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Best secondary weapon


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#1
Drazn

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Hey guys, I just wondered what secondary weapon do you guys consider to be superior and why?

Edited by Drazn, 06 June 2012 - 10:30 AM.

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#2
Aleks Calhoun

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I like the FBW because it's sort of the jack-of-all trades pistol.

If it's an ambush, it will win, not always the same with other secondaries because they got different rates of fire and clip capacities.

Works good for close or mid range.
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#3
ThaChamp

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Silence FBW all day
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#4
Kelvie

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RFP-9 : jack of all trade with worse ttk than FBW but only 3 shots to kill
On the paper, a worse weapon than the FBW, but if you can sprint-dodge and use cover, it will outshine it. (I mainly use my FBW-SD 'cause it's a sexy gun though)
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#5
Byrning

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My top secondary will always be the SAS-PDW. works wonders for me and have beaten a few OCA's with it in my time. But when I need range, I just use the Act 44
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#6
Morior

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It depends about your primary gun and your preferences... If you play with a long range primary, close or medium range secondary is the best (S-AS PDW, N-FA 9, Colby SNR, Obeya FBW, Joker RFP). If you play with a close range primary, long or medium range secondary is the best (Obeya FBW, Joker RFP, ACT 44, Colby RSA).

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#7
Foneegirl

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Obeya FBW.

#8
Locnlol

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It's a tie between FBW and RFP

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#9
Ch1ck

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OCA Nano?

#10
DiBBz

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Silence FBW and RFP-9 are amazing guns so take ur pick i use Silence FBW mostly all the time but sometimes switch to RFP-9

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#11
Spineeater

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I think it's the RFP. As compared to the FBW, you don't have to worry about keeping a constant rhythm in your rate of fire. Plus you get to move left-right very fast and make it harder for enemies to hit you.

It's also the most accurate pistol in the game, trumping both the Colby RSA and Golden Marksman ACT44.
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#12
killerskull

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OCA Nano?


FBW then its nano. The nano takes years to kill.
Killer OSAMAS BACK TO APB!!!!!!



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#13
5edrath

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RFP all the way.
Sprint-shooting, jump-shooting, cover-shooting.. <3

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#14
MrDanials

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FBW-SD. Because it has faster reload, and it is silenced. More accurate. Also having 3 less mag cap makes it feel like a real "fall back weapon" instead of a mini joker. I shot one sniper guy stationary right next to em for a kill, camera shifts to me dancing always a classic. Best to buy perm gun during sale.
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#15
Stochastic

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It depends entirely on what your primary is. If you are using an obeya, hvr or other long range weapon your best bet it probably the pdw because that's a short range backup. If you are using a short range gun you want something with range like an act or rsa to compensate. Like people said the best all rounders are the fbw or joker rfp but you really should think about where you need to compensate.

#16
hotcops

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RFP-9 is basically a shotgun in your pocket, a shotgun with lethal accuracy and range.

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#17
XenonShiFT

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personal preference guise.
























Mine would be RFP hehe

#18
Analog

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I'll offer an analysis of each secondary weapon.

ACT 44: If you don't mind fighting long-range fights with a pistol, enjoy the higher rate of fire over the Colby RSA, and if you can handle its slow TTK and very small likelihood of taking out an OCA at close-range, then get the ACT 44. It takes four shots to kill, basically half the clip, and it is less-accurate as a consequence of its higher fire rate. This weapon can deal decent hard damage, and if cover is utilized wisely, the ACT 44 can successfully ambush approaching opponents. Projected range is 70 metres, though it is highly suggested to keep this weapon reserved for attempting to repel enemy snipers unless you are definite that you can kill them with this weapon. The ACT 44 is available in three different versions: a 'Golden Marksman' edition with Hunting Sight 3, a 'Last Stand' edition with Mobility Sling, and the generic version available in-game for leasing.

Colby RSA: Unlike the ACT 44 which the RSA competes with, the RSA has six rounds per magazine, two rounds less than an ACT 44 and kills in three shots. It is a popular weapon for N-HVR 762 users who favour accuracy as it allows for a quickswitch between the two weapons. A sniper can fire one round with this gun and finish him off with a single N-HVR round, or vice versa. It is less accurate than an ACT 44 in a close-range fight, but it will definitely beat out an ACT 44 as the range increases.

Joker RFP=9: This weapon is semi-automatic, though it is set apart from the other secondaries due to its burst-fire mode. This allows players to lock on to a target, and although all three rounds may not hit, one round may hit them and this will allow the player to continue to degrade the enemy's health. The fire intervals between each burst hamper the weapon's ability to fire as fast as other weapons within this range, but one direct burst from this weapon spells serious injury. Just like an assault rifle, a Joker RFP-9 can be used to cover close-range combat or anything farther than the range of a CQC weapon.

Obeya FBW: Undoubtedly the jack-of-all-trades of any secondary weapon available, the FBW only takes five shots to kill. While the RFP-9 only has to directly land its crosshairs on an opponent three times, the fire interval is the main weakness. The FBW has a much quicker fire interval which allows the weapon to still attack the opponent while he copes with the slow rate of fire. The FBW kills in 0.8 seconds, 0.1 seconds slower than a Colby CSG. It is a versatile weapon like the RFP-9 and it is often equipped when a weapon is too heavy to fire with or when its accuracy degrades as the fight draws closer. It is so versatile that players who run out of ammunition during a mission can count on this weapon to proceed with the mission without any real problems. It comes in two versions: a regular version and a silenced version, dubbed the 'FBW-SD'.

S-AS PDW: Its compact size, low damage rate, and secondary-weapon status should not encourage players to attack this weapon. It is almost as easy to use as an OCA-626 EW. It complements long-range weapons very well and even shotguns can still get jumped by a PDW user. The weapon has a very high rate of fire and if used correctly, the weapon can kill 5 to 7 times before having to restock on ammunition. Unlike the NFA 9 machine pistol, the PDW can kill an enemy within one magazine, whereas the NFA 9 can empty an entire clip only to find their opponent is still alive.

NFA 9: Nothing in this game fires faster, at least that's what I think. The NFA 9 fires so quickly that dodging all of the bullets from this weapon is extremely unlikely. Its TTK is the fastest of all weapons, that is, if you make sure you keep the crosshairs on your opponent. The opinion is, so little is known about this gun due to the fact that it is incredibly underpowered. A user can use up all of his ammunition and probably only get one assist out of the gun. Unless you plan on finishing off your opponents after emptying a magazine of your primary on them, don't buy this gun.
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#19
MonteJr

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Depends on your primary. If you got something slow like a HVR, then a machine pistol could be good. If you got an smg or an assult rifle, the obeya ftw sd is perfect.

Not a big user of the desert eagle gun, so cant throw in my two cents
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#20
Stevine

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Joker Pistol
-dmg drop off begins after 30m
-lame as hell through speshul gamemechanic abusage (corner shooting, jump shooting, duckshooting)
-good at distance up to 50m, if you master the recoil

Obeya Pistol
-dmg drop off begins after 30m
-quite decent TTK and accuracy, got improved by sprint shoot as well, but not as much as the joker pistol
-good at distance up to 50m, if you have the patience to shoot slowly but with a steady firerate

RSA & ACT
-dmg drop off begins after 70m
-mostly used by quickswitchers today
-RSA has more accuracy, kills with 3 shots if you hit fast, 4 hits are pretty often necessary
-ACT is less accurate, kills with 4 shots but has a higher firerate
-golden ACT improves the only weakness of the ACT compared to the RSA and makes it the best ranged secondary in my opinion

OCA Nano
-dmg drop off begins after 30m
-kills faster than joker pistol and slower than obeya pistol
-its quite accurate, but ppl say its only good if you tap shoot, which means sprint exploiting like with the obeya pistol or joker pistol

PDW
-dmg drop off begins after 30m
-quite some recoil
-decent if you let the enemy run into your fireline at close distance (1-5m)
-weak at distance (20m+)


Conclusion:
Obeya pistol is good allaround weapon. Pick PDW, if you wait around corners mostly for your enemies to attack you. Joker Pistol is your choice if youre one of the lame people who want to exploit the max out of the game mechanics. RSA/ACT is for quickswitchers and people who play with close combat weapons only. The OCA Nano still has to proof what its really good in, but its somewhat of a full auto obeya pistol with a steady crosshair.

Edited by Stevine, 08 June 2012 - 08:47 AM.

Three things that bother me in APB:R the most:

1. Sprint shooting: It messed up APB, RIP APB:R Closed beta

2. Reskins: Complete different weapon models with the exact same stats

3. Non competitive new weapons: New main weapons with stats, that would better fit to secondary weapons:

N-ISSR-B, COBR-A, Shredder


#21
Spineeater

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Joker Pistol is your choice if youre one of the lame people who want to exploit the max out of the game mechanics.


How is being able to shoot an RFP and dodge bullets exploiting game mechanics? Do you expect them to all stand still and let you shoot them?

Don't be lame... acknowledge and respect a powerful weapon when you see it.
Ex-APB player. Currently laughing at APB Vendetta.
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#22
killerskull

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Pink hearty Snubby :troll_face:
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#23
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#24
Kyocera

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Stabba PIG. :D

Hey... he does have a point there

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Quit


#25
Spineeater

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Stabba PIG. :D


YES.
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#26
XenonShiFT

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guise I use the Stabba TG8 on my enforceer and the nfa 9 on my crim.


why am I green threat btw?

#27
Dag-Dag

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Stabba PIG. :D

This man speaks the truth.
Oh hey, it's not opinion anymore! Aww... why would you take that out.

Edited by DAggErlS, 09 June 2012 - 12:26 AM.

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#28
OZares

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Joker Pistol
-dmg drop off begins after 30m
-lame as hell through speshul gamemechanic abusage (corner shooting, jump shooting, duckshooting)
-good at distance up to 50m, if you master the recoil

Obeya Pistol
-dmg drop off begins after 30m
-quite decent TTK and accuracy, got improved by sprint shoot as well, but not as much as the joker pistol
-good at distance up to 50m, if you have the patience to shoot slowly but with a steady firerate

RSA & ACT
-dmg drop off begins after 70m
-mostly used by quickswitchers today
-RSA has more accuracy, kills with 3 shots if you hit fast, 4 hits are pretty often necessary
-ACT is less accurate, kills with 4 shots but has a higher firerate
-golden ACT improves the only weakness of the ACT compared to the RSA and makes it the best ranged secondary in my opinion

OCA Nano
-dmg drop off begins after 30m
-kills faster than joker pistol and slower than obeya pistol
-its quite accurate, but ppl say its only good if you tap shoot, which means sprint exploiting like with the obeya pistol or joker pistol

PDW
-dmg drop off begins after 30m
-quite some recoil
-decent if you let the enemy run into your fireline at close distance (1-5m)
-weak at distance (20m+)


Conclusion:
Obeya pistol is good allaround weapon. Pick PDW, if you wait around corners mostly for your enemies to attack you. Joker Pistol is your choice if youre one of the lame people who want to exploit the max out of the game mechanics. RSA/ACT is for quickswitchers and people who play with close combat weapons only. The OCA Nano still has to proof what its really good in, but its somewhat of a full auto obeya pistol with a steady crosshair.


Thats it mate. Wanted to write my own post but it just repeat yours ^^
The only value i would like to say different is the weakness of the SAS-PDW. The weapon is from the ttk + regarding chance to hit all bullets only useful in 0-15 meters in my experience.
But its in the hand of the player and his skills.



My favourites are

... when playing in team ...

Primary = Long-range / Midrange (30-60 meters/ 50-101 meters)
Secondary = SAS-PDW "Falcon" (IR1 + 3 meters)

Primary = Closecombat (0-30 meters)
Secondary = ACT 44 (Golden Marksman)

... when playing alone (flexible)...

Primary = All ranges (change depending on situation = lot of weapon switches)
Secondary = Obeya FBW (SD)

All in all: Obeya FWB (SD) is a nice weapon that G1 throws on the market. It allows to be very felexible on distances about 0-60 meters. Skilled ppl. even kill on +70 meters. Without to be overpowered the advantage of this weapon is the flexibility itself.

Time to get a second one fpr my 2nd character. ^^

Regards
Ares

Edited by OZares, 09 June 2012 - 12:54 AM.

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Excuse my bad english skills | Regards Ares

#29
Stevine

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Don't be lame... acknowledge and respect a powerful weapon when you see it.

:Ha Ha Ha: :Ha Ha Ha: :Ha Ha Ha:
Seriously, joker pistol used to suck before the delete-ready-delay update aka sprintshoot, aka game mechanic abusage as i call it to let it sound more dramatic. Its a fact that the joker pistol provides the fastest/animation-laggiest movement for secondary weapons. I am using it myself, but im not gonna defend that weird movement tricks you can do with it. I am not that lame. (no im not trying to make you rage, <3 u Spineeater)

Thats it mate. Wanted to write my own post but it just repeat yours ^^
The only value i would like to say different is the weakness of the SAS-PDW. The weapon is from the ttk + regarding chance to hit all bullets only useful in 0-15 meters in my experience.
But its in the hand of the player and his skills.

....

Time to get a second one fpr my 2nd character. ^^

Regards
Ares


Thanks, but don't buy another FBW SD, if its for the same account. They said that they will make it account wide. Already bought permanent weapons as well.

Edited by Stevine, 09 June 2012 - 02:57 AM.

Three things that bother me in APB:R the most:

1. Sprint shooting: It messed up APB, RIP APB:R Closed beta

2. Reskins: Complete different weapon models with the exact same stats

3. Non competitive new weapons: New main weapons with stats, that would better fit to secondary weapons:

N-ISSR-B, COBR-A, Shredder


#30
LayLow

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Joker RFP... I has perma :rambo:

#31
Spineeater

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Seriously, joker pistol used to suck

Its a fact that the joker pistol provides the fastest/animation-laggiest movement for secondary weapons.


This is why all newbies should learn to use it. They will actually have a chance to stomp golds XD
Ex-APB player. Currently laughing at APB Vendetta.
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#32
Dag-Dag

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:Ha Ha Ha: :Ha Ha Ha: :Ha Ha Ha:
Seriously, joker pistol used to suck before the delete-ready-delay update aka sprintshoot, aka game mechanic abusage as i call it to let it sound more dramatic. Its a fact that the joker pistol provides the fastest/animation-laggiest movement for secondary weapons. I am using it myself, but im not gonna defend that weird movement tricks you can do with it. I am not that lame.

Well actually, the Joker pistol is working as intended so it's not lame/abuse.
I mean, really.

The snubnose can do sprint shoot.
The OBIR can do sprint shoot.
The ACT can do sprint shoot.
The RSA can do sprint shoot.
The HVR can do sprint shoot.
The DMR can do sprint shoot.
The Scout can do sprint shoot.

EVERYTHING can do sprint shoot, so it's working as intended, not abusive.
Well, everything can but will not be as effective as some. But they can.

And before you say anything, my main secondary is FBW.

Edited by DAggErlS, 09 June 2012 - 05:02 AM.

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#33
Stevine

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EVERYTHING can do sprint shoot, so it's working as intended, not abusive.


Oh thats quite some news then. "Everthing is working as intended." Hahaha, good joke bro! :OpIsFunny:

Three things that bother me in APB:R the most:

1. Sprint shooting: It messed up APB, RIP APB:R Closed beta

2. Reskins: Complete different weapon models with the exact same stats

3. Non competitive new weapons: New main weapons with stats, that would better fit to secondary weapons:

N-ISSR-B, COBR-A, Shredder


#34
Dag-Dag

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Oh thats quite some news then. "Everthing is working as intended." Hahaha, good joke bro! :OpIsFunny:

Yes, they are working as intended.
The sprint shooting is an intended mechanic, it is not abusive.

| Colby | Criminal: DAggErlS: Nightstalkers | Enforcer: ShiverX: AC3S | Obeya | Enforcer: KumiDen | District Showcase-ish V2 |
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#35
MadMan81

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Best for secondary weapon is a weapon with high fire rate.
Normally you hit your opponent with your primiary weapon first and then to kill him with high fire rate weapon.

#36
Spineeater

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Oh thats quite some news then. "Everthing is working as intended." Hahaha, good joke bro! :OpIsFunny:


Yeah, I prefer that you continue to be in denial. Great way to figure out which ones won't adapt.

Edited by Spineeater, 09 June 2012 - 07:19 AM.

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#37
killerskull

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Stabba PIG. :D



Ive been using the PIG + Percs for the past 2 weeks. Its sik!!! But the terrible servers have really been pissing me off. Sticky nades, ghost shots, sometimes its unresponsive. I press G or the fire mouse click and nothing happens. Really frustrating. But besides those problems, in cqc its really good.
Killer OSAMAS BACK TO APB!!!!!!



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#38
Frijoles

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Gonna have to go w/ OCA-Nano here...

Reason:
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#39
Stevine

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Yeah, I prefer that you continue to be in denial. Great way to figure out which ones won't adapt.


The delay to ready your weapon got removed to weaken the corner camp tactics. Instead of not beeing able to shoot back if you sprint, you should be able to shoot back. It was never ever intended introduce a new kind of shoot technique named sprint shoot. If i watch shotgun/joker pistol fights i could gosh darning puke. Its the worst shootout thingy i have ever seen in any game. I use shotgun, i use joker pistol, but I will never be so lame to deny how wrong it is and to spread lies about that this was intended...

If sprint shooting (lag shooting) was intended, then proof it.

Since spineeater is a bit butthurt and offended by my way to say what the joker pistol is capable of, i will change what i wrote:

"Joker Pistol is your choice if youre one of the lame people who want to exploit the max out of the game mechanics."

Lets change it to this, so spineeater doesn't need to be butthurt anymore:
"Joker Pistol is your choice if you want to maximize your sprint shoot ability with your secondary."


I am sick of these ppl who are so easily offendable if you just say something like: "Joker pistol is the lamest secondary." Its a stupid weapon, its a game, its not you, even if you use it, its not you! Jeez

Edited by Stevine, 09 June 2012 - 02:01 PM.

Three things that bother me in APB:R the most:

1. Sprint shooting: It messed up APB, RIP APB:R Closed beta

2. Reskins: Complete different weapon models with the exact same stats

3. Non competitive new weapons: New main weapons with stats, that would better fit to secondary weapons:

N-ISSR-B, COBR-A, Shredder


#40
McGrathDK

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Joker Pistol :nunchucks:
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