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#21
Calsonic

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View Postgotitdone, on 09 July 2013 - 07:33 PM, said:

The ole chicken and egg conundrum.

How is that a conundrum?

Fact: servers are trash
Fact: people are far less likely to invest in something they find trash

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#22
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I'd buy more G1C if
  • Bonus G1C on higher amounts of G1C purchases
  • More frequent sales/rebates

Extremely short list, most of my purchases were during 2012 when they would frequently make 50% rebates or bonus G1C on purchases but now that there's an extreme lull (20% bonus instead of what was normally 50%, even though it was an extremely minor holiday) in deals I'm starting to drift to the "Armas is way too overpriced" side of the fence.

Bonus on higher purchases example.
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Edited by Dexd, 09 July 2013 - 08:12 PM.


#23
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also, G1 wants money, quick and easy money. so if they pressure people into thinking an item is really cool for an extremely short time, more people will feel pressured to buy it because it's a "once in a life time chance!" and won't have the opportunity again. so instead of having people casually buy it with no pressure, with slower sales of the course of a longer period, they push for quicker sales in a shorter period. sure, the longer period may bring in more sales over time, but that would require too much time.

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Edited by KattSavage, 09 July 2013 - 08:13 PM.

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#24
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Pay 2 Win... No. I would not like to see anything Pay 2 Win.

I think that everything on ARMAS should have some possible way of getting it ingame, but that doesn't mean you should never buy anything off ARMAS due to being able to get it all ingame. On a competitive standard, there should only be preset guns (that you can make equivalents of ingame) and empty slotted guns. On a cosmetic standard, i wouldn't mind at all for there to be things you can only get from ARMAS. A very large portion of this game is based on customization. I think the clothing kits that have been only released for shorts periods of time should be as is: only released for shorts periods of time. However i would like to see each individual piece from these kits available at all times for maybe 50-70% the cost of the whole kit per piece.

Basically, release all 3-slot guns on ARMAS for ~30-40% more than the preset versions, add ALL clothing to ARMAS at 50-70% the cost of a kit, and continue to release kits for limited periods of time.


I actually had a pretty cool idea the other day, add another type of random reward for completing a mission. I would like to see this new random reward to be guns and cars. Without premium, you would get no-slot guns and no-slot cars for 3-days at a time. With premium, you would get 1-2 slot weapons and 1-2 slot cars for 3-days at a time. I would also like to see a new, higher version of the current premium. Like super premium or something. It would cost anywhere from 1.5-2x current premium and would have a few new features. One of the new features could be getting 3-slot guns, 3-slot cars, AND even preset guns (including things like legendaries) for 3-day leases. Getting a 3-day lease of a Sitting Duck or Nano would give players who don't have these guns a taste of what they're like without taking away too much of the incentive to buy JMB's.

(lol, took so long to think and type this out that it's on the second page XD)

Edited by sadsmiley, 09 July 2013 - 08:16 PM.

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#25
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I think buying a weapon and seeing it being changed completely or rendered useless is more annoying than the fact there is or not pay to win.

For example when i bought the whisper i liked the feel it had, an almost no recoil accurate laser that in terms of gameplay handled like the quake lighting gun.

I bought it because of that feel, and i would have even preferred they make deal less damage than taking its feel away.

Imagine how dumb the people who bought permanent obeyas felt after that massive nerf.

This game treats awfully their paying costumers.

I have never considered it pay to win and instead i resent that.

Actual pay to win games are the ones where items that are only attainable by cash give you constant advantages in combat, specially when you do not need to learn anything about said items.

For example: fast kevlar, hard landings and happy landings combined only for paying costumers.

And things of the sort.

There are games where suits and clothing affect player stats and are only obtainable by real life cash.

I liked when i played APB, looks never affected performance.

Edited by StrawberryKiru, 09 July 2013 - 08:19 PM.

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#26
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A great way for G1 to make more money is to fix their game :troll_face:

In all seriousness, p2w isnt something that should be condoned or encouraged. More imbalance should not be created in a game that has a well-known history of balance problems. There are some interesting ideas above, but I think pretty much everyone agrees on no p2w.
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#27
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If we're talking money here, we should be starting where it's mostly logical:

First of all they should take all the necessary steps to avoid WASTING MONEY. And with that I don't mean the bills they have to pay, with that I mean non-sensical and short-sighted decisions that lead them to nowhere and make us often irritated. Here a short list of things they could do to easily increase the revenue or at least the customer happyness a little:




1. Stop the limited releases. This is one of the biggest wastes of money you can have as a company selling digital goods. Half the good stuff that has been developed is locked away just so Team Armas can re-release it. This is not smart and you cut your own flesh that way. Just take the NSSW for instance. It was just finished half a month ago and it's already gone for the next three months because it's a "limited release". It's simply silly. Stopt that. No one likes that, no one wants that and it doesn't earn you as a company anything. No, it doesn't look professional either.

2. Implement gifting options. Why this is not standard by now is not clear to me. There were probably a lot of times already where someone prolly wanted to gift someone else an item, but couldn't and then wasn't bothered with third-party websites and ESN codes. This is also wasted money.

3. Make purchasing high amounts of G1C valuable by giving a 10% bonus or something automatically when higher payments are chosen. I mean, if someone forks out 100$ at once to get 8000 G1C, wouldn't it be a good incentive for him if he got 8800 G1C instead? It's not much, but makes a difference for some people and is a gesture.

4. Release more items in a timely fashion and cut the costs for single item purchases. How many items have been held back on purpose or just because they weren't "fleshed out" enough. If you as a company could sell more items and a broader variety, there was less of a need to charge 4000 G1C for every single gun that's new. Easy. Don't just scrap an idea if it's not exactly what you wanted it to be (NFAS Ogre for instance), finetune it a little so it's useable and sell it. It's a shame for the time wasted on creating something that in the end will not be sold or added to the game (or preferably both!).

5. Stop releasing useless items no one will buy. Of course not a single player will buy the new Snubnose with CJ3 when it is by default a bad gun and CJ3 barely changes that. We're not stupid. You don't have to add the best modifications to every preset, but at least make them somewhat useful or interesting. When in doubt, use different or unusual blue and / or purple modifications, at least those don't break guns. Releasing weapons with CJ3 on it when it clearly breaks the guns selling point (Atac Watchman / Mercenary / NSSW Kraken) then you are doing yourself no favor. That or make presets interesting by doing what you did with the NL9 Thor more often - Weapons with 2 red or blue or purple mods for instance.

6. Keep a healthy weapon balance. This shouldn't be even mentioned but there is no sense in wielding an arsenal of over 30 weapons when only 2 are needed to dominate all ranges of the game. Hotfix disproportional guns that stick out like sore thumbs quickly (PMG's range for instance). You're losing out here by leaving things broken for too long. People adapt quickly and then just keep buying the free ingame weapons over and over until a patch finally arrives. Additionally, the longer people wait for the change the more they get used to it and get more agitated when it is finally changed then.

7. Stop the scumbag tactics against some of the customers, it won't help you in the long run. A refund here or there won't hurt you terribly, but leaving a sour taste in everyones mouth does. I'm not saying you have to give everyone what he wants at all times, but keep misunderstandings at a minimum. There is no better way to get rid of your own customers by giving them the feeling that you are tricking them - Even if it's just the small things. For that reason, also make sure that an article is truly ready for the news section. Don't start selling when certain dates, requirements or prices are unclear. This is the easiest way to get people confused and confusion is the first step to irritation and then disappointment / anger.


I'm sure I could think of more, but these 7 points should give enough hints what could be done to get things in a somewhat better shape.
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#28
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View PostMayson, on 09 July 2013 - 08:19 PM, said:

things

Agreeable.
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#29
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Making P2W things like (for example) a Vegas pickup with all the benefits of both with essentially none of the drawbacks would just break the game. The game can be lopsided more than occasionally, and that would just make the prospect of paying customers worse. You'd get a small group of people who would actually shell out the money, and then the rest would just leave because of how lopsided the game would be (VIP or Item Hold with OP racer APC? No thank you).


EDIT:

Mayson basically outlined the ideal changes to be made.

Edited by Cephisso, 09 July 2013 - 08:37 PM.

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#30
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Also, at this point in the game's lifespan, making items pay2win will kill it. Until the servers and cheaters are fixed, this game won't really get any new players. The only people who would buy the pay2win weapons are the people who've already invested their time and money into this game and they'd end up driving away even more players. I know that if this game suddenly had actual pay2win weapons, I'd stop playing.

Had this been done when the game was first released, things may have been different. Not necessarily that things would be better but at least it would be expected. Going pay2win now would drive away what little playerbase already exists.

#31
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View PostStrawberryKiru, on 09 July 2013 - 08:17 PM, said:

I think buying a weapon and seeing it being changed completely or rendered useless is more annoying than the fact there is or not pay to win.

For example when i bought the whisper i liked the feel it had, an almost no recoil accurate laser that in terms of gameplay handled like the quake lighting gun.

I bought it because of that feel, and i would have even preferred they make deal less damage than taking its feel away.

Imagine how dumb the people who bought permanent obeyas felt after that massive nerf.

This game treats awfully their paying costumers.

I have never considered it pay to win and instead i resent that.

Actual pay to win games are the ones where items that are only attainable by cash give you constant advantages in combat, specially when you do not need to learn anything about said items.

For example: fast kevlar, hard landings and happy landings combined only for paying costumers.

And things of the sort.

There are games where suits and clothing affect player stats and are only obtainable by real life cash.

I liked when i played APB, looks never affected performance.
Having a gun you paid for changed completely (or made useless, see: obeya) is pretty sh*tty, but I would rather lose money for a balanced game than keep money over an imbalanced one. As long as it's actually balanced (not useless, again, see: obeya).

I also agree that with Mayson on fixing imbalanced weapons fast. If you don't, eventually people start buying the weapon because it's imbalanced. Then, when they fix it, people are angry, because that's why they bought it (see: scout). Angry customers = less money spent.
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#32
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View Postyangtongwong, on 09 July 2013 - 07:51 PM, said:

Why do you actually care about what people think for this game and how
they would like to spend more money?
I am telling you what I would personally pay for. I spent hundreds of dollars in warrock, in apb I have purchased a total of one retail box.

View Postyangtongwong, on 09 July 2013 - 07:51 PM, said:

Maybe if the servers, cheaters and bugs had been ironed out or if they had worked on it a little it might have not been too late.
That is my whole point here, more revenue means more resources devoted to the problems of the game.

View Postyangtongwong, on 09 July 2013 - 07:51 PM, said:

But what I see, it is all a little too late.
Perhaps.

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#33
yangtongwong

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View Postgotitdone, on 09 July 2013 - 08:59 PM, said:

I am telling you what I would personally pay for. I spent hundreds of dollars in warrock, in apb I have purchased a total of one retail box.


That is my whole point here, more revenue means more resources devoted to the problems of the game.


Perhaps.

I wish I was wrong but i can smell desperate and G1 really seems to be in this hole at the moment.
No one to blame apart from themselves you can take anything forward but if your riding on luck it
runs out at some point.

They defiantly do not have a conclusive plan.

#34
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View PostCalsonic, on 09 July 2013 - 08:06 PM, said:

How is that a conundrum?

Fact: servers are trash
Fact: people are far less likely to invest in something they find trash

http://en.wikipedia....cken_or_the_egg
From I see G1 needs more revenue to put out a quality product to attract and retain customers to provide G1 with more revenue. So what comes first? I see ways to increase revenue without dramatically affecting PvP balance.

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#35
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View Postyangtongwong, on 09 July 2013 - 09:07 PM, said:

I wish I was wrong but i can smell desperate and G1 really seems to be in this hole at the moment.
No one to blame apart from themselves you can take anything forward but if your riding on luck it
runs out at some point.

They defiantly do not have a conclusive plan.
I don't think they are "desperate". Like I said, things are simply plodding along.

They are clearly making a profit on this game and with their business model things can stay plodding along at this pace for years to come. The question is, how do they pick up the pace? How do we get new full sized districts? How do we get more GM's to deal with the hacker problem?

All these questions revolve around how much revenue the game brings in so if we want to see dramatic change changes in the monetization of this game has to be on the table.

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of socialism is the equal sharing of miseries.- Winston Churchill


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#36
yangtongwong

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View Postgotitdone, on 09 July 2013 - 09:10 PM, said:

http://en.wikipedia....cken_or_the_egg
From I see G1 needs more revenue to put out a quality product to attract and retain customers to provide G1 with more revenue. So what comes first? I see ways to increase revenue without dramatically affecting PvP balance.

How many happy customers from G1's other games? what about Halian Rising non existent but
still on their website?

http://forums.gamers...com/forum/662-/

Is this suppose to bring confidence in a gaming company?

Why would people pour money into a game where thy can not even produce
good server performance?

Edited by yangtongwong, 09 July 2013 - 09:17 PM.


#37
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View PostStrawberryKiru, on 09 July 2013 - 08:17 PM, said:

I think buying a weapon and seeing it being changed completely or rendered useless is more annoying than the fact there is or not pay to win.

For example when i bought the whisper i liked the feel it had, an almost no recoil accurate laser that in terms of gameplay handled like the quake lighting gun.

I bought it because of that feel, and i would have even preferred they make deal less damage than taking its feel away.

Imagine how dumb the people who bought permanent obeyas felt after that massive nerf.

This game treats awfully their paying costumers.
I agree, when you make a purchase based on certain characteristics and then those characteristics are changed after the fact that is not good to say the least.

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#38
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Wait so what you're saying is the current amount of money you're earning is not enough?

You say that you need more revenue for better performance and better development?

I highly doubt it's off your revenue if you actually focused once only on performance and the release an performance patch. If the performance patch would help people, the people will help you back. Don't expect to get more revenue from not giving the community what they've been wanting for months (years?) now.

#39
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View Postgotitdone, on 09 July 2013 - 07:31 PM, said:

Where is the value there?
The value there is having a special looking weapon only available in a pay store, but being purely cosmetic. The look of the weapon alone is the value. Make a cool patootie looking gun, even if it has the same stats as a pre-existing one people would buy it. Hell, I love my CR5

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#40
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View Postyangtongwong, on 09 July 2013 - 09:15 PM, said:

How many happy customers from G1's other games? what about Halian Rising non existent but
still on their website?

http://forums.gamers...com/forum/662-/

Is this suppose to bring confidence in a gaming company?

Why would people pour money into a game where thy can not even produce
good server performance?
In the end Reloaded Games is a company, and a company can not survive over the long term with only one game producing revenue.

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#41
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View PostSerea, on 09 July 2013 - 09:20 PM, said:

Wait so what you're saying is the current amount of money you're earning is not enough?

You say that you need more revenue for better performance and better development?

I highly doubt it's off your revenue if you actually focused once only on performance and the release an performance patch. If the performance patch would help people, the people will help you back. Don't expect to get more revenue from not giving the community what they've been wanting for months (years?) now.
I am a player who volunteers as a forum mod. These are my personal opinions based on what I have seen over the last couple years and playing warrock before that. What I post does not represent the views of G1.

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#42
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The fundamental problem with ARMAS is the same problem with everything that G1 does. They aim to make money, but in aiming to make money, they want money now. They never consider the long term. As such, you end up with overpriced items, bad impressions on customers, and overall bad business practices, yielding much less income than their fairly obvious alternatives. This was seen with how they treat their other games.

Warrock allowed for massive amounts of Pay2Win, and had little attempt at dealing with hackers. G1 essentially milked the game for what it was worth, and then sold it off and bought War Inc. With Fallen Earth, they heavily nerfed the free to play aspect of the game at launch, resulting in many players including myself and my entire circle of friends simply just dropping the game in its entirety. You don't need to make free to play worse to improve the appeal of the pay items. This type of mentality was also seen when missions rewards were heavily reduced and an end mission popup was put up for premium. Neume stated, "People didn't see a reason to buy premium, so we gave them one."

Unlike physical items, ARMAS is virtual, which means that there are no costs associated with the items aside from their initial creation. Valve has proven time and time again, that when you sell your items for less, you make more profit than you would have for selling them for higher. There are specific numbers if you want to look them up about Left 4 Dead 2's sales numbers vs. profit.

If G1 would sell items for less, they would make much more sales. By comparison, an account bound weapon at the moment could be $50. It's fairly unlikely that your average player will even consider buying this. But, if account bound weapons were cheaper, players could buy more for less, and get more bang for their buck. The player would get more items for their money, and most importantly, the consumer would be happier. When the consumers are happy, they are more likely to spend money on a product, which results in people spending as much, or more than they would have before, and getting more items, while being in a better state of mind.
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#43
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View PostKogey, on 09 July 2013 - 09:20 PM, said:

The value there is having a special looking weapon only available in a pay store, but being purely cosmetic. The look of the weapon alone is the value. Make a cool patootie looking gun, even if it has the same stats as a pre-existing one people would buy it. Hell, I love my CR5
That appeals to some people, not to me.
Watch this, it is a fascinating look into the business side of gaming;
http://www.slideshar...s/paying-to-win

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#44
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View PostSerea, on 09 July 2013 - 09:20 PM, said:

Wait so what you're saying is the current amount of money you're earning is not enough?

You say that you need more revenue for better performance and better development?

I highly doubt it's off your revenue if you actually focused once only on performance and the release an performance patch. If the performance patch would help people, the people will help you back. Don't expect to get more revenue from not giving the community what they've been wanting for months (years?) now.


G1 is is at the bottom of the barrel have you seen how many crap guns they are trying to re-skin and release.
They had a chance to sort out the performance issues e.t.c it's gone and they know it.
The game might crawl on for another year or so ...BUT i guarantee you this it will be
based on false promises and anyone expecting anything else is holding on to one big dream.

#45
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-Outfit Slots
-Inventory Space for said outfits.
-Equipment Slots
-Level 5 Equipment
-Weird gun mods

For example:

-Outfit slot and 10 inventory space = 800 G1C.

-Equipment Slot = 600 G1C

-Cuffmate MK V - CIA Cuffs with 50% faster arrest time = 1500 G1C

-Silencer Mod = 2000 G1C


They can use my examples and make a ton of extra dough. Who wouldn't buy that mommy? Who would call that stuff Pay 2 Win?

Not many.

I also like the OP's 100$ car idea. People would buy that mommy.
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#46
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They want my money? Well they need to stop doing this sh­it:

Spoiler

If they release something nice and worth while, they get my money. If they release yet another useless preset weapon with a terrible selection of mods, they obviously don't get my money. But it seems like it's easier to pump out shi­tty presets than it is actual content. Hell it took them 2 years to re-release something from the original game, and there's STILL things that are missing.

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#47
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View Postgotitdone, on 09 July 2013 - 09:26 PM, said:

That appeals to some people, not to me.
Watch this, it is a fascinating look into the business side of gaming;
http://www.slideshar...s/paying-to-win
If people wanted pay 2 win they can just go to Innova. Everything's cheaper there anyways and they don't take 8 years to release stuff. Hell they even have the silenced scout on their marketplace. A good business model? Sell mommy people want. Not mommyty presets like they've been doing. They can release WAAAYYY more cosmetic content and make loads of money off of it, but instead all they do is rehash mommyty guns with mommyty mods. Pay 2 win isn't even an argument here considering APB isn't ONLY about gunplay (And how bad it actually is). Wanna know a quick way to make more money WITHOUT pay 2 win?

1. Outfit slots
2. Locker slots
3. More car kits/wheels/variation.
4. Obviously more clothing options and accessories.
5. Perhaps selling IGC? I've seen plenty of companies sell IGC for a price, like 100k ingame for 10 bucks.

There's loads of other options besides p2w to make money and make people happy..

The problem? The ARMAS team doesn't know how to do anything but release quick content to make a quick buck, they don't think of the longevity of what they're selling, but how much they can sell in the first 5 minutes of the release, leading to 99% of their bad decisions.

Edited by Kogey, 09 July 2013 - 09:43 PM.

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Monte and Kogey's stupid challenge (Now closed)


#48
Metafrank

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They just add a button to armas "Donate for better Servers", allowing you to choose the amount G1C you'd be willing to give.
I'd use it.
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#49
yangtongwong

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View PostMetafrank, on 09 July 2013 - 09:41 PM, said:

They just add a button to armas "Donate for better Servers", allowing you to choose the amount G1C you'd be willing to give.
I'd use it.

I have put enough money into this game. Why should i be expected to fund servers when this
should have been addressed along time ago. You only have to look at Han and realize G1
will pillage money until it is dry and then not give a damn.

In-fact it would be nice to know if anyone had a refund from Halian Rising when it collapsed.
I bet they ain't seen a dime.

Edited by yangtongwong, 09 July 2013 - 09:48 PM.


#50
Svitjod

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View PostMetafrank, on 09 July 2013 - 09:41 PM, said:

They just add a button to armas "Donate for better Servers", allowing you to choose the amount G1C you'd be willing to give.
I'd use it.

lol..

#51
BirryMays

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G1's gone back on a lot of things their reps had promised us in the past. I'm sure there's people at RP who would have rather seen certain things go differently, because most of the community feels that way. The least G1 could do is keep their promise of not making the game pay2win. They've already released stuff that affects gameplay on Armas that isn't available in-game, the least they can do is keep it all balanced.


The issue isn't the power of the stuff that they're selling, it's the monumental price of everything. Look at League Of Legends. Everything that's on their market that affects gameplay can be acquired in-game after a bit of grinding. The prices for these "short-cuts" to unlocking the champions, glyphs/marks/whatever, etc. is fairly low. The most expensive champions are only ~$8, and you get to skip out on a few days, or weeks if you're new, of grinding IP to unlock them.
Both companies have very similar payment models, the main difference is price. It shows too
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#52
Tsaela

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View Postgotitdone, on 09 July 2013 - 07:18 PM, said:

Would you pay $100 for a vehicle with the performance of a Jericho/bishada and the armor of a Nomad with the ability to put any 4 mods in it? Are you seriously implying that a Jericho/Bishada with Nomad armor would not impact combat in a huge way? That is just rubbish.


View Postgotitdone, on 09 July 2013 - 07:30 PM, said:

I think both of what you say here is true and they are leaving money on the table from many folks like you. What if a typical 3 slot was $20 and there was a 3 slot available that let you put any three mods in was $40? Any three mods is going to get you some majorly OP weapons. Ntec with HB2 and IR3 or CJ3 ...


View Postgotitdone, on 09 July 2013 - 07:31 PM, said:

Where is the value there? Style I bought the CR5, because I like the skin, I buy clothes, because I like them.... not everything needs to be op to be of value

Bring in new Weapon skins like the CR5 for other weapons.
New Outfit, Theme, Song, Clothing slots and so on.

If you actually make the game P2W, which it is not atm, you will not make more money. I play with a lot of friend and we all spent a ton of cash on APB, but if it were going P2W with OP cars, weapons that could be modded with 2 red,blue,... mods, or just generally op stuff WE WOULD ALL QUIT. We couldn't buy that stuff we would just quit the game.

P2W is not fun and is not a way to increase income. It is just stupid.

If you seriously need more cash for the servers or GMs make a gosh darning Donations button with the promise to use it on those issues and I'll give you 100$ or more .... so would most people I play the game with.

#53
Tessar

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View PostKogey, on 09 July 2013 - 09:40 PM, said:

-snip-

1. Outfit slots
2. Locker slots
3. More car kits/wheels/variation.
4. Obviously more clothing options and accessories.
5. Perhaps selling IGC? I've seen plenty of companies sell IGC for a price, like 100k ingame for 10 bucks.

There's loads of other options besides p2w to make money and make people happy..

The problem? The ARMAS team doesn't know how to do anything but release quick content to make a quick buck, they don't think of the longevity of what they're selling, but how much they can sell in the first 5 minutes of the release, leading to 99% of their bad decisions.

Pretty much this. All of my clothing, and theme slots are taken up. I have 3 pre-maid outfits which take up all of my slots. I don't like having to delete items I have spent quite some time designing just to add more space for new items.

I'm not rich - I don't always have spare cash to spend on video games - somethings are just more important. I find it that when they do a "Limited Release" it's almost always around the time I don't have spare cash to spend on video games, and it sucks because i'm missing out on an item i'm really interested in.

Rare items - how about putting them on the market? You have no idea how much I would pay for a sitting duck. I have a few account wide guns already - would I think about buying more? No - the guns I don't already own don't fit my play style. What I would spend money on is a gun that fits my play style and looks amazing (Silencer, custom skin, custom tagger, etc.) Even if it's a gun already I have. Example - I already own an account wide scout, but I would pay double or triple the price of that for an account wide sitting duck.

We need more districts, more clothing, more contacts. I know you guys are working on it, Asylum is the main example - but try to push more content outside of the major patches. I want more packs like the school girl and tactical pack and single clothing pieces like the high top boots and desert scarf. We aren't asking for a new item every week, but be a bit more frequent will ya? Putting a limited pack on the market 3-4 times isn't new content (tactical pack).

This is all my personal opinion.
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#54
StrawberryKiru

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All junk in armas is overpriced. :badcomputer:
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#55
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#56
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View PostFideera Nab, on 09 July 2013 - 09:24 PM, said:



If G1 would sell items for less, they would make much more sales. By comparison, an account bound weapon at the moment could be $50. It's fairly unlikely that your average player will even consider buying this. But, if account bound weapons were cheaper, players could buy more for less, and get more bang for their buck. The player would get more items for their money, and most importantly, the consumer would be happier. When the consumers are happy, they are more likely to spend money on a product, which results in people spending as much, or more than they would have before, and getting more items, while being in a better state of mind.

This^

#57
Terminal Woody

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View PostAlliteration, on 09 July 2013 - 10:15 PM, said:

Pretty much this. All of my clothing, and theme slots are taken up. I have 3 pre-maid outfits which take up all of my slots. I don't like having to delete items I have spent quite some time designing just to add more space for new items.

I'm not rich - I don't always have spare cash to spend on video games - somethings are just more important. I find it that when they do a "Limited Release" it's almost always around the time I don't have spare cash to spend on video games, and it sucks because i'm missing out on an item i'm really interested in.

Rare items - how about putting them on the market? You have no idea how much I would pay for a sitting duck. I have a few account wide guns already - would I think about buying more? No - the guns I don't already own don't fit my play style. What I would spend money on is a gun that fits my play style and looks amazing (Silencer, custom skin, custom tagger, etc.) Even if it's a gun already I have. Example - I already own an account wide scout, but I would pay double or triple the price of that for an account wide sitting duck.

We need more districts, more clothing, more contacts. I know you guys are working on it, Asylum is the main example - but try to push more content outside of the major patches. I want more packs like the school girl and tactical pack and single clothing pieces like the high top boots and desert scarf. We aren't asking for a new item every week, but be a bit more frequent will ya? Putting a limited pack on the market 3-4 times isn't new content (tactical pack).

This is all my personal opinion.

And all of this.^

#58
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View Postgotitdone, on 09 July 2013 - 09:15 PM, said:

I don't think they are "desperate". Like I said, things are simply plodding along.

They are clearly making a profit on this game and with their business model things can stay plodding along at this pace for years to come. The question is, how do they pick up the pace? How do we get new full sized districts? How do we get more GM's to deal with the hacker problem?

All these questions revolve around how much revenue the game brings in so if we want to see dramatic change changes in the monetization of this game has to be on the table.

Stop lying to yourself.

Step back for a minute. Forget that you're a moderator on these forums and speak as a customer.
Or are you afraid you'll be banished like Hill?

Edited by Calsonic, 09 July 2013 - 10:37 PM.

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#59
Natsuyaki

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View Postgotitdone, on 09 July 2013 - 07:18 PM, said:

While we would all like everything to be free that is obviously not feasible if the game is to survive. Armas has to offer something of value if it going to bring in enough revenue to meet payroll and pay all the bills. The more money the game brings in the more investment it receives, from more (any?) gms patrolling the servers to a larger tech staff working on new content it all flows from how much revenue armas brings in.

So what your saying is that ARMAS is not making, enough money? which i find really weird and some what hard to believe. G1 has other games that also have micropayments in them. The only reason ARMAS might not be making enough money is cause there aren't new players joining APB or OLD players are LEAVING APB.
1. huge income for G1 from ARMAS Joker boxes

View Postgotitdone, on 09 July 2013 - 07:18 PM, said:

From my perspective Armas offers little of value. I make a decent living and have the means to make purchases as I did in the past with warrock which was very much P2W relative to APB yet the total of my purchases over the last couple years has been 1 retail box. Though I do receive premium and 3 gun rentals for being a moderator I do not find any of this of particular value relative to what is available through ingame currency.

ARMAS weapons aren't much OP, ARMAS only unlocks the "3 sloted" weapons before weapons rank 15. Which allows players to "shorten" the farm all the way up. Which also help when start a different alt.
But you should not forget, you are making a decent living, not all have that. The players here in APB starts from 13 years old and above. Some are causal gamers that doesnt want to spend 40 bucks on a "account perm"

This will scare off New incoming players, The old players yes your "loyal customers" wont mind buying it cause they love and support the game. (not the host please dont confuse that). Old players doesnt see that G1 is making much progress in the game, no new content/contacts/ maps etc. They get bored and they leave the game (hackers/lagg/lack of g1 PR).

View Postgotitdone, on 09 July 2013 - 07:18 PM, said:

I can not help but think there are others out there like me who have the means to make purchases but chose not to based on the offerings currently available. With that in mind what could be offered on Armas that minimally tips the balance of the game?

My personal thought is vehicles are an area that could be further monetized. The thing about vehicles is they are not typically involved directly in combat PvP situations and therefore can be buffed with minimum affect on the gameplay. Would you pay $100 for a vehicle with the performance of a Jericho/bishada and the armor of a Nomad with the ability to put any 4 mods in it?


And no, i dont want any item on ARMAS being that exspensive WHY in gods name would i pay 100$ for an pixel ? and play in a game where:
1. The FPS is blah
2. Hacker problem
3. Lagg problem
4. lack of continent
5. everything cost money.

It will be a major turn off for me if G1 monopolized APB more for it's money. Do more discounts, or rebate if you are keeping prices up. I personaly ONLY buy weapons or anything high priced when there is a 40%-60% discount. I HATE when G1 force me to buy something with out a discount.

View Postgotitdone, on 09 July 2013 - 07:18 PM, said:

What about silenced weapons? They are not all that commonly used, why? Because they ain't all that silent. Would you pay more for one that was of the same noise level pre-nerf? Did that dramatically affect balance when they were quieter?

It seems like things have been just plodding along since the excitement of launch and you do not have to read in between the lines of the developers posts to see that a lack of resources is holding things back more then a lack of will. These folks put in a ton of hours along with their heart and soul into this game. The question here is how do we get them more resources to work with and still provide a competitive environment for those that chose to not make any purchases.

I know some of you think G1 is just rolling in money and is simply refusing to invest it back in the game. This is not the case, if you think this is true then you have no idea the kind of capital it takes to fund the day to day operations of an international business so if you have a post to make along that line just save it for a different thread.

I dont mind having more silenced weapon on armas BUT WHY SO EXPENSIVE?? I know it's OP and unique BUT 3999 G1 ??? harroooooo (watchman) And the reason they arent used alot (i find it weird) is cause it's so expensive. and i think you never seen the game yet (So many NANO around). And before NANO/Watchman it was the OCA whisper that was the MAIN silence weapon in the game.

No keep it the way it is Dont change it, change the price.

Note for the developers, I know putting your long hours and heart and soul in a patch is good, but please REVIEW your work before releasing it. You dont have an "testing server and TESTING cew" for nothing.
AND LISTEN to your testing crew and community (filter out the trolls).


From Wikipedia:
With free games that include in-game purchases, two particularly important things occur: first, more people will try out the game since there is zero cost to doing so and second, revenue will likely be more than a traditional game since different players can now spend different amounts of money that depend on their engagement with the game and their preferences towards it. It is not unlikely for some players to spend tens of thousands of dollars in a game that they enjoy.[11]

Not all are willing but there are some.
Bring new map, items, challenges, etc in APB
Dont "break the game"
Dont "nerf weapons"
Update older and unused weapons (LTL)
FIx servers
Unlock Everything (clothing slots, equipment slots and MORE CLOTHING SPACE
Keep ALL NEW clothing items At 99 GC1 WHY 5$ or more ?

Wile your at it. Please Fix back the 12,000 GC1 Tommy gun MK3 it pains my heart that G1/APB team decide to break that gun which i payed so much for it.

From Wikipedia:
A common concern about the free-to-play model is whether or not free games have to constantly request that the player buy extra content in order for them to survive or continue in the game, and if so, at what point does it become an annoyance or make the player feel uncomfortable about it.[5]


View PostOneTime, on 09 July 2013 - 09:28 PM, said:

-Outfit Slots YES
-Inventory Space for said outfits. YES
-Equipment Slots YES
-Level 5 Equipment YES
-Weird gun mods YES

For example:

-Outfit slot and 10 inventory space = 800 G1C. NO

-Equipment Slot = 600 G1C NO

-Cuffmate MK V - CIA Cuffs with 50% faster arrest time = 1500 G1C NO

-Silencer Mod = 2000 G1C NO


They can use my examples and make a ton of extra dough. Who wouldn't buy that mommy? Who would call that stuff Pay 2 Win?

Not many.

I also like the OP's 100$ car idea. People would buy that mommy. NO

hell no. you crazy ? that price..... ohh wait your trolling :D :troll_face: other wise NO but i dont speak for rich kids/high income payers. Only saying as a causal gamer who is poor

Edited by Natsuyaki, 09 July 2013 - 10:48 PM.


#60
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