Greetings, and a quick update
Posted 16 September 2013 - 05:29 PM
I've been around these parts for a pretty long time handling things on a bunch of different titles we're previously published, so if you know me already, cool. If not, I'm pleased to meet you. Going forward, I'll be taking over a few responsibilities on APB; if the how and why of this interests you, skip to the bottom of this post. If all you care about is the game, read on.
Threat changes. Without going into details (because if I do they will change), we're definitely looking at, and might be close to, a solution to the current threat system, the end goal being that you'll be able to once again play with friends regardless of threat level differences. This, however, doesn't necessarily constitute the end to threat changes – we wanted to get this out relatively quickly, but the very reason threat was changed in the first place was to make sure the early game isn't so unfriendly to new players. That's likely a goal we'll still need to pursue after this patch, but obviously that goal should always come second to making sure the game isn't broken for everyone who's been playing forever. We'll be taking a more measured approach to this if we proceed with threat changes in future patches.
Performance/lag issues. We've identified one cause of performance issues to be how APB plays on certain newer Nvidia drivers. Nvidia is working with us to include optimizations for APB that will roll out in their next driver patch, so definitely make sure to keep your drivers updated. We won't assume this will put an end to all performance issues, so we will continue to work to find and remove any further issues.
Regarding why you're suddenly seeing me here, as of last week I am the Producer for APB Reloaded. As such it is my sad duty to officially announce that, as some in the community have already pointed out, part of these changes mean that Jericho, Quinzel, Jotunblut, Revoemag, and Farfletched are no longer with the Reloaded team. Each spent the last 3 years working to make APB the best game possible, and in some cases had been with Gamersfirst even longer. Developing and operating a free-to-play game can be complicated, difficult, exciting, and thankless, and while I will miss them all considerably, I look forward to congratulating them on whatever new adventures they find themselves on next.
Development on APB, of course, continues ever onward, now with an enhanced focus. My goal is to ensure that in the months and years to come, APB lives up to its vast potential. I'm very excited to share more details with you about what this means, and will continue to reveal more updates as I can.
Posted 16 September 2013 - 05:35 PM
Sad to see the other members of the Reloaded team go, sorta wondering why 5 of them left at once but meh, prob isn't good news.
Anyways, Good Luck, and Welcome.
Enhanced focus, interesting choice of words there, but definitely brings some more hope to the board. Also interested to see the new threat changes.
This post has been edited by Noob_Guardian: 16 September 2013 - 05:41 PM
[Uminee Quote]The existance of the threat system actually broadens the skill gap between players by affecting the assumptions and therefore the confidence of the players, creating the illusion that segregation is necessary at all.
Support Removing Threat Segregation! <- Click!
Posted 16 September 2013 - 05:36 PM
wait so you alone replaced 5 different people?
^ only the best servers run on 0 fps
Posted 16 September 2013 - 05:38 PM
and i assume there has been people to replace them?
are there now, or planning on to be, more, less, or about the same amount of people working on the game now?
any word on server performance updates?
Posted 16 September 2013 - 05:41 PM
This post has been edited by sneekface: 16 September 2013 - 05:42 PM
.. only the mighty Packer Vaquero! : King of Cars!" -Saedee
Posted 16 September 2013 - 05:42 PM
I hope that this is the beginning of a new stage for this game. The segregation and the servers/routing MUST be attended to, before all things.
And what of their empty positions?
Last but not least hello Linus, welcome to the jungle....
This post has been edited by 91coffees: 16 September 2013 - 05:43 PM
Posted 16 September 2013 - 05:45 PM
I will allow this.
You think someone would do that? Just go on the internet...and tell lies?
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Posted 16 September 2013 - 05:46 PM
I'll be happy to hear about threat segregation being fixed when I see it in patch notes. I know development takes time but, seriously, you can't roll out a patch that breaks something and then leave the game in such an annoying-to-play state for months. It's crazy. Even if threat segregation is fixed, what about the new spawn system? It still favors defense so much it's not even funny. Defense was always slightly easier but now it's incredibly easy and it shouldn't be. If anything, attacking should be slightly easier because when the attacking team wins a stage, it doesn't really count for anything. All it does is progress the mission toward the winner-take-all final stage. When defense wins it's game over for the attackers.
Anyway, good luck with your new position, Linus. I don't envy you =P
This post has been edited by Silent Caay: 16 September 2013 - 05:47 PM
Posted 16 September 2013 - 05:47 PM
You have no idea how happy I am, hopefully you guys reach out to the community more.
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