Starting Numbers
#1
Posted 15 November 2012 - 01:59 PM
New Skill/ Mutation/ Weapons Numbers:
Weapons:
Increased recharge to 13 for all levels of Lunatic.
Increased recharge to 9 for all levels of Bastard
Increased recharge from 15 to 20 for all levels of Jackal
Effects:
Armor Use
Reduced the speed penalty for Dreadnaught. Ranks are as follows:
level description duration cost cool down
8 Primary 75 speed -10% Stance
13 Primary 116 speed -9% Stance
18 Primary 158 speed -9% Stance
23 Primary 200 speed -8% Stance
28 Primary 242 speed -8% Stance
33 Primary 283 speed -7% Stance
38 Primary 325 speed -7% Stance
43 Primary 366 speed -6% Stance
48 Primary 408 speed -6% Stance
53 Primary 450 speed -5% Stance
Dirty Tricks
Sabotage now reduces physical damage from a target. Ranks are as follows:
level description duration cost cool down
70 reduces physical damage by 10% 15 38 60
100 reduces physical damage by 13% 15 55 60
130 reduces physical damage by 16% 15 72 60
160 reduces physical damage by 19% 15 88 60
190 reduces physical damage by 20 15 105 60
Dodge
Reworked the cost of Duck and Weave. Rather than cost stamina per point it now reserves a percentage of stamina while the stance is active.
level description duration cost cool down
57 reduces 10% of incoming damage stance 70 % stam
87 reduces 10% of incoming damage 65% stam
117 reduces 10% of incoming damage 60% stam
147 reduces 10% of incoming damage 55 % stam
177 reduces 10% of incoming damage 50 % stam
Escape Artist
Increased the duration and cool down of Misdirection
level description duration cost cool down
105 increase primary armor 283 secondary/tertiary 339 30 duration 16 60 sec cool down
135 increase primary armor 449 secondary/tertiary 539 30 duration 20 60 sec cool down
165 increase primary armor 616 secondary/tertiary 739 30 duration 24 60 sec cool down
195 increase primary armor 783 secondary/tertiary 939 30 duration 28 60 sec cool down
First Aid
Renew has been replaced with Save Yourself. Save Yourself gives you 20% max hp for the duration. When the effect ends the hp is removed.
level description duration cost
84 gain 20% max hp for duration hp goes away when effect ends 6 duration 40 stamina
114 gain 20% max hp for duration hp goes away when effect ends 12 duration 60 stamina
144 gain 20% max hp for duration hp goes away when effect ends 18 duration 80 stamina
175 gain 20% max hp for duration hp goes away when effect ends 24 duration 100 stamina
Suck It up has been combined with Renew so that it also clears snares.
Melee
Charge no longer boosts power. The speed boost also scales more appropriately with level.
level description duration cost cool down
60 speed by 8% 8 33 300
90 speed by 16% 16 50 300
120 speed by 24% 24 67 300
150 speed by 32 32 83 300
180 speed by 40 40 100 300
Precision
Perfect Timing no longer increases precision, now it boosts physical damage:
level description duration cost cool down
63 boosts physical damage by 3 % 6 sec 19 300
93 boost physical damage by 6% 6 sec 35 300
123 boosts physical damage by 9% 6 sec 52 300
153 boosts physical damage by 12% 6 sec 69 300
183 boosts physical damage by 15% 6 sec 85 300
102
Social
Flag of Truce has been replaced with Motivational Speaker. A stance that boosts healing to your entire team by 5%
Illumination
Meditation:
51 increases stamina and gamma regen by 3 boosts effects dmg 5%
69 increases stamina and gamma regen by 6 boosts effects dmg 5%
87 increases stamina and gamma regen by 9 boosts effects dmg 10%
105 increases stamina and gamma regen by 12 boosts effects dmg 10%
123 increases stamina and gamma regen by 15 boosts effects dmg 15%
141 increases stamina and gamma regen by 18 boosts effects dmg 20%
159 increases stamina and gamma regen by 21 boosts effects dmg 20%
177 increases stamina and gamma regen by 24 boosts effects dmg 25%
195 increases stamina and gamma regen by 27 boosts effects dmg 25%
Nano-Manipulation
Vital Osmosis now heals all players in a cone, even hostile ones. The amount it heals for has been rebalanced as has the cost.
level description Cast time Cost
45 heals team in a cone for 30 10 30
63 heals team in a cone for 50 10 40
81 heals team in a cone for 75 10 50
99 heals team in a cone for 100 10 60
135 heals team in a cone for 125 10 70
153 heals team in a cone for 150 10 80
171 heals team in a cone for 200 10 90
189 heals team in a cone for 250 10 100
Patho Transmission
Debilitating Weakness now reduces the % of physical damage done for up to 5 targets around the caster
level description Duration Cost
60 reduces 5% of physical damage in aoe up to 5 targets 20 33
78 reduces 10% of physical damage in aoe up to 5 targets 20 43
96 reduces 15% of physical damage in aoe up to 5 targets 20 53
114 reduces 20% of physical damage in aoe up to 5 targets 20 63
132 reduces 25% of physical damage in aoe up to 5 targets 20 73
150 reduces 30% of physical damage in aoe up to 5 targets 20 83
168 reduces 35% of physical damage in aoe up to 5 targets 20 93
186 reduces 40% of physical damage in aoe up to 5 targets 20 103
The speed debuff for Sapping Sickness has been increased.
level description duration cost delay
72 reduced speed around target by 35% - up to 8 people 15 sec 33 2 min cool down
90 reduced speed around target by 40% 15 sec 44 2 min cool down
108 reduced speed around target by 45% 15 sec 55 2 min cool down
126 reduced speed around target by 50% 15 sec 66 2 min cool down
144 reduced speed around target by 55% 15 sec 77 2 min cool down
162 reduced speed around target by 60% 15 sec 88 2 min cool down
180 reduced speed around target by 65% 15 sec 99 2 min cool down
The regen debuff for Wracking Pains has been increased
level description duration cost delay
48 reduces targets regen by 9 - health, stamina, gamma 15 22 5
66 reduces targets regen by 12 15 27 5
84 reduces targets regen by 15 15 35 5
102 reduces targets regen by 18 15 42 5
120 reduces targets regen by 21 15 50 5
138 reduces targets regen by 24 15 57 5
156 reduces targets regen by 27 15 65 5
174 reduces targets regen by 30 15 72 5
192 reduces targets regen by 33 15 80 5
Primal
The damage for Beast Might has been increased.
level description duration cost
72 50 crushing damage to next attack 28 health
90 60 crushing damage to next attack 37 health
108 70 crushing damage to next attack 46 health
126 80 crushing damage to next attack 55 health
144 90 crushing damage to next attack 64 health
162 100 crushing damage to next attack 73 health
180 110 crushing damage to next attack 82 health
The health buff for Primal Vigor has been increased
level description duration cost
48 increases health by 65 stance 50% gamma
66 increases health by 85 stance 50% gamma
84 increases health by 105 stance 50% gamma
102 increases health by 120 stance 50% gamma
120 increases health by 145, stance 50% gamma
138 increases health by 165 stance 50% gamma
156 increases health by 185, stance 50% gamma
174 increases health by 205 stance 50% gamma
192 increases health by 225 stance 50% gamma
Sonic
Catastrophic Dissonance aoe has had its damage increased.
level description duration cost
60 60 sonic damage aoe instant 43
78 75 sonic damage aoe 53
96 90 sonic damage aoe 63
114 105 sonic damage aoe 73
132 120 sonic damage aoe 83
150 135 sonic damage aoe 93
168 150 sonic damage aoe 103
186 160 sonic damage aoe 113
Rending Vibration has had its damage increased.
level Description duration cost delay
72 24 sonic damage in a cone 15 36 15
90 30 sonic damage in a cone 15 46 15
108 36 sonic damage in a cone 15 56 15
126 42 sonic damage in a cone 15 66 15
144 48 sonic damage in a cone 15 77 15
162 54 sonic damage in a cone 15 87 15
180 60 sonic damage in a cone 15 97 15
Suppression
The amount of gamma and stamina reduced by Denial has been increased.
level description duration cost delay
48 reduces target's gamma and stamina by 100 50 3
66 reduces target's gamma and stamina by 125 62 3
84 reduces target's gamma and stamina by 150 75 3
102 reduces target's gamma and stamina by 175 87 3
120 reduces target's gamma and stamina by 200 100 3
138 reduces target's gamma and stamina by 225 112 3
156 reduces target's gamma and stamina by 250 125 3
174 reduces target's gamma and stamina by 275 137 3
192 reduces target's gamma and stamina by 300 150 3
Sap Stamina has been replaced with Thwarted Intention. This ability reduces heals to a target.
level description duration cost delay
72 Reduces healing done to the target by 4% 15 25 60
90 reduces healing done to the target by 10% 15 45 60
108 reduces healing done to the target by 16% 15 65 60
126 reduces healing done to the target by 22% 15 85 60
144 reduces healing done to the target by 28% 15 105 60
162 reduces healing done to the target by 36% 15 125 60
180 reduces healing done to the target by 40% 15 150 60
Telekinesis
Always armed has had its damaged increased
level description duration cost delay
48 24 damage each time you hit 7
66 27 damage each time you hit 10
84 32 damage each time you hit 13
102 38 damage each time you hit 16
120 44 damage each time you hit 19
138 48 damage each time you hit 22
156 55 damage each time you hit 25
174 60 damage each time you hit 38
192 66 damage each time you hit 31
Bend Metal has had its armor buff reduced.
level description duration cost delay
72 Reduces target armor by 164 10 30
90 Reduces target armor by 340 10 37
108 Reduces target armor by 515 10 45
126 Reduces target armor by 696 10 52
144 Reduces target armor by 883 10 59
162 Reduces target armor by 1076 10 66
180 Reduces target armor by 1300 10 73
The cost of Propel has been slightly decreased
level description duration cost delay
60 64 crushing every time you hit equipped 20 10
78 87 crushing every time you hit 30 10
96 110 crushing every time you hit 40 10
114 133 crushing every time you hit 50 10
132 156 crushing every time you hit 60 10
150 179 crushing every time you hit 70 10
168 202 crushing every time you hit 80 10
186 225 crushing every time you hit 90 10
#2
Posted 15 November 2012 - 02:46 PM
This post has been edited by AyameArmakuni: 15 November 2012 - 02:53 PM
#3
Posted 15 November 2012 - 03:11 PM
I can boost my Heal up to 1.500, speed up to 60% and damage reduce up to 60%....LOL
You want it ..... ?
Sorry im pass here.
/OD
This post has been edited by apOstaJI: 15 November 2012 - 03:47 PM
#4
Posted 15 November 2012 - 03:33 PM
AroSei, on 15 November 2012 - 01:59 PM, said:
New Skill/ Mutation/ Weapons Numbers:
Weapons:
Increased recharge to 13 for all levels of Lunatic.
Increased recharge to 9 for all levels of silly person
Increased recharge from 15 to 20 for all levels of Jackal
Effects:
Armor Use
Reduced the speed penalty for Dreadnaught. Ranks are as follows:
level description duration cost cool down
8 Primary 75 speed -10% Stance
13 Primary 116 speed -9% Stance
18 Primary 158 speed -9% Stance
23 Primary 200 speed -8% Stance
28 Primary 242 speed -8% Stance
33 Primary 283 speed -7% Stance
38 Primary 325 speed -7% Stance
43 Primary 366 speed -6% Stance
48 Primary 408 speed -6% Stance
53 Primary 450 speed -5% Stance
Dirty Tricks
Sabotage now reduces physical damage from a target. Ranks are as follows:
level description duration cost cool down
70 reduces physical damage by 10% 15 38 60
100 reduces physical damage by 13% 15 55 60
130 reduces physical damage by 16% 15 72 60
160 reduces physical damage by 19% 15 88 60
190 reduces physical damage by 20 15 105 60
Dodge
Reworked the cost of Duck and Weave. Rather than cost stamina per point it now reserves a percentage of stamina while the stance is active.
level description duration cost cool down
57 reduces 10% of incoming damage stance 70 % stam
87 reduces 10% of incoming damage 65% stam
117 reduces 10% of incoming damage 60% stam
147 reduces 10% of incoming damage 55 % stam
177 reduces 10% of incoming damage 50 % stam
Escape Artist
Increased the duration and cool down of Misdirection
level description duration cost cool down
105 increase primary armor 283 secondary/tertiary 339 30 duration 16 60 sec cool down
135 increase primary armor 449 secondary/tertiary 539 30 duration 20 60 sec cool down
165 increase primary armor 616 secondary/tertiary 739 30 duration 24 60 sec cool down
195 increase primary armor 783 secondary/tertiary 939 30 duration 28 60 sec cool down
First Aid
Renew has been replaced with Save Yourself. Save Yourself gives you 20% max hp for the duration. When the effect ends the hp is removed.
level description duration cost
84 gain 20% max hp for duration hp goes away when effect ends 6 duration 40 stamina
114 gain 20% max hp for duration hp goes away when effect ends 12 duration 60 stamina
144 gain 20% max hp for duration hp goes away when effect ends 18 duration 80 stamina
175 gain 20% max hp for duration hp goes away when effect ends 24 duration 100 stamina
Suck It up has been combined with Renew so that it also clears snares.
Melee
Charge no longer boosts power. The speed boost also scales more appropriately with level.
level description duration cost cool down
60 speed by 8% 8 33 300
90 speed by 16% 16 50 300
120 speed by 24% 24 67 300
150 speed by 32 32 83 300
180 speed by 40 40 100 300
Precision
Perfect Timing no longer increases precision, now it boosts physical damage:
level description duration cost cool down
63 boosts physical damage by 3 % 6 sec 19 300
93 boost physical damage by 6% 6 sec 35 300
123 boosts physical damage by 9% 6 sec 52 300
153 boosts physical damage by 12% 6 sec 69 300
183 boosts physical damage by 15% 6 sec 85 300
102
Social
Flag of Truce has been replaced with Motivational Speaker. A stance that boosts healing to your entire team by 5%
Illumination
Meditation:
51 increases stamina and gamma regen by 3 boosts effects dmg 5%
69 increases stamina and gamma regen by 6 boosts effects dmg 5%
87 increases stamina and gamma regen by 9 boosts effects dmg 10%
105 increases stamina and gamma regen by 12 boosts effects dmg 10%
123 increases stamina and gamma regen by 15 boosts effects dmg 15%
141 increases stamina and gamma regen by 18 boosts effects dmg 20%
159 increases stamina and gamma regen by 21 boosts effects dmg 20%
177 increases stamina and gamma regen by 24 boosts effects dmg 25%
195 increases stamina and gamma regen by 27 boosts effects dmg 25%
Nano-Manipulation
Vital Osmosis now heals all players in a cone, even hostile ones. The amount it heals for has been rebalanced as has the cost.
level description Cast time Cost
45 heals team in a cone for 30 10 30
63 heals team in a cone for 50 10 40
81 heals team in a cone for 75 10 50
99 heals team in a cone for 100 10 60
135 heals team in a cone for 125 10 70
153 heals team in a cone for 150 10 80
171 heals team in a cone for 200 10 90
189 heals team in a cone for 250 10 100
Patho Transmission
Debilitating Weakness now reduces the % of physical damage done for up to 5 targets around the caster
level description Duration Cost
60 reduces 5% of physical damage in aoe up to 5 targets 20 33
78 reduces 10% of physical damage in aoe up to 5 targets 20 43
96 reduces 15% of physical damage in aoe up to 5 targets 20 53
114 reduces 20% of physical damage in aoe up to 5 targets 20 63
132 reduces 25% of physical damage in aoe up to 5 targets 20 73
150 reduces 30% of physical damage in aoe up to 5 targets 20 83
168 reduces 35% of physical damage in aoe up to 5 targets 20 93
186 reduces 40% of physical damage in aoe up to 5 targets 20 103
The speed debuff for Sapping Sickness has been increased.
level description duration cost delay
72 reduced speed around target by 35% - up to 8 people 15 sec 33 2 min cool down
90 reduced speed around target by 40% 15 sec 44 2 min cool down
108 reduced speed around target by 45% 15 sec 55 2 min cool down
126 reduced speed around target by 50% 15 sec 66 2 min cool down
144 reduced speed around target by 55% 15 sec 77 2 min cool down
162 reduced speed around target by 60% 15 sec 88 2 min cool down
180 reduced speed around target by 65% 15 sec 99 2 min cool down
The regen debuff for Wracking Pains has been increased
level description duration cost delay
48 reduces targets regen by 9 - health, stamina, gamma 15 22 5
66 reduces targets regen by 12 15 27 5
84 reduces targets regen by 15 15 35 5
102 reduces targets regen by 18 15 42 5
120 reduces targets regen by 21 15 50 5
138 reduces targets regen by 24 15 57 5
156 reduces targets regen by 27 15 65 5
174 reduces targets regen by 30 15 72 5
192 reduces targets regen by 33 15 80 5
Primal
The damage for Beast Might has been increased.
level description duration cost
72 50 crushing damage to next attack 28 health
90 60 crushing damage to next attack 37 health
108 70 crushing damage to next attack 46 health
126 80 crushing damage to next attack 55 health
144 90 crushing damage to next attack 64 health
162 100 crushing damage to next attack 73 health
180 110 crushing damage to next attack 82 health
The health buff for Primal Vigor has been increased
level description duration cost
48 increases health by 65 stance 50% gamma
66 increases health by 85 stance 50% gamma
84 increases health by 105 stance 50% gamma
102 increases health by 120 stance 50% gamma
120 increases health by 145, stance 50% gamma
138 increases health by 165 stance 50% gamma
156 increases health by 185, stance 50% gamma
174 increases health by 205 stance 50% gamma
192 increases health by 225 stance 50% gamma
Sonic
Catastrophic Dissonance aoe has had its damage increased.
level description duration cost
60 60 sonic damage aoe instant 43
78 75 sonic damage aoe 53
96 90 sonic damage aoe 63
114 105 sonic damage aoe 73
132 120 sonic damage aoe 83
150 135 sonic damage aoe 93
168 150 sonic damage aoe 103
186 160 sonic damage aoe 113
Rending Vibration has had its damage increased.
level Description duration cost delay
72 24 sonic damage in a cone 15 36 15
90 30 sonic damage in a cone 15 46 15
108 36 sonic damage in a cone 15 56 15
126 42 sonic damage in a cone 15 66 15
144 48 sonic damage in a cone 15 77 15
162 54 sonic damage in a cone 15 87 15
180 60 sonic damage in a cone 15 97 15
Suppression
The amount of gamma and stamina reduced by Denial has been increased.
level description duration cost delay
48 reduces target's gamma and stamina by 100 50 3
66 reduces target's gamma and stamina by 125 62 3
84 reduces target's gamma and stamina by 150 75 3
102 reduces target's gamma and stamina by 175 87 3
120 reduces target's gamma and stamina by 200 100 3
138 reduces target's gamma and stamina by 225 112 3
156 reduces target's gamma and stamina by 250 125 3
174 reduces target's gamma and stamina by 275 137 3
192 reduces target's gamma and stamina by 300 150 3
Sap Stamina has been replaced with Thwarted Intention. This ability reduces heals to a target.
level description duration cost delay
72 Reduces healing done to the target by 4% 15 25 60
90 reduces healing done to the target by 10% 15 45 60
108 reduces healing done to the target by 16% 15 65 60
126 reduces healing done to the target by 22% 15 85 60
144 reduces healing done to the target by 28% 15 105 60
162 reduces healing done to the target by 36% 15 125 60
180 reduces healing done to the target by 40% 15 150 60
Telekinesis
Always armed has had its damaged increased
level description duration cost delay
48 24 damage each time you hit 7
66 27 damage each time you hit 10
84 32 damage each time you hit 13
102 38 damage each time you hit 16
120 44 damage each time you hit 19
138 48 damage each time you hit 22
156 55 damage each time you hit 25
174 60 damage each time you hit 38
192 66 damage each time you hit 31
Bend Metal has had its armor buff reduced.
level description duration cost delay
72 Reduces target armor by 164 10 30
90 Reduces target armor by 340 10 37
108 Reduces target armor by 515 10 45
126 Reduces target armor by 696 10 52
144 Reduces target armor by 883 10 59
162 Reduces target armor by 1076 10 66
180 Reduces target armor by 1300 10 73
The cost of Propel has been slightly decreased
level description duration cost delay
60 64 crushing every time you hit equipped 20 10
78 87 crushing every time you hit 30 10
96 110 crushing every time you hit 40 10
114 133 crushing every time you hit 50 10
132 156 crushing every time you hit 60 10
150 179 crushing every time you hit 70 10
168 202 crushing every time you hit 80 10
186 225 crushing every time you hit 90 10
looking good cant wait to test BUT can u plz add more of a delay to lunatic!! 1.4 or 1.5 or plx
This post has been edited by mrpaced: 15 November 2012 - 04:43 PM
#5
Posted 15 November 2012 - 03:40 PM
apOstaJI, on 15 November 2012 - 03:11 PM, said:
I can boost my Heal up to 1.500, speed up to 60% and damage reduce up to 60%.... ah and regen HP up to 60% LOL
You want it ..... ?
Sorry im pass here.
/OD
I fail to see that, you mean health up to 1500 ? speed boost 60% at top rank (since when does PE have non gore builds). IF its a 5 minute delay on charge its just a trump card (says 300 seconds). I don't see any HP based % heals in there, only mitigation or damage reducing abilities. The only %hp thing I see is the oh mommy card ability in first aid.
They have not disclosed the cooldown on the first aid ability yet it could be 5 minutes.
1.4 dly plz minimum on the gore sword, that thing is like swinging a car block on a chain right now.
Also please get to the pts when its up, because if something is that overpowered OD it has to be trumped.
This post has been edited by AyameArmakuni: 15 November 2012 - 03:45 PM
#6
Posted 15 November 2012 - 04:03 PM
Like what is with Charge. Does it drops if you are shooting?
AyameArmakuni, on 15 November 2012 - 03:40 PM, said:
PE has ALWAYS build that is adjusted to the CS. (btw that sayng someone fighting with GORE)
Also PE was first who was against even "fixed" GOREs on PTS and who was sayng this mommy is just OP.
But if they dont fix it, its part of the game. And we will use it.
This post has been edited by Zloj Gogi: 15 November 2012 - 04:08 PM
Do you hate me? Awsome, i have worked so hard for it._________________________________________________
No Money - No Honey !!!Zloj Gogi --- Zloj Devka
#7
Posted 15 November 2012 - 04:42 PM
Zloj Gogi, on 15 November 2012 - 04:03 PM, said:
Like what is with Charge. Does it drops if you are shooting?
PE has ALWAYS build that is adjusted to the CS. (btw that sayng someone fighting with GORE)
Also PE was first who was against even "fixed" GOREs on PTS and who was sayng this mommy is just OP.
But if they dont fix it, its part of the game. And we will use it.
what you guys cant have fun in pvp and use non overpowered cr@p?
#8
Posted 15 November 2012 - 04:45 PM
Kill a GORE scrub with Fuzzies. Fired 37 times. 24 hits, 13 misses. I must be aimbotting. Trav logic.
#9
Posted 15 November 2012 - 05:06 PM
Vincent Cross, on 15 November 2012 - 04:45 PM, said:
we better get multiple respec injs
#10
Posted 15 November 2012 - 05:38 PM
The duration for Charge is 8 seconds for all ranks, and the cooldown is 30 seconds.
The cooldown for Save Yourself is 2.5 minutes.
We welcome any and all feedback on these numbers based on your PTS testing. We want to give you additional options to have viable builds.
This post has been edited by Tremondously: 15 November 2012 - 05:39 PM
#11
Posted 15 November 2012 - 07:01 PM
AroSei, on 15 November 2012 - 01:59 PM, said:
Reworked the cost of Duck and Weave. Rather than cost stamina per point it now reserves a percentage of stamina while the stance is active.
level description duration cost cool down
57 reduces 10% of incoming damage stance 70 % stam
87 reduces 10% of incoming damage 65% stam
117 reduces 10% of incoming damage 60% stam
147 reduces 10% of incoming damage 55 % stam
177 reduces 10% of incoming damage 50 % stam
10% less of all damage seems nice, but i still doubt anyone would give up half of his/her stamina for that...
AroSei, on 15 November 2012 - 01:59 PM, said:
Armor Use
Reduced the speed penalty for Dreadnaught. Ranks are as follows:
level description duration cost cool down
8 Primary 75 speed -10% Stance
13 Primary 116 speed -9% Stance
18 Primary 158 speed -9% Stance
23 Primary 200 speed -8% Stance
28 Primary 242 speed -8% Stance
33 Primary 283 speed -7% Stance
38 Primary 325 speed -7% Stance
43 Primary 366 speed -6% Stance
48 Primary 408 speed -6% Stance
53 Primary 450 speed -5% Stance
Those levels seem kinda low.
AroSei, on 15 November 2012 - 01:59 PM, said:
The damage for Beast Might has been increased.
level description duration cost
72 50 crushing damage to next attack 28 health
90 60 crushing damage to next attack 37 health
108 70 crushing damage to next attack 46 health
126 80 crushing damage to next attack 55 health
144 90 crushing damage to next attack 64 health
162 100 crushing damage to next attack 73 health
180 110 crushing damage to next attack 82 health
Since the damage done is reduced by armor, you'll still hurt yourself worse than your enemy most of the time.
If the stamina drain was dropped it might get used as a finishing move, but i doubt it.
AroSei, on 15 November 2012 - 01:59 PM, said:
The amount of gamma and stamina reduced by Denial has been increased.
level description duration cost delay
48 reduces target's gamma and stamina by 100 50 3
66 reduces target's gamma and stamina by 125 62 3
84 reduces target's gamma and stamina by 150 75 3
102 reduces target's gamma and stamina by 175 87 3
120 reduces target's gamma and stamina by 200 100 3
138 reduces target's gamma and stamina by 225 112 3
156 reduces target's gamma and stamina by 250 125 3
174 reduces target's gamma and stamina by 275 137 3
192 reduces target's gamma and stamina by 300 150 3
I assume those are 3 minutes of cooldown. Still a bit too powerful for my taste, since it doubles as a heavy snare in mid-fight.
(and yes, you could use stim surges, but i can use poisons as well)
#12
Posted 15 November 2012 - 07:15 PM
Patho snare will be WAY too strong...snare nades are bad enough as is nevermind a skill thats stronger.
Stam reduction on duck and weave is too strong.
Vital osmosis nerf will make it so it is NEVER used due to not knowing the cone radius and the fact u might risk healing enemies will make it so its never used(the fact u might heal the enemy team is the main reason most dont use filtration nevermind an aoe heal).
The amount of dmg reduction you can stack is pretty silly 60%...way too strong. The higher one should overwrite the other and the single one should be stronger NOT the aoe one.
The healing boost on social should be higher as atm its the ONLY good skill. Also tweak diplomatic immunity as well so its viable, not the numbers but the skill usage.
lunatic should be 1.5 or 1.6, if the rifle is going to 2.0, lunatic should go further besides a .1.
Also there should be some turning to precise hit/bullseye so they can't do so much burst dmg and 2hit etc.
This post has been edited by MICFILLER: 15 November 2012 - 07:39 PM
#13
Posted 15 November 2012 - 10:47 PM
#14
Posted 15 November 2012 - 11:19 PM
AroSei, on 15 November 2012 - 01:59 PM, said:
New Skill/ Mutation/ Weapons Numbers:
Weapons:
Increased recharge to 13 for all levels of Lunatic.
Increased recharge to 9 for all levels of silly person
Increased recharge from 15 to 20 for all levels of Jackal
You increase bastards up to 0.2, jackal up to 0.5, and the lunatic which needs increase of delay most badly up to 0.1? Gotta be even more op.
#15
Posted 16 November 2012 - 12:48 AM
And are you making Willpower more useful? Those mutations over 180 are not really looking really interesting for example meditation gives just 3 points more to regen and if you move when regen tick comes it is just 1.5 more. Maybe you could add more Alpha Mutation to make Willpower more useful than it is now.
I hope to see enough players in PTS when these new skills are there that we can test these new skills and values out.
P.S. Those delay numbers of GORE seems still kind of weird. Melee one looks still too good next to rifle.
#16
Posted 16 November 2012 - 01:26 AM
And about Lunatic please minimum 1.6. PLEASE !
http://frenchconnection.forumactif.fr/
Check my Fallen Earth Videos here: http://www.youtube.c...ser/TheWariwulf
#17
Posted 16 November 2012 - 02:10 AM
Quote
Weapons:
Increased recharge to 13 for all levels of Lunatic.
Increased recharge to 9 for all levels of silly person
Increased recharge to 16 for all levels of Lunatic.
btw change the sound that make Bastards.
Quote
Armor Use
Reduced the speed penalty for Dreadnaught. Ranks are as follows:
level description duration cost cool down
8 Primary 75 speed -10% Stance
13 Primary 116 speed -9% Stance
18 Primary 158 speed -9% Stance
23 Primary 200 speed -8% Stance
28 Primary 242 speed -8% Stance
33 Primary 283 speed -7% Stance
38 Primary 325 speed -7% Stance
43 Primary 366 speed -6% Stance
48 Primary 408 speed -6% Stance
53 Primary 450 speed -5% Stance
Quote
Reworked the cost of Duck and Weave. Rather than cost stamina per point it now reserves a percentage of stamina while the stance is active.
level description duration cost cool down
57 reduces 10% of incoming damage stance 70 % stam
87 reduces 10% of incoming damage 65% stam
117 reduces 10% of incoming damage 60% stam
147 reduces 10% of incoming damage 55 % stam
177 reduces 10% of incoming damage 50 % stam
Too much Stam needed.
Quote
Renew has been replaced with Save Yourself. Save Yourself gives you 20% max hp for the duration. When the effect ends the hp is removed.
level description duration cost
84 gain 20% max hp for duration hp goes away when effect ends 6 duration 40 stamina
114 gain 20% max hp for duration hp goes away when effect ends 12 duration 60 stamina
144 gain 20% max hp for duration hp goes away when effect ends 18 duration 80 stamina
175 gain 20% max hp for duration hp goes away when effect ends 24 duration 100 stamina
Suck It up has been combined with Renew so that it also clears snares.
Ok so now what do we have to remove snares and negative effects ? Suck it up with a 2,5 min cd and Shake it Off ?
Quote
level description duration cost cool down
60 speed by 8% 8 33 300
90 speed by 16% 16 50 300
120 speed by 24% 24 67 300
150 speed by 32 32 83 300
180 speed by 40 40 100 300
Is it stoppable by shooting on the target ? Or there’s only “Provoke” to cut it ?
Because +40% of speed combined with Dash ? We’re gonna see untouchable teleport ghost.
(Tent city: 6% + injector: 5% + Charge: 40% + Dash: Idr maybe 30%)
You will force players to make point on Melee, no more pistols fights.
Quote
Flag of Truce has been replaced with Motivational Speaker. A stance that boosts healing to your entire team by 5%
Is it stackable ?
Quote
level description duration cost delay
72 reduced speed around target by 35% - up to 8 people 15 sec 33 2 min cool down
90 reduced speed around target by 40% 15 sec 44 2 min cool down
108 reduced speed around target by 45% 15 sec 55 2 min cool down
126 reduced speed around target by 50% 15 sec 66 2 min cool down
144 reduced speed around target by 55% 15 sec 77 2 min cool down
162 reduced speed around target by 60% 15 sec 88 2 min cool down
180 reduced speed around target by 65% 15 sec 99 2 min cool down
65% for 15sec, it’s too damn high but if you keep charge at +60% why not.
Patho looks pertty awsome like this lol.
Quote
The damage for Beast Might has been increased.
level description duration cost
72 50 crushing damage to next attack 28 health
90 60 crushing damage to next attack 37 health
108 70 crushing damage to next attack 46 health
126 80 crushing damage to next attack 55 health
144 90 crushing damage to next attack 64 health
162 100 crushing damage to next attack 73 health
180 110 crushing damage to next attack 82 health
It cost too much life compare to damage.
Quote
level description duration cost
48 increases health by 65 stance 50% gamma
66 increases health by 85 stance 50% gamma
84 increases health by 105 stance 50% gamma
102 increases health by 120 stance 50% gamma
120 increases health by 145, stance 50% gamma
138 increases health by 165 stance 50% gamma
156 increases health by 185, stance 50% gamma
174 increases health by 205 stance 50% gamma
192 increases health by 225 stance 50% gamma
Quote
level description duration cost
60 60 sonic damage aoe instant 43
78 75 sonic damage aoe 53
96 90 sonic damage aoe 63
114 105 sonic damage aoe 73
132 120 sonic damage aoe 83
150 135 sonic damage aoe 93
168 150 sonic damage aoe 103
186 160 sonic damage aoe 113
Quote
The amount of gamma and stamina reduced by Denial has been increased.
level description duration cost delay
48 reduces target's gamma and stamina by 100 50 3
66 reduces target's gamma and stamina by 125 62 3
84 reduces target's gamma and stamina by 150 75 3
102 reduces target's gamma and stamina by 175 87 3
120 reduces target's gamma and stamina by 200 100 3
138 reduces target's gamma and stamina by 225 112 3
156 reduces target's gamma and stamina by 250 125 3
174 reduces target's gamma and stamina by 275 137 3
192 reduces target's gamma and stamina by 300 150 3
Quote
level description duration cost delay
72 Reduces healing done to the target by 4% 15 25 60
90 reduces healing done to the target by 10% 15 45 60
108 reduces healing done to the target by 16% 15 65 60
126 reduces healing done to the target by 22% 15 85 60
144 reduces healing done to the target by 28% 15 105 60
162 reduces healing done to the target by 36% 15 125 60
180 reduces healing done to the target by 40% 15 150 60
Quote
Always armed has had its damaged increased
level description duration cost delay
48 24 damage each time you hit 7
66 27 damage each time you hit 10
84 32 damage each time you hit 13
102 38 damage each time you hit 16
120 44 damage each time you hit 19
138 48 damage each time you hit 22
156 55 damage each time you hit 25
174 60 damage each time you hit 38
192 66 damage each time you hit 31
This post has been edited by Wariwulf: 16 November 2012 - 02:16 AM
http://frenchconnection.forumactif.fr/
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#18
Posted 16 November 2012 - 04:11 AM
The main problems in using bastards were their sound and non standart delay, increasing to 0.9 and changing sound will give this OP to all non skilled players. Dominated build now at server is pistol - melee, cause not all can use bastards in proper way, and delay melle is OP.
Increasing recharge of Jackal is posibble only in one way, if u`ll give some alternative weapon for riflemen. Now riflemen is dead class. Without altrenative weapon for riflemen this changing is fail.
Changing in sabotege will make Dirty Tricks must to have chain of skills.
Charge - such high bonus for speed will create run and heal combats. + dash and smoke sphere...
Perfect Timing - can`t give simple opinion, must be tasted.
Social
i hope diplomatic immunity also will be changed.
Meditation
effects dmg increasing level is too high
Patho Transmission - OP. Too high snare and reducing damage level. I even don`t wanna imagine reducing regen... It`ll be OP skills.
Suppression - too strong
In general the maine problem is too high final level of skills and incremental step. And we still don`t know, how all this new skills will stack one with other - so we`ve got alot of things to test.
http://forums.public-enemy.net
#19
Posted 16 November 2012 - 08:08 AM
Moist Green Paste.................+300
Dreadnaught 10 (Stance)...........+450 (189 Armor Use Required) 448 AP Investment
Calibration 9 (Aura)..............+629 (192 Enhancement Required) 471 AP Investment
--------------------------------------
Total Mitigation Bonus...........+1379
Bend Metal 7.....................-1300 (180 Telekinesis Required) 344 AP Investment
So a 344 AP Investment can overwhelm a 919 AP investment and a consumable?
Bit OP in my opinion. The resist penetration bonus for this exceeds Dirty Steel 6
and Dent armor 5 combined for way less of an investment. Thought mutations were
only supposed to augment and not replace.
Note: AP costs were determined by character planner. May be off by a point here and there.
This post has been edited by Melinda Verinian: 16 November 2012 - 08:10 AM
#20
Posted 16 November 2012 - 08:29 AM












