This post has been edited by Drazn: 06 June 2012 - 10:30 AM
Best secondary weapon
#1
Posted 06 June 2012 - 10:30 AM

Criminal - Draego / Enforcer - Drazn Conduct every traffic stop extending the olive branch of peace; while having a tactical plan to kill everyone inside the vehicle. - Gordon Graham
#2
Posted 06 June 2012 - 10:53 AM
If it's an ambush, it will win, not always the same with other secondaries because they got different rates of fire and clip capacities.
Works good for close or mid range.

Because it's a gosh darning armored bear.
#3
Posted 06 June 2012 - 11:20 AM
Watch Zeitgeist NOW!
#4
Posted 06 June 2012 - 11:37 AM
On the paper, a worse weapon than the FBW, but if you can sprint-dodge and use cover, it will outshine it. (I mainly use my FBW-SD 'cause it's a sexy gun though)
#5
Posted 06 June 2012 - 11:58 AM
#6
Posted 06 June 2012 - 12:05 PM

Morior | Enforcer | Obeya EU1
#10
Posted 06 June 2012 - 02:27 PM

Steam - Closed beta Tester [June 14th 2011]
Characters = DiBBz - Enforcer - [R167] / MissRukia - Criminal - [R195]
Enforcer Clan = The Inevitables / Criminal Clan = None ///- [My YouTube]
#11
Posted 06 June 2012 - 04:50 PM
It's also the most accurate pistol in the game, trumping both the Colby RSA and Golden Marksman ACT44.
#13
Posted 06 June 2012 - 05:15 PM
Sprint-shooting, jump-shooting, cover-shooting.. <3

Sedrath
Sedraph
Obeya EU1
#14
Posted 07 June 2012 - 11:33 AM
#15
Posted 07 June 2012 - 05:18 PM
#16
Posted 07 June 2012 - 05:41 PM
#18
Posted 07 June 2012 - 07:13 PM
ACT 44: If you don't mind fighting long-range fights with a pistol, enjoy the higher rate of fire over the Colby RSA, and if you can handle its slow TTK and very small likelihood of taking out an OCA at close-range, then get the ACT 44. It takes four shots to kill, basically half the clip, and it is less-accurate as a consequence of its higher fire rate. This weapon can deal decent hard damage, and if cover is utilized wisely, the ACT 44 can successfully ambush approaching opponents. Projected range is 70 metres, though it is highly suggested to keep this weapon reserved for attempting to repel enemy snipers unless you are definite that you can kill them with this weapon. The ACT 44 is available in three different versions: a 'Golden Marksman' edition with Hunting Sight 3, a 'Last Stand' edition with Mobility Sling, and the generic version available in-game for leasing.
Colby RSA: Unlike the ACT 44 which the RSA competes with, the RSA has six rounds per magazine, two rounds less than an ACT 44 and kills in three shots. It is a popular weapon for N-HVR 762 users who favour accuracy as it allows for a quickswitch between the two weapons. A sniper can fire one round with this gun and finish him off with a single N-HVR round, or vice versa. It is less accurate than an ACT 44 in a close-range fight, but it will definitely beat out an ACT 44 as the range increases.
Joker RFP=9: This weapon is semi-automatic, though it is set apart from the other secondaries due to its burst-fire mode. This allows players to lock on to a target, and although all three rounds may not hit, one round may hit them and this will allow the player to continue to degrade the enemy's health. The fire intervals between each burst hamper the weapon's ability to fire as fast as other weapons within this range, but one direct burst from this weapon spells serious injury. Just like an assault rifle, a Joker RFP-9 can be used to cover close-range combat or anything farther than the range of a CQC weapon.
Obeya FBW: Undoubtedly the jack-of-all-trades of any secondary weapon available, the FBW only takes five shots to kill. While the RFP-9 only has to directly land its crosshairs on an opponent three times, the fire interval is the main weakness. The FBW has a much quicker fire interval which allows the weapon to still attack the opponent while he copes with the slow rate of fire. The FBW kills in 0.8 seconds, 0.1 seconds slower than a Colby CSG. It is a versatile weapon like the RFP-9 and it is often equipped when a weapon is too heavy to fire with or when its accuracy degrades as the fight draws closer. It is so versatile that players who run out of ammunition during a mission can count on this weapon to proceed with the mission without any real problems. It comes in two versions: a regular version and a silenced version, dubbed the 'FBW-SD'.
S-AS PDW: Its compact size, low damage rate, and secondary-weapon status should not encourage players to attack this weapon. It is almost as easy to use as an OCA-626 EW. It complements long-range weapons very well and even shotguns can still get jumped by a PDW user. The weapon has a very high rate of fire and if used correctly, the weapon can kill 5 to 7 times before having to restock on ammunition. Unlike the NFA 9 machine pistol, the PDW can kill an enemy within one magazine, whereas the NFA 9 can empty an entire clip only to find their opponent is still alive.
NFA 9: Nothing in this game fires faster, at least that's what I think. The NFA 9 fires so quickly that dodging all of the bullets from this weapon is extremely unlikely. Its TTK is the fastest of all weapons, that is, if you make sure you keep the crosshairs on your opponent. The opinion is, so little is known about this gun due to the fact that it is incredibly underpowered. A user can use up all of his ammunition and probably only get one assist out of the gun. Unless you plan on finishing off your opponents after emptying a magazine of your primary on them, don't buy this gun.
#19
Posted 08 June 2012 - 06:34 AM
Not a big user of the desert eagle gun, so cant throw in my two cents
Quote
Enf: Joker-MonteJr >AiW< \ Colby-ZehFishologist LFC \ Patriot-OfficerKagamine >MET.<
Crim: Joker-Southson >RAOV< \ Colby-EricaHarmann >NightStalkers< \ Patriot-ChiNoTenshi >Revolt<
#20
Posted 08 June 2012 - 08:14 AM
-dmg drop off begins after 30m
-lame as hell through speshul gamemechanic abusage (corner shooting, jump shooting, duckshooting)
-good at distance up to 50m, if you master the recoil
Obeya Pistol
-dmg drop off begins after 30m
-quite decent TTK and accuracy, got improved by sprint shoot as well, but not as much as the joker pistol
-good at distance up to 50m, if you have the patience to shoot slowly but with a steady firerate
RSA & ACT
-dmg drop off begins after 70m
-mostly used by quickswitchers today
-RSA has more accuracy, kills with 3 shots if you hit fast, 4 hits are pretty often necessary
-ACT is less accurate, kills with 4 shots but has a higher firerate
-golden ACT improves the only weakness of the ACT compared to the RSA and makes it the best ranged secondary in my opinion
OCA Nano
-dmg drop off begins after 30m
-kills faster than joker pistol and slower than obeya pistol
-its quite accurate, but ppl say its only good if you tap shoot, which means sprint exploiting like with the obeya pistol or joker pistol
PDW
-dmg drop off begins after 30m
-quite some recoil
-decent if you let the enemy run into your fireline at close distance (1-5m)
-weak at distance (20m+)
Conclusion:
Obeya pistol is good allaround weapon. Pick PDW, if you wait around corners mostly for your enemies to attack you. Joker Pistol is your choice if youre one of the lame people who want to exploit the max out of the game mechanics. RSA/ACT is for quickswitchers and people who play with close combat weapons only. The OCA Nano still has to proof what its really good in, but its somewhat of a full auto obeya pistol with a steady crosshair.
This post has been edited by Stevine: 08 June 2012 - 08:47 AM

























