New Mission types:
-Npc interaction kind of missions
-This kind of mission involves an non-playable character generated by the game mission.
- The NPC/Civilian has got infinite health but is in constant cover and immobile.
- Depending in which side is the npc, it changes the purpose of the mission:
--- • If the NPC is sided with CRIMINALS: Criminal would have to protect him and Enforcers on the other hand would have to arrest him.
--- • If the NPC is sided with ENFORCERS: Criminal would have to mug him for information and Enforcers would have to protect the target instead.
(The npcs normally should spawn in closed areas, where cover is possible, while the npc itself being in cover.)
Car chase - civilian version
requires a bit of work on the Npcs first though! so it is hided for now.
Armas Marketplace Clothing
Long story short, for every item pack, there should be separated versions of the items. Packs should be rather like promotion packs, buying separated costing way more.
Although, please don't make these items faction only, i don't imagine real criminals saying: "oh don't use that man! it iz for the opposite faction only!"
UPDATE: This has been somewhat already implemented! Thanks B-Team, kind of took you long and you've only done half, but it is fine too.
Field supplier changes
This is rather something i thought long ago: having field supplier UI more weapon specific.
Mostly because how slow it feels when changing weapons, it would be great to implement an UI which makes weapon selecting faster:
- The current one requires us to click in series of buttons which is slow.
- This leads to numerous deaths and time loss.
- And combined with how much time it takes to equip and refill the ammo after selecting, it is kinda a huge pain.
SO PLEASE Just do something, it doesn't even need that much effort. MTV G1 PIMP MY FIELD SUPPLIER.
Backpack Of Supplies
Suggestion for an active character mod.
Weapon equip time is extremely faster in contrast to a normal field supplier box, however only allowing to change to our last 2 used primary weapons/ secondary weapons/grenades. (which i reckon it would be harder than the last suggestion, considering that i requires for the server or client to resister or store which were those last 2)
Nobody but you can use the backpack.
Has got a cooldown.
Animation would be something of the same nature of the field supplier but in which could be done on the run or while in movement, without interrupting which ever action the player is doing.
The purpose is to make it an fast and effective character mod during battles, for that sudden change of tactics, but one that doesn't completely renders field supplier useless or makes it far too good. Making the field suppliers a more team friendly choice and with a wider array of utility, however with lower mobility.
This is a close one to having a parkour in APB and i thought it would be a bit more easy to implement, has it seams like something that can be done by exploiting/bugging the game, has in just deactivating an mechanism that stops us from doing it.
How it works?
It simply gives us the ability, by pressing the action button (by default: F), to jump off the ladder while climbing to which ever direction the player is facing.
It could be extremely useful in both navigating the map and making strategic jumps to reach conveniently placed platforms on the map.
And who knows... maybe we can also jump to other ladders while at it.
I will be the first to acknowledge the elephant in the room here, this is a gate way to bugging out of the map and reaching unintended areas, however it is also a gate way for more flexible map designing and an enormous improvement in gameplay. (fun)
In various cases, as a player, you will have those players that pray on waiting for you to climb some specific ladder and will at times outright "camp" in said places. Forcing the player to either resort to cheaper tactics or find a different pathway (if any exists).
This way you could potentially have parallel stair cases and sort of build this multi-path to the objective, which is just WAY more exciting and innovating at that.
That is all for now, thanks for reading folks, hopefully 2018 will be when i might see these be addressed.
Edited by Bellenettiel, 16 February 2017 - 06:11 PM.