Hey guys, I made this thread for you so we, as a community, can give feedback to GamersFirst regarding any issues that you may or may not experience with the new weapon changes.
Supposedly, GamersFirst are going to actively read this thread.
Hello and welcome to my weapon feedback thread.
Here I want you people to post what you expected of this patch, and what you'd like to see changed.
This thread is only meant for feedback on weapons, and not general feedback unlike the 1.10.1 patch notes thread.
So, plz. Gief opinionz plox? Here are mine!
I will keep this thread very frequently updated from its initial post time, and it will update less over time once I believe it's informatively optimized.
Colby M-1922 >NEW!<
Known under several names, the M-1922's most valued variant is the "Typewriter".
It's called a typewriter because it sounds like one, the ka-ching is the money G1 makes out of you trying to get it!
Jokes aside, though, you'll need to spend 12,000 G1C before this weapon gets unlocked for you, and you'll recieve it permanently, account-bound.
It used to sit at a TTK of 0.6, which went all the way down to 0.56 with the use of Cooling Jacket 3.
It has recieved the title "Lag-blaster" for a very valid reason. The smoke particles in APB aren't optimized, so as soon as this gun fires at you, you'll get a noticeable frame-drop, even if you use a GTX 690! (No, seriously, I tried.)
But no more, as G1 nerfed its damage by 10 - 11.5% making it kill in a few more shots than it should. So that framedrop might hold onto your computer a slight bit longer!
New time to kill is at 0.68, so it'll now compete more nicely with the other pointman guns instead of just wipe the floor with them like no tomorrow.
You'll also get 10 rounds of kickass less per magazine, and only seven reloads, but it'll pack a pretty similar punch to infantry and vehicles alike. Call me if you notice a change in use. You also won't need my number.
I personally made a thread about this gun and suggested its rate of fire get nerfed, and the damage buffed instead.
You can check it out here:
I've gotten a few suggestions saying more horizontal recoil, so you're forced to burst it, occasionally.
This is a great idea, and I'm also going to add this one extra detail, which won't make too big a difference really:
Current: 0.07s (Extreme lag)
My idea: 0.12s (approximately half the lag)
Shots to kill:
Current: 9 (At 0.6s)
My idea: 6 (At 0.6s) OR +1STK will make this 0.72
My idea: 0.56s OR +1STK will make this 0.67
Less lag for people being shot at, same time to kill but less shots. User also has more recoil to account for the less shots needed.
Good idea, no?
I asked Jotunblut and he said:
This'd change the feeling of the gun too much. This would give it a lower ROF than the OCA so we're probably not going with this one. You lower fire rate, you change recoil patterns. There'd be too much of a difference in feeling.
NOTE: This was before the weapon balance patch.
Anyhow, I'm definitely not pleased with this change.
But it's still an awesome gun, so I'll honestly give it a 6/10.
I'm really happy with the PMG.
It has no bloom anymore, and it's actually competitive now! Missing will cost you your life, but if you're lucky enough to get the shots in, the rewards were well-earned. It's on the same plane as the OCA-EW right now, and competes pretty nicely with shotguns too.
To sum it up:
- A slower fire rate, versus the OCA, transfers your initiative to the OCA user for every miss. But you have the same time to kill.
- Due to this, the PMG gets a 50m damage drop-off, but does zero damage at 55m.
- Higher hard damage than the OCA, at a slower rate of fire.
- Smaller mag-size, but more potential kills per mag.
The OCA will easily beat the PMG in a 1v1 situation.
Small picture I know.
Me (Top): 3-0-9
Opposition (Bottom): 9-0-3
I got my butt handed to me a few times using the PMG, but it's just about up to the exact par with the OCA-EW 626. Missing a shot transfers your initiative to the opponent, but you get higher damage dropoff and more hard damage at the cost of this.
It's now an excellent variant of what the OCA does.
I'll rate it a 10/10!
I'm guessing we'll see a lot more OBIRs out there, no? It's a fun weapon to use but it was a little overpowered.
Check this out:
It was called OPIR for a reason.
Nightmare, in my opinion. Right now, it's a 3-shot ACT, and should nicely counter the DMR and HVR in mid-long ranges at a balanced rate.
7 shot kill, even with HB2, this gun stands at a firm 8/10.
Obeya CR762: (Updated!)
WE'RE FREE FROM YOUR GRASP OF DOMINANCE!
FEEL THE GIMPHAMMER!
On a more serious note; The Obeya was a monster. It had the accuracy of a sniper, the speed of an assault rifle and the damage of a magnum pistol.
Remember that one video, what's it called...
Oh, here it is!
This gun 5-shotted anything that wasn't wearing Kevlar, at a TTK of 0.72s!
It was meant to be a mid-long range gun, as in, between 40 to 70 meters with a moderate rate of fire and very high damage.
Well it was good at all ranges, it was overpowered simply because it was too versatile, and with no real way to counter it!
HB3 made this a lasergun, but now it's been gimped. Less accuracy and more bloom will make this gun a mid-range semi-rifle. As it should've been.
Accuracy is a little over-gimped, but
I still use this gun actively, with balanced, promising results.
And you'll do just fine with it.
I'm really happy with the rebalance. 10/10.
Joker SR15 Carbine:
STAR was the jack of all trades, master of none.
The Joker long held the title of the jack of all trades; master of all, before G1 gimped its accuracy.
Still this wasn't enough to silence this horrid beast, so they gimped it to shut it up one last time.
But I believe they gimped it too hard. Or rather, too... wrong.
It's now a 40m range rifle with a TTK of 0.75s and a crazy bloom. It can't compete with a STAR, and it can't compete with an OCA. Players have wanted it to be put it its place, and it has been.
I think the fire rate should be buffed, if the damage was nerfed, so the TTK would be at around 0.7s.
The only up it has right now is the sprint-firing, which gives it an insane mobility, so it's really an opportunistic weapon as it stands.
Try keeping your aim on that Joker, it's like whack a mole on crack!
Still, I'm not entirely happy with this, but I'm glad G1 at least touched it.
Well at least the Snubnose has a significant other. And love is the strongest force of them all. May it unite us in peace.
A true pacifist's weapon! 10/10
AV or SD, this hunk-a-evil doesn't care what way you swing.
Look at this beauty!
Had enough? Check out his evil little twin!
Had fairly decent hard damage, ripped a few cars apart and now it's doing exactly that times a hundred and fifty!
Well, at certain ranges of course.
Well, the DMR has long been the HVR's speshul little brother, but it's finally been brought to the light... err. Sort of.
Now you'll be able to take out people at 85m or further with this gun in 2 shots with some difficulty. If they're within 85m, you'll need 3, sorry pal.
I think the 2-shot limit could've been shortened to maybe 80 or 75, just far away enough to get your butt handed to you by an OBIR. You'll still 3-shot people just as before, and about just as frequently.
But that's just me and I'm happy about it either way.
N-HVR 243 SD 'Reaper':
About frickin' time this gun got rid of those extra 0.15 seconds.
Wasn't hard damage a nerf enough?
Well you eguessed it, it was. G1 has certainly focused on giving this gun its deserved title.
Hey Blue Oyster Cult! What was that I heard about not fearing the reaper?
That's what I thought, hors!
A new competitive weapon, welcome! 9/10.
For those of you still talking about jump-shooting, check this reply out.
Joker RFP-9 was the Nano of its time, and even more fun to use. But even the most beautiful flowers fade and wither after their bloom.
I'm not entirely happy about the Nano. It deserved being a 7-shot kill. It's now an 8-shot kill.
I suggested that it would've gotten its marksmanship speed nerfed from 3.3m/s to 2m/s, like the RSA, along with this range nerf, and also to be a 7-shot stun and an 8-shot kill.
To sum it up, I think it'd be better off with:
- 2m/s walk speed, instead of 3.3m/s
- 140 damage, and 150 Stamina damage.
- The damage dropoff is pretty good the way it is right now.
Still, people who never owned one are the happiest people today.
I, personally, expect the changes I suggested.
This gun is now officially as bad as the RFP-9. I said it. Hurry up and sell!
The gun of the ultimate badass is back in town.
More recoil they say? No biggie. The ultimate badass will always be able to handle the RSA. Comes with new skins and mandatory aviators.
...nah, I wish.
But it's skinnable, so 10/10!
The same gun that shot 50-cent 9 times, yet didn't kill him. (Hence, the name N-FA 9)
Jokes aside, this gun's accuracy was so awful it might've been the same gun used in the attempted murder on Curtis Jackson.
I used to call it Less than Less than Lethal!
If it's introduced to his face once again, he's gonna get a lot more to worry about than Mike Tyson's bodyguards!
9/10, just because it doesn't have skins.
Wait. I forgot. There's one more weapon that nobody ever really uses. Is this about to change?
Recycled machinegun trash:
A hipster weapon. You've probably never heard of it.
The weapon of a true terminator, and the symbol of the Agrotech company!
Every shot you launch with this thing will give you an electric shock through your mouse.
This gun doesn't only make the textures in APB actually look like the cardboard they're made from, but destroy it like the cardboard it is!
No, seriously. Adaptive gameplay with this weapon will have serious effects on your mental health.
The placeholder for every Asylum fugitive who didn't want to unlock the OSMAW via fight club. Or unlocked it via contacts, for that matter. And I don't blame them.
Finally, it has recieved the ability to compete with the OSMAW by adding more hard damage.
Accuracy seems to have recieved a sneak buff, but it gets maximum bloom from one shot and the user looks reckless at all time firing this ALIGator of a weapon.
I'd like to see the ALIG's damage buffed to 245 so you at least could add HB3 on it, so that it serves its purpose at 50 - 70m well enough.
The hard damage is fine, but adding HB3 will make it more suited for anti-infantry with decent anti-vehicle damage.
It's a fine trade if you ask me. ALIGs also should recieve machine-gunner kills from blowing up cars, since that's what they mostly do; racking up their scoreboard with shallow kills.
It recieved a reskin and the ability to put skins on it. Honestly? Because of this, that lodges my disposition towards this gun's update to a whole 7/10!
This ends my positive feedback thread for G1, thanks for reading, and enjoy playing APB.
Feel free to contribute with your own thoughts/ideas regarding the patch.
Edited by Shamis, 16 February 2013 - 03:55 AM.