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My M-1922 from Joker Box2


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#1
000PS

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#2
Nivze

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#3
theddd

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no one cares... :smiley_emoticons_zombie01:

#4
Grenadier

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I bet the recoil is really bad

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#5
Deathro₩

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Im pretty curious about the recoil lol
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#6
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#7
Genobee

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I would never want that gun... cj3 seems terrible for such a weapon, but grats anyhow I suppose.

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#8
Masich

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CJ3 and Extended magazine on the one SMG that has a 50 bullet drum, a long reload and recoil through the roof...

Not to mention it just looks.. .ugly. Why are all the new perma guns yellow? I hate yellow.

I'm genuinely curious if this weapon actually works beyond a distance of "right up in your goddamn face" The old Valentines tommy had a high enough recoil without mods that made it worse, that thing was a bloody chaingun. This? I bet it empties that massive clip in under 3 seconds, bloody hell...
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#9
Ange1ofD4rkness

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Lucky you! Congrats.

As for the recoil I think people might be able to counter act it after alittle practice here and there. I mean it has taken me awhile, but I have learned how to use the HVR pretty well despite the circumstances (of course on my good days)

Edited by Ange1ofD4rkness, 10 March 2012 - 02:29 AM.

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#10
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Sorry to break this to all the haters. But CJ3 does not affect the recoil at all.
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#11
Masich

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Affects the crosshair bloom, though, and with the Tommy that's bad enough. If it affected recoil, it would point directly upwards every time you tried to fire it.
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#12
queue

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Congrats.

wait whaaat? percussion granades? if pros see that picture theyll never forgive you :P

Edited by queue, 10 March 2012 - 02:37 AM.


#13
Kelvie

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wait whaaat? percussion granades? if pros see that picture theyll never forgive you :P

As soon as people started branding it as cheap, percs suddenly became very popular.
Must be a nice addition to the Tommy gun. Can't handle the recoil? THROW ALL THE PERCS! :q
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#14
Scylenser

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Sorry to break this to all the haters. But CJ3 does not affect the recoil at all.


Technically it does affect recoil, but that's because it's increasing the rate at which bullets leave the weapon, not because it has a recoil modifier.

#15
000PS

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so much recoil i am suffered through this Tommy gun, cannot defeat a JG-840 with this ugly M-1922, LOL

#16
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I would like a video of it being fired :)

#17
000PS

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As soon as people started branding it as cheap, percs suddenly became very popular.
Must be a nice addition to the Tommy gun. Can't handle the recoil? THROW ALL THE PERCS! :q


You are totally right, Hurt enemy and throw percs deal with the rest business.

#18
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I'm glad that people say this gun sucks, because this is me after every kill I score, almost getting fat of all the popcorn. :D

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Edited by Schneider, 10 March 2012 - 04:26 AM.

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#19
000PS

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I would like a video of it being fired :)


Hold the trigger and it can shoot birds down. Too much recoil, but high rate of fire.

#20
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Hold the trigger and it can shoot birds down. Too much recoil, but high rate of fire.


Yeah but that is how the stock tommy works as well.
Would be interesting so see the difference.

#21
Rikard86

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My god, EM3! The thing's reload is already terribly long by default for a CQC weapon, I fear to see how long it takes with that thing on!
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#22
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According to stats.

Valentine Tommy > Hazardous Tommy.

0,60 TTK > 0,56 TTK.
50 Magazine Size > 65 Magazine Size.
2,50s Reload Time > 4s Reload Time.
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#23
Archsonic

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Same TTK as a standard SHAW, om nom nom.
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#24
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Same TTK as a standard SHAW, om nom nom.



I doubt that lower TTK makes any difference, since the recoil and spread is probably horrifying, and if you're in face range, normal tommy can handle pretty much anything.


For now, I'm sticking to my Pink tommy, gonna wait for that new Muzzle Brake mod.
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#25
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Can't handle the recoil? THROW ALL THE PERCS! :q

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#26
000PS

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#27
The Rogue Wolf

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Hazardous Tommy.
4s Reload Time.

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#28
morethanlethal

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I'm sorry but I find the gun unusable. It's virtually uncontrollable and I'm pretty sure the average user would miss 30 bullets or so before killing with whatever the required amount is. Anyone with any kind of close-quarters gun is going to win 9 times out of 10. I feel like every kill I get with it is sheer luck.

Not happy with the Hazardous. :(

#29
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I'm sorry but I find the gun unusable. It's virtually uncontrollable and I'm pretty sure the average user would miss 30 bullets or so before killing with whatever the required amount is. Anyone with any kind of close-quarters gun is going to win 9 times out of 10. I feel like every kill I get with it is sheer luck.

Not happy with the Hazardous. :(



Is your name ThndrHawk by any chance? I had a game against someone with Hazardous Tommy yesterday, and I destroyed him with my Pink one.
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#30
morethanlethal

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Is your name ThndrHawk by any chance? I had a game against someone with Hazardous Tommy yesterday, and I destroyed him with my Pink one.


It isn't but I have been killed many times while attempting to use that wild gun. If that recoil wasn't so insane it would be an insane gun. What it really makes me wish is that I played during Valentine's Day so I could have the regular tommy gun. I'd trade for it in a second if I could.

#31
reddy?

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Lucky you! Congrats.

As for the recoil I think people might be able to counter act it after alittle practice here and there. I mean it has taken me awhile, but I have learned how to use the HVR pretty well despite the circumstances (of course on my good days)

Agreed. First time I used it, I was terrible. Just so much different than the other guns. But I'm slowly getting better with it
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#32
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With less bloom and a larger range the M1922 might would be useful. But right now, even the Valentine M1922 is obsolete compared to other CQC weapons.
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#33
morethanlethal

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With less bloom and a larger range the M1922 might would be useful. But right now, even the Valentine M1922 is obsolete compared to other CQC weapons.


I think if you have a very close-quarters missions, the Hazardous can perform, but any range, and I am talking like 5m+, and you are just dead. Sure, you could 3-round burst it but it cannot match the accuracy of some guns which can sustain fire on you until you die.

I'd really like to see a maximum bloom reduction on this gun to make it more viable. You could even reduce the recoil but that is me just getting greedy. In either case, I'd ask that G1 please take a second look at this gun and consider reworking it a little bit.

#34
Revoluzzer

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With less bloom and a larger range the M1922 might would be useful. But right now, even the Valentine M1922 is obsolete compared to other CQC weapons.

Nope.avi

The Tommy Gun is hard to use, but one of the most powerful CQC weapons. It would be my #1 choice against CSGs, JGs and OCAs.

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#35
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The 1922 really reminds me of the machine gun from quake 2, once you get used to the vertical pull the weapon is pretty dam deadly with a massive mag to boot.
I haven't used the "Hazardous" yet but the "Chopper" feels pretty effective and any buff would push the gun into the OP territory, hell I am not even sure if its not OP already.

Edited by Schiznik, 15 March 2012 - 11:39 AM.



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#36
Mayson

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Not to mention it just looks.. .ugly. Why are all the new perma guns yellow? I hate yellow.

It's a ploy to cater to all the WASP players.
Emerald, more valuable than Copper and Aluminium, but at least the two latter are useful.

#37
Revoluzzer

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hell I am not even sure if its not OP already.

With a no-recoil, certainly. But then again, so are many other weapons.

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#38
TimmyGun

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I'd like to see HS3 on the Tommy Gun.
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