectly for it to start playing serious again and enjoying winning with your team.
The highest threat should be really hard to reach again, so you will be really happy when you're finally getting it.
Same counts for Baylan-Shipping, there could be a different clan war district without objects, just some simple random missions. I'll write it down on another day and try to explain it.
13. Special Events - "Hit Squad" Clan Event:
Back few months ago, there were quite some events that rewarded clans playing in a group of 4 and making missions in the mission districts. I don't know why it isn't anymore but it would be great to bring it up again and finally make some events for clans which could have a monthy schedule, like the event will be every 6 months.
In my oppinion the "Hit Squad Clan Event" was an amazing idea, it preferred the big clans but with a small change it could be amazing even for small clans.
There could be different requirements for the event too, that require doing missions in the clan war districts for example. Also it doesn't need to be which clan is winning or making the most missions, it could be also which clan is making the most kills depending on the clan size and so on.
Complete any opposed mission in a full group (of 4 from the same Clan) to earn:
1 Point for you
1 Point for your Clan
Most competitive clans like the announcement which is understandable and was an amazing idea from G1/RP which shouldn't change. But maybe there is a possibility to add more stuff for the winners, like more clan exp, a special price/car/kit till the next clan event will begin.
Pretty sure you guys will get up with something to enjoy and practice the event.
Top 3 Clans per World that earn the most points by the end of the event will win:
Server Wide Clan “Shout Out”
Have your Clan Name with Clan ‘Motto’ or ‘Tagline’ announced across your server for an entire month! Clan Leader will submit on behalf of their Clan.
1st Place Clan – 2 hour interval (12 announcements/day)
2nd Place Clan – 3 hour interval (8 announcements/day)
3rd Place Clan – 4 hour interval (6 announcements/day)
It's really easily to add some different stuff for the winners too.
I'm pretty sure some random clan events would bring a lot more change into APB and the whole daily activity going on.
Add the time when the clan got created!!
Date of clan creation, all the dates and reasons of clan invites, rank changes, removals, et cetera.
Adding a statistic in the clan management to see how many
-> kills the Clan has made in total
-> Total Action District Time
-> Total Fight-Club District time
-> Players killed by car collisions
-> Players killed with main/secondary weaponry
-> Players killed by grenades
-> kills by each clan member
-> Missions the clan has successfully completed
-> Missions each member has completed
-> Objectives completed
-> Medals earned
-> Total completed clan wars missions
-> The last 5 clan missions against whom they played (win/lose)
After reaching a certain amount of kills for example, the clan will obtain special car-kits, clothing space, new clothes, something from armas or whatever. It's easy to split those things up and giving the clan/people after reaching the achievement some rewards for it.
Add "Clan-Roles" to the statistic.
Your clan will get different stuff for levelling clan roles, insert roles like "Pointman, Marksman, etc." for the Clan, the max level should be level 5. For completing each role you will get a weapon which you can use for your house. You can place the weapon on a wall like it is in the joker store to show everyone how good you are.
Also make it possible to examine the clan when you're inspecting someone. So he can see the clan level, clan-symbol, kills in total and lot of other things.
When you are looking at the clan, it would also be nice to add a button for making an application for this clan.
So the leader and officers can see the application which he wrote and can talk/discuss about it. There should be also 2 buttons to decline or accept him.
It will make it easier for each person who would like to apply for the clan when he can see some stats from the clan, and directly make it possible to see the stats from the guy which is making the application too.
The clan-symbol should be visible next to/under the clan name, for example:
What we also always wanted to see in apb clans:
- Ability to set the maximum time of inactivity allowed in the clan, after which the member would be either automatically removed, or added to a specific list for the leader and the officers.
- Automation regarding clan symbol, clothing and vehicles. An ability for members to automatically claim these items (perhaps for a price- for younger clans) after set requirements are met.
- We want the clan-title unlockable without having premium. Premium is supposed to give you certain advantages like more rewards and less cooldown. I don't see how a clan title is a advantage, other than just wanting to represent your clan.
It would be also a great step to fix finally the scoreboard that even your oppoistion can see the clan symbole from your clan. It's not important but it would go with the whole clan progression to clear this also.
As you can see, the opposition can't even see the clan symbole which is really sad, due a lot of clans have an awesome clan symbole.
15. Clan store/bank:
Clan store for custom items (clothes/cars/symbols..)
Instead of duplicating items people with special permissions in the clan can upload items to the clan market and each member can buy the item for it's original price + (marketplace tax - about 5%) so there will still be a benefit to buy in the clan market.
Clan Ingame Purchase: (Suggestion from Queen of Love)
A Clan get some special purchase offers, the clanmate contribute to this with donations (Apb$, JokerTickets, G1c) then the single clanmate can access to this items ingame for a littlest price. Special frame inside the clan page.
- After opening the right clan frame, you'll be able to see offers like this:
Backpack - Necessary contributions: 0 / 2.000.000 APB$ + 0 / 5000 JT + 0 / 100 G1C
Backpack-Strap Holster - Necessary contributions: 0 / 2.000.000 APB$ + 0 / 5000 JT + 0 / 100 G1C
AAEPD "Volcano" - Necessary contributions: 0 / 10.000.000 APB$ + 0 / 7000 JT + 0 / 350 G1C
- After a few donations:
Backpack - Necessary contributions: 850.000 / 2.000.000 APB$ + 100 / 5000 JT + 2,7 / 100 G1C
Backpack-Strap Holster - Necessary contributions: 2.000.000 / 2.000.000 APB$ + 5000 / 5000 JT + 100 / 100 G1C - Complete!
AAEPD "Volcano" - Necessary contributions: 7.111.012 / 10.000.000 APB$ + 7000 / 7000 JT + 350 / 350 G1C
- Available to purchase:
Backpack-Strap Holster - Necessary contributions: 2.000.000 / 2.000.000 APB$ + 5000 / 5000 JT + 100 / 100 G1C
This means, the whole Clan has the opportunity to buy an awesome-neat-new clothing piece!
Clan Bank will be able to access in clan Management by officer or leaders with a special bank code , and members can access it if an officer or leader gives permission to. Basically each clan bank has about 25 slots and a Money slot ( any amount of money can be hold in this slot ) , which also be able to be upgraded to have more slots with clan points, rewards or even g1c. In this clan bank you will be able to store : Clan Uniform , Clan Symbols ,Clan Vehicles ,Mods , Equipment , etc. From the clan Bank you can mark certain items to be useable by members or a specific member so that they are able to take that certain item , for example clan uniform or something. Clan bank will be able to hold money , that can be able to be used by officers and leader to withdraw or Deposit - Members are able to deposit money to clan as well but not withdraw. This Clan money can be used in many ways ; Able to buy billboards for the clan , Money for Clan events , Money for Clan vehicles and Uniform , or for officer/ leader purposes .
Bank should have a track list to keep track of withdraws/deposits of items and cash.
16. Clan ranks + permissions:
Clan Ranks (leader, officer, members) - Apart from the leader, officer, member, APB needs more variety in terms of inside ranks. For example, Main designer (the guy that makes most of the clan symbols and other design/theme stuff), Clothes Designer (the guy that makes the clan clothes), Car Designer (the guy that makes the cars).
- More clan ranks with different permissions such as:
- Fixer - Can upload stuff to the clan market
- Trial/Traine - Member can't buy from the store
- Designer - Main designer from the cars/clothes
As you can see, there is enough space for making new buttons if it's needed.
At the current state people that get invited into the clan are members by default. If you implemented a locker every member would have access to it. To prevent scamming there should be a new Rank, name him Trial/ Probationer or whatever, that belongs to the clan but doesn't have any access to the locker and assign everyone who joins a new Clan to that Rank.
17. Pledge to the clan:
There should also be something to make getting into clans and leaving them more difficult.
That way any kind of exploitation would hopefully be avoided.
For example to join a clan you'd need to go through a trial time and when you wish to leave a clan you'd have to pay a fee to the clan contact.
It will help against exploiting the clan system just to get in and abuse some buffs. The fee should depend on your money.
Better then using the money is blocking the opportunity to join another clan for a week.
18. Games of chance:
After thinking about a new clan update I found a pretty nice idea. A lot of people were asking about some kind of gamble in APB and why shouldn't something similar for clans exist. As we mentioned already at the beginning there has to be a clan contact who is the main contact for clans.
The idea is about adding some random games of chance/events where your clan has the ability to bet with APB Dollars. The clan can lose a lot or win a lot of money as well as some modifications(or whatever) for the clan bank maybe. The events shouldn't be weekly, they have to be special and rare. The contact is randomly starting an event and explains the rules for each one, when you'Re going to talk with him.
He is going to yell in the district from time to time and making advertisement for the event as soon as one is about to start.
There could be a deadline lasting several days so your clan can make a vote if they would like to join or skip this event.
18.1. One event could be to guess a number:
Simple and easy, the contact is choosing one number out of 1-20 (It depends on how many clans are joining it, it can be more or less). Let's say he picked the number 3, of course no clan can see it till the even is over.
After each clan bet a certain amount of money which could be like 350.000 APB Dollar from the clan bank, the clan is going to join the event. After the deadline is over the event is closed and the winner/s is going to be chosen.
When someone won the event and guessed the right number, their clan is getting some special prices. We could say like the whole money which were in the pot, next to the clan contact will be the clan logo/symbols on a wall/shield, a special boost for the whole clan for 2 weeks and an armas weapon for 1 week.
This shield in social is changing their logos so it easily would work for the clan symbols too. It's going to change between all clan symbols. It's also possible to put them next to the clan contact to present your clan.
18.2. Biography from APB:
Another Idea for an event would be to ask questions about the biography's of the different contacts.
The clan has to spend like 1.000.000 APB Dollar. This event should be really hard but the price is rare and amazing.
Who has been called Sal Murino before he changed his name?
The price could be:
- Special car kits/clothes
- And figures next to the clan contact, which will wear the clothes from your clan
18.3. Famous quote/persons:
This event can be more often. There also could be a simple event like guessing the name from a person which said a famous sentence or something.
An example would be:
Who said that sentence?
Ich bin ein Berliner...
It's an easy sentence which a lot of people/clans will actually know it and they will join the event. The price for this will be a boost for 3 days or different stuff.
I couldn't think about more events, let me know if you have some nice once. I think its enough for explaining it.
It's just an idea to bring a bit more fun/games into APB. It won't be the big content but it would go directly with the whole clan system to make it different.
We also said when someone is leaving the clan he/she has to pay a fee which is depending on your money or what G1/RP want for it. This money which the clan contact is getting from you is also going into the pot for the next event.
Every price is counting for the whole clan, the money is going into the bank which can be used for different things like clan cars, modifications and so on. If any clan is going to win the special price like a car kit/ clothes, every character in the clan will receive a mail with an attachment.
20. Information stand/Pinboard:
Also add a ingame information stand/pinboard (like the mailbox) where G1/RP always posts their new G1-events and updates, I know you have to read them and accept them before logging into the game, but sometimes you forget stuff after a couple of days.
Most people never check the forum and always ask in the district chat how the event is working and then start complaining after it cause they didn't get anything from the event due to making something wrong. An easy way would be if you could actually check it on the information stand or to make 2 or more sheets on this pinboard next to the clan contact, it depends how many actives, events, new updates or whatever are running.
It should be like a newspaper more or less.
Everyone can go to it, interact (F) with it and sees the newest update and the event which is running at the moment. It makes it much easier for everyone.
21. G1/RP's plans for 2014:
- Clan Leaderboards
- Turf Wars
I wish there would come someone from the staff and could explain us what exactly will be "Turf Wars" and how they wanna change the "Clan Leaderboards". I would even ask someone if he could make a sneak peak but I don't even know to whom I should write.
22. Closing remarks:
There is so much potential which could be added for clans. Giving players something else to work towards, rather than just personal progression.
Feel free to drop here some suggestions, ideas and comments.
Thanks for all the feedback and support regarding this matter. I really appreciate it.
23. Special thanks (added your ideas):
I might take the opportunity here and wanna say thank you guys for supporting my thread so much. I never thought that people are going to like it neither that the thread might be that important for any of us. It means so much to me, the thread reached more than 200!! votes today, over 400 replies and more than 130 likes!
People were helping me out with such awesome ideas, were creating pictures, were helping me with my basic english and much more stuff! I could only complete the thread because of you guys otherwise I would have stopped caring about it long time ago and the thread would have been fallen down like other important and good suggestions every day. It means a lot to me, really! I don't know what to say anymore... thank you so much, I really appreciate it!!!
That said, I hope GamersFirst is finally aware of the missing clan progression in APB:R where it should be really important to be honest. I hope they're going to release turf wars (2014) and other stuff for clans which got requested dozens of times and announced long time ago already. A clan is creating a community which is the most important aspect in APB:R, teamplay - spending time together - enjoying APB - talking, literally everything from APB is falling into a Clan.
Well, as I guess the priority is pretty low from it which is absolutely sad. Hopefully he is picking the question! (:
Edit: I made a question on MOK's Q&A about clans, lets see what he is going to say about it.
You can support this idea via klicking on +1 and 5 stars up on the right top please.
Please don't forget but understand and accept that this thread contains only some ideas from us. We're trying to change something and trying to explain it. All numbers, letters are just advised form us. (Sorry for the wall of text)
Edited by Esther, 11 July 2016 - 02:53 AM.