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GunRunners v2.39


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#1
Metropolitan

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GunRunners v2.60
TACTICAL USER INTERFACE
---------------------------------------------------------------------------------------------

Le Cartel is proud to present you its new tactical user interface : GunRunners !

The main interest of that ui is to group all the informations needed in a PvP fight, without troubling visibility.
With the GunRunners interface, your eye will not move anymore, keep your target on view every time !

Precision & efficacity 100% Guaranted, here is a screenshot of the latest version :

Posted Image
GunRunners Tactical Interface v2.60

There is 3 different parts :

- Top : This part is empty, allowing you to target players with the mouse if you need to.
- B-Left : This part contain your Health (center bar), your Stamina (right bar) and your Gamma (left bar)
- B-Right : This part contain some infos, Mail signal, Target Health, cast Cooldown and a mini Skillbar.

The All-in-one reticle is always visible and will provide you the best accuracy, by the way it allow you to hide the original crosshair if you need more visibility, or keep it if you need to see your precision level & distance (not really useful). On the Health bar, some Heal Dots will alert you each time you lost 1/4 of your Health, now easy to heal yourself !

WARNING : This is a max level PvP interface. Player Level, APs and Grade are not displayed.

PATCHNOTES
---------------------------------------------------------------------------------------------

GunRunners v2.60

- XP circle added for rerolls & low level PvP (no changes if you are playing a max level toon)

GunRunners v2.51

- All in one reticle (Pistol/Rifle/Melee)

- Visibility increased by removing some useless parts
- Accuracy increased by reworking the center dot

Posted Image
GunRunners Tactical Interface v2.51

GunRunners v2.50

- Colors reworked

- Crosshair in/out of range colors changed
- Health percent added on last Fallen Earth patch
- Minimap reworked to look better

- Visibility increased by removing some useless parts
- Added cooldown & skill bar in the structure (just by moving it)

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GunRunners Tactical Interface v2.50

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GunRunners Tactical Minimap v2.50

GunRunners v2.41

- Heal markers added, if you see one dot, that mean you just lost 1/4 of your Health

- Accuracy increased by reworking the center dot
- Mail signal size reduced

Posted Image
GunRunners Tactical Interface v2.41

GunRunners v2.40

- New skin

- Gear window updated + clan logo added
- Windows background color changed to a transparent black

Posted Image
GunRunners Tactical Interface v2.40

Posted Image
GunRunners Gear Window v2.40

GunRunners v2.39

- This version of GunRunners interface was aborted for two reasons :

- Fallen Earth interface system don't allow us to exploit this shape correctly
- Reticle is too big, players must be able to target with the mouse

Posted Image
GunRunners Tactical Interface v2.39

DOWNLOAD : canceled at the moment

Edited by NuclearSkorm, 13 April 2013 - 05:37 AM.

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#2
Unshra

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Does the GunRunner UI vanish when you use a scope while sniping or does it over lay ( or replace) the scope view?

Great looking Mod, looking forward to testing it out! ^_^
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#3
Metropolitan

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Does the GunRunner UI vanish when you use a scope while sniping or does it over lay ( or replace) the scope view?

Good question ! I don't have any scoped rifle...

[EDIT] : Here is the answer, GunRunners UI stay as an overlay. Also right for SMG right click Zoom

Edited by NuclearSkorm, 20 May 2013 - 09:34 AM.

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#4
Rodzill

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looks pretty cool... looking forward to trying this out

#5
pidian

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pretty impressive!

O2eIhBL.png
1st Clone to Step Foot in S4


#6
HUndeadSaints

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Yea big thumbs up for the creativity and skill put into skins the resource bar like that man, it's pry the most creative/best thing I've seen skin wise. Only issue I would have with it is that impedes my vision of the field/fight, that's hands down the only reason I'm not using it.

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#7
Metropolitan

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Hey Hollywood,
Thanks for your comment ! It really make me happy :)

Which view are you using to play?
I am playing on 3rd person but really close to 1st person, and, on a 1680x1050 native resolution.
The overlay don't take a lot of surface for me :o

INFO : I am working on the Gam/Stam number display bug

Edited by NuclearSkorm, 01 October 2012 - 02:16 AM.

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#8
Vincent Cross

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Wow, this is really impressive. I can't wait to try it out.
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Kill a GORE scrub with Fuzzies. Fired 37 times. 24 hits, 13 misses. I must be aimbotting. Trav logic.

#9
Street Walker

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great work, I cant wait to try this out.

#10
Kran-MIC

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This UI looks really great. Hope you can bring it online for this weekend

#11
HUndeadSaints

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Hey Hollywood,
Thanks for your comment ! It really make me happy :)

Which view are you using to play?
I am playing on 3rd person but really close to 1st person, and, on a 1680x1050 native resolution.
The overlay don't take a lot of surface for me :o

INFO : I am working on the Gam/Stam number display bug, thanks for waiting to download !

Please forgive me if my english is a bit strange, but as you can know, that is not my native language.


3rd person mode is what I use 100% of the time (screen is 1920 by 1080). I'm typically "zoomed" out further than most people play 3rd person is but that's because I'm typ calling targets/tactics so I need the increased view for situational awareness.

I recently skinned my own health/stamina/gamma bar, took what I liked from the others and combined them. I like having the numbers in the bars and I also added the word "HEAL" in yellow that appears as your heatlh goes down, just another visual reminder to heal my ass. The enemy health bar was tweaked to almost a neon red making it highly visible, as the bar drops there's a bright white outline so even in combat with a lot going in the background, you can still easily see the the bar. The color of the reticle is also mod'd, the default color to green when you hover over a target that's within range has always been extremely difficult to see in combat, in my UI it's mod'dd to change from white to a bright red color, making it much more visible.

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#12
HUndeadSaints

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#13
Metropolitan

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Hey ! Pretty nice comment, again :)

You're right ! It's hard to see the battle field if you are totally zoomed out in 3rd person :/
Maybe better with the Medic Edition.

Thanks a lot for this detailed description ! I will take care of each point to make my interface better !

Still a little question : In which file can you modify the crosshair default color (out of range etc) ?

Edited by NuclearSkorm, 20 May 2013 - 09:36 AM.

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#14
HUndeadSaints

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Hey ! Pretty nice comment, again :)

You're right ! It's hard to see the battle field if you are totally zoomed out in 3rd person :/
Maybe better with the Medic Edition.

Thanks a lot for this detailed description ! I will take care of each point to make my interface better !

Still a little question : In which file can you modify the crosshair default color (out of range etc) ?


It was actually detailed how to do so in random patch note, everyone I know never even saw, luckily one of our guys caught it and wrote it down. Didn't remember he did till like 3 months later............

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#15
Metropolitan

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Hehe no problems, i will found it !

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#16
Miss Moxxi

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This UI looks great! I just started playing again and would have loved to have seen at least an experience indicator of some kind. Will definitely keep this in mind for when I reach max level! :thumbsup:

#17
Vincent Cross

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Any word on a release date?
Vincent Cross, Icarus Cross, Alexi Knives

Kill a GORE scrub with Fuzzies. Fired 37 times. 24 hits, 13 misses. I must be aimbotting. Trav logic.

#18
Metropolitan

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Actually that's a very controversial question, all I can say yet is i'm sorry for that big delay :/

Edited by NuclearSkorm, 20 May 2013 - 09:37 AM.

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#19
Reaps989

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Actually that's a very controversed question, all I can say yet is i'm sorry for that big delay :/



Will this UI also cause issues with zooming in-out of your character? Been noticing that when testing possible UI's, I really enjoy the look of this one.
Nysek - Mednaught : The only character in FE made of Gammina™

Walls are for horses, I build gosh darning castles of logic to protect us from your constant rain of derp.

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#20
Kaidan Nightwind

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When is this UI being re released?

#21
S4intJonny

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Looks really nice!!! cant wait to try it out!

#22
HopeIsDead

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Any progress ?
It looks quite impressive.

#23
Exiled Odd

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Ok this topic just gave me idea how should i modify my own crosshair and vitals bar, so invisible and unclickable texture won't take half of my screen. Unless this will be released, can't wait lol.
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#24
Gulaschkanone

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Please add a Download link. Wanna test it

#25
The Helper

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Please add a Download link. Wanna test it


You should read the post, it say's it has been cancelled.

#26
inD

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You should read the post, it say's it has been cancelled.


Actually, it reads "Download : canceled at the moment" which would imply that the creator has plans to bring it back at a future time. I, for one, would love to see that happen because it looks amazing!

#27
Evangelique

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Dying to try either one of these. They are brilliant. I had the one Le Cartel gave Outlaws and I completely loved it. Lost it thought but it's still magnificent


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#28
ChinchillaDakilla

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I'll just add my post in saying that I hope this comes out again soon because it looks awesome! I'm horrible with creating these things, but pretty good at updating/modifying. Just a suggestion - make it available so people can download it and if the original creator can't continue providing support it allows the community the opportunity to continue to fine tune it.

#29
Metropolitan

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You right, but that's not the problem, the interface is fine and up to date, there is just some questions behind that :P

Edited by NuclearSkorm, 02 January 2013 - 09:14 AM.

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#30
ChinchillaDakilla

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Ah gotcha :) Sorry if I came across rough... wasn't trying to. I just love the look of this UI.

#31
Metropolitan

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No problems :)

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#32
Andrew Leslie

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No more UI sharing? : )

#33
Reaps989

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Enjoy the look, but ya it's sadly not public. I understand why tho.
Nysek - Mednaught : The only character in FE made of Gammina™

Walls are for horses, I build gosh darning castles of logic to protect us from your constant rain of derp.

Posted Image

Special thanks to Thrillchase for ze banner.

#34
Mr Colt

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It would be awesome to run this UI.

#35
thedemoninside

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Enjoy the look, but ya it's sadly not public. I understand why tho.


I'm trying to understand why. I have 3 different ways to have a fixed dot/crosshair without using this mod. If that is the issue, then that is just stupid.

#36
Evangelique

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They are a work of art. Release them to us!!

:notworthy:


Edited by Evangelique, 06 March 2013 - 11:06 PM.

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#37
Mr Colt

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They are a work of art. Release them to us!!

:notworthy:


Agreed! (Please :))

#38
Andrew Leslie

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Join to prayer : )

#39
Reaps989

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I'm trying to understand why. I have 3 different ways to have a fixed dot/crosshair without using this mod. If that is the issue, then that is just stupid.


1.) No other public UI uses this
2.) Gives their clan a slight advantage for newer players


If that isn't enough of a reason then I'm not sure what else to tell you...

I like how the UI is, however if "I" needed one I'd get into making one. If I made one that looked nice and helped someone preform better I'd only release it to those I felt I should.

Thus, it's the creator's choice to release said skin. Also, this is not a "mod" it's a UI.

While I personally would enjoy to use this UI, I don't "require" it as I have a mod that can fill the need. This one of course is better, but I don't care enough in that situation. If there wasn't any UIs at all I'd learn to create one to my liking.

Edited by Reaps989, 09 March 2013 - 12:32 AM.

Nysek - Mednaught : The only character in FE made of Gammina™

Walls are for horses, I build gosh darning castles of logic to protect us from your constant rain of derp.

Posted Image

Special thanks to Thrillchase for ze banner.

#40
Andrew Leslie

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In fact, only really needful thing in all UIs - marker in the center of screen. That's all. All another - only appearance. But this UI looks really nice and useable.


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